Hidden 5 days ago 4 days ago Post by Ryik
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Ryik Wandering Phantasm

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Hidden 2 days ago Post by Bacon
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GM
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Bacon The Dark Lord

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@Bacon, my submission.





If you could move this into the characters tab for ease of access down the line, I'd appreciate it.
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Bacon The Dark Lord

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Additionally, I'd like to ask if there's any other bookkeeping that anyone needs to get out of the way before I type out an introductory post in the IC?
Hidden 1 day ago Post by Ryik
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Ryik Wandering Phantasm

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Katherine/Tiangou and Daniel/Constantine only have one focus, while Amaranthe/Herne's secondary debuffs/status conditions could be split into a secondary and tertiary focus under the new system.

Given Katherine and Daniel both use Persona with a phys focus, working out what distinguishes them from each other might be a good idea.

Other than that, I think we're good, unless you'd like me to write up a proposal for skill acquisition order for each character.
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Hidden 18 hrs ago Post by meri
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meri

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I think that's a good idea! From my understanding, Tiangou is a reckless, tunnel-vision type combatant while Constantine focuses more on strategic plans of attack since he's based off of an emperor. Please correct me if there's a different characterization you were going for, @Letter Bee:)

As for a secondary focus, I can add magic damage to Tiangou if that works. I would recommend buffs for Constantine to add a little inspirational leader/general flavor.
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Hidden 16 hrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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I think that's a good idea! From my understanding, Tiangou is a reckless, tunnel-vision type combatant while Constantine focuses more on strategic plans of attack since he's based off of an emperor. Please correct me if there's a different characterization you were going for, @Letter Bee:)

As for a secondary focus, I can add magic damage to Tiangou if that works. I would recommend buffs for Constantine to add a little inspirational leader/general flavor.


Constantine is closer to a 'defensive' build, actually. Sort of a 'tank' that takes damage...
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