For a brief moment, Fredrcus pondered what he had just written. He fiddled with the rim, nevertheless proceeded to secure the paper into the envelope and fold its flap shut.
It was not supposed to be something too formal, nor too casual; his sentence was formed in a way that represented congeniality. An invitation to talk this through, as one monarch to another. He believed both of them were rational men who wanted the best for their nations, and equally eager to achieve that through peaceful means.
That was the half of it, as far as he could remember.
The letter had already been sealed, there was no point in scrutinizing it again. So he immediately handed it to his secretary, his son. Alex von Fredricus, barely sixteen years old after this winter. After the kidnapping accident arranged by some deplorable actors some time ago, the king decided it was time for the prince to be actively involved in the government, so he could immediately nurture his political savviness, and be shrewd enough to be able to spot the wolf among the sheep.
"What's the matter?"
The boy's face was resolute, as resolute as a sixteen-year-old boy could manage. But Fredricus knew what troubles him. So when the boy asked what to do with the letter, the king did not answer; he simply peered at the window, inviting the boy to do the same.
Yellings and cries were reverberating from the outside and had been like that for the last few hours. War! War! War! they cried, and this was the third day; on the first, they brought the masses, on the second day they brought those who lost their houses in the Fanghorn accident, and on the third, they brought a dead body, said to be the victim of Mechean saboteurs. Naturally, such inappropriate desacralization toward the dead was quickly ceased by the guards, and the provocateurs were detained. But the protests were barely abated and the crowd kept spewing their demands like possessed.
It was fortunate that his citizens knew their boundaries and did not resort to wholesale anarchy.
But Fredricus also knew their patience was never in abundance. Their compliance would stay as long as they still had faith in him, when they knew their king was with them, adhering to similar ideals. Uncontrollable and immature as it may. And his political opponents knew how to exploit this angle.
He has to move swiftly and tactfully.
"For now you will keep that until they arrive," he said. A moment later his door was knocked. His Knight captain, an orcish female clad in a full set of armor entered the room. Pleasantries were exchanged briefly before she reported her findings.
"Yes, she is here."
****
It has been two months since our previous game. It's time for the second part!
Bad news boss!!! We thought we had tied all the loose ends, apparently not; war is closer than ever.
The last party's refusal to aid King Fredricus to weed out the traitor had left the monarch with no tools for his sophisticated political gambit, and that, my friend, had caused the villains to double their ferocity with their insidious scheming.
Being left at large for months, they managed to gain support in parliaments and grassroots. Their underground propaganda is now impossible to stop. Adding the unfortunate destruction of Fanghorn and the border conflict with Meche that seemingly never-ending had roused the general populace and their agitation for anything foreign is only increasing day by day. The kettle is boiling, and poor Fredricus is the only one keeping the lid closed.
The war is almost inevitable, and the only thing that prevents it from happening right now is the customary law that states that unprovoked war is illegal until both nations agree to duke it out. Of course, it would be a shame if a proud nation like Kindeance was labeled an invader, right?
The game still takes place in Kindeance, roughly four months after the first campaign. Your character will be one of the hirelings summoned by the king to deliver his message to the kingdom next door. You will be given two weeks to complete the delivery and return.
Sounds easy right?!
But due to political reasons and diplomatic mumbo jumbo, you must not be captured, you must not spill out information. The clandestine nature of this mission means there will be no backup for you. Failure means war and war is bad. Nuff said...
You are free to make your own unique character, but a character that is a part of the Kindeance government is more encouraged. The format will be as follows:
Name:
Species: (What is your character’s race)
Age:
Gender:
Appearance: (What do they look like, and what do they wear)
Bio: (What is their backstory, and how were they contacted by the king)
Skillset: (What kind of skills do they have)
Spells: (What kind of spells do they know, maximum of 4 spells)
Equipment: (What kind of tools and weapons do they have on them)
Other: (What other things should we know about your character)
Regarding the Co-GM position
Naturally, I can't manage the entire show myself, so I will need a Co-GM or two. Like the previous game, this RP might split the party, thus having enough manpower to oversee both sides is a must. I also need a partner to control the NPC, discuss the plot, and offer alternatives.
As usual, feel free to PM me if you have more questions!
The OOC and RP-related discussions and other madness are mostly done in our Discord. Feel free to join if you feel so inclined discord.gg/zRWHr3GZs9