Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket, Fire Potion
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, Leppa Berry, Oran Berry. Persim Berry
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
"That's genuinely incredible." Basil glanced down at the bottle, tilting it to watch the liquid shift in its glass container. "I wonder if I could put a good word for you in..." He muttered to himself. Wait, did the boy something about side effects? Nah, maybe he misheard. It was hard to understand what he said with his mouth covered by his hand.
The boy quickly introduced himself and offered his hand. The young noble smiled and grasped his hand with his gauntleted hand. "Basil, my name is Basil. It's a pleasure to meet you," he said with sincerity because he was genuinely impressed with Earl's skill and dedication in his journey to create concoction. "I'm taking the league on too. Actually, I am one of Professor Kalmia's assistants. I've only been a trainer a bit, but I can say that it's been... interesting."
Basil had this thousand-yard stare as he thought about his entire journey. Interesting was an apt word considering how much happened.
He took a deep breath and then proceeded to unload an unholy amount of information as if he needed to get it off his chest. With each point he brought up, he lifted a finger as if he listed it off. "Nearly got jumped, solved an ancient mystery with the person who nearly jumped me, unleashed a legendary Pokemon and was given a gift by it, played a game of chicken with my life with a mother Hydreigon to convince it to get the chance to recruit one of her kids which worked, planted the gift from the legendary Pokemon in the berry garden and suddenly caused every plant to bear fruit while the gift itself turned into a wooden effigy, and it turns out I may have stumbled upon a conspiracy."
All of that was said in one breath. He was slightly out of breath as he left Early to process what he said. "Oh, and I have a gym badge already." He quickly brought up with a weary chuckle before his shoulders slouched forward and heaved a heavy sigh. "It's been a week."
‘Professor’s assistant, huh? Got any good boons out of that?’ Earl asked back after having shook hands, er, hand and gauntlet. Then Basil started going through what had happened to him during his trip. Earl took a moment to raise his eyebrows a bit as the speech grew longer. Finally, Basil finished, and Earl gave a little ‘Huh,’ sound.
‘I guess they’re supposed to be adventures. I did catch a Pokémon only to suddenly be pursued by his overly protective mother. Now I travel with both of them, but the higher-level mother is unusable by me because all she does is demand to see her son… But, like, he actively hates and avoids her, so I’m somehow carrying a whole family drama in my pockets. But I guess that’s how far I can compare. Other than a couple mishaps when trying to develop new potions…’ Earl said, something about Basil unloading all that made him share some, too.
‘I got a gym badge, too. Pretty sure Lorette held back, though. More than she needed to, at least,’ he said, and then looked aside for a bit… ‘I’ve lost against Archie thrice already. He doesn’t hold back at all. … Would you like a tip?’ Earl asked.
What does Basil say?
Heal Powder - 150P
Energy Powder - 250P
Energy Root - 600P
Revival Herb - 1,400P
Stillwood Village
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.
