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A Tale of Shadow


Since the beginning of this world, magic was created from the hearts of star-borned children. Granted as a gift to mortals, magic is often associated with warriors of the light, sworn to defend the world from darkness. These denizens of light take the mantle of Magical Girls and wage their crusade from the shadows. Hidden from the eyes of the known world, they battle misery and grief wherever it may rise.

Magic, however, holds loyalty to neither good nor evil. Magic is power, and power is to be used by the strong, the willing, the selfish. Such attributes flow freely in Hibusa Town, a territory latent, even steeping in it. It is a land held by Magical Girls who have been scorned, tossed aside, and have questioned their faith in the mantra of good. Indeed, Hibusa Town lays dark from the creatures of horrors and darker still from the ones who slay them. The Kurai Majokko; the Dark Magical Girls.

Any of virtue are turned away; any who resist are given swift lessons to make them turn away. Many a fool would dare to enter Hibusa Town's streets in efforts to rekindle hope and friendship to its residents. But as whispers of a greater evil surface, Hibusa Town runs rampant further and further away from the light. For in Hibusa Town, the night comes quick and the nightmare becomes reality.


INFORMATION
Welcome to Hibusa Town. In this bright and beautiful town, players will wield the power of magic as a Magical Girl. But rather than stand for the virtues of all that is good, you will fight for your own gain and merit. Something has made you turn away from the light; be it tragedy, a question of faith, or just boredom from protecting those who don’t deserve it. Whatever it may be, you fight for only yourself and the Detention Club.

Within this RP, you will battle the curses to plague this world to strengthen your own power, the Miseria who wander the streets. You will encounter those who think differently than yourselves, Magical Girls who still follow the light. And you will encounter all that Hibusa Town has to offer, be it the strange, the mundane, and the darkness lingering inside you all. How well you delinquents get along will be up to you, but no doubt it feels satisfying to be the villain.


SETTING
Hibusa Town is wide and expansive, strange and mysterious. Surrounded by mountain villages on one side and sea bordering the city on the other, it serves as the basis of the RP. For many of the corrupted Magical Girls residing there, it has been their homes for some time. No one knows how Hibusa Town came to be or why it was built in the first place. And to be honest, no one really cares anyway. To the residential occupant, no event is taken in shock, at least not anymore.

The town is said to possess a charm to it, along with a bad habit of weird occurrences within its borders. How much of it is to blame for magic, the Miseria, or something else is for the residents to discover. Any and all phenomena is associated with guardian spirits who watch over the land. How shocking it must be to discover these so called "spirits" are simply Magical Girls who've lost their way. More importantly, the town is home to Hibusa High and, by extension, the Detention Club: a group of Dark Magical Girls who share the same selfish beliefs. The Detention Club connects these dark warriors together.

So long as the club is never betrayed and never disrupted, Dark Magical Girls are free to do what they please within Hibusa Town. Be it exploring the layout and its secrets, hunting the land for Miseria, or something more, the choice is theirs to take. Even if the nights have been suddenly getting that much darker, that much colder.


RULES



CHARACTER SHEET TEMPLATE
• Appearance: Self-explanatory. Please include two references for your normal self and your Magical Girl uniform. For brownie points, find an appearance for before and after your corruption.
• Name: Self-explanatory.
• Title: Your Magical Girl name.
• Age: Self-explanatory.
• Emblem: The item that allows a Magical Girl, good or evil, to transform. Emblems come in a variety of forms, be it small accessories or even tattoos. They are the source of a Magical Girl’s power and damaging or removing them will greatly hinder battle strength and vitality.
• Devil Arm: The weapon of a Dark Magical Girl, now twisted and corrupt much like their blackened souls. Describe what your weapon used to be and what it is now due to your slide into darkness. Light Magical Girls call their weapons Sweet Arms.
• Magic: Your special magic. Much like your Devil Arms, your magic is affected by your transformation and your wish. Describe what it once was and what it has now become.
• Background: Please describe what corrupted your character here, be it out of tragedy, selfishness, or some other factor.
• Sample Post: Write a small post describing what your character wished for/why they contracted. Doesn't have to be long, 2-3 paragraphs is fine. Please place this into a hider. This is the most important factor of acceptance regarding your CS.
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.



Hidden 1 yr ago Post by TheWendil
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Codex of Terms








Hidden 1 yr ago Post by Lonewolf685
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I posted to the CS tab cause I ran it by PMs first. So I can happily say FIRST.
Hidden 1 yr ago Post by DELETEDUSER007
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Hmm. I might not be joining after all.
Hidden 1 yr ago Post by TheWendil
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No worries then.
Hidden 1 yr ago Post by FroggRFlowR
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Here's the first draft. Title might be a place holder until I find something else...

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Since this is the first draft, I'll wait for the completed one but so far it looks good, @FroggRFlowR.

