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Hidden 1 yr ago 9 mos ago Post by Qia
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Qia A Little Weasel

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S U N N Y

Sophia Montgomery March 12th (17 years old)Female
"In the quiet moments, I find my strength."

▼ A P P E A R A N C E:

//STATS:
◼ HEIGHT | 5'6"

◼ WEIGHT | 130 lbs

◼ BUILD | Petite and athletic

◼ HAIR COLOUR | Blonde with natural golden highlights

◼ EYE COLOUR | Emerald Green

◼ 'VOICE' TEXT COLOUR | #87CEEB (Sky Blue)

◼ OTHER | A small tattoo of a sun on her left wrist, a subtle reminder of her inner strength.

//DESCRIPTION:
Sophia, also known as Sunny, has a simple and serene appearance. Her blonde hair falls in soft waves with natural golden highlights, reflecting the warmth of the sun. Her emerald, green eyes convey kindness and understanding, making others feel at ease in her presence.
Standing at 5'6", she has a petite and athletic build, a result of her active lifestyle and connection with nature. Sophia's body language is also graceful and reserved, reflecting her introspective nature and empathic spirit.
Her clothing style tends to be comfortable and earthy, often opting for flowing dresses with floral patterns that mirror her love for the natural world. She also occasionally wears a sunflower pendant necklace.

▼ B I O G R A P H Y:

Sophia's journey began in a world where metahumans were a topic of heated debate and division. As a young girl, she grew up in a peaceful home with her parents, surrounded by the calming embrace of a small forest located just behind their house. The serene sanctuary of trees and wildlife became her haven, and in the company of nature, she found solace from the chaos of the world.
From a tender age, Sophia exhibited a deep connection with animals and the natural world. She would often spend hours in the forest, observing the creatures and communicating with them in a way only she understood. Unbeknownst to her, her metahuman abilities had a unique animal-centred aspect.

One day, as she ventured further into the forest, she stumbled upon a wounded deer. Driven by an instinct she couldn't explain, she reached out and touched the animal, feeling an immediate connection. To her astonishment, the deer's wounds began to heal, and it looked up at her with grateful eyes before bounding away. It was then that Sophia realized she possessed a special gift – the ability to communicate with animals and harness nature's healing energies.

Amidst her shyness and introspective nature, Sophia found comfort and strength in her peaceful place, the small forest. It was where she could fully embrace her metahuman abilities, away from prying eyes and judgment. The trees whispered secrets, and the animals became her friends, providing her with a sense of belonging she couldn't find elsewhere.

As she grew older, her understanding of her abilities deepened, and she discovered that her powers also allowed her to sense emotions and communicate with animals through an unspoken language. Her bond with the creatures of the forest became unbreakable, and they became her confidants and companions.

The turning point in her life came when her parents encouraged her to attend the Junior Vigilante Programme at the Aegis Centre for Metahuman Rehabilitation. At first, she was hesitant, fearing that her shy and animal-centred abilities might not fit the program's mould. However, her parents saw the potential for her to make a difference with her unique gift and convinced her to take a chance.
Sophia's heart was torn between the comfort of her forest sanctuary and the opportunity to explore her metahuman abilities in a community of like-minded individuals. The decision weighed heavily on her, and for a time, she hesitated, unsure of the path she should choose.

In the quiet moments spent in the forest, Sophia sought guidance from her animal companions, listening to the wisdom of the trees and the songs of the birds. The natural world seemed to encourage her to step outside her comfort zone and embrace the possibilities that lay ahead.

As she stood at the crossroads of her journey, Sophia knew that a new chapter was about to unfold. The Aegis Programme represented a chance for her to discover her true potential and perhaps find her place in a world that desperately needed harmony and understanding.
With a mix of trepidation and determination, Sophia "Sunny" Montgomery made the life-altering decision to embark on a path that would forever change her life.


▼ M O T I V A T I O N / O B J E C T I V E:

Sophia's driving force is to use her unique animal-centred abilities and gentle nature to bridge the gap between humans and metahumans, fostering understanding and compassion in a world torn by conflict. Her motivation springs from the deep empathy she feels towards all living beings, and her desire to create a harmonious coexistence for both humans and the natural world.

