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Hidden 11 yrs ago Post by Blue Tempest
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The anticipation is palpable isn't it? :p
Hidden 11 yrs ago Post by Lotrix Molick
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Lotrix Molick

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New character as per Tempest's request

Character Sheet:
Name: Rissi
Gender: Female
Race: Ratfolk
Class: Alchemist
Alignment: Neutral

Appearance: Rissi stands above the average height of her other ratfolk, towering a few inches over the rest. This doesn't bother her as she is more often than not absorbed in thought. When it does enter her mind, she is performing on the streets, using sleight of hand tricks to gain some extra cash. Her fur is a cool gray, a combination of gray with a slight blue twinge. Black hairs mix with it, forming a kind of pseudo shawl draped over her collarbone, chest, and back. Her ears are furred in addition to her tail. The skin that does show on her hands, feet, and nose is pure white. Her tail is about as long as she is tall. Her clothing is very practical, consisting of exploring gear covered with leather armor. Her clothing and armor house numerous loops and pockets for holding her reagents, as such, one can know her occupation as an alchemist before she even opens her mouth. When in cities or traveling, she will keep her cloak hood up. Special loops in the cloth align to small hooks on a bronze mask she will wear to conceal her face. This keeps the hood down and assists in keeping the mask set comfortably. The mask itself has a rune engraved upon its forehead and covers all of her face, muzzle included. There is space to breathe, speak through, and see through. The mask, to anyone versed in religion, can readily be identified as an homage to her deity, Brigh, the neutral goddess of invention. The next prominent thing noticed about this woman is the weapon strapped to her hip. It is not a conventional weapon; instead, it is a sledge. Her voice is naturally smooth, but it has a tendency to squeak a little when she becomes overly excited.

Personality: Rissi's personality can be described as dangerously curious. She always experiments with odd combinations, often causing slight explosions or melting some test vials and eliciting a delighted giggle. In addition to her love of science, she acts warm and friendly to most. She is agreeable in most cases, but she is possessive of her alchemy and one must be careful not to seem like an interference if she is experimenting. Surprising to many, Rissi has a love of singing. One may think her scientific focus would disallow such things, but she sings to pass time or to keep focused. Shiny things tend to draw her attention, shiny being anything new, interesting, or curious. After losing her family, she is much more likely to see an adventuring company as her family, so if she feels welcome, the group will find Rissi to be more than happy to assist them, within reason of course.

Biography: Born in a Warren near Sandpoint, Rissi was surrounded by the city and the Thassilonian ruins dotting the landscape. Once she became of age, she left the warren to find her way in the city and study more about Thassilonian lore. Unfortunately, this violated a core tenant of her warren, causing her to receive a letter upon arrival in Sandpoint. She was exiled, disowned, and deemed a threat to her warren. She could expect warren-mates that were still residents to attack her on sight at worst or hinder her life at best. Lacking a family, she was dirt poor and only had some items she brought to study the ruins. This led her to begin a life of performing on the streets during the day and picking pockets at night. As her performances began to pay better, she picked pockets less often, eventually quitting altogether. She even began to turn a profit enough for expendable income. With this income, and after seeing what an alchemist on the street could do, she set to learn the trade. She did this in the best way possible, by almost blowing herself up multiple times per day. Eventually, she got the hang of it and doubled as a street alchemist in addition to her sleight of hand performing. About a year into this, she met a fellow ratfolk. This man talked amiably with her until the almost unsuspecting woman noticed the poisoned dagger her hid in his robe. To defend herself, she grabbed the nearest heavy thing. It just so happened to be a carpenter's sledge and the male ratfolk never saw the swing coming. The last thought in his head was an iron hammer. Rissi did the proper thing and waited for the guard. They questioned her and found the dagger on the male, letting Rissi go as it was self-defense. The man she had borrowed the sledge from was not overly bent out of shape about it. She paid for the repairs and then, liking the feel of that hammer, went out and got one the proper size and make for herself in case another assassin attempted to kill her.

