Age: 28
Race: Human
Class: Paladin/Fighter
Weapons:
Bow
&
Bastard Sword
Detailed Appearance:
6'2
220 lbs
Brown hair
Blue Eyes
Average controlled muscle growth, more natural muscle, but just size and bulk entirely. He is more similar to a traditional muscle man than a bodybuilder in his build, like a lumberjack. Typically is seen sprouting a thick beard, a long hair; it is typically kept well in order. More monastic long than scraggly, straightened typically, or weaved.
Bio History:
At a young age, the noble family Valherren had several sons, but in all reality, had use for one and a fallback in case the eldest died. Sadly, he was the youngest son. His elder cousin, a priest in the eastern parts of the plains, took him in. For the most part, the order he was a part of was monastic and healthy, a station between the forest and the capital city; he could experience and learn a lot from those who traveled the lands.
Growing up in the monastic lifestyle, but with his noble heritage, he did well with donations funding a more fanciful lifestyle there in the monastery. Able to treat both themselves and those who came. He grew into a lifestyle of general luxury and necessity to do something with his time. He found himself being chastised and forced to do manual labor away from the roles he typically enjoyed, and when he continued his work, was when a group of holy warriors passed through around the age of nineteen or so. Within, he found his mentor, a holy knight named Kal, who took the sizeable young man as his squire and underling.
Torsten and his mentor Kal would continue to travel the western fringes of the forest, and the eastern plains, keeping local wildlife populations in check, how to become a master at arms, and most importantly, how to heal and earn his favor to use abilities to heal. But he continued his active lifestyle: traveling, socializing, fighting, healing, and praying. He was not one to settle much for long and was thankful that the warriors he was with did not stay in any place too long. But with time, he became quite the squire and quite the huntsman, finding a bond with faith and nature, bringing the two together.
But over time, the group of warriors was drawn apart, and slowly the group he was with grew smaller and smaller; Kal and Toresten were with six other Holy knights when a small riot broke out, and they were separated. He likely would have been killed if he had not fallen into a quickly moving river.
When he came to, a lot from the village had washed down river to the embankment. He took a sword he found that likely was from one of the warrior bands, a thick stringed bow and quiver, and whatever else he could take before heading out once again in hopes of finding his mentor and traveling by temples, churches, and monasteries, and doing small odd jobs such as repair, cooking, or basic labor depending on their needs.
Likes:
- A general fondness for nature
- Alcoholic beverages, primarily beers and whiskies.
- A high-quality lifestyle, comfortable arrangements, and higher-quality foods.
- Hunting
- Runic inscriptions (not that he can read most of them)
Dislikes:
- Monotony
- Solitude
- Being frugal
- Going without alcohol and meats
- Things he cannot read well that doesn't look 'exciting.'
Skills and Abilities:
Abilities:
- Master at Arms - Regardless of what kind of weapon he holds, he has basic knowledge of how to use it effectively. Suppose it is a martial weapon, such as a spear, sword, bow, or any form of militant weapon. He typically knows how to use it decently.
- Healing Hand - His body regenerates quickly, and because of this, he can take the wounds of others onto his body several times past what most people would call fatal, but due to his size, and sound constitution, he can heal others from even the brink of death.
- Faith's Weapon - The weapon or ammunition (in terms of bow/crossbow/flintlock/ranged) can be imbued with the divine sentencing of god. It burns those who have been judged against.
What are the drawbacks of those abilities?
- Master at Arms - He does not see much point in using things that are not weapons and thus doesn't know much about brawling with his hands or using general items/staff as weapons. If anything, they are defensive measures until an actual weapon can be found.
- Healing Hand - While it heals others, it gives pain to him. It is an extreme case or triage situation where this should be used, for when it is done; he will need to rest for a long while. He will be hurt, in pain, and likely near death in extreme cases, and will be out of any fight for up to several days until his body's natural and unnatural healing can take effect to bring him to a functional state.
- Faith's Weapon - Honestly, this one is hard; it's more or less a catch-22; this is just a good ability because it helps in many ways. It is a helping hand, but it's limited in its uses; you can't chuck a bunch of holy objects in hopes of smiting someone, it has to be thoughtful in its use and used only when needed, or else it may just be lost ever.
Skills:
- Medicine - being a man of faith and charity, his gift to those in the world is the tender hands of health. Being able to heal, medicate, and treat those needing medical assistance.
- Athletics - Being a stout man, he is typically able to do most things out of sheer brute force. Cutting trees, carrying supplies, and in tandem with his skills as a basic carpenter and mason, he could do repair work on most forms of buildings. It also has been used in recreational sports, such as dwarf tossing and arm wrestling.
- Survival - he knows how to cook, he knows how to clean an animal, he knows how to build shelters. He has a plethora of knowledge regarding survival, from patching up wounds to foraging. Living off the land is his life skill, even when on the move.
Extra Information:
Any other information that you feel is needed should be put here. Do they have a pet? Maybe they have a familiar? Are they allergic to anything?