Items: Key Items: Pokedex, Umbrella, Mandolin, Sketch pad and Graphite Pencils sketch of mirror (probably useless) Old Rod, Forearm Guard (Bracer), Dragon Chew Toy, Swanna Pail, Fruit Basket, Fire Potion
General: 6x Potion, 5 Super Potions, 4 Great Balls, 12 Pokeballs, 3 antidotes, 3 paralyze heals, Red Scarf, Blue Scarf, Fighting Gem, Rock Incense, Repel, Ability Capsule, Moon Stone Black Belt (Equipped), Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry, Aspear Berry, Leppa Berry, Oran Berry. Persim Berry
TMs: TM57 Charge Beam, TM89 U-Turn
Badges: Shrine Badge
Pokédollars: 19,935
Pokémon Name: Cecil Species: Darumaka Gender: ♀ Type: Fire Personality: A jolly, over confident creature that will sass the hell out of people and demands cuddles. Quirks/Talents/Aspirations/Other: It tries to mimic Basil drawing, but all that it makes are just scribbles and blobs. Also likes marmalade sandwiches. Her goal is absolute domination on the battlefield and help Basil out of his shell. Level: 15 Moves: Rollout, Tackle, Incinerate, Rage, Fire Fang, Headbutt Ability: Hustle Held Item: None Health & Status: 20%
Pokémon Name: Crocus Species: Bulbasaur Gender: ♂ Type: Grass/Poison Personality: Crocus is a curious, friendly creature. A bit too friendly and trusting for its own good. Quirks/Talents/Aspirations/Other: His goal is to be an adventurer and go where no Bulbasaur has gone before! Smells like freshly cut grass. Level: 15 Moves:Tackle, Growl, Leech Seed, Vine Whip, Sleep Powder, Poison Powder, Take Down Ability: Overgrow. Boosts power of Grass-type moves when heavily damaged. Held Item: None Health & Status: 100%
Gender: ♂ Type: Fighting/Flying Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 17 Moves: Detect, Tackle, Hone Claws, Karate Chop, Wing Attack, Roost, Aerial Ace Ability: Limber. Cannot be paralyzed. Held Item: Black Belt Health & Status: 100%
Pokémon Name: Gender: ♀ Type: Psychic Personality: (Not entirely up to player.) Quirks/Talents/Aspirations/Other: (Not entirely up to player.) Level: 74 Moves: Pound, Confusion, Tickle, Play Nice, Fake Tears, Double Slap, Psybeam, Embargo, Feint Attack, Psyshock, Flatter, Future Sight, Heal Block, Psychic, Telekinesis, Charm, Magic Room. Ability: Shadow Tag. By standing on a target’s shadow, this Pokémon prevents the target's escape. Held Item: None. Health & Status: 100%
Gender: ♂ Type: Electric/Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 1 Moves: Belch, Tearful Look, Nuzzle, Growl, Flail, Acid Ability: Rattled. Raises speed if hit by a Bug, Ghost or Dark-type attack, or if Intimidated. Held Item: None.
Gender: ♂ Type: Dark/Dragon Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Tackle, Dragon Rage, Focus Energy, Bite Ability: Hustle. Pokémon’s attacks are more powerful, in exchange for accuracy. Held Item: Health & Status: 100%
They were supposed to be adventures? Basil's brow furrowed as he stewed over the thought for a second before a quick breath of air escaped. He chuckled and said, "You know, I didn't really think of it that way, but I suppose we're both having an adventure." They were called journeys for a reason and they certainly were on one. It was nice to hear about how other trainers' journeys though there was also a point where he did not wish to use their experience for his own gain, such as Earl's offer to divulge information on the gym leader.
"I appreciate the offer I'd rather figure it out myself. It doesn't feel fair otherwise, but thanks though." As much as he understood that any intel could be used to help him on his journey, this was one of those moments where he had to refuse. Perhaps it was a poorly placed sense of pride or some other reason, but when it came to challenges like this then he wanted to conquer them through his own effort and ingenuity, not because he had information prior.
However,there was something they could do together; Basil's eyes glanced back at the shopkeeper and then turned back to Earl with a smile. "How about we do a good deed?" He said before he turned his attention back to the shopkeeper. In an attempt to snap her back to reality, Basil waved his hand and said,"Hello, miss?"
Once Basil got her attention, he said, "You see, I have a lot of berries to spare, more than I know what to do with, if you want to experiment to get some better tasting concoctions. If you can whip something up, we can advertise to get you more customers."
‘Fair enough,’ Earl responded to Basil saying that he wished to figure it out himself. Then, he raised an eyebrow at Basil suggesting to do a good deed.
The clerk flinched back to reality when Basil suddenly addressed her, like her whole being suddenly regained color again, looking at the hand he waved with startled eyes.
‘Wh-what?’ she first asked, looking almost afraid that he’d come with another reality-changing statement. And… maybe he did. She looked confused at the offered kindness. ‘You’d… you’d do that?’ she asked, not sounding like she entirely believed him.