Another year passed and no one else tried her life. Rissi kept her business going, making enough to obtain a modest library of Thassilonian lore. She began to do the next best thing, studying the ruins outside the city. Eventually, she had pieced together the language and became fluent. She sought more knowledge, though. She also craved something more interesting than the drudgery of her performing life. So, she began to seek an adventuring company. She is not a greenhorn any longer, being on one adventure, but she hasn't found the right group yet for her tastes.
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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I take back what I said earlier. I would like to see ratfolk~
(But I like both).
(...but I kind of have a thing for mice and rats~ So...yeah. This one seems quite interesting.)
(Not that what I say should have any bearing on which one (if only one) makes it in. And both seem interesting enough! I don't mean to devalue any of them!)
Hidden 11 yrs ago Post by Blue Tempest
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Blue Tempest

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For the Record, UnseenShade gets in with Rissi. I just need some time to go over the character and make sure there's nothing wrong or mistaken.

Sorry Wraithblade6, but you'll be the first one considered if another person drops out.
Hidden 11 yrs ago Post by Wraithblade6
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Wraithblade6 Interrogator Chaplain

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Alright. Thanks.
Hidden 11 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Blue Tempest said
For the Record, UnseenShade gets in with Rissi. I just need some time to go over the character and make sure there's nothing wrong or mistaken.Sorry Wraithblade6, but you'll be the first one considered if another person drops out.


Only thing I noticed is that sledges are set at Medium size in the books, so I applied rules for weapons to it so it can functionally be Small. (Might have been an oversight on Paizo's part or just a niche case they assumed would be handled by GM. If you need it different, feel free to mention)

Also, the surprise weapon trait I got came from paizo's site, so I do not have the source right off hand Traits
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Would I be able to take the Menhir Savant archetype of druid as a second class when I level up? It would both be useful to the group, and not just a way to get a ton of racial feats. ^~^ I'd still have to pick a domain from the list for druids, none of which fit Desna...but "falling out of faith" is entirely possible if I keep rolling as badly as I am. ^//^

Edit: Assuming there's an alignment change, obviously.
Edit: And possibly a change in faith. But only if my rolling stays bad. If not, this particular edit can be ignored.
Hidden 11 yrs ago Post by Blue Tempest
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Ermine, do you seriously still plan on such a radical change in your character before you've even started? What if you get a bunch of bad rolls in that class? You're going to multiclass into a third one then?

IE: You should be taking my hints that Multiclassing this early is a BAD idea >.<
Hidden 11 yrs ago Post by Lotrix Molick
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I come in relatively soon, no?
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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I know it's a bad idea. It's always been a bad idea. And no, not a third class. That would reinforce the new faith, and new class.
If I can't come up with a second class I'm sure about by level-up-time, I won't do it. <.< Not that it's a 100% at the moment anyway; I'd say about 20% chance I'll keep my word about that thing about the second class earlier in this paragraph. Was just wondering if you'd approve that archetype if I were to choose it and go through with the change. More likely I'd pick a bard archetype (particularly street performer).

Edit: I hope you come in soon. I'm super excited for it. ^~^
Edit: Not street performer. Too close to her current class. ^//^ Fits her and all, but still. Possibly Mysterious Stranger gunslinger archetype. Assuming the trash heaps have a battered gun she could have. Or build. Especially with the guidance of a certain nezumi alchemist who worships a goddess of invention. ^//^
Hidden 11 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Ermine said
I know it's a bad idea. It's always been a bad idea. And no, not a third class. That would reinforce the new faith, and new class.If I can't come up with a second class I'm sure about by level-up-time, I won't do it. <.< Not that it's a 100% at the moment anyway; I'd say about 20% chance I'll keep my word about that thing about the second class earlier in this paragraph. Was just wondering if you'd approve that archetype if I were to choose it and go through with the change. More likely I'd pick a bard archetype (particularly street performer).Edit: I hope you come in soon. I'm super excited for it. ^~^Edit: Not street performer. Too close to her current class. ^//^ Fits her and all, but still. Possibly gunslinger archetype. Assuming the trash heaps have a battered gun she could have. Or build. Especially with the guidance of a certain nezumi alchemist who worships a goddess of invention. ^//^


Take a look at Rissi's personality section. She is helpful to her family :P
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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I had looked. ^~^ It was my way of asking GM permission for any gunslinger class (specifically that one because it's Charisma-based, but I could also do sorceress). And if Rissi just shows up and murderizes some goblins, it would make Yobi particularly interested in Rissi.

