| 18? | Female | Curse-eaten Scribe |
| PERSONALITY | The outline of Adalia’s personality can be summed up in a single word: anxiety. At any given time her mind is nearly overloaded with a huge amount of questions, parentheticals and doubts. She is indecisive, clumsy and will always try to defer any judgment calls she makes to another authority figure she trusts, although given her shyness the number of those who Adalia considers as trustworthy is astoundingly limited. Overall, she is bright and can think quickly when the situation calls for initiative, but often gets entirely bogged down by her own thoughts unless someone is there to direct her out.
Underneath all that chaos, there is a strong throughline of determination, and she can have bursts of motivation and passion when she believes strongly in something. That is, she can overcorrect for her indecisiveness with recklessness and hot-headed directness.
| BACKSTORY | Adalia was always a quiet girl, and she was perfectly happy to keep things quiet. She was a diligent and patient student, honing her craft from a young age and showing a bright future to join the ranks of the Crusade and becoming the pride of her little village. When she was eighteen she was sent off from her secluded village in the heartlands of Favonia in a grand tradition to bring back a relic worthy of the Church. The departure ceremony was grand, tearful and hopeful at the undoubtably bright future ahead of her. She remembers setting off with a heavy heart but wand at the ready and...
And that's all she remembers before waking up somewhere different -within a cottage-like library near howling, water-shriven cliffs. All she had on her were well-worn garbs of an official apprentice, sitting among a large collection of various arcane tomes that were collected from across the globe. Her questions with passing travelers were met with confusion, as she and a hooded figure taller than her had been living together in the cabin for a long time. Several years - no, several decades in her memory had simply vanished from existence. She had somehow been transported to a world far removed from her own, a familiar land shaped by forces yet entirely foreign to her.
Her only comprehensible clue to her past was an old journal laid clean amongst the altar of the library, presenting itself as the key to all her questions. Her journal. It was written in her handwriting, with her signature, frenetic dance of pictures and diagrams scrawled all over the pages and ink bleeding through each page like a festering wound. Only, she could not only decipher the frenzied writing style, but the entirety of the journal was buried under ciphers and ciphers, and in a language that she could not understand. Somehow, this other side of herself lost to memory had written instructions to a whole host of mad and monstrous rituals that her sane self could not understand.
It took some time before Adalia could gather herself, orient to her surroundings, and set off out of the cabin. For all her fears and tribulations, she knew one thing - get to a library and try to unearth what had happened to her, whatever the cost.
| EQUIPMENT |
Enigmatic Journal: A journal Adalia found beside her when she awoke in the seaside cabin. Its contents are as unknowable as they are kaleidoscopic, formatted in strange and archaic languages. Despite this, Adalia can sense an intense power trapped underneath all its writings, and she can invoke fragments of it through enunciating its contents. Perhaps if she were to find some kind of library or linguist she'll be able to find out what happened eventually...
It is seemingly indestructible through any conventional means, and it always returns to Adalia whenever she loses it, even if she tries to get rid of it intentionally. When someone with the intent to harm attempts to approach Adalia, it will suddenly open up to a random page in an attempt to get Adalia to read it. It can be described as ‘generally cursed’ and gives off ‘bad vibes’, but is otherwise an ordinary looking book filled with scribblings of an insane madman.
| SKILLS |Tracelight: Adalia can summon a small controllable orb of blue light that illuminates the surroundings. This light gives off special luminosity that dispels any arcane sources of blindness or invisibility and highlights a holographic recording of the surroundings several hours in the past, much like a security camera. This orb can track some distance away from Adalia before it must be returned to Adalia.
Hardlight: Adalia can summon basic objects summoned out of 'hardened light' that can be employed for various purposes. Hardlight summoned by Adalia will most closely resemble the durability of steel but brittle enough to shatter. It has no amount of 'weight' to it, and is translucent blue in all forms. Once created, it must be maintained with a proportionate amount of concentration and energy usage, otherwise it dissipates without a trace. Adalia has not mastered control over it yet and can make very crude geometric objects out of it, like a perfectly circular buckler or an uncomfortably square helmet. It is usually why Adalia mostly uses this type of magic for temporary step stools rather than more practical uses.
Wildlight: A panic response whenever things go poorly, and something that Adalia avoids whenever possible. She picks out an unknown spell from her book and casts it at full strength. Her innate affinity with light magic will translate whatever magic that is cast into a frenzied torrent of light in front of her, scorching and blinding any creatures in a wide radius. However, side effects may vary greatly depending on the spell cast, ranging from a simple overload of Adalia's energy to summoning of nearby spirits or transmutation of nearby materials.
| TALES |