Witnessing the tensions and misunderstandings between humans and metahumans, Sophia is determined to show that even the shyest of voices can make a difference. Her experiences in the small forest behind her parent's home have taught her that every being, whether human or animal, holds intrinsic value and deserves respect and kindness.

▼ A B I L I T I E S / S K I L L S:

//ABILITIES:
Animal Empathy: Sophia possesses a unique and innate connection with animals. She can sense their emotions, understand their needs, and communicate with them through unspoken language. This ability allows her to foster a deep bond with the creatures of the natural world and bring comfort to distressed or injured animals.

Nature's Healing Touch: Sophia's empathic powers extend beyond animals to encompass the flora and fauna of the natural world. When in contact with plants or animals, she can harness nature's healing energies to soothe wounds and ailments, aiding in their recovery and promoting harmony within the ecosystem.

//SKILLS:
Active Listening: Sophia's introverted and empathic nature makes her an exceptional listener. She gives her full attention to others, making them feel heard and valued. Her ability to actively listen allows her to understand the underlying emotions and perspectives of both humans and animals.

//LIMITATIONS:
Empathic Sensitivity: Sophia's ability to sense and understand the emotions of animals and plants can become overwhelming in emotionally charged environments. If surrounded by distressed creatures or intense emotions, she may find it challenging to maintain her composure and focus on her healing abilities.

Reluctance to Intervene: Due to her shyness and introspective nature, Sophia may hesitate to use her powers, particularly in situations where emotions run high or when faced with hostility. Her reluctance to intervene might delay her from providing immediate assistance or healing when needed.

//WEAKNESSES:
Overwhelmed by Responsibility: Sophia's dedication to fostering harmony between humans and nature can sometimes lead her to feel overwhelmed by the weight of the world's challenges. She deeply cares for all living beings and can struggle with the pressure of wanting to make a significant positive impact on a fractured world.

Fear of Rejection: Her shyness and vulnerability make her sensitive to the fear of rejection and judgment from others. She may fear that her animal-centred abilities are not seen as valuable or significant in a world dominated by more overt and powerful metahuman abilities.

▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES
Sophia's Parents: Her two parents have always been her unwavering pillars of support. They encourage her to embrace her unique abilities and believe in the positive impact she can make on the world. They provide a sense of belonging and acceptance, reminding Sophia that she doesn't need to carry the weight of the world alone.Test

▼ FRIENDS
TBD | Test

▼ ENEMIES
TBD | Test

//STOMPING GROUNDS
Tranquil Grove: The small forest located just behind Sophia's parent's home serves as her primary stomping ground. This serene sanctuary is where she feels most connected to nature and her animal-centred abilities.

//PARAPHERNALIA
Sunflower Necklace: A simple necklace adorned with a sunflower charm, symbolizing her deep connection with nature.

Journal: A cherished journal in which Sophia documents her experiences and insights during her interactions with animals and nature. Through writing, she finds solace and self-discovery.


Hidden 1 yr ago Post by Mintz
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Mintz

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M O T H M A N


K A I D E N N E W M A N ◼ J A N U A R Y 8 ( 1 9 ) ◼ M A L E

"Hullo! I'm hoping we can all be good friends here. And no, I don't bite."



▼ A P P E A R A N C E:

"I'm terribly sorry if my appearance frightens you...Can't really fix that, though."


//STATS:


◼ HEIGHT | 6'6"

◼ WEIGHT | 230 lbs.

◼ BUILD | Built (for a moth guy...?)

◼ HAIR COLOUR | Brown - Now White

◼ EYE COLOUR | Green - Now Red

◼ 'VOICE' TEXT COLOUR | Blue Magenta (8882be)

◼ OTHER | Body is covered in chitinous scales, alongside a thin layer of strange, powdery dust, with what lies below being a dense exoskeleton. Wings are also composed of chitin, though specially altered for proper functioning. Unlike most moths, he has a proper mouth, though it also rather disturbingly has an extendable proboscis.

