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Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Um, well... for starters, Dolls don't possess Doll Masters, and I would like more in his personality.

Also, you really need to explain more about what you'd plan for his gloves to do.
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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D: <( . . . )
Hidden 11 yrs ago Post by BrobyDDark
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BrobyDDark Gentleman Spidey

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VitaVitaAR said
Um, well... for starters, Dolls don't possess Doll Masters, and I would like more in his personality.Also, you really need to explain more about what you'd plan for his gloves to do.


I... was going to check the logic on that but it required to either copy what I had already and go back to the first page or open a new tab and going back to the site... also i wanted to check my memory.

And I hadn't planned much for the gloves except that they have something going on for them. I'll just go back and revise everything that's needed.
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I'll look it over again after you figure out stuff for the gloves, which means it will probably be tomorrow at the earliest.
Hidden 11 yrs ago Post by Ardent Dawn
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Ardent Dawn

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Do Marionettes have any recollections of what happens while they're possessed and can it vary from person to person? I like the idea of my Puppeteer keeping some of her Marionettes in the dark and allowing other to be aware of what they're doing, but that depends on what the setting would allow.
Hidden 11 yrs ago Post by Ionion
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It could be quite a cool idea to make some unknowing puppets.
Hidden 11 yrs ago Post by Minder
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Minder

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And here is my Doll.

Name: Isra

Gender: Female

Appearance: "Take care of yourself now, OK?" Under her mask her skin is pale with a slight grey tinge, and her hair is short and a little shaggy, a dark grey-purple in colour. The rest of her outfit consists of a zippered long-coat, light body armour, a skintight bodysuit and combat boots. She is shorter than average and appears to be in her mid twenties.

Personality: Isra has a perpetually weary air about her, with a soft voice and a watchful demeanor. She can apparently sleep anywhere, in any position, and will often seem to nod off while waiting against a wall or in a corner. Despite all this, she has a surprisingly nurturing, sisterly personality, taking pains to ensure her master is eating and resting properly and tending to their wounds however she can - she can't stand seeing someone becoming careless with their own body. She has a deadly fear of being without her mask and will only remove it to eat, or in dire emergencies. If it's damaged or stolen, she tends to fall into an almost berserk state as she tries to get it back or repair it.

Abilities:
- Isra has perfect night vision, and is much faster and more agile than a human. She is a skilled parkour artist and hand-to-hand fighter.
- Dark Prism: Her main combat ability. When she activates Dark Prism, she splits into two copies of herself. Each copy can act independently and are controlled by one consciousness. However, they can only hit half as hard and take half as much punishment as the original. She can dismiss one copy at will, though, and regain her normal strength. If one copy is killed, the remaining copy will remain, but will only slowly regenerate to her full power over the course of several minutes..

Weapons: A pair of hand weapons that resemble ice axes, with forward-curving handles and serrated blades. The blades have a spinning, glowing heat-orange effect around their edges, which burns anything it touches and chews through material like a chainsaw.
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Ardent Dawn: If the Puppeteer willingly leaves the body, the Marionette has no idea. If they're torn out the Marionette remembers.

@Minder: Accepted.
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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Two Powers For Vesper...? 'M, approval or disapproval, please

Common Ground – this either makes all active fighters take on the most physically powerful presence’s stats, or the weakest stats. Basically, their attribute points all become the same, and they all fight at equal speeds and strengths…though their weapons and individual powers are still their own.

Prodigious – unlikely to activate…ever. This power basically powers up Vesper slightly in all stats, for every 5 minutes of combat…unfortunately, this child minded doll doesn’t know how to pace himself, and usually gets pooped within 2-7 minutes.
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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The first one would be declined, the second one looks completely acceptable though.
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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Awww...the first one woulda been so fun, since the dolls, doll master, doll hunters and marionettes would al be fighting at the same speed and strength...
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I'm not a big fan of abilities that alter other characters in ways like that as far as RP's go, sorry.
Hidden 11 yrs ago Post by Ardent Dawn
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Ardent Dawn

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VitaVitaAR said
@Ardent Dawn: If the Puppeteer willingly leaves the body, the Marionette has no idea. If they're torn out the Marionette remembers.


