Hidden 11 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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I suppose I have a few more ideas for contracts, or contracted beings. We might need a shorter term for them, since "contract" really refers to the bond itself, and "contracted being" is a bit awkward.

Anyway, to avoid future issues, tell me which of these you'd be more interested in: Nyarlathotep (the Crawling Chaos), the King of Atlantis (name pending), Silene (the dragon slain by St George), Rokea (a shark-man of Hawaiian myth).
Hidden 11 yrs ago Post by Anderiel
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So much Vampire.
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Eh-heh, well, only the one actually at this point. ^^;

... Though I did end up writing a lot for her.
Hidden 11 yrs ago Post by Tachi
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I can't really give much of an opinion on the king of Atlantis or the dragon since...I don't know what you have in mind for either of them, but Nyarlathotep is an almost definite no and, while I might be missing something, google and wikipedia are telling me that the rokea is less of a Hawaiian mythological creature and more of a race in Werewolf: The Apocalypse.

The vampire is accepted. I'll try to have a verdict on Marni up soon, ehe.

Also, finally got around to making the OOC thread. IC should be up either later today or at some point tomorrow, ehe.
Hidden 11 yrs ago Post by Dblade26
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right, doing a little better so hopefully we can still do this
Hidden 11 yrs ago Post by MarumasaLuckySpectre
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heyyyy, i would love to get involved if there are any spaces ^_^ i will put the sheet on tonight
Hidden 11 yrs ago Post by MarumasaLuckySpectre
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Deleted this CS look for the updated one xD someone else wanted fenrir and i can just find another xD
Hidden 11 yrs ago Post by Tachi
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Sorry things have been a bit slow, been under a fair bit of stress recently, ehe. Will try to have the IC up in the next couple of days, but I still have to sort things out with uni by the 30th or I get kicked out.
Hidden 11 yrs ago Post by Tachi
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Sorry to anyone whose profiles I haven't approved yet, I should be done with stressful stuff for a bit after tomorrow so, um, shouldn't be too much longer, ehe.

Anyway, the IC is up.
Hidden 11 yrs ago Post by Enigma
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Enigma Mostly Harmless

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I don't know if you're still accepting, but if you are, here's my character and his contractor being. I strongly reworked my first design.


Name: Wakahisa Kuro
Age: 16
Personality:
Kuro is a reserved being. Soft spoken in demeanor, this boy gives off the impression of a quiet, if slightly indifferent person. This image however is not true. Beneath the first layer of politeness, the young boy has a sarcastic streak that accompanies his playfully mean spirited personality. A quick, sharp tongue will cut anyone not prepared for his wit. With an intellect that exceeds most expectations when laying eyes on his blank visage, Kuro is an ambitious person with clear goals and the will to achieve them. This does not mean he is a bad person; He simply knows what he wants and will do a lot to achieve it. On the outside a calm, if slightly cold boy, blank eyes will often stare indifferently at the world. Keeping his hands in his pocket most of the time, this boy has a certain légère kind of attitude that speaks of silent self confidence and being at peace with himself. Following his nature, Kuro is very self-reliant. He knows how to do things for himself, by himself. If it wasn't for his dream, this boy would probably be roaming the world, doing whatever he pleased. At any given time Kuro keeps an old fashioned watch close to him. Keeping it in his pockets most of the time, he will sometimes take it out, click it open and stare at it for a few moments before putting it away again.
For reasons he cannot quite discern himself, Kuro has taken a liking to cats. Obviously, he would never admit to this, and only in the most subtle of actions will his love for anything feline be visible to the knowing eye.
This boy has a dream. He has an aspiration that he wants to achieve no matter what, and he will do a lot to get there. However what that dream is remains a mystery to those around him. The only thing known is that he is here at covenant academy because he believes it will get him closer. Many assume it has something to do with the watch he always carries.
Despite his aloof attitude and his sometimes strange behaviour, Kuro is generally well liked by his peers. He seems polite enough when interacting with him, and since his playful mean nature only comes out from time to time, he gets along with most people he meets.
Contracts:
- Kojoro
Contracted Beings


