Name: Ken Cooper.
Age: 18
Gender: Male.
Race: Human.
Appearance: Unlike the picture he uses, Ken prefers to wear a tough leather vest over his cotton shirt, as well as a dark green long coat made of some reptile's skin and a set of tough brown jeans and darker brown combat boots, as well as a fedora hat, a belt, and a bandana for style and as an improvised mask.
Personality: Ken does not know the meaning of 'True Companions', but he does know the meaning of family. Knowing what it was like to be an outcast, the boy sympathizes with marginalized members of the societies he finds himself in, even as he keeps a hand on one of his guns in case of betrayal. Traumatized by his parents' deaths and his bloody vengeance for them, Ken is paranoid about being caught and shot but paradoxically yields easily to shows of kindness and sympathy towards him.
Backstory: Ken was born in the United Republic of Walton to an Averton settler and his Uveran wife; an odd pairing that was scorned in some places. They lived in a remote homestead in between an Avertonian/Waltonian town and an Uveran tribal village, trading with both whenever needed, and Ken learned both the scorn of folk and the knowledge of both peoples... As well as how to shoot a gun whenever hooligans, rogue tribals, and the occasional monster threatened. Nevertheless, Ken's first love was his books, books from Walton's capital, surrounding towns and traders, and even a few from Averton.
As he grew older, Ken and his family began to receive more hatred from the settlers streaming into Walton, and distrust from the Uveran natives. Several livestock were killed for trespassing into native lands, and tribal fruit trees were cut down in response, the incidents kept on piling up, and Ken's father knew that it was only a matter of time before both sides crossed the line to open murder. So they fled with all they can carry on a wagon; food, drink, tools, medicine, and a few books. Their plan was to set up a new home deeper in the jungles, living closer to the Uveran way of life. And so they did; a house was built of living trees, roofed together with tough leaves. All books and guns were kept in a hollow in the walls, kept dry by sawdust.
This idyllic new life lasted for two years, and Ken learned to forage and survive even better than before, going far afield in search of berries and water or just plant fibers to weave into cloth. It was one such foraging trip that saved his life when his parents' house was found by a gang of Waltonian settlers looking for a Cryptid, but perfectly willing to kill 'savages', and the boy arrived to see his homestead on fire and his parents dying; his mother clung on to life long enough to tell him what had happened.
And when he wept, Ken swore not just revenge, but also to find a way to bring peace between Waltonians and Uverans. And at the moment of his oath, a Vision Crystal descended from the skies in front of him: He had been favored by them.
Ken took the Vision Crystal and it glowed with the power of the Dendro element, able to reshape the world's plants to his command. After burying his parents, he took their guns, his father's jacket, and hat, and wandered off to become a mercenary; somewhere in-between an adventurer and an outlaw but closer to the former. He eventually found and murdered the gang which had killed his parents, earning the name of 'The Six-Shot Kid' for murdering them all with six accurate shots (and a Dendro grenade) and also a bounty in several Waltonian towns; he had already turned sixteen then.
Ken has joined various gangs since then, eventually winding up with a group trying to raise a rebellion in Walton, a group living with the hope that he'd one day find a way to bring peace to his people... Both of them.
Independents: -
Professional - Ken is a Mercenary who lives by his wits and guns, so he can technically apply his advantage to an action that needs the application of physical force, and which also earns money. He can also persuade people that he knows how to shoot straight.
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Bleeding Heart: To some, Ken's naivete may be a source of inspiration, particularly for those who are more downtrodden. It may however bring hostility to him against those who are more jaded.
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Uveran Gunslinger: When using any form of Dendro ability or equipment, be able to hit more difficult, specific targets. Things like buttons, levers, or even just a weakspot from what would normally be an impossible range are things that might be possible targets.
COMBAT
Element: Dendro.
Main Weapon Type: Two six-shooter revolvers.
Secondary Weapon Type: Grenades, Knives, Clubs.
WEAPON
Name: Sean's Vengeance.
Description: Ken's father's six-shooter, this gun has been enhanced with the Dendro element to inflict poisoned wounds in addition to normal bullet damage.
Weapon Enhancements: Snakebite - Every shot that hits inflicts hindering but not delibitating poison damage.
WEAPON
Name: Mary's Kiss.
Description: Ken's mother's own six-shooter, this gun has been enhanced with the Dendro element so that bullets shot by it have a tranquilizing effect that causes the target to be drowsy...
Weapon Enhancements: Sleep - Inflicts hindering but not delibitating drowsiness with every wound or even graze.
Fighting Style: Gunslinging Pistoleer - Dual-wielding pistols and hitting multiple targets accurately.
Affinity: (All of them start at 1. Excluding the 1 in each, you have 3 points to spend on them all)
Strength - 1
Skill - 3
Endurance - 1
Elemental Mastery - 2
Elemental Stamina - 1
Elemental Style: Elemental Manipulation and Alteration; Ken can control plants and alter their properties.
Techniques:
Healing Spores - Ken can transform any bit of nearby plant matter into spores that latch onto wounds and slowly regenerate the damage done, allowing him much-needed staying power in a fight.
Exploding Plant Matter - Ken can throw a fruit, a tuber, or a root at a foe and make it explode; this does not usually do lasting or fatal damage, but is a handy distraction; can be used in conjunction with Healing Spores.
Tranquilize - Ken can liquefy bits of plant matter into a sleeping aerosol that causes those who breathe it to grow even drowsier and sleepier; works well with Exploding Plant Matter.