//DESCRIPTION:
Kaiden has the unfortunate 'gift' of looking like a moth monster from an 80s horror flick. His whole appearance is unnatural, to put it nicely, between his compound eyes (of which some are present even on his chitinous shoulders, disturbingly enough), multiple arms with razor-sharp claws, spindly little feet, and the odd proportions of his body that are only able to be supported through the complex and dense system of chitinous scales and plates that cover his form, and he makes for someone nobody is ever prepared to meet for the first time.

Also, yes, his floof is rather warm and nice to touch. But don't touch without permission; that's rude.


▼ B I O G R A P H Y:

"It has been a rough couple of days. But I'm sure I can put this all behind me! Eventually..."


Kaiden was born in a place where everyone knew his name; specifically Coldfoot, Alaska, a town with not even 50 people to its name. Practically 'nowhere' by any other name. But it was home. His father, Nathaniel Newman, was an Ethologist all the way from California who had made his way up North to pursue his craft, studying the natural behavior of the myriad of wildlife present in the small town's nearby National Park and Wildlife Refuge. As such, as a boy, young Kaiden spent many, many days alongside his old man in the beautiful snowy wilderness of Alaska (with professional guides, of course).

Growing up, while he found his father's work inspiring, Kaiden didn't seek to directly follow in his footsteps. He found a more creative soul within himself; a desire to write, to inscribe all the wonders of nature he'd come across for all to be able to witness through text. In other words, he wished to become a writer, and seemed quite well on his way, given how exemplary he performed in school (which, granted, he and his dad had to drive miles and miles each day to even get to). After graduating, Kaiden had plans to go abroad to Harvard to further his education before he became an author, but the world had different plans; his father fell ill shortly after he graduated, and he wasn't willing to part while knowing they were unwell.

...That's how he got stuck in his hometown for almost two years.

Thankfully, he didn't spend it twiddling his thumbs; he'd picked up a job working at the local library as an aide. It wasn't great-paying work, but it had a pleasant atmosphere for the bookish young man, so he hardly complained. However, something rather strange happened recently...It had been a late shift for him, wanting to make a little overtime pay to treat some of his high school friends to a nice dinner, as some of them were finally going to leave Coldfoot behind, just as he had planned. It had been a weirdly busy day though, and it didn't help when those selfsame friends dropped in unannounced to goof about during his work hours; in other words, he was drained. Just a little shut-eye wouldn't hurt...

Kaiden felt shifts. Something...Cracking? Splitting open, almost. He felt twinges across his whole body, but it felt numb, as if it wasn't even his own body anymore. For some reason, all of that didn't shake him out of his stupor. But the shrill scream of a young lady certainly did. His eyes flashed open, but immediately, something was very wrong. He was seeing too much - as silly as that sounds - and it all looked so...Different. Like fractals of everything around him. He shook it off though, as he was more worried about who was giving off that awful noise. Turned out, it was Marilyn, one of his friends. Seemed like she'd tried to pop back in late in his shift, though for what reasons, he couldn't say. Kaiden held his head in his hand; her yell gave him a splitting - wait. His hand...The fingers were wrong. He was missing two, and the look of them- suddenly, with his jarring sense of vision, he began to grasp more of himself. He was taller, bigger, and heaver than he had ever been before. He stood a full head and-a-half over Marilyn, for Chrissake! And there was all this weird white fur over his body, covering up so much of his arms and le-...

What on EARTH were his legs?! Like off-kilter sticks, yet they somehow miraculously supported his new mass. Then he felt them flitter, and eyes in places he didn't know he could have eyes looked behind him; his wings. His...Wings? It was all so overwhelming; the new sights, the new senses, the new body, all of it was far too much. Kaiden recoiled at the sight of himself, accidentally launching back into a bookshelf with a grunt as it fell on top of him. If he was human, he probably could have died. But...

With arms he didn't realize he now possessed, he pushed up with inhuman strength, and accidentally launched the bookshelf through the roof. Literally. Now that was already jarring enough, but what came next boggled him even more. Looking up in that fresh hole, with Marilyn's screams fading into mere background noise, he saw them; twinkling stars held bright against the night of Alaska. And something in him desperately wanted to reach that incandescent light...And so it did.

