Only once choice this week, but it's a puzzle-solving write in. Perhaps you all can try solving it together?
Got a bad feeling about unsealing this place, but okay, here we go... ^^"
First, the central pedestal. Upon touching the glass, the light from the Emperor statue faded momentarily as the center orb took on a smidgen of a little light within, not nearly as bright. The orb on the door flickered a similar wilting luster before they both faded and the Emperor reignited to a full glow.
Second, the Emperor. As Aika stumbled upon earlier, touching this orb seemed to all six of the statue orbs to switch their lit and dim states.
Third, the Acolyte. Each time you touched this orb, it would change its own state, and the Emperor would then match this new state.
Fourth, the Knight. If and only if the Scoundrel was alight, touching the Knight would snuff out the Scoundrel and alight the Emperor, otherwise this orb seemed to do nothing.
Fifth, the Scoundrel. Touching this orb if and only if it is dark and the Emperor and Acolyte are both alight would cause all three to switch states.
Sixth, the Fool. Frustratingly, every time you tried to use this orb, any one of the six statue orbs would instead change its state at random.
Lastly, the Hermit. This orb only changed its own state when touched.
I think we're supposed to have all of the orbs be alight all at once.
My thoughts so far:
*We touch the Fool first, see what we're working with. *We can also touch the Fool as many times as we need if we get stuck. *If we can get all of the orbs to be dim, then we can use the Emperor to get them all alight.
Got a bad feeling about unsealing this place, but okay, here we go... ^^"
I think we're supposed to have all of the orbs be alight all at once.
My thoughts so far:
*We touch the Fool first, see what we're working with. *We can also touch the Fool as many times as we need if we get stuck. *If we can get all of the orbs to be dim, then we can use the Emperor to get them all alight.
As the three players who stuck around the longest so far, are you all still feeling into this CYOA game? If not that's cool, but I'd wanna communicate about it and see if the idea is still good, done for now, or if there was something perhaps more player-direct that maybe we can do?
I understand interests flux and sometimes wane. I've been having fun with you all so far so I definitely value your opinions on this.
@Light Just a little stuck trying to figure out the puzzle. Still interested.
OK. Let me know by next Sunday if you wanna try it or just have the characters gloss over it.
I wasn't super invested in trying to figure out the puzzle if I'm honest, but I am still interested in the story over all!
Yeah I'm not particularly into the puzzle stuff, as opposed to the narrative choices etc. Still enjoying the game though
Ah I thought the puzzle would be a fun group thing instead of whoever votes first usually getting their way, but if puzzles aren't something this group is super into I will avoid having to solve them ourselves in the future. Maybe characters will have to deal with them or piece information together still but it'll be more narrative instead of mechanical.
Thank you everyone for your patience again. I'm juggling a lot on my plate at the moment with moving and a few other projects I'm working on, but I'm still fully committed to this game, and I'll be trying to stick to the Sunday schedule more now that the rocky parts of my moving are mostly over.
"Wait. We should get reinforcements in case this proves too dangerous."
That way, we can kill three birds with one stone: We can get her back to her master without resistance from Aika, we can gather more information on the dragon and why taking the heart is so important to Aika (and make sure that we won't be starting some apocalypse by releasing it), and we can ensure that Aika doesn't get herself killed by ensuring we have actually have reinforcements we can trust.