Hidden 1 yr ago 1 yr ago Post by Red Wizard
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Calradian Chronicles

a Mount & Blade NRP




The Idea

I'm currently replaying an old gem - M&B Warband - and I thought that setting could work as a fun setting for an NRP. The difference from the usual games would be that you would initially have to be part of one of the established nations, and then either fight your way to the top of that one, or break loose and claim your fiefs as a new state.

I'm not sure of the mechanics - or if there should be any - but I thought it could be fun to give it a try. I'm open for suggestions and ideas!

Let me know below if you're interested, or if you have any questions or ideas!
Hidden 1 yr ago Post by DELETEDUSER007
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This might be better off as an advanced or casual RP to be honest. From what it sounds like the nations will largely be set dressing as opposed to entities you play as, like in a strategy or war game, but that pretty much describes NRP as a whole if I'm being honest.
Hidden 1 yr ago Post by DX3214
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Noble houses RP or clans as Mount and bladed bannerlord calls then, is literaly game of thrones its fine by my view NRP in general can range a lot.
Hidden 1 yr ago 1 yr ago Post by DELETEDUSER007
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Noble houses RP or clans as Mount and bladed bannerlord calls then, is literaly game of thrones its fine by my view NRP in general can range a lot.


Yeah but you aren't playing nations even then. At that point you might as well do what every other GoT and ASOIAF RP has done and just make it a standard character driven one since there isn't much in the way of nation roleplay to be found with the premise as presented currently. Like at most the only time the nation part comes into play is if you make your own polity, since you can just describe what house your character hails from in a section on their sheet, and there's no guarantee of that, to say nothing of the fact that for a large portion of the RP any nation sheet templates will be more or less useless until such an eventuality comes to pass IC. And again, that's not guaranteed depending on what kind of characters people decide to play or how long the roleplay lasts in general.
Hidden 1 yr ago Post by Red Wizard
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@Havoccultist What changes would you suggest to make it more like a NRP?
Hidden 1 yr ago 1 yr ago Post by DELETEDUSER007
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@Havoccultist What changes would you suggest to make it more like a NRP?


I'd suggest having players heading nations from the get go. Maybe they're breakaway states that ceded from the pre-existing kingdoms, or maybe they've always been there and this Calradia is an AU of sorts. Or, maybe they come from other lands entirely and are mounting an invasion or have carved out a settlement for themselves here. Ultimately it should emphasize the nation/nation building aspect, though key characters/figures within each nation will inevitably be made at some point, as players will undoubtedly focus on the micro scale eventually.

Well, figures that aren't required for a functional polity by default anyway. Figures such as the king, queen, vassals/lords, members of a council or ministers, etc.
Hidden 1 yr ago Post by Red Wizard
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@Havoccultist Then maybe instead of joining the existing factions in the game, our game could take place during the formation of those countries. The players could form their own states based on the underlying cultures of the later nations, and we'd build from there.
Hidden 1 yr ago Post by DELETEDUSER007
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That could also work.
Hidden 1 yr ago 1 yr ago Post by DX3214
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Issue is Calradia Lore that might stand in the way, don't know much about it besides that Batania becames forest bandits before dying. Unfortunetly idk much about the formation of the original factions of warband so...
Hidden 1 yr ago 1 yr ago Post by BangoSkank
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Could always go with Bannerlord instead.

It's kind of like that, a prequel with more groups and smaller.

I tried to start one a while back.

roleplayerguild.com/topics/187539-gat…
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