He flew. Higher, higher, and higher still. In a way, it was liberating; to forget everything else and just reach to the stars, though far more literally than he could ever imagine. Even then, though some human part of his brain kicked in, trying to tell him that this way wrong. Thankfully, it reached him, because by the time he snapped back to reality, he was hundreds of feet up into the air. It was a panicked descent, certainly, and a rough one, but he made it back to ground level, plopping into the deep snow.

The rest, as they say, is history.

News travels fast in a town so self-contained, and it didn't take long for Nathaniel to catch word of what happened (well, that being that either his son became a giant moth man, or was eaten by one; he was hoping for the former). While he wasn't back to perfect health, he had been on the up-and-up for some time, and he wouldn't take this lying down. His boy was in danger; either from himself, or from the people who would see him as a monster. So he made a call back home. To AEGIS. While his arrival was delayed tremendously due to his unique situation, being so completely inhuman in comparison to many other Metas, he was lined up to join his fellow Metahumans in the Ju-V program inside the newly refurbished and repurposed Alcatraz Island all the way in California.

...Well, at least it would be a new experience?


▼ M O T I V A T I O N / O B J E C T I V E:

"I want the chance to be who I am still, underneath all the...Scales and fluff."


Kaiden wants nothing more than to put all of this behind him (in no small part due to how absolutely terrifying his first day being this freak of nature turned out to be). If it means he has to be a model citizen for a few months or years, he's more than happy to do so. He already considers himself a bit of an orderly; but that comes from his past life, one that came without major conflicts or threats. He's woefully unprepared for the place he will have to set foot in, and one can only hope he comes out the other side unscathed.

▼ A B I L I T I E S / S K I L L S:

"Well, I can fly, I'm strong and durable, I can smell things miles away...Why, I sound like Superman!...If he were a bug."

//ABILITIES:
◼ Superhuman Physiology | Kaiden has the proportionate strength of the Atlas Moth, capable of lifting up to 10 times his own body weight; nearly 20 times if he strains himself severely, effectively equaling out to 1-2 tons of lifting strength. His chitinous exterior makes him very bulky as well, able to deflect knives, firearms, and even avoid severe damage from more extreme options, like explosives. Additionally, his body seems to possess shockingly few vital organs, effectively only needing his heart and brain to survive, making him deceptively tenacious.

◼ Compound Eyes/Superhuman Smell | Kaiden possesses a multitude of compound eyes; two on his head, and two smaller sets on each of his shoulders. Not only do these grant him extremely heightened sight but they can even see ultraviolet rays, which are normally invisible to the human eye. Additionally, due to just how many he has, Kaiden possesses a great scope of vision around his general person at all times. Kaiden also smells and feels through his large antennae and small microscopic hairs that cover his hands and feet. However, his sense of smell is the far greater one, able to not only smell over a massive 70 mile radius, but able to pinpoint even precise smells within that field, given enough time and focus.

◼ Flight | Kaiden can fly. Shocker, I know - and I don't even entirely mean that in a sarcastic sense. Given his weight, it's downright insane, but you can thank the hyper evolved scaled wings he's packing more than anything else. While he's not exactly a sonic jet, he can fly at moderate paces for extraordinarily long times, and his body and antennae are able to intuitively sense and adjust to shifts in altitude and flight conditions. Thanks to his strength, he's even able to carry a few people, though it'd hinder his speed tremendously.

◼ Sound Muffling | An advanced version of a survival ability some moths have developed, Kaiden can make most movements without generating even a peep (though thankfully this doesn't apply to his voice), thanks in part to the thin layer of dust that coats his body at all times. This makes him unnaturally stealthy in spite of his stature, and it also means anything attempting to detect him thought sonar will ultimately fail. It also softens damage he could take from high-intensity sound waves or the like. His fluff in particular makes for an exceptional sound dampener.

◼ Low-Temp Resistance | In stark contrast to normal moths (perhaps due to his current living conditions when he underwent his changes), Kaiden is extremely tolerant of low temperatures, especially in the sections of his body where his fur is most dense, such as around his head, arms, and legs.

◼ ??? | Due to the current understandings of Kaiden's abilities, it is believed he may possess more specialized features from other subspecies of moths, but has yet to show these features off. Potential for other abilities include; camouflage, underwater breathing, silk generation, and more possibilities pending; worth further study.

