The comments under Catch Lightrace's wiki page are the most unhinged thing I have ever seen what the fuuuuu--
Fragile masculinity
The comments under Catch Lightrace's wiki page are the most unhinged thing I have ever seen what the fuuuuu--
Still working on it, sorry for the delay >.>.
If all goes well, should be able to get it out by the end of the week.
Operator Profile Codename: Seven Epithet: One-Winged Hawk Real Name: Elise Montpelier Age: 27 Class: Sniper Branch: Deadeye Race: Liberi Affiliations: Ursus Imperial Army (former) Height: 175cm Weight: 68kg Place of Birth: Ursus, ex-Gaul territory Date of Birth: July 7 Gender: Female Combat Experience: 8 years | Clinical Analysis Strength: Flawed Endurance: Normal Mobility: Normal Arts Adaptability: N/A Combat Skill: Excellent Tactical Acumen: Excellent Infection Status: Non-Infected Confirmed uninfected by medical examination. Cell-Originium Assimilation: 0% Blood Originium-Crystal Density: 0.10u/L Operator Seven has shown a clear disregard for Originium safety, yet shows no sign of Originium Infection. Questioning has indicated that Seven believes that her Arts protects her from such, however she has not yet consented to a full-body examination. –Medical Operator |
Talents | Talent Description |
---|
Cross Sight | A quirk of vision. As part of the Crow’s ‘blessing’, Elise is able to see the twisted karma of those around her. Their value to the world is laid bare to her, each person’s threads uniquely identifiable for the Liberi. Since their contract each Montpelier has gained their own unique ‘blessing’, commonly after a life-changing event. For Elise, it was after an encounter with a face-dancer in the Infy Icefields, the death of her unit allowing her to forever differentiate monster from man. …Elise considers it a curse, really. The sight perpetually clouds her vision, the natural beauty of the world obscured from her view. Hers is one of twisted fortunes and identities, a taint that cannot be excised. It's not like she may alter the course of fate either, seeing fate is one thing; interpreting it however is entirely different. Well, as the smallest of consolations, the Sight also allows her to easily identify targets in combat. No matter how concealed or hidden, her bullets always find her mark. Surely that's something to be thankful for? |
Bloodline Contract | A contract made with the Feranmut only known as the Crow. In his anger, Duke Laurent Yves Montpelier made a deal with a sealed beast. After all, there was no price he would not pay for Gaul’s vengeance, for the razing of Lingones and shattering of his beloved realm. For the power to exact his revenge, three prices were paid: First, the shackling of the soul. In exchange for the Crow’s custody of his soul, he gained unparalleled ability in the Arts. Feranmut had no innate ability for the Arts, yet for the Crow who had been sealed in an Originium artefact for centuries, such a bestowment was within its purview. Second, the rotting of the blood. The Crow held sole dominion over the Montpeliers, it would not share with the accursed infection that blighted the land. Laurent’s body turned sickly as it became tainted by the Crow’s presence, yet till his death Infection would never grip him. Last, the tainting of the sight. A supposed gift of the Crow, who granted its adherent its vision. A mere aspect, yet one which perpetually twists its wielder. While Laurent passed, his ambition did not. Elise is but the latest product of his terrible revenge. |
Skills | Skill Description |
Imperial Marksmanship - Ursus Raiders | The Ursus Raiders prided themselves in being the cream of the crop, the tip of the spear in the Empire's armies. Quick and hard-hitting, they favoured rapid skirmishes, whittling down the enemy's strength. Hail the Raiders and their bravery! Hail the Raiders and their skill! In truth, they are second-rate elites in the Empire's arsenal, far outclassed by Imperial Blades and even the Shieldguards. To make up for their lacking ability compared to Kazimierz's Silverwing Pegasi and Victoria's Knights of the Tower, the Raiders often rely on unconventional tactics. One such tactic was their style of gunmanship, favouring rapid gunshots with minimal Arts usage. While rendering a firearm's main advantage of penetrative capability most useless, it nevertheless saw success when employed against lightly armoured targets. While perhaps not used for its intended purpose, the wildlife of the Infy Icefields served as a target-rich environment. Even with her ancient rifle, Elise is still able to fire her weapon in quick bursts. |