Currently looking at prestige classes (on a suggestion from someone else in this group who can name themselves if they want credit ^//^) to see if there's a better choice than gunslinger. (The specific option that was suggested was trickster/sorceress for Arcane Trickster).

Edit: Going with Mysterious Stranger, Grand Marshal would be an available (and useful, with rogue levels stacking for the purposes of some Legal Judgments). So that's looking pretty good. Arcane Trickster obviously looks good, too, and fits a kitsune better. Just thought I'd point this one out. (Still, could wait to multiclass, if I do it at all in the time we're all together). Really, I just want the story to continue now. ><
Hidden 11 yrs ago Post by Lotrix Molick
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If Rissi entered combat, there would suddenly be exploding goblins about
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Or, if you roll like we have been, there's be an exploding kitsune and several exploding humans~ ^~^
Hidden 11 yrs ago Post by Lotrix Molick
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I tend not to aim where allies can easily be hit, so if I have a good chance of hitting you all, I'd just aim at an intersection. (AC 5 as opposed to touch AC)
Hidden 11 yrs ago Post by Blue Tempest
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There's also the unfortuate possibiliy that you drop it on your square and it explodes, and then sets off every other bomb on your person to explode as well XD
Hidden 11 yrs ago Post by Kostvel
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So don't roll any ones then...
Hidden 11 yrs ago Post by Ermine
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Ermine Alice von Ermineskaya Klossowski de Rolo III

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Don't roll like me. (The curse extends to other games. Was playing Betrayal at House on the Hill, got 0s 5 turns in a row. Rolling 4+ dice (two blank, two 1s, two 2s, so better than the die of rolling blanks in Small World). With 4 dice, that's a 1 in 81 chance ONCE. For it to happen 5 times is (if my math is right (it probably isn't. I'm good with trig, geometry, and physics, not statistics)) 1 in 3486784401. Or 1 in 43046721. Leaning more toward the second one.)

I am a statistical improbability. Don't be like me unless it's constantly rolling 20s. <.< Also, don't use 3 embedded parentheses. That's just wrong. I should have made one set square brackets, but it reads them as BB/QQCode, so it edits them out. ><
Hidden 11 yrs ago Post by Lotrix Molick
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Lotrix Molick

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Blue Tempest said
There's also the unfortuate possibiliy that you drop it on your square and it explodes, and then sets off every other bomb on your person to explode as well XD


That actually is impossible to do. Alchemists dont carry bombs, they make them in the round they throw them. The bombs they make go inert after 6 seconds. In addition, a natural 1 for splash weapons functions as a normal miss and thus I roll for directional miss. It cannot, by rules, fall in my square if I threw it somewhere else.

Also, bombs and alchemical items not made with black powder are chemically active, so the chance of them exploding due to heat is almost none. To even make alchemist fire or alchemist ice activate, they must have their container shattered. Unless I take a sonic bomb mod, they do fire damage from an explosion, so that localized pressure difference would be minimal and there is not shrapnel to worry about. (If I threw an alchemical grnade, then sure it might set off one or two of my other titems if it creates the environment for it through shrapnel, but that would be a very low d% roll to see if shrapnel hits my vials rather than hitting me.)
Hidden 11 yrs ago Post by Violettesaphire
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I feel so new to this. I'm never gonna figure out this conversation. >.<

Bombs go boom on squares and fox sad, so the dice say one and than humans die, >.o close enough?
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