Under Deep is a pretty standard fantasy/adventure, group roleplay. There's this old, abandoned fortress sitting on this rocky outcropping that a lot of people say is haunted. People who venture to close to it often disappear and never return, and the locals tend to steer clear of it. As the story goes, it was built around a cave opening that leads to "Under Deep", commonly thought to be a 'gateway' to the Underworld, or to a great and forbidden power, though these rumors are entirely unfounded.
A recent earthquake, however, has the locals concerned. Something strange is definitely going on in the fortress, and whatever it is probably caused the earthquake. Perhaps the stories of Under Deep are true, and if they are who knows what's down there? So the roleplay will follow a group of adventurers (that's you) who make their way to NightRaven Inn (which sits not to far from the fortress). You guys will meet up here, discuss a plan, and tackle the challenge of Under Deep to uncover its mystery once and for all. The result could lead to character deaths, PvP, and other things.
As for the world, you should know that it takes place on a continent known as Omeria, and more specifically in a region known as the Heartlands, home of the Six Towers, but that's another story we won't be getting into (right now). Humans, elves, dwarves, drow, etc are all allowed. Goblins/orcs/trolls are akin to the ones found in Tolkien-fantasy and are therefore unplayable. Custom races are fine, but they must be run by me first. Magic is similar to The Elder Scrolls, but nothing to overpowered (so the greatest Mage and the greatest Warrior would probably be equal).
Name: Any names or aliases you go by.
Age/Race/Gender: For example: "28 year old human male"
Profession: Like a class, but is optional. "Warrior, Adventurer, Mage, Scholar, Mercenary".
Physical Appearance:
Armor/Clothing:
Weaponry:
Other Items: Any other possessions that do not fit under Weaponry or Armor/Clothing, such as books, trinkets, tools.
Skills/Traits: Agile, quick, clever, strong, swordsman, shield-expert, that sort of stuff; anything physical or mental.
Powers/Abilities: Any special powers or magical abilities.
Personality/Morality: Optional.
History: Optional, but I prefer it.
A recent earthquake, however, has the locals concerned. Something strange is definitely going on in the fortress, and whatever it is probably caused the earthquake. Perhaps the stories of Under Deep are true, and if they are who knows what's down there? So the roleplay will follow a group of adventurers (that's you) who make their way to NightRaven Inn (which sits not to far from the fortress). You guys will meet up here, discuss a plan, and tackle the challenge of Under Deep to uncover its mystery once and for all. The result could lead to character deaths, PvP, and other things.
As for the world, you should know that it takes place on a continent known as Omeria, and more specifically in a region known as the Heartlands, home of the Six Towers, but that's another story we won't be getting into (right now). Humans, elves, dwarves, drow, etc are all allowed. Goblins/orcs/trolls are akin to the ones found in Tolkien-fantasy and are therefore unplayable. Custom races are fine, but they must be run by me first. Magic is similar to The Elder Scrolls, but nothing to overpowered (so the greatest Mage and the greatest Warrior would probably be equal).
Name: Any names or aliases you go by.
Age/Race/Gender: For example: "28 year old human male"
Profession: Like a class, but is optional. "Warrior, Adventurer, Mage, Scholar, Mercenary".
Physical Appearance:
Armor/Clothing:
Weaponry:
Other Items: Any other possessions that do not fit under Weaponry or Armor/Clothing, such as books, trinkets, tools.
Skills/Traits: Agile, quick, clever, strong, swordsman, shield-expert, that sort of stuff; anything physical or mental.
Powers/Abilities: Any special powers or magical abilities.
Personality/Morality: Optional.
History: Optional, but I prefer it.