Name: Kojoro
Type: Yokai
Personality:
Kojoro is a Yokai, a spirit of Japanese folklore. Following her nature as a kitsune, she is a playful being that never shies away from pranking someone or making fun of them verbally. Gentle in nature, Kojoro is kind and compassionate when it matters, playful when the mood hits her and quickly angered when there is something that irks her. Her appearance being that of a young girl around the age of 14, Kojoro can easily fool people into believing she was harmless and helpless, only to play a prank on them and promptly sprouting kitsune ears and tail.
The girl has a bit of a mean streak from time to time, which is amplified when Kuro is being particularly friendly. She often verbally abuses her contractor or throws small fits when he does not behave the way she wants him to. Despiter her nature as a fox, Kuro refers to her as a cat, which infuriates the girl. Despite their subtle or less subtle squabbles, the two are very fond of each other and Kojoro is one of few people or beings in whose company Kuro truly relaxes and vice versa.
Powers:
Feuer
[German for “Fire”]
Kojoro is capable of summoning large quantities of blue flames that surround her, crackle dangerously and rage around violently. Seemingly devastating, the ominous blue hue gives the impression of potent heat and danger. However, befitting the prankish nature of the kitsune, the flames are merely trickster flames; They do not hold any danger whatsoever. Being merely for show and to intimidate those not familiar with Kojoro’s powers, the blue fire is harmless and won’t even serve to roast a chicken. Serving as a potent way to scare of minor foes, the Trickster Flames are Kojoro’s favorite power.
Phantome
[German for “phantasms” or “phantoms”]
When using Phantome, Kojoro summons eight illusions that look and act exactly like her, amounting to 9 Kojoros running around; However only she herself is corporal while the copies are merely mirages. Phantome is a power exclusive to Kojoro.
Raum
[German for “room”]
Kojoro’s most potent ability is undoubtedly Raum. This ability lets her enclose herself and the people surrounding her within an imaginative sphere. While the sphere is not physically visible to the naked eye, contracted beings, as well as their contractors while in fusion are capable of perceiving it’s borders. While within Raum, Kojoro can bend light to her will. At it’s simplest, she can let her enemy see whatever she wants them to see while inside the sphere. Her other abilities are still usuable while she’s using Raum, however only Trick actually makes sense. The diameter of Raum varies each time, but there is a limit to it that doesn't exceed 100 meters.
There is a second, smaller version to Raum Kojoro can use that results in an illusionist effect. If she only casts a small sphere that merely surrounds herself and not much more, she can make herself unseen for a limited time or let people perceive her however she wants them too. However, she is not able to move the sphere and is thus rooted in one place.
While this is a powerful illusionist ability, there are certain limitations to this power.
I) It is very energy draining. At maximum, Kojoro is capable of upholding Raum for 3 minutes
II) She herself is no stronger/faster than her corporal self.
III) Anyone can enter or leave Raum as they please. If one so chooses, they can flee batte with her just as easily, which is fine with the prankish kitsune.

Trick
[German for... well "trick"^^ I was thinking of the german word, but since it’s pronunciation is virtually the same.. just think german^^]
Trick is a neat little ability that allows Kojoro to effectively switch places with her contractor. This happens physically and is not just an illusion. Essentially, Kojoro and Kuro swap places, which can be very useful depending on the situation. The limitation is the distance they have from each other. Much like Raum, the maximum range of this power is around 100m.

Kuro himself without Fusion can use Feuer and Raum to a certain extent. Since Phantome is exclusive to Kojoro Kuro can't use it. Trick can only be activated by Kojoro, which annoys the living daylights out of the boy. He can also use the weaker version of Raum that involves rendering himself invisible or letting someone see him however he wants them to, as long as he stays stationary within the sphere.

Fusion:
Feuer and Raum
When fused, Kuro and Kojoro take on the form of a half human/half kitsune. In this form, they can use Feuer and Raum, although to a lesser extent than Kojoro alone. Phantome is exclusive to Kojoro and thus can't be used by their fused form. Trick becomes obselete since they are now one person. However, they gain another ability.
Zorn des Fuchses
[German for "wrath of (the) fox"]
Zorn des Fuchses is a power that changes their physiology and alters their fighting style from trickery to physical combat. If they activate the power, their speed is greatly enhanced, they gain stronger muscles and grow sharp claws and fangs. However, they lose all other illusionist abilities. This is their most combat oriented form in turn for sacrificing most of their illusionist powers. Once cast, they cannot undo Fuchs until they separate again, making it a risky power to use.
Fun Fact #1: Kojoro is actually the name of a minor kitsune in japanese folklore. It was depicted as a young girlf who lived in a temple and perfomerd temple duties. Eventually, she disappeared.
Fun Fact #2: The number 9 is considered bad luck in Japan.
Hidden 11 yrs ago Post by Enigma
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Enigma Mostly Harmless

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In case I'm accepted, I have a lot of questions about the setting...