False Heaven | The line of Arts practiced by House Montpelier. Astrologers had long known the presence of a false sky. The stars did not align, ever changing and altering. It had been hidden away from them, by some unknown being that denied humanity that luxury. Many instead turned inwards, reading the clouds and winds for Catastrophes. The Montpeliers instead took inspiration from the unknown. Drawing from the sky, Montpelier arts manifests as small orbs of shining blue energy, each symbolising a speck in the sky. Like falling stars they turn into lances of blue light, wreaking havoc on an enemy. |
Fatal Bullet | The harnessing of the Crow's power. Little is known about the Crow's abilities. It's memory has long been corroded by its time in captivity, what little it remembers hidden away in its mind. What Elise knows however, is that it is able to somehow manipulate the course of fate. By paying homage and sacrificing yet more of her self to it, Elise might beseech it to bless a single of her bullets. Marked by the Crow, the bullet soars towards its target, swimming not only through the air but through fate itself. Well, as much as can be anyway. Elise's incompatibility with the abilities of the Feranmut and the Crow's weakened strengh has made this manipulation a shadow of its former self, 'only' able to guarantee a hit on the target instead of a certified kill. Left unsaid is that due to Elise's hatred for the Crow and her desire to be freed from the contract, this clause is never used but in the most dire of circumstances. |
Elise Montpelier
"Oh? You're truly lucky to have me on board. Operator Seven, at your service."★★★★★★
_______________________________________Operator Profile
Codename: Seven
Epithet: One-Winged Hawk
Class: Sniper
Branch: Deadeye
Race: Liberi
Affiliations: Ursus Imperial Army (former)
Height: 175cm
Weight: 68kg
Place of Birth: Ursus, ex-Gaul territory
Date of Birth: July 7
Gender: Female
Combat Experience: 8 years ______________________________________________________________________Clinical Analysis
Strength: Flawed
Endurance: Normal
Mobility: Normal
Arts Adaptability: N/A
Combat Skill: Excellent
Tactical Acumen: Excellent
Infection Status: Non-InfectedConfirmed uninfected by medical examination.
Cell-Originium Assimilation: 0%
Blood Originium-Crystal Density: 0.10u/L
Operator Seven has shown a clear disregard for Originium safety, yet shows no sign of Originium Infection. Questioning has indicated that Seven believes that her Arts protects her from such, however she has not yet consented to a full-body examination.
–Medical Operator
Character Synopsis:A former Ursus officer, having once campaigned in the Empire’s far north. Inflicted with a curse and blessing, she seeks to free her blood from the contract.
Personality:<Describe your character's personality, how they think, what they feel, etc.>
Talents Talent DescriptionCross Sight
A quirk of vision.
As part of the Crow’s ‘blessing’, Elise is able to see the twisted karma of those around her. Their value to the world is laid bare to her, each person’s threads uniquely identifiable for the Liberi. Since their contract each Montpelier has gained their own unique ‘blessing’, commonly after a life-changing event. For Elise, it was after an encounter with a face-dancer in the Infy Icefields, the death of her unit allowing her to forever differentiate monster from man.
…Elise considers it a curse, really. The sight perpetually clouds her vision, the natural beauty of the world obscured from her view. Hers is one of twisted fortunes and identities, a taint that cannot be excised. It's not like she may alter the course of fate either, seeing fate is one thing; interpreting it however is entirely different.
Well, as the smallest of consolations, the Sight also allows her to easily identify targets in combat. No matter how concealed or hidden, her bullets always find her mark. Surely that's something to be thankful for?Bloodline Contract
A contract made with the Feranmut only known as the Crow.