//SKILLS:
◼ Well-Learned | While Kaiden's focus was mostly on literature and writing, he was generally a well-rounded student in his time in school, and his GPA definitely had him pointed towards bright things in his future. Simply put, a smart cookie (but no brainiac, of course).

◼ Outdoorsy | Not something you would expect from someone who so clearly fits the label of 'bookworm' (which is even MORE insulting now than ever before), Kaiden is very well-versed in outdoor exploration and survival skills due to his years of time alongside his father studying the wilderness.

//LIMITATIONS:
◼ Overstimulation | Due to both how new his abilities are and the heights of his new senses, Kaiden is extremely vulnerable to overstimulation, particularly smell. You bring something with too strong a scent near him, and he could end up gagging on it for minutes straight. While sight and sound are not an issue typically, his wings, being his way of detecting sound (yeah, bugs can be fuckin' weird), are quite sensitive to loud noises, and if he views the world in visible light over UV, anything particularly bright, beyond being...Well, still rather bright and hard to stare at, unerringly attracts him towards it. The brighter, the more attractive. He can fight the impulse, but it isn't easy.

◼ Insect | Due to his new insectoid form, Kaiden has two particular vulnerabilities; one is pesticides, which can severely irritate and debilitate him for hours at a time with enough dosage. The other is fire; due to the initial layer of dust scales covering his body, he can be extremely flammable. Which is obviously extremely unpleasant.

◼ Alcohol...? | Yep, we're serious. An embarrassing new side effect of being a moth is that he is invariably attracted to alcohol of all sorts, and worst of all, absolutely cannot hold his liquor. If he can scent out a bottle of the stuff (wine and sweetened beer proving particularly effective), he can't stop himself until he finds it and gets a taste, and by the time he's gotten that far, he'll be wasted and twitching out on the floor in seconds flat. He really, really hates his power.

//WEAKNESSES:
◼ Inexperienced |
Just like any other new Metahuman, he's had a steep learning curve; but perhaps worse than most, what with the bevvy of new senses and sights he's had to try and comprehend, on top of his massively warped physiology.
◼ Naive | He'd hardly consider it a 'weakness', but Kaiden likes to think the best of people and situations. A permanent optimist. In other words, when someone plays their cards right, they could get whatever they want out of the poor guy and he'd likely be none the wiser. Though, in this environment, such a weakness will hardly stick around for long if he wants to live any kind of life...

▼ N O T E S:


//SUPPORTING CAST:
▼ ALLIES
Immediate Family |
Kaiden loves his parents more than the whole world, and the feeling's always been mutual. Granted...He never got a real chance to talk to them after everything happened. He hopes they won't think any differently of him...

▼ FRIENDS
◼ 'City' Of Coldfoot |
In a place so small, everyone's either a close friend or a bitter enemy, and Kaiden liked making lots of friends. Granted, he didn't exactly see anyone standing up for him after he changed...

▼ ENEMIES
◼ TBD |
Test

//STOMPING GROUNDS
◼ USA |
Coldfoot, Alaska

//PARAPHERNALIA
◼ TBD |
Test

Hidden 12 mos ago Post by Carlyle
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Carlyle

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B U M B L E B E E

Q U I N N T I L L E S D E C E M B E R 1 3 T H ( N I N E T E E N ) F E M A L E



"I've never felt like I had a place to belong to. I don't think it'll be any different this time."

▼ A P P E A R A N C E:

Standing at only less than a foot tall and weighing only a couple pounds, Quinn is someone who is very easy to miss. More often than not the only sign that Quinn is nearby is the buzzing of insect wings, signifying that she is in flight.

She has lengthy, dirty blonde hair, with slate blue eyes that seem almost cold. Though AEGIS has helped her with clothing, Quinn keeps to basic and bland colors, such as grays or whites. Any thought of expressionism has long left Quinn, who doesn't care for vibrant appearances or the usage of jewelry. Aside from the fact that her clothing is doll-sized, the only other thing that truly stands out from others' appearances is the modifications made to allow her wings to protrude outwards from her clothing.