What sort of gaps in their memory does that involve? I have a feeling that Doll Hunters would get suspicious if they have recurring gaps in their memory - I've got a few ways of handling that in mind, but it seems like a notable problem.
Hidden 11 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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A smart Puppeteer will set things up so they don't seem too suspicious, but gaps in memory are a problem if they want to leave or jump hosts, yes.
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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VitaVitaAR said
A smart Puppeteer will set things up so they don't seem too suspicious, but gaps in memory are a problem if they want to leave or jump hosts, yes.


Nathan is a heavy drinker in the evenings, ever since he had to retire...though, he never remembered being this weak to alcohol, forgetting the previous nights...
Scaevola usually just chills out during the day, taking a hike or going to the lesser visited parks to clear his mind and plot
If he isn't just hanging out in the daylight hours, he's prolly in possession of Margo. Margo thinks she's being possessed by her past rival, and won't likely say anything about it, cause she thinks she deserves this all...but Margo also happens to be the most skittish during interrogations, if asked about memory blanks and such.
Hidden 11 yrs ago Post by Ionion
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Ionion

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Hey major Ursa wanna team up your hawthorne and my hakuran?
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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I don't own Hawthorne, I do own a Clifford.
-u-

Dante the Shinigami said
How's about Hawthorne with Hakuran? Huh? Huh? Whadda ya say?


But, yeah, Dante is into H-pairing as well...
-u-"
Hidden 11 yrs ago Post by Ionion
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Oops typed the wrong name there. I actually like Clifford a bit more than Hawthorne. Let me retype that. Do you wanna pair up Clifford and Hakuran?
Hidden 11 yrs ago Post by Major Ursa
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Major Ursa Springy Ferret

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I don't mind, prepare to have your doll pampered like a princess...seriously.
@3@
But, then Dante is out a potential partner...
Hidden 11 yrs ago Post by chukklehed
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chukklehed Sorcerer Supreme with a medium rootbeer

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Name: Lawrance Carver
Age: 20
Gender: Male
Appearance:

Personality: Lawrance is calm, quiet, and an eccentric genius. He's odd for a Doll Hunter in that he doesn't actually hate dolls, he just doesn't see a reason for them to live. Because of this he doesn't actively search out dolls to kill, but he'll fight one if he's in the area, or team up with another hunter if they ask.
Backstory: Lawrance is an inventor who spent most of his life on various projects, including certain parts for the newly produced Automobiles. His father had hunted dolls, and basically forced Lawrance to learn and train to do it himself, but he never really saw the point. To please his father, he put time into making his own doll hunting weapon. After he was done he found he enjoyed making them, and continued.
Skills: Invention, Ironcasting, Chemistry, Mechanics, a Flair for the Dramatic, Unexpected Physical Strength
Weapons: Lawrance has many different weapons, most of them prototypes. The functional ones are:

Hornet Sting- A specialized Captive Bolt Pistol, this weapon basically looks like a two handed nailgun with an unnecessarily long barrel. Instead of firing though, on trigger press a nine inch railroad spike extends from the barrel, stopping just before it leaves the gun. Another button will retract the nail and reset it. Unfortunately, the mechanics inside the gun are so complicated that to make it impact proof extra internal plating was required, making the gun weigh far more than it looks.

Urchin- A prototype fragmentation grenade using tenpenny nails as shrapnel. The device looks like an iron ball with many small dimples and a button. When the button is pressed and released, a fuse inside the grenade will activate and once it reaches the gunpowder payload, the explosion propels the nails embedded to fire through the weak points (The depressions). The device is extremely expensive to make and somewhat unpredictable, so he rarely uses one.

The Final Word- Lawrance's pet project and most complicated device, This heavy duty weapon consists of multiple parts. Two cannons, too large to be held normally, are instead mounted and secured all along the arms (Kinda like this). The cannons have an internal storage for 8 rounds, which are 6 inch railroad spikes. The rounds are fired with a similar effect to modern Anti Aircraft Guns, and with similarly devastating results. After all 16 rounds are fired, the user straightens his arms and nails from the back mounted reserve are transferred via segmented pipe into the cannons. The pipes have safety so that the delivery system doesn't impale his elbows if it misfires. (This weapon is his favorite, but due to it's sheer destructive power it tends to do more damage to buildings, mailboxes and cars than to dolls.)
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