In his anger, Duke Laurent Yves Montpelier made a deal with a sealed beast. After all, there was no price he would not pay for Gaul’s vengeance, for the razing of Lingones and shattering of his beloved realm. For the power to exact his revenge, three prices were paid:
First, the shackling of the soul. In exchange for the Crow’s custody of his soul, he gained unparalleled ability in the Arts. Feranmut had no innate ability for the Arts, yet for the Crow who had been sealed in an Originium artefact for centuries, such a bestowment was within its purview.
Second, the rotting of the blood. The Crow held sole dominion over the Montpeliers, it would not share with the accursed infection that blighted the land. Laurent’s body turned sickly as it became tainted by the Crow’s presence, yet till his death Infection would never grip him.
Last, the tainting of the sight. A supposed gift of the Crow, who granted its adherent its vision. A mere aspect, yet one which perpetually twists its wielder.
While Laurent passed, his ambition did not. Elise is but the latest product of his terrible revenge. Skills Skill DescriptionImperial Marksmanship - Ursus Raiders The Ursus Raiders prided themselves in being the cream of the crop, the tip of the spear in the Empire's armies. Quick and hard-hitting, they favoured rapid skirmishes, whittling down the enemy's strength. Hail the Raiders and their bravery! Hail the Raiders and their skill!
In truth, they are second-rate elites in the Empire's arsenal, far outclassed by Imperial Blades and even the Shieldguards.
To make up for their lacking ability compared to Kazimierz's Silverwing Pegasi and Victoria's Knights of the Tower, the Raiders often rely on unconventional tactics. One such tactic was their style of gunmanship, favouring rapid gunshots with minimal Arts usage. While rendering a firearm's main advantage of penetrative capability most useless, it nevertheless saw success when employed against lightly armoured targets.
While perhaps not used for its intended purpose, the wildlife of the Infy Icefields served as a target-rich environment. Even with her ancient rifle, Elise is still able to fire her weapon in quick bursts.False Heaven The line of Arts practiced by House Montpelier.
Astrologers had long known the presence of a false sky. The stars did not align, ever changing and altering. It had been hidden away from them, by some unknown being that denied humanity that luxury. Many instead turned inwards, reading the clouds and winds for Catastrophes.
The Montpeliers instead took inspiration from the unknown.
Drawing from the sky, Montpelier arts manifests as small orbs of shining blue energy, each symbolising a speck in the sky. Like falling stars they turn into lances of blue light, wreaking havoc on an enemy.Fatal Bullet The harnessing of the Crow's power.
Little is known about the Crow's abilities. It's memory has long been corroded by its time in captivity, what little it remembers hidden away in its mind. What Elise knows however, is that it is able to somehow manipulate the course of fate. By paying homage and sacrificing yet more of her self to it, Elise might beseech it to bless a single of her bullets. Marked by the Crow, the bullet soars towards its target, swimming not only through the air but through fate itself. Well, as much as can be anyway. Elise's incompatibility with the abilities of the Feranmut and the Crow's weakened strengh has made this manipulation a shadow of its former self, 'only' able to guarantee a hit on the target instead of a certified kill.
Left unsaid is that due to Elise's hatred for the Crow and her desire to be freed from the contract, this clause is never used but in the most dire of circumstances.Equipment Module
- Le Tireur d'Élite - The Freeshooter: A simple rifle, more akin to a historical relic than a modern firearm. In ages past a travelling Sankta monk had sealed within it a Feranmut, fresh from its flight from Yan. Weakened by the Wild Hunt and complacent from gorging on the inhabitants of Gaul the Crow was helpless in the face of Sanktic liturgies, banished into his weapon by the grace of the Law. The Freeshooter has since passed across the hands of many in Gaul, tales of its faustian bargains spoken in hushed voices to as stories for the young. It is said that whoever wields it will inevitably suffer misfortune, condemned to lose all they had in the world.
