Crew Info
Ship Name: Cerberus
Crew Cred: 2
Reputation: Daring
Crew Quality: 0/3
Crew Cred: 2
Reputation: Daring
Crew Quality: 0/3
- Stun Weapons (A wide variety of less-lethal weapons for capturing and securing prisoners.)
- Tracers (Variety of ways to track targets, including audio/video bugs, attachable beacons, and transmission cloners for comms. Legality varies by device and jurisdiction.)
- Training: Prowess (When training Prowess during downtime, earn an additional XP.)
- Deadly (Each PC may add 1 action rating to Command, Scrap, or Skulk. You may not increase an action rating past 3 this way, but if taken during initial character creation, you may increase a skill past the starting limit of 2.)
Comms: 3/4
Engines: 2/4
Hull: 0/2
Weapons: 1/3
Auxiliary
- Long-range Scanner (Provides a variety of EM spectrum and gravimetric readings, giving the crew advance warning up to a dozen light-minutes away
Engines: 2/4
- Jump Drive (A special engine that can activate Ur gates that connect systems and translate ships into hyperspace lanes)
Hull: 0/2
Weapons: 1/3
- Grappler Arm (Officially for latching onto asteroids and netting cargo, it's an array of nets, grappling lines, and arms that can tie two vessels together for towing or boarding. Legal.)
Auxiliary
- Brig (Space jail. Not meant for long-term incarceration. Will prevent most attempts to escape.)
- Ashen Knives: +1
- Your contacts with the Knives were able to point you in the direction of some tracking equipment, only slightly used; the deal went smoothly, and they took note of that (+1)
- Wreckers: +1
- They helped you get your ship outfitted; you promised them a favor in return (+1)
- Hegemonic News Network: +1
- Your friendly relationship with Stacey Weathers has given you a minor but positive reputation with the other HNN reporters in the sector (+1)
- Guild of Engineers: -1
- The upgrades and surplus weapons you acquired were looted from one of their outposts, and they're not impressed by that (-1)
- House Malklaith: -1
- Somewhere in the endless cycle of feud and counter-feud, House Malklaith's has found itself out of favor with the HNN, and their coverage has consequently been... less than flattering. Your crew's association with the sector's star reporter has not put you in the House's good graces (-1)
- Stacey Weathers (Friendly - Ace reporter for the HNN's Procyon office; has the hottest leads.)
- Arlox (Used to be an assassin, now an Ashen Knives Pasha. Gave the crew their first job.)
- Ishi (Weapons dealer--sells both legal and less than legal weaponry, for the right price.)
- Hegsgud (Gweldite tracker--both his name and his purpose.)
- Jezri (A fixer; slimy, but he really does have the hookup.)