1. How do classes work? Or the school system in general? How is the whole curriculum structured seeing that the students have special powers? Are there normal high school classes and in addition special classes to master their powers or something of the like? And are our characters in different classes since they range in age? Or in the same class due to their similarities in power? How many students are there in the whole academy and in our age group?
2. Can we get some more info on how the campus/city like island looks? Maybe descriptions or pictures? Is there only one school building or several, how is the style of the complex (baroque, gothic, modern, futuristic etc). Where do our characters live/sleep? Are there dorms or something of the like? Do they live in the city?
3. Do our characters know each other? If not, what are ways to get them to connect?
4. Do you have an overarching plot in mind? Or is this mostly character driven? Will there be a plot at all or is it free roam?

And lastly:
5. Are there any particular anime that inspired you to do this RP? Naming them could give a better image or help picturing the setting. When I read the opening thread I pictured the settings of Project K and A certain magical Index/A certain scientific Railgun.

I'm not expecting you to answer all this stuff. I'm just loving your RP and if my CS is accepted I'd like some more info so I can tailor my posts better.
Hidden 11 yrs ago Post by Rin
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Enigma said 5. Are there any particular anime that inspired you to do this RP? Naming them could give a better image or help picturing the setting. When I read the opening thread I pictured the settings of Project K and A certain magical Index/A certain scientific Railgun.I'm not expecting you to answer all this stuff. I'm just loving your RP and if my CS is accepted I'd like some more info so I can tailor my posts better.


If I remember right, he was actually inspired by Kamen Rider Den-O. XD
Hidden 11 yrs ago Post by Tachi
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1. For normal classes (so, yes, there are normal classes) it's the same as most schools, but classes related to powers would be divided up based on firstly, how good the character is at controlling their powers already and secondly, what level of school they're in. So...it's possible that a 7th and 9th grader would be in the same flight class, for example

2. I might answer this one later, ehe. It's...kind of a little late here.

3. That would differ from character to character, but I'd generally recommend asking other players first if you want your character to know them beforehand.

4. There's no overarching plot in mind. I have some events and such in mind, but it'd be fairly easy for people to ignore them if they want to focus on character interaction/do their own thing. And as I said in the OP, I'm completely fine with players throwing their own events or plotlines into the mix, so long as they don't clash with the tone of things and people have the option to stay out of them if they want.

5. Honestly, I don't think I've heard of Project K before now and...I think the idea was influenced by Raildex, but more in the sense that a friend of mine who's a fan of the series suggested the school setting when I was still trying to work things out. I hadn't really seen/read any of it at that point so I guess from my perspective, that was more of a Maken-ki influence, I guess. Well...minus the excessive amounts of fanservice. But um, yeah, initially it was...basically, it started out as a combination of, as Rin said, Kamen Rider Den-O, Kamen Rider Double (to the extent that one plan for the initial concept would basically copy the villainous organisation from that and have the players in the role of detectives) and...probably some other stuff I can't remember at the moment, ehe...I think maybe Fate/?
Hidden 11 yrs ago Post by gothpuppy95
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Humans:
•Name: Virgil Duske (Real name is Virgil Martin)
•Age: 16
•Appearance:
•Personality: He looks at girls as fragile and in need of someone to watch over them. He is far from overbearing if he sees one cry though he goes on a manhunt to remove the culprits head. For the most part he is putting up a warm front but if the need arises his inner demons will shadow him.
•Clubs: (Open to ideas)
•Contract(s): Fenrir,
Jasmine, Kitsune

Contracted Beings:
•Name: Fenrir
•Type: Fenrir
•Personality: He is a large wolf
•Powers: Increased Strength, Electric Resistance, Predatory Instinct
•Fusion: Electric Immunity, Electric manipulation, Electricity Mimicry, Weather manipulation, Lightning calling (in situations where there is a lightning storm)
•Summon:
Superior strength, and speed, jaws that can crush a tree.