On another note, I think I'll bring back the Dark Girl team system from the last version depending on how many total people we end up having.
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@TheWendil Hope this is all ok!

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"Kriegspiel can project her sight and hearing through rooks to spy on events. When she does so, purple eye and ear markings appear on the rook's tower-shaped head."

She's accepted simply on this; the image of a giant chess piece casually spying on someone is too funny to me. We like her alot so she's accepted. You can go ahead and place her in the Character Tab, @LuckyBlackCat.

On another note, it's interesting so far every Dark Girl is related to second-degree murder. Just barely skirting the club rules before joining.
1x Thank Thank
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"Kriegspiel can project her sight and hearing through rooks to spy on events. When she does so, purple eye and ear markings appear on the rook's tower-shaped head."

She's accepted simply on this; the image of a giant chess piece casually spying on someone is too funny to me. We like her alot so she's accepted. You can go ahead and place her in the Character Tab, @LuckyBlackCat.

On another note, it's interesting so far every Dark Girl is related to second-degree murder. Just barely skirting the club rules before joining.

Hahaha thanks! And ordinary people will just be walking past, not noticing the random tower. I'll move her over!
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How many functions can the devil arm have, exactly?

Kinda want to do a combo weapon.
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@LuckyBlackCat

I'm in love with Himea. I look forward to skirting around 2nd Degree murder aplenty in the future with her!
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How many functions can the devil arm have, exactly?

Kinda want to do a combo weapon.


Two functions would be perfectly fine - as long as you don't go overboard!

What kind of idea do you have in mind? We can talk it out and decide if it'd fit!
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<Snipped quote by Kero>

Two functions would be perfectly fine - as long as you don't go overboard!

What kind of idea do you have in mind? We can talk it out and decide if it'd fit!


Well, it probably is a bit overboard honestly.

Pile Bunker/Rocket Launcher was the idea that got me to ask. It's a lot more directly weapon-y compared to everyone else's choice of weapon so far though, and it's a mix of two pretty strong ones at that. And it'd probably end up bulky enough to function as a sort of shield, thinking about it now.

Though I will admit that the rocket launcher part is coming from a want to rocket jump around.

Character plan is an extremely apathetic sort of dark magical girl, who ended up with an uber armored outfit to fit with the devil arm.

As for magic... haven't got anything down on that front quite yet.
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<Snipped quote by CamiCat>

Well, it probably is a bit overboard honestly.

Pile Bunker/Rocket Launcher was the idea that got me to ask. It's a lot more directly weapon-y compared to everyone else's choice of weapon so far though, and it's a mix of two pretty strong ones at that. And it'd probably end up bulky enough to function as a sort of shield, thinking about it now.

Though I will admit that the rocket launcher part is coming from a want to rocket jump around.

Character plan is an extremely apathetic sort of dark magical girl, who ended up with an uber armored outfit to fit with the devil arm.

As for magic... haven't got anything down on that front quite yet.


Definitely just a little bit overboard!

The Pilebunker could work on it's own, definitely a unique weapon for a magical girl to have but who am I to say no to something fun. As for the rocket-launcher and uber armour, it would be best to possibly leave those! They wouldn't fit too well with the theme, nor Hibusa Town's own general vibe!.

On that note, however; It's certainly possible to have the "rocket launcher" be part of her magic, perhaps she channels explosives through her weapon, allowing her to do that rocket jumping without it being a different weapon. Could make for some fun destructive magic.
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<Snipped quote by Kero>

Definitely just a little bit overboard!

The Pilebunker could work on it's own, definitely a unique weapon for a magical girl to have but who am I to say no to something fun. As for the rocket-launcher and uber armour, it would be best to possibly leave those! They wouldn't fit too well with the theme, nor Hibusa Town's own general vibe!.

On that note, however; It's certainly possible to have the "rocket launcher" be part of her magic, perhaps she channels explosives through her weapon, allowing her to do that rocket jumping without it being a different weapon. Could make for some fun destructive magic.


In that case, I'll run with the Pilebunker and see about finding a bit more toned down of an armored outfit. Still want it to be armor themed, but I probably can find something that doesn't look like a person just fused with a mech lol.

Also thanks for that suggestion with the magic, probably gonna use that.
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I'm in love with Himea. I look forward to skirting around 2nd Degree murder aplenty in the future with her!

Thanks! She and Roche are going to get along well, presumably being some of the furthest into darkness and all.
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Between Roche’s dad being a (former) salaryman and Himea being loaded, I realize the Detention Club has all the funds to burn.
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Between Roche’s dad being a (former) salaryman and Himea being loaded, I realize the Detention Club has all the funds to burn.


I would personally not recommend burning money, unless it isn't yours.
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Between Roche’s dad being a (former) salaryman and Himea being loaded, I realize the Detention Club has all the funds to burn.

True, but who needs funds when invisibility lets you steal stuff?
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Funds? Roche is broke. That she can even keep her home is more to do with magical theft.
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