▼ B I O G R A P H Y:

Born in the city of Missoula, Montana to Canadian parents, Quinn is a dual US-Canadian national who spent much of her childhood frequently border-hopping between both countries. Whilst she had spent most of her days growing up in the United States, her parents would often drag Quinn along to Canada to visit her grandparents, cousins and other relatives during the weekends or holidays, such as Christmas or Easter.

Although Quinn had been related to her relatives by blood, she couldn't help but feel detached from her relatives; their experiences being completely different from her own. She would visit them countless times, but it didn't change the fact they felt like strangers to Quinn. It was as if she had been told she was one thing, but had been instead something else entirely different, like someone torn between two different identities. Her parents could never understand her growing dissociation with her Canadian side, and instead often took it as childish arrogance which further pushed Quinn away from her own ancestry.

When her metahuman gene came into being, Quinn was initially terrified. If she hadn't felt understood before, there would've never been a chance now. Her family turned against her in her moment of need, calling her a freak, a demon, and other specific choice names related to her new abilities. Quinn had found herself promptly disowned, being forced out of the very house she had called home for nearly two decades. There was nothing she could do to stop the fallout, and before Quinn knew it, she had become homeless and forced to live on the streets.

Watching everything go up in flames before her own very eyes, Quinn was suddenly forced to adapt to her new living situation. It was either be killed or be taken advantage of, which the latter happened more often than not due to her tiny size. In fact, it had been one of these incidents that ultimately led to her becoming a volunteer for the AEGIS programme.

It had began at night: Quinn had just fallen asleep, unaware that she was being hunted. The next thing she had known was a box, completely caught off-guard as it scooped her up and trapped her inside like a prison cell. Quinn tried to free herself, but it had been to no avail. She had become a prisoner, or rather, a slave, Quinn would come to know, as she was brought to a roadside stand as an attraction to pull visitors. The only way she could get food or water was if she preformed aerial tricks for guests, being forced to belittle herself for her own survival.

For the longest time, Quinn thought that was it; that she was destined to rot away forever in a decrepit cage. To her surprise, however, salvation ultimately came in the form of AEGIS, which had heard of the so-called "bug-girl" roadside landmark that she was. Under the guise of visitors, two AEGIS agents swooped in and succeeded in freeing her, in turn placing Quinn under AEGIS' protection and care. She had been given a bath, fresh clothes, food and water; all things she hadn't had in a long time on the condition she enroll into their metahuman program.

A part of Quinn felt as if she had been trading one master for another, but she wasn't stupid. If being enrolled meant not living on the streets and having access to necessities, it seemed better than anything else at the time. At least they weren't asking her to preform for the food she ate.

▼ M O T I V A T I O N / O B J E C T I V E:

Quinn is someone who is very much conflicted by the world at large.

She tends to be a lone wolf, keeping her distance from others. It isn't so much because of a dislike for people, but rather a distrust of people, in particular non-metahumans. Quinn often puts up a figurative wall between herself and others as she is hesitant to lower her guard around people. Countless times she has been cast aside or taken advantage of, such as her lengthy imprisonment before her arrival to AEGIS, and Quinn refuses to let it happen again. Perhaps things will be different now that she is surrounded by fellow metahumans like herself, but such predictions have yet to be seen.

▼ A B I L I T I E S / S K I L L S:

Upon the activation of her metahuman gene, Quinn has physically shrunk to a miniature size. She stands roughly less than a foot tall, with her everyday necessities needing adjustment to fit her doll-sized body. For instance, though Quinn still requires the same amount of food and water as any other human being, it is but a fraction in relative comparison to what an average-sized person would need. In other words, a small piece of bread would be enough to satisfy Quinn, which would be equivalent to a slice of bread or two for a regular human. The same can be considered of water or any other drink; a droplet could be considered the equivalent of single glass.

In addition to her smaller stature, Quinn has gained the ability to fly. Across her back a twin pair of Hymenoptera-inspired wings have sprouted, which entomologists would consider forewings and hindwings. Though flight of this manner requires extensive energy output, it appears Quinn is already aware of these limits, and is beginning to master prolonged flight without the need of rest or replenishment of some kind.