•Name: He calls her jasmine (Doesnt know her real name)
•Type: Kitsune
•Personality: She is a very young kitsune she tends to be brash and ready for a fight not very wise but she follows Virgils lead.
•Powers: Fox Fire(Burn and illusion), Fire resistance, Increased agility, Retractable claws enhanced senses
•Fusion: They maintain the gifts he his given and they are capable of standing on fox fire and fly.
•Summon: Shapeshifting between full fox, hybrid, Full human, and Virgil. Fox Fire(Burn and illusion and Travel), Fire resistance, Increased agility, Retractable claws
Hidden 11 yrs ago Post by Enigma
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Looks like we have two kitsune. Curious to see if they'll get along
Hidden 11 yrs ago Post by Wormgod
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•Name: Phoebe Jones
•Age: 17. She contracted rather late. Just last year.
•Appearance: Phoebe is 5'5" with thick, curly brown hair. Her eyes are a light blue, and her skin is the pale tone of English ancestry. She has a square-shaped face, a high hairline, and thick eyeglasses. He build is a bit large as well: broad shoulder, a large bust, wide hips, and big hands and feet. She tends to wear flashy clothes with bright colors, particularly neon.
•Personality: Phoebe is a bright, energetic person. She loud, friendly, and likes to the life of the party. She has a fascination with music, since she grew up on it (you know how every child has "that one Disney movie they watch ten times a day?" Hers was Fantasia, and Fantasia 2000.) She loves old things, like mythology, dinosaurs, and half-remembered remnants of a time before written language. Still, she looks toward the future as well by trying to predict "the next big thing". She still claims she predicted the iPhone three years before it came out.
Phoebe's philosophy on life is one not many people take. She says the universe in a constant balance of "neutral energy", and that good and evil cannot override the other. Many people contain a perfect balance of neutral, but most lean towards good or evil, and act as agents of them. For those who stray very far to one side, they will inevitably cause a massive change in the world. These people are not always famous, however. Hitler, Pol Pot, Martin Luther King Jr., and Mary Harris Jones are good examples of famous "evil" and "good" people. Phoebe herself strides to be neutral, and she considers that the perfect balance.
•Clubs: Marching Band, if they have one, and the Russian Club.
•Brief Backstory: Will not introduce a grimderp past in the future, promise!
•Contract(s): Leshi, below.

I think this is an old painting, so no art theft (hopefully).
•Name: Never gave one. Just called Leshy or Lesovik
•Type: A Leshy (alternate spelling Leshi.) also known as a Lesovik, a Lesny muzhik/ded, Leshak, or Lesun. All basically translate into "forest man". The Leshy is sorta like a Slavic dryad; an all-male species that guard and live in forests. The protect their forest from all threats and tell the animals when to migrate. They are closely connected to the gray wolves and bears of the area, and many tame them. They have hair made of living plants, blue blood, and green eyes. Most are clothed in leaves or leather from animals that died of natural causes. All Leshys carry clubs to show they are masters of the forest. They can change their size from "a blade of grass to the tallest oak tree" (which I am defining as "from five inches to 100 feet tall") and can shapeshift into a gray wolf, a brown bear, and a moving tree, kinda like an Ent. Being forest people, Leshys are very weak to fire. Leshys are known for being mischievous and like to remove signs in the woods, hikers tracks, and other things to make people get lost in the forest. The only way to protect yourself from a Leshy is to turn all your clothes inside-out and backwards and put your shoes on the wrong feet. No one knows why this works, but it does. Some Leshis are known for making mini-contracts with farmers and cowherds. In exchange for worshipping the old pagan gods, the Leshis grant them protection over their fields and livestock. This, however, is simply an old Christian rumor, from the old days.
•Personality: Leshy is really reserved. Not even Phoebe knows much about him, since he insists on staying in the magical world unless she's in danger, and barely says more than one word or two at a time. He takes pity on humans, as they are seen as scared animals to him; things that have no idea what they're doing, just destroying and reshaping everything around us like beavers.
•Powers: Phoebe is granted knowledge of the magical arts, and for her, that's alchemy. Not "the search for Philospher's Stone" alchemy, but the alchemy one sees in a game. By using rare ingredients, she can create different potions and poisons that cause certain effects. She is, so far, learning all the ways to create a healing potion--a potion that accelerates someone's natural healing process for a certain short period of time--and stamina potions--a potion that makes the body release extra adrenaline so they have more energy. She dabbles in the more mysterious potions, like sort-term invisibility, resistance to fire, ice, or heat and cold, but none of these seem to work well. Her last attempt was supposedly a "resistance to heat" potion, but she still burned her hand in that pot of boiling water.
She also is granted increased strength and the ability to summon Leshy's club by calling on his power. While wielding the club, animals and plants treat her as if she was a leshy, but are reluctant to fight for her. She can also understand them, but not in the form of an actual language, more like an understanding of their body language, calls, and overall state of mind. Sadly, she gained the Leshis weakness of fire. People wearing their clothes inside out or backwards really annoys her, but doesn't repel her.
•Fusion: When fused, Phoebe becomes...dryad-ish . While in this form Phoebe's strength and speed is increased again. Animals will now willingly fight for her. In this form, Phoebe can shapeshift into a gray wolf, a brown bear, and a tree. However, all forms are very taxing and only last around five minutes. Each form has Leshy's eerie green eyes and plant growth, making them easily known as supernatural animals. While in this form, Phoebe is extremely weak to fire and repelled by those wearing backwards/inside-out clothes.
•Summon: (Picture located above.) When summoned, Leshy has all of his powers. He can shrink to five inches tall and grow to nearly a hundred feet. He can shapeshift into a gray wolf, a brown bear, and a tree, all with the spooky green eyes and mass of plant matter on them. (Well, for the tree that's normal.) He now has his club. He can call for the nearby animals to fight for him.

