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Hidden 9 days ago 9 days ago Post by ctrlsaltdel
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ctrlsaltdel

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SCUM
AND
VILLAINY




It has been over a millennium since the founding of the Galactic Hegemonic Alliance brought an end to the ceaseless war of the last dark age. Humanity's origin has long since been lost to the mists of time, but their numbers are now beyond counting, and the vast majority of those live under the its rule. Near the galactic core, Hegemon Gediminas rules from his orbital palace, its massive windows looking out onto the universe's largest known black hole. Representative of his faithful servants--the Noble Houses that command the military and civil bureaucracy, the Guilds that control the distribution of technology and finance, and the Hegemonic Cults which guide the people spiritually--share its space with millions of clerks and functionaries. On a daily basis, the people who live in this orbital complex trade favors, balance the Hegemony's various interests, and ultimately make decisions on matters that will affect trillions of souls, and millions of trillions of credits.

None of this could be farther away from you. Your home is the Procyon sector, a small cluster of four relatively impoverished systems. It is currently ruled by the Noble House Malklaith--a gift given in exchange for their support of the current Hegemon. The general consensus is that this was something of an insult; the sector's modest natural resources had already been thoroughly surveyed by the time of the handover. Moreover, there is only one hyperspace route in or out, making it a galactic cul-de-sac.

Sure, asteroid mining continues apace. The flow of ships back into the GHA brings with it locally produced food and manufactured goods. Tourism is... slow, but extant. But if you ask anyone who knows, they'll tell you that Procyon has only two resources of note: hard people and danger.

Luckily, you are all such individuals, and danger is your business.

You are a collection of extraction specialists--bounty hunters and repo men, to be blunt. Through a series of events, the lot of you have come into possession of an R-29 Firebrand-class patrol boat. (The exact set of circumstances is a story for another time--suffice it to say, the ship is yours, and you even have the papers to back it up.) Faced with the decision to either liquidate your shares in the ship or keep it, you all chose to go into business for yourselves, so to speak. Getting the ship into shape and yourselves equipped took a good chunk of your collective change, but you called in a few favors and made it happen.

Though your reputation as a crew is just taking form, you all had existing contacts you were able to ask about work. One of your contacts--a syndicate boss with the Ashen Knives--came through with a job. One of her underlings bailed on a job of his own, without even the courtesy of a two weeks notice; the Knives's "human resources" department wants you to bring him back in so they can conduct his exit interview. It's not exactly on the up and up, but work is work, and the authorities will probably turn the other way--consider it an "internal matter"--so long as you keep the noise down.

The contract is signed and you've got your mission. Play your cards right, and its only the first of many. Will you manage to eke out a life doing the dirty work of the sector's various powers? Or are your sights set higher than that?



Links:



Expectations




Character Submission
I've drawn up the character sheet below for you to use; I don't mind if you edit it, so long as all the information is there. I've also included a template you can use to track stats that need to be tracked as the game goes on.

Go ahead and post your sheets here in the OOC tab; I'll review them, and once they're approved you can repost in the Character tab.






Ship/Crew
We're not going to do anything official with the crew/ship stats until all the character sheets are in, but it won't hurt to start thinking about your options as a crew. In particular, you'll need to choose:

- Ship name (Cerberus is a fine name, but if you want to pick something else you're welcome to)
- Crew reputation (Ambitious, brutal, daring, honorable, professional, savvy, strange)
- Starting customizations (Either improvements to two of your ship's systems, or improved crew quality)
- Ship's starting special ability
- Starting upgrades (either ship modules or crew equipment)
- Favored contact (from the Cerberus's list of contacts)


@rush99999@meri@Penny@Level_5@POOHEAD189

We'll proceed to crew creation once I have an approved character sheet from everyone; if you're no longer interested in playing, just let me know and I'll remove you from the list.
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Hidden 8 days ago 2 days ago Post by meri
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meri

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Here's my character sheet! Lemme know if you have any questions or concerns, especially about the Bio section—I'm not sure what the current political climate is like, but I figured it was a safe bet the Hegemony had some war or another to throw impoverished teenagers at.

Hidden 8 days ago Post by ctrlsaltdel
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ctrlsaltdel

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Here's my character sheet! Lemme know if you have any questions or concerns, especially about the Bio section—I'm not sure what the current political climate is like, but I figured it was a safe bet the Hegemony had some war or another to throw impoverished teenagers at.



I like him, and I think that backstory fits right in with the setting. Only thing that needs changing is that your Insight should be 2, not 3. Adjust that and you're approved.
Hidden 8 days ago Post by meri
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@ctrlsaltdel Fixed! Thanks.
Hidden 8 days ago 8 days ago Post by rush99999
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rush99999 Professional Oddball

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Before I do the full CS, I just want to quickly make sure the abilities I have made for my xeno are good to use.

Hidden 7 days ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Going to make my character this weekend. Also thanks for the resources
Hidden 7 days ago 8 hrs ago Post by Penny
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[hider=Molly Neptune]

Molly Neptune, The Pilot



Name: Molly Neptune
Alias: Spoons
Look: Leather jacket over a flight suit and combat boots.