—— Q. Tilles, Bumblebee, Metahuman Ability Report

▼ C H A R A C T E R N O T E S:

//SUPPORTING CAST:
▼ FAMILY
N/A | Though Quinn does have family like anyone else, she has long since been disowned by them and considered forgotten by everyone.

▼ FRIENDS
TBD | TBD later if needed.

▼ ENEMIES
The Tilles Family | Quinn's relatives. They have outcast her from the family, seeing her metahuman nature as unnatural and a blight on the family name.

Jackson McCoy | Her former captor. Jackson desires to see Quinn back in chains, and wants revenge against the AEGIS agents that freed her.

//STOMPING GROUNDS
◼ UNITED STATES | Missoula, Montana

//PARAPHERNALIA
◼ N/A | Quinn doesn't have much to her name aside from the clothes on her back and little else.

▼ P O S T C A T A L O G:

Hidden 12 mos ago 10 mos ago Post by Roman
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Roman Grumpy Toad / King of Dirt

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P O E N A V I D S O N 1 1 N O V E M B E R 2 0 0 5 ( 1 8 ) F E M A L E
“Then no matter where you are, in a crowded restaurant or on some desolate street or even in the comforts of your own home, you'll watch yourself dismantle every assurance you ever lived by. You'll stand aside as a great complexity intrudes, tearing apart, piece by piece, all of your carefully conceived denials, whether deliberate or unconscious. And then for better or worse you'll turn, unable to resist, though try to resist you still will, fighting with everything you've got not to face the thing you most dread, what is now, what will be, what has always come before, the creature you truly are, the creature we all are, buried in the nameless black of a name.



And then the nightmares will begin.

▼ A P P E A R A N C E:

//STATS:
◼ HEIGHT | 5'4"
◼ WEIGHT | 91lbs
◼ BUILD | Malnourished
◼ HAIR COLOUR | Black. Streaks of red in the front.
◼ EYE COLOUR | Amber
◼ 'VOICE' TEXT COLOUR | Hexcode 8B0000
◼ OTHER | Often wearing dark, thick eyeliner, mostly to distract from or mask the heavy bags beneath her eyes. She has blemishes and scratches up her arms where she compulsively picks her skin.

//DESCRIPTION:
Poe is a haunted girl, nervous and in a constant state of exhausting alertness. Her clothes are simple and dark, jeans and tough boots, often wearing large, baggy jumpers and hoodies that swallow her up, serving to both cover her picked-at arms, and help warm her too-skinny frame. Her eyes have the look of someone who's tired to their bones, and dark bags beneath them only emphasize her apparently exhaustion.

▼ B I O G R A P H Y:

"Here then at long last is my darkness. No cry of light, no glimmer, not even the faintest shard of hope to break free across the hold."
Poe remembers little of her pre-Aegis life, but the scraps she gets aren't pleasant, and she's smart enough to understand contextually that her apparently long-term presence in Aegis facilities doesn't speak to a healthy, well-balanced adolescence. Flashes of an extended but dysfunctional family, of a mother at times both nurturing and frightening, of a father desperate and well-meaning but ill-equipped. Whatever her own struggles, Poe is certain she is far from the first to have battled with them.

Most of Poe's accessible memories are of time in Aegis facilities; she's a 'lifer', no doubt, and has bounced through 4 separate facilities across the United States so far, with both the properly-filed paperwork and without - most recently definitively without. She came to them younger than most, and has stayed with them longer than most - making and losing friends along the way, but for the most trying to survive her own mind, fighting against twisting corridors of paranoia, anxiety, and phantom phobias.


▼ M O T I V A T I O N / O B J E C T I V E:

“For some reason, you will no longer be the person you believed you once were. You'll detect slow and subtle shifts going on all around you, more importantly shifts in you. Worse, you'll realize it's always been shifting, like a shimmer of sorts, a vast shimmer, only dark like a room. But you won't understand why or how.”
More than anything, Poe seeks understanding. Her own mind being simultaneously so familiar and so alien is disconcerting at best, and while she's in full control of her faculties and thoughts and movements and motor functions, there is ever-present paranoia that she remains subtly influenced by the dark corners of her psyche, strings being pulled by a self behind the self. In the most literal terms, she cannot trust her own mind - and how do you find peace when such a fact defines your existence?