Done!
Hidden 11 yrs ago Post by Athoriel
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If you're still taking people aboard, I'd be very interested in partaking in this.

•Name: Marcus White
•Age: 17
•Appearance:
•Personality: Marcus come across as apathetic toward others, his neutral nature rendering him dismissive of moral choices. Although most of this is cover, for he is deeply caring toward the helpless and downtrodden, this hidden side is what fuels his dedication to the 'Security team'. He is also loyal and trusting of those he deems worthy of calling friend, even willing to go so far as throw his life on the line for them in a moment of need. In his private moments with his contracted being, lovingly named 'Frank', he can be seen as relaxed and content, whittling away what spare hours he has laying beneath the pairs favorite Cherry blossom.
•Clubs: Security team
•Brief Back story: Marcus was born in Australia, growing up around the South west region with its wet winters, and blazing hot summers. Growing up in a world that was uncertain of Contractors, it inspired a mystery behind them, something that fueled his younger brother and himself to one day become one. For years as children they attempted making contracts with the mythical beasts of legend, but sadly to no avail. That was until one day, on a family outing to a nature reserve, he and his brother ran down to the river bed, laughing and chatting excitedly about what kind of creatures they could coax into a contract. For majority of the afternoon they spent down there, as the rest of family walked set up a place to have lunch, their feet in the water as they discussed the latest news on the Covenant academy. Much to the their continued disappointment, another of their attempted summons was met with silence and they had been so sure that it would work.

His brother was the first to leave, etching a smile on his face as he slapped Marcus on the back. "Come on, there's nothing to be done about it." He said, starting up the side of the bank, toward their parents. Marcus was soon to follow, steadily making his way up, until a deep voice voice, soft as a whisper of the wind, tugged at his consciousness. It sounded lonely, and lost without purpose. He began to realize that no words were being spoken, merely emotions conveyed. So lost and so alone. The thought repeated in his mind. A brief moment was all it took, an offer made, a contract. It was then that it manifested, a hulking giant made from the clay of the riverbed.
•Contract: 'Frank' The clay Golem

Contracted Beings:
•Name: Frank
•Type: Golem
•Personality:Gentle and protective, Frank is the silent Guardian of Marcus and any Marcus extends that protection to. Frank is seemingly simple and follows the orders of Marcus to the letter, though however has shown to exhibit higher levels of intelligence and understanding, even a moral code.
•Powers: Immense durability and strength, as well as minor regenerative capabilities. (Can heal minor scrapes and bruises within minutes of occurrence, never instantaneous and has to be dedicated a certain amount of focus to be done successfully.)
•Fusion: When fused, they appear as a clay like form of Marcus, their powers consist of the same overwhelming strength and durability, as well as the minor regenerative powers, but they also take on a shape shifting power, able to replicate the looks of others in intimate detail or increase their size and proportions.
•Summon:
Frank possesses a higher level of the skill set that he grants Marcus (Increased strength, durability and regeneration- Although able to regenerate quite effectively it quickly wastes away the creatures energy), Frank also has the ability to manipulate its body into other forms, though with little finesse. Frank also uses telempathy (The ability to communicate through emotions.) As its means of communication.
Hidden 11 yrs ago Post by Wormgod
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Hi Frank! *waves unicorn hoof* *squints* Is that...blood? o.o
Hidden 11 yrs ago Post by Athoriel
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Nah, Frank is a friendly one, I'm sure it's just uh... it's... uh, oh dear :/
Hidden 11 yrs ago Post by Wormgod
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Uhh....Let's say it's red clay mixed in with the orange. ^^'
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