Hidden 24 days ago Post by ctrlsaltdel
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ctrlsaltdel

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From the Blurb

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.

Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

From the Book

The year is 1261 since the founding of the Galactic Hegemonic Alliance. The Hegemony united the warring factions of the galaxy out of the Dark Age that preceded it. Near the center of the galaxy lies the seat of the Hegemon, who rules with the Grand Council—a consortium of powerful families, greedy merchant Guilds that control entire categories of technology, and the heads of powerful state-sanctioned Cults.

The Procyon sector, however, is too many jumps away from the Core to matter to those important players. There are a few well-mapped Hyperspace lanes, four systems, and jumpgates to more and less fortunate parts of known space. This far out, there is less of a Hegemonic presence, and local powers include pirate queens, criminal syndicates, and legitimate corporate interests.

The worlds here are peppered with ruins of the Ur—an ancient civilization officially referred to as the Precursors—and mystics claim the flow of the Galactic Way lines are strong in the sector. Humans and aliens live and work side by side in common interest against both Hegemonic rule and the organized criminals that prey on the weak.
The Setting

  • Mechanics are gearheads and hackers.
  • Muscles are dangerous and intimidating fighters.
  • Mystics are galactic wanderers in touch with the Way.
  • Pilots are ship-handling wizards and danger addicts.
  • Scoundrels are scrappy and lucky survivors.
  • Speakers are respectable people on the take.
  • Stiches are spacefaring healers and scientists.
The Heroes

  • Stardancer: Illicit merchants, smugglers, and blockade runners.
  • Cerberus: Bounty hunters and extraction specialists.
  • Firedrake: Labeled as criminals, these rebels fight the Hegemony
The Crew Types/Ships

From the GM

About the System

Now that I'm settled in and have a better idea of what I can handle in terms of threads, I thought I'd check for interest in another system I want to play. Scum and Villainy (prepare for me to misspell that title several times) is a Forged in the Dark game that takes inspiration from sci-fi stories about small crews in the hostile environment of space, fighting against mounting odds to depose tyrants, make it big, or just to afford their next meal.

Named touchpoints for the setting include Cowboy Bebop, Firefly, Star Wars, Guardians of the Galaxy (MCU), and Outlaw Star; I'd also include the Imperial Radch series, and maybe Becky Chambers's Wayfarers books.

Notable aspects of the system include:
  • A three-part play structure. Play starts in free time, where characters go about their daily lives. At some point during free time, the crew will decide on a job to carry out; after preparation is complete, the party attempts to carry out the job. Once the job is over, downtime establishes the consequences of the crew's actions, both good and ill. Wash, rinse, repeat.
  • A focus on the crew. Each character has their own progression, but the ship (shared in common between the crew) and the party's reputation are just as important to their success.
  • It's hard out here. Your characters are going to have to push themselves beyond their limits in order to fulfill their mission--and even then, they're still going to take some knocks. How do your characters deal with the stress of survival out in the great void?


About Me

  • I'm still new to GMing play-by-post, so I may not have the same expectations as someone who's been doing this for a while.
  • That said, I'm very open to suggestions and good-faith criticism. If at any point, what I'm doing isn't working for you, I'd much rather you bring it up to me than just stew on it.
    That doesn't just go for negative stuff, either--if something jumps out at you as a cool opportunity or concept that you want to visit, please let me know and we can hash it out together.
  • My position on tabletop RPGs is that the most important thing is having fun, and the second most important thing is telling an interesting story.
    Nothing should get in the way of everyone having fun, and nothing besides that should get in the way of telling a good story.
  • Regarding posting frequency: As I mentioned, most of my GM experience is with tabletops, and mostly with PbtA-inspired games.
    As such, I'm not a stickler for turn order--I'd prefer everyone post when it makes sense for them to take a turn, and I'll do likewise. That said--if you're not going to be able to post for a week or longer, I'd appreciate a heads up so we know who we're waiting on.
    From the other direction, if someone is behind the action, please don't leave them in the dust--either give them a day or three to take their turn, or confirm with them that they're ok with the action continuing without them.
  • On a similar note, if you don't want to be in the campaign any longer--for whatever reason--please just give me a heads up. We're just playing pretend online, so I don't hold ill will towards anyone who want to drop out for any reason, but I'd like to avoid waiting on someone who will never post.
    As a general rule of thumb, I'll reach out to anyone who hasn't posted in a week; if two weeks go by with radio silence, I'll assume you're no longer interested in the thread. (Of course, if you need a month or two off, that's fine--I just ask that you let me know ahead of time instead of disappearing).
  • I'm not strict on posting length. If what you want to get across requires five paragraphs, I'm fine with that--but if you only need one to get your point across, then I'm fine with that too.
    What's more important to me is that you're responding to the other PCs and to the world around you, that you're developing your own character, and that you're helping move the story forward by giving me and the other players something to respond to.
    I do have a strong preference for proper grammar, spelling, and punctuation, but that's mostly a readability thing, and I'm not about to criticize anyone for whom English is a second language.
  • Please don't let any of the above make me sound strict. I'm a pretty laid-back person, and like I've said above, we're all just playing pretend online, so the stakes could not be lower. If you're following the site rules and generally not being a dick, we'll get along just fine.