It is currently owned by Elise.Operator ArchivesOperator Seven’s military record is boring. Too boring, if you will. Having graduated from the Uman Military College in Deity Grypherburg, she immediately enlisted in the Ursus Second Army as an officer, attached to a raider contingent mandated with patrolling the northern tundra. Over the course of her deployment she earned a number of military accolades, before finally being honourably discharged after six years of service. She then chose to sign on with Rhode Island as an operator.
Now, this smells like horsecrock to me. Come on, who earns an award for bravery fighting some bandits? Her records don’t even say who she fought!
Normally, I would just let it slide. But let me tell you, I couldn’t take Seven’s smug attitude when I asked her. So I looked deeper.
Well.
I don’t have all the details, but certain documents acquired show her participation in numerous expeditions into the Infy Icefields. Most of her combat logs are still beyond my access, though there is some indication that she has had frequent conflict with Columbian mercenaries. Most interesting of all however is the way in which she left service. There’s been a coverup, but from what I can tell Seven was charged with the murder of a superior officer. She was given the opportunity to be discharged on her own terms, but either way she was effectively kicked out of the Army. Was it politics, or something more? Either way, it looks like her relationship with Ursus is fraught.
–HR Operator SHistory of the Montpeliers, TBD[Classified Log]
I do not think Elise Montpelier truly understands the magnitude of what she desires.
That Elise was able to find me was a feat of its own. I was never closely associated with her family, even in the times of Gaul. She must truly be commended to dig so deep as to search for me. Yet, I do not know how much I can give. I have told her what I can, the rest is up to her.
The Wild Hunt had not been an easy task for the people of Yan. It required the aid of a Feranmut, and the total mobilisation of its people. All to break the back of the Feranmut, to establish human supremacy within the realm.
The breaking of a few hundred took millions, what can a single person do to break one?
I had met her great-grandfather briefly, before the fall of Lingones. He was a calm and collected man, loyal to the Emperor. In hindsight I should have expected one of Corsica's men to vow their revenge, he stirred too much loyalty not to. It was only natural that the Crow chose a target among his retainers, it always had a knack of choosing the most vulnerable after all.
Nevertheless, no matter the conclusion to her search, Operator Seven and the ability to keep the Crow under observation will be useful assets for the future.
–Kal'tsitUnder the eyes of the world, I solemnly swear.
To free Gaul, so that it might soar once more.
To strike the serpent, and all its scales.
To pay blood with blood, so that vengeance be sated.
May my soul be bound and shackled. May my blood be rotted. May my sight be tainted. I offer this in sacrifice.
In perpetuity will this oath be honoured.
Laurent Yves Montpelier
Claudia Montpelier
Jean Montpelier
Elise Montpelier
Trivia:
- <Feel free to add whatever to this list, Theme Song, Voice Actor, Additional images, Character inspiration, health and habits, puns and easter eggs, Additional Quote, etc.>
Tentative draft up, still have Personality, the last of my bg blurbs and the various skill/talent icons to put in. Figured I might as well put something up vaguely presentable instead of leaving it off further.
And yes, I know the Kal voice is horrible. I wrote it without reference because its close to 5am now. I'll probably rewrite it when I'm able to cross-refer to Operator records.
Other stuff to note is that I made up a few things I guess. For example I don't think we know anything about Ursus Raiders beyond them existing, so fluffed it up a little. 'Nother would be stuff like the details of Gaul and Feranmut too I suppose.
Alright, I think I'm done with my sheet. It probably isn't up to par since it's once again done at 3am, buuuuuut, its presentable!
And uh, its still the weekend somewhere in the world, so I've kept my word. Mhm, yupyup.
<Snipped quote by Nanolyte>
Great, you can throw her into the character tab. I'll get a starting post up tomorrow hopefully.
I also wanted to ask both of you if there were any canon operators you would like to be NPCs in this RP?
Is this still accepting?