A heart stopping young woman who has clearly benifited from aristo-gene therapy. Of medium height and with shocking purple hair she seems to bounce on the balls of her feet, perpetually in motion.

Heritage: Imperial
Background: Military
Vice: Pleasure

Class XP Trigger: Address challenges with speed or flair.

Starting Ability: Ace Pilot - You have potency on all speed-related rolls. When you roll to resist the consequences of piloting, gain +1d.

Special Abilities:
[list][*][b] Hedonist - When you indulge your vice, you may adjust the dice outcome by +/-2. An ally who joins you may do the same.[/*][/list]

Insight [2]
Doctor
Hack>
Rig >
Study

Prowess [3]
Helm>>
Scramble >
Scrap
Skulk>

Resolve [1]
Attune
Command
Consort
Sway >


Trauma: 0/4
- N/A

Contacts:
Sorley Oxenbec - [Friend] - Deep Space Salvager - He has what you need, but best not ask too many questions.
Commodore Babbington Carlisle IX - [Rival] - Hagemony Commander - left at the altar.
Carlos - Gangster - Former Hagemony Marine turned crimelord
Delia Murdock - The Hanging Judge- Law woman without a heart
Persephone Pulsar - Fading Starlet- Washed up holoactress
Brother Bashar - Doomsayer- REPENT THE END IS NIGH

Bio: A daughter of the core world aristocracy Molly (or Marguerite as she was formally named) was meant to lead a life of staid privilege. Naturally rebellious and adventurous, not to mention spoiled and conceited, she fled an arranged marriage and went on a bender of truly legendary proportions. When the smoke cleared Molly found herself on an enlistment barge, apparently having signed up for the Hegemony Navy in a drunken, drug fueled, haze. Far from the first person to EWI (enlist while intoxicated) Molly was saved from grunt work in some god forsaken warzone by her IAT (initial aptitude tests). With her genetics and reflexes she was accepted for APT (advanced pilot training) at which she excelled.

Molly spent three years flying interceptors for the Hegemony, running down enemy fighters and shooting down incoming missiles. Seat of the pants flying that was hell on the nerves and burned out pilots by the droves. Hard drinking and drugs were just one of the coping mechanisms used by the men and women who plied the deadly craft. Bad attitudes were another and the combination of things meant Molly spent almost as many nights in the brig as tearing up the pubs and clubs of whatever planet or space station was handy.

It also meant that when a billionaire’s yacht was stolen and deliberately set on a high speed collision with another yacht, suspicion naturally fell to Molly. With the popularity of yacht billiards far from proven, Molly decided it might be a good time to take leg bail from the Hegemony and strike out on her own.

[/hider]

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Hidden 7 days ago Post by rush99999
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rush99999 Professional Oddball

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Turns out there was a [/b] missing in there somewhere.

Also, if you're open to alias suggestions, what do you think of Milly Poseidon?
Hidden 6 days ago 6 days ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Work in progess


Hidden 6 days ago Post by rush99999
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How is a blaster pistol capable of finance?
Hidden 6 days ago Post by POOHEAD189
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How does a muffin have a mustache?
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Hidden 6 days ago Post by ctrlsaltdel
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ctrlsaltdel

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@rush99999 That all looks good to me, though I would like to clarify--does the "Gweldite weakness" applies only to your character's choice of violence? Or would it apply if they, say, chose to pick a lock during a job instead of sticking to their sniper post?

@Penny I like the concept, but you need to adjust your stat block; you still have two action points to distribute, and your attributes should be the number of skills under that attribute that you have any points in at all. Just let me know when you've made those adjustments =)
Hidden 6 days ago Post by Penny
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@rush99999 Thanks but id literally rather die than fuck with these character sheets any more.
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@ctrlsaltdel points adjusted!
Hidden 6 days ago 8 hrs ago Post by POOHEAD189
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Hidden 6 days ago 6 days ago Post by rush99999
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@rush99999 That all looks good to me, though I would like to clarify--does the "Gweldite weakness" applies only to your character's choice of violence? Or would it apply if they, say, chose to pick a lock during a job instead of sticking to their sniper post?


It applies to all situations, not just violence. If my character ditched sniping to pick a lock, that would trigger the weakness. That isn't to say they can never do anything other than sniping. He can do whatever he likes so long as it is conductive to his purpose of sniping. If the lock needed to be picked to reach a sniper's perch, my character could do it without taking harm then.
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Hidden 5 days ago Post by POOHEAD189
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Hidden 5 days ago Post by Penny
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Hidden 5 days ago Post by ctrlsaltdel
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ctrlsaltdel

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@POOHEAD189, once I've had a chance to review everyone's completed sheets we should be ready to jump right in; I need to look yours over, and I need sheets from @rush99999 and @Level_5, unless I'm missing something (quickly reviewing the thread before my flight =V)
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Hidden 5 days ago Post by ctrlsaltdel
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@ctrlsaltdel points adjusted!


actions look good, but your attributes should be insight and resolve 1, prowess 3
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