Other Info
  • I'm looking for 3-5 players for this; once I have at least three that agree on a tone for the campaign, I'll write up an OOC and we can go from there.
  • If you want to just post a bare statement of interest, that's fine. However, I'll give priority to anyone whose interest check includes a list of the crew types they're interested in playing, ranked 1 (most interested) to 3 (least interested). If a crew type doesn't appeal to you at all, feel free to leave it off your list. (This is so I don't end up with four people who are all wanting to play completely different types of stories.)


I'm almost certainly forgetting something, but this is already a lot of text for what is supposed to just be an interest check, so I'll leave the rest for people to ask about.
Hidden 24 days ago Post by ctrlsaltdel
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ctrlsaltdel

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Oh--the rules are available for purchase online, but if you don't want to drop the dosh, just PM me and I can get you a PDF copy.
Hidden 24 days ago Post by rush99999
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rush99999 Professional Oddball

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Count me in.
Hidden 21 days ago Post by RBYDark
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I don't have time for a forum rp (full-time job where computer usage is monitored), but I want to thank you for proving this game exists - I remember playing it once and then could never find the rules for it online after the group moved on to another game.
Hidden 18 days ago 18 days ago Post by Penny
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Im interested too
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Hidden 17 days ago Post by meri
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This seems like a really cool system! Cerberus interests me the most of the crew types—the tension between money and morality inherent to bounty hunting is rife with narrative potential. Firedrake is interesting (built-in plot hook!), but middle of the pack as far as preference for me. I'm the least interested in Stardancer (despite having the coolest name lol), but I'm not dead-set against it. As for my character/class, I'd like to play a Stitch or maybe a Mechanic.

Thanks for putting this out there!
Hidden 17 days ago Post by ctrlsaltdel
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Thanks, all! Three is the minimum number of ppl I was looking for. I'll probably wait a bit before posting to see if there's a fourth person interested, but I'll start working on Something™.

@Penny,@rush99999--do either of you have thoughts on ship choice/game focus?
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Hidden 17 days ago Post by rush99999
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Cerberus would be my top pick too.
Hidden 15 days ago Post by Penny
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Penny

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Cerberus and Stardancer both appeal to me.
Hidden 14 days ago Post by ctrlsaltdel
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ctrlsaltdel

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It sounds like we have a consensus on Cerberus, then. I'll start working on an OOC with that in mind.

One more thing--it seems like a lot of games on here use Discord servers for OOC chat. I can see the benefits, but I'm on the fence about it--if any of you have any strong feelings about it (especially if those feeling are "absolutely not") let me know.

Other people looking at this interest check: As of this post I'm still open to another player or two, so feel free to let me know if you're interested.
Hidden 14 days ago Post by Penny
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I like discord but it isn't a necessity for me.
Hidden 14 days ago Post by POOHEAD189
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Other people looking at this interest check: As of this post I'm still open to another player or two, so feel free to let me know if you're interested.

I guess I can check my schedule...
Hidden 14 days ago 13 days ago Post by MrSkimobile
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[edit: ignore, too little time, but have fun! ☺️]
Hidden 12 days ago Post by Penny
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Molly Neptune - Ace Pilot!
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Hidden 12 days ago Post by Level_5
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If it's still not too late, I'd like to throw in my hat as another player! I haven't done a TTRPG in this format before but I'm interested in trying it and I've been itching to be a part of a sci-fi roleplay for a while (especially if the Imperial Radch trilogy is listed as one of the vibe inspirations).

I'm happy to fill in the gaps wherever the crew needs rounding out class-wise, but scoundrel or mechanic would be my top two choices if I were to pick. Speaker would also be interesting depending on the type of extraction missions picked by the crew.

If it IS too late to join, then y'all have fun!
Hidden 12 days ago Post by ctrlsaltdel
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ctrlsaltdel

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Five is the max I was planning to run with, so you're still good. Work on the OOC is ongoing; I'm headed out of town this weekend but hope to have it done before then.
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Hidden 10 days ago 10 days ago Post by meri
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Penny's drawing inspired me to sketch my own character! He's nicer than he looks, I promise. Just needs a good nap.

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Hidden 9 days ago Post by Penny
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Penny

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@meri Ironically I was bemoaning that I didnt have a good brush for shading dots!
Hidden 9 days ago Post by meri
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@Penny Real. As many brushes as there are, they never seem to be the right ones. I downloaded that screentone brush from a third party since Krita doesn't have one natively—great program other than that, though!
Hidden 9 days ago Post by rush99999
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I'm thinking of making a xeno Muscle geared towards sniping.
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