Hidden 11 yrs ago Post by MercuryHg34
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Oh, I can see that. Though Knights tend to hit hard, and Bryce has his speed going for him against my squishy units.
Hidden 11 yrs ago Post by PlatinumSkink
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... I don't see how one can play with these Hardcore Skulls at all... XD
Hidden 11 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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You'll probably need four fully-capped player teams to have a chance, especially if you play with Hurricane. Of course they're all ridiculously over the top in difficulty, but the option is there for those who want it.
Hidden 11 yrs ago Post by Freeshooter92
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MercuryHg34 said
Oh, I can see that. Though Knights tend to hit hard, and Bryce has his speed going for him against my squishy units.


Bryce is kind of the almost dead, and apart from the archer I have no long distance support against that damn dirty mage.
Hidden 11 yrs ago Post by MercuryHg34
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Every team should have at least on healer and one magic-user as separate units. Even if you don't like magicians, they're still incredibly useful for sweeps if you set them up correctly.
Hidden 11 yrs ago Post by Freeshooter92
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Magic is for pussies I say! PUSSIES!
Hidden 11 yrs ago Post by MercuryHg34
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OK then, have fun getting incinerated repeatedly.
Hidden 11 yrs ago Post by Freeshooter92
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Light! BACKWITCHU. COME BACK. NAO.
Hidden 11 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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Gais, don't expect updates on Mondays, Wednesdays and Fridays. That's when I have my evening classes. I'll work on it tomorrow which is my day off.
Hidden 11 yrs ago Post by hermijouji
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Still open for joining? I hope so :3
Hidden 11 yrs ago Post by hermijouji
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hermijouji

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Name: Drake Arthur

Sex: Male

Appearance: Short silver hair, dark chestnut eyes, bulky muscle tone, wearing a blue sleeved shirt inside, silver rusty breast plate with an emblem of their clan on its left corner, a silver armlet on his left arm, and a cloak with an emblem on its center.

Initial Weapon: Axe

Asset: Strength

Flaw: Speed
Hidden 11 yrs ago Post by PlatinumSkink
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It sure is. Just hope the GM does something soon. Or someone with equal amount of power here.
Hidden 11 yrs ago Post by Light
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Light Please @ me, I'm Sunday bored

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Yes this is always open to join.
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I've now added the Player Ranking System. It is a way to track player progress though the game, and moderates access to features in order to balance the game. As you play matches and perform well in them, you will earn Player Exp (PExp) which will count towards ranking up. At certain ranks you unlock the ability to buy certain items from the shop. Currently the rank rewards are placed seemingly arbitrary, a prediction of what rank players will commonly be when in need of that reward. As you all rank up I'll adjust this to fit your growth rates, so don't worry.

Additionally, higher ranks and more rewards will be listed as needed.

See "Rankings" tab in the main spreadsheet.
hermijouji, welcome to Fire Emblem!
Hidden 11 yrs ago Post by Olsted
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Light where is Dain's second attack? He doubles Ayane.

Edit: I don't see how he only has 6 AS. I know wind weighs 3 but that shouldn't slow him down by two. It makes having odd numbered weight completely pointless and confusing.

Not to mention my gripe with the system in place currently. You can't really have weight without a con stat. It puts units with high speed or good speed growths far above other units in the long run.
Hidden 11 yrs ago Post by Freeshooter92
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WHAT?! DUAL STRIKE? WHAT MADNESS IS THIS?

I surrender, you win Mercury.
Hidden 11 yrs ago Post by Freeshooter92
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Oh, quick question. On awakening on casual, if one guy dies does he keep any progress towards supports he would've got? (Grinding on easier difficulties to fill my support log)
Hidden 11 yrs ago Post by MercuryHg34
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Yes, support progress remains if you fall in battle on casual.
Hidden 11 yrs ago Post by Freeshooter92
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Ah, good. I was suspecting it didn't.
Hidden 11 yrs ago Post by Light
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Olsted said
Light where is Dain's second attack? He doubles Ayane.Edit: I don't see how he only has 6 AS. I know wind weighs 3 but that shouldn't slow him down by two. It makes having odd numbered weight completely pointless and confusing.Not to mention my gripe with the system in place currently. You can't really have weight without a con stat. It puts units with high speed or good speed growths far above other units in the long run.


Not having weight does this more so. Additionally without weight, stronger weapon types are completely over-powered compared to any weapon type that is weaker than it. With atk spd's of 6 vs 2, the difference is 4 which means there are no double attacks.
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