Despite its inherent fundamentality to Poe's nature and very being, she cannot help but be deeply frightened of the Finite Passage; who would not be, when your own mind is so innately unknowable? Through her lengthy stay with Aegis she has sought to conquer the intrinsic secrets of the labyrinth, poring through her own mind to reveal what it is hiding from itself; success has been limited, if it comes at all. The issue is looking for something that doesn't want to be found, in a place that doesn't want you - itself - both - to find it.

▼ A B I L I T I E S / S K I L L S:

"What miracle is this? This giant tree.
It stands ten thousand feet high
But doesn't reach the ground. Still it stands.
Its roots must hold the sky."
//ABILITIES:
◼ The Finite Passage | Poe's mind is, literally, a labyrinth. It is an eldritch, shifting space that she has dubbed 'The Finite Passage', and despite its alien nature to anything approaching humanity as we know it, it is as intrinsically a part of Poe - intrinsically Poe herself - as the colour of her eyes or the the whorls of her fingertips. It is reflective of and adaptive to Poe's mental state at any given time, and she has both absolute dominion over it, and no possible idea how to control it.

The Finite Passage manifests in two ways, but contains myriad peculiarities within itself. Poe can dive into herself, using her own mind as a portal to find herself on the otherside in the midst of the dark stone corridors of the labyrinth, or she unfold her mind into the world around her, spooling the labyrinth out of herself to imprint itself across actual reality and eventually subsume her, her surroundings, and anyone else unfortunate enough to be in the vicinity.

Upon entering the labyrinth, Poe can navigate its corridors to find an exit out into any point, disappearing into herself and finding the right escape to reappear anywhere else on the planet. However, how easy an exit is to find is very variable, dependant on knowledge of destination, navigation ability, and even Poe's own mental state.

There are several other 'unique' aspects of the Finite Passage, as a result of its dual nature as both a representation of Poe's psyche, and its own seemingly-alive eldritch space; but Poe understands these even less than the superficial travel functions of the labyrinth, and is afraid of what true exploration of the Finite Passage's depths might uncover - as such, she avoids it completely.

//SKILLS:
◼ Perceptive, Agile, Survivable | Poe's fear and paranoia has honed her senses toward anxiety-driven perceptive peaks, constantly scanning and processing hundreds of elements from her surroundings ever second, keeping her alert, aware, and well-tuned to even the subtlest details around her. Her lithe frame has afforded her some agility and light-footedness, and from her experiences across her life - inside and outside Aegis facilities, even inside the Finite Passage itself - she has learnt extraordinarily well how to survive.

//LIMITATIONS:
◼ Exhausted, On-Edge, Frightened | Poe's constant alertness has a side-effect: an in-parallel constant exhaustion, her brain always in overdrive analysing every possible detail and threat, wearing her down every minute until she has little-to-no energy to do much of anything else entirely. She's always on-edge, quick to irritability and pessimism, and lives in a sustained state of fear that colours her every interaction.

//WEAKNESSES:
◼ Memory Failure, Autophobia, Paranoia | A side-effect of the Finite Passage, her own physical location isn't the only thing that can lost within its labyrinthian sprawl - memories can and do and have gotten lost as well, and without knowing where they are, or even that they're missing at all, Poe can't recall large chunks of her life. Due to the Finite Passage being an intrinsic part of her psyche, her fear of its unknown nature also deviates simultaneously into a fear of herself and a fear of isolation, both of which cause her no end of struggle. Finally, what little she does understand about the Finite Passage and its psychic properties has devolved into paranoia about Aegis and those around her, and about the 'self behind the self', an 'other' Poe she believes is secretly manipulating her from within her own subconscious and the depths of the labyrinth.

▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES
None | Yet...

▼ FRIENDS
None | Yet...

▼ ENEMIES
None | Yet...

//STOMPING GROUNDS
◼ Aegis Facilities | Test

//PARAPHERNALIA
◼ None | Due to how Poe ended up in the Alcatraz Aegis facility, she failed to bring any belongings with her. Until such personal items can be transported across the continent, she's starting from scratch.
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