I want to GM a simple post-apocalyptic RP inspired by the Android (phone) game, “Rebuild”.
It would involve the player(s) rolling a d6 for each character who takes an action on that turn; not every character takes an action on every turn.
An example might be that a character “scouts” a (city) block and their d6 roll results could include:
My goal here is for it to be quick and easy for the player to make their dice roll, then write a narrative.
Can anyone give me some advice and/or links to RPs that have used similar processes that I can review?
It would involve the player(s) rolling a d6 for each character who takes an action on that turn; not every character takes an action on every turn.
An example might be that a character “scouts” a (city) block and their d6 roll results could include:
- d6=1: attacked, injured; roll d6 for days in hospital.
- d6=2: attacked, no injury; no new information learned about block.
- and so on up to d6=6: discovered (whatever) and scavenged it.
My goal here is for it to be quick and easy for the player to make their dice roll, then write a narrative.
Can anyone give me some advice and/or links to RPs that have used similar processes that I can review?