‘I can help make them,’ Earl supplied, walking to stand next to Basil in offering aid. ‘I know something about how to concoct flavors out of berries. Crafting mixtures based on plant-life is my speciality, after all,’ he said, a certain amount of pride in his tone.
‘I-’ The clerk stared at them in disbelief. ‘Yes! Thank you! In that case…’
So, with Basil’s berries (which ones do you offer? or, just like, all of them?), the clerk’s knowledge of herbal medicine and Earl’s skills at making concoctions, they were able to craft some items. Any combination of sweet, sour and salt can help reduce bitterness. Berries could provide sweet and sour, while the clerk could dash off and grab salt from elsewhere. Earl also provided some honey, because he had some available.
In the end, they produced…!
Berry Smoothie! - You’d never believe there’s Heal Powder inside it! Berry Gummy! - Chewy little treat that has Energy Powder inside it! Berry Bar! - A crunchy bar with sweet insides disguising the Energy Root! Berry Poké Puff! - It looks just like a Poké Puff! If you didn’t know there was a Revival Herb inside it, you’d never have guessed!
‘Wow…’ the clerk made a bit of an amazed noise. While she might have known how to use the herbs, these creations were mostly Earl. He sighed out in content and stood up. Stella, who’d previously just been hiding behind Basil’s leg, peeked out slightly curiously!
‘Like… like this?’ the clerk offered some of the creations, perhaps to let Basil and Earl advertise with them.
Inside these calm forests lies a village completely in-tune with nature. The buildings are built around or in the trees of wood and stone, the light shining onto the village stifled by the great trees above. In the air, meeting your nose as soon as you tread into the village, is filled to the brim with the smell of forest and spores. It’s a wild smell, but somehow it is extremely relaxing and any worries seem to be stifled before the calming village ahead where everyone is always so calm and happy, wild Pokémon walking freely on the roads of the place. This is Stillwood Village, the most relaxing place imaginable, it’s people in touch with nature and wishing the best to all those who come to their cozy and ancient little home.
Wild Grass Pokémon freely wander the streets, spreading their spores into the air which the townspeople actively walk through every single day. They are all smiles, very helpful, the entire village and all visitors afflicted by the relaxing sensations brought by the spores during their stay in Stillwood Village. However, these spores are the reason quite a few avoid Stillwood Village, arguing that it messes with one’s mind. It is extremely rare that a member of Stillwood Village moves out of the village, after all. It will also quickly become evident just how little the members of the village care about the world at large, all their worries gone by the relaxing spores and just continue living, no troubles in the slightest.
That’s Stillwood Village for you.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Herb Store. Selling bitter medicine that is very good for your Pokémon! 6.5. Flower Shop. For decoration and for pleasant smells, the flower shop has the best selection in Isson! 6.6. Berry Garden. Allows trainers to rent earth to plant their own berries. New trainers gets a kit to start them off! 6.7. Treehouse Arena. Even forest-people want to battle it out sometimes. Lots of berries as prices~ 6.8. Ancient Woods. An older part of the forest. Dangerous, but said to hold a link to the past. There are large old rocks here. What more could they hold? 7. Stillwood Village Trades: Grass-type 7.1. ‘I got this little Bounsweet, but I keep being attacked by birds! Please, trade me a Geodude for it? Rocks should be strong against birds!’ 7.2. ‘I actually only got this Gossifleur to lure trainers into trading me what I really want… I want a Spoink. Please, get me a Spoink.’ 7.3. ‘This is a Capsakid. I got it because I heard it was gonna have two heads. It doesn’t. I’d trade it for a Doduo? I like two heads.’
Connected areas: Route 4. Forest route at the base of Mt. Strength leading west to Rainrock City. Route 5. A grassy incline connecting mountains, forests, plains, Stillwood and Lakewatch. Route 14. The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village. Mountain Valley. A passage between Mt. Strength and Mt. Chill, a shortcut to Worldedge City.