I would like to express my own interest as well, also a former Advanced RPer on the old forums. Seems fun, I like the premise, and there's a lot of detail to digest so far. Pretty impressive.
EDIT: Screw it, making a CS just in case.
Name: Hope Thomas
Alias/Nickname: Wisp
Age: 22
Hope/Wisp is a frail woman of 5'3", slightly under 100lbs, with an oval face. Her skin is quite pale, with freckles about the bridge of her nose and dotting her arms and shoulders. She has thin, silky hair bleach blonde in color, reaching just past her shoulder blades. Within her emerald eyes fire and life burns, normally with outrage. Her torso is littered with small nicks of scars, but more noticeably here right arm is severed just past the elbow and is now an empty stump.
Personality: Hope is... let's be honest, a bit of a confrontational bitch. She's impulsive, rude, and self-centered. Most would liken her demeanor to that of a hurricane: wild and unpredictable, and often capable of large amounts of property damage. She can flit from explosive anger to emotional hysterics to antisocial brooding with the snap of the fingers, and more often than not burns her bridges or isolates herself. Not one would call a "team player". Hope is mainly concerned with her own survival above all else and will work toward self preservation or safety over the greater goods or evils of the world... but this normally results in minor evils or the aforementioned property damage.
That being said, Hope can be generally candid in a nonthreatening environment with like-minded individuals, and can even be easily persuaded to "do the right thing" when it directly benefits her or someone she has grown attached to. Although she retains her rough edges and may passively insult others as a form of endearment. In a nutshell, Hope is a crazy, self-serving ice princess.
Biography: Hope Thomas, better known as Wisp, was a petty criminal in Northport before becoming arrested. Generally notorious for shoplifting, theft, and massive property damage, she had long walked free due to her unpredictability and fondness for popping up, stealing/breaking things, and disappearing again. It was by chance that she had decided to rob a drugstore with a police speed trap nearby that was able to track her. They never caught her, but they paved the way for several police choppers and the National Guard to overwhelm her to a standoff. Miraculously, they took her in alive, and Wisp was transferred to the only prison designed to hold her kind.
The one hidden beneath Metropolis.
Upon Hope's arrival, she was immediately...
readjusted... to the criminal atmosphere she had made herself familiar with. Without her abilities she was nothing but a weak cripple, and with her mouthy attitude Wisp was quickly put in her place, often abused and made MSP's unofficial whipping girl. With no other resources for holding entities as powerful as herself, Metropolis Superhuman Prison was coed, and it was only with the enhanced security and watchful guards that Hope had avoided the less reputable parts of the prison experience. Weeks turned into months, and time began to take its toll on the unruly woman. She became submissive, smuggling items and information from the security personnel to get by, and spending however many days in the Substance Abuse Rehab block to avoid the more dangerous and unpleasant inmates. But it was soon that she began to feel stronger, no longer the weak cripple she had been. Wisp could tell her power was coming back bit by bit. She wasn't breathless by the time she reached the front of the lunch line, she could lift her own tray as if it wasn't made of brick. She began to grow bolder, cockier, and her confidence and arrogance returned. It returned enough for her to act on the information that she happened to keep up on, and use her connections to worm her way into a scheme to escape on her Community Room rotation on Sunday. And Sunday was soon approaching.
Skills: Hope has very few skills that benefit her, relying heavily on her powers to get her by. But she
does have a few useful knowledge bases to rely on. One of them would be subterfuge. Hope is a good liar and very capable of sliding something past anyone concerned, be that information or an important object. She is also streetwise and knows who to talk to, how to talk to them, who to avoid, and all the unwritten rules that exist among lower class thugs. While not remarkably bright, Hope is a genius when it comes to spatial intelligence, the type that can solve a Rubix cube blindfolded and pick apart a combustion engine in a matter of minutes. This supplements her architectural know-how, having experience in the structure and designs of buildings in the past.
Powers: Gravitational Manipulation
Hope is capable of bending gravitational forces to her will via telepathic control of anti-matter, allowing her to make gravity heavier, lighter, nullify it, or point it in different directions. This ability extends itself to many applications, which will be covered in brief.
Levitation/Gravikinesis: Hope can alter the pull of gravitational forces to allow herself flight, levitate and throw objects, suspend people or objects in midair, or walk on walls or ceilings.
Gravitational Aura: Exuding a field of gravity, Hope can make her surroundings heavier, lighter, or a mix of the two to include suspending gravity within the area or pointing it in a different direction. With conscious effort she can affect this power differently to multiple entities, making herself lighter and an opponent heavier for example. With this power she can simulate superior strength by lowering the weight of unanchored objects and guiding them in the directions she wishes to move them. Her gravitational aura is completely autonomous when used very simply, and is the reason her prosthetic limb moves on its own without an mechanical means to do so.
Gravitational Affinity: She is selectively immune to the gravitational influence of other entities and is able to detect when gravity is being manipulated in her general surroundings. This extends to atmospheric pressure (a.k.a. her lungs won't collapse so far up in the sky) but nothing else, meaning that other methods to restrain her such as telekinesis would have a normal affect on her.
Anti-Gravity: Opposed to a normal gravity well, Hope can create one that does the opposite and repels instead of attracts. Hope can use this to maintain distance from an aggressor or deflect low-speed projectiles.
Vertigo: With great concentration and effort, Hope can create multiple, swirling gravity fields about a target's body, causing clumsiness, great loss of motor control, dizziness, confusion, and nausea. She is effectively incapable of performing other actions with her powers while maintaining the use of this one, and cannot hold it for long.
Other: More backstory will be revealed, so the bio generally begins right before she was arrested and during her stay in prison. Also she's a bit of a druggie.