Hidden 11 yrs ago Post by Krieg
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Krieg

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A weathered old man sits in front of a camera upon an infirmary cot. His head is propped up by several pillows, clearly unable to support the weight of his own experiences. His eyes are glazed and his lips are pursed in bitter acceptance of his oncoming death. A male nurse steps into frame briefly, giving the man a drink of water before disappearing. A slow heavy blink from the old man as he gathers his thoughts. His lips then part, giving voice to his troubles:

“January 11, 2058. Marcus Raymond Olyphant. 74. Chief of security at Altrua Laboratories from 2007 to 2016. That was the year, 2016. When the world was crippled. Not by nuclear weapons, climate change, or a solar flare. The gaping wound on our world and our lives was caused by the seed of Prunus serrulata, the cherry blossom. A single seed aboard the International Space Station, having orbited the Earth more than four thousand times, was returned and planted in fertile Japanese soil. To all involved in the experiment’s surprise, the sapling the cherry stone bore had bloomed… Six years early.

We weren’t positive on what happened between then and the onset of the outbreak. Some said it was cosmic radiation. Others believed that extraterrestrials, in a joint project with our governments had tinkered with the genetic makeup of things. From what our doctors could gather, it was some kind of weaponized toxoplasmosa. The same parasite known to cause miscarriage in pregnant women, and to cause rats to kill themselves had now been found in extremely advanced stages within the human body. It was all linked to that damned cherry blossom seed. Something about the way it was affected in space.

Now, the first symptoms were those of the flu, though they quickly subsided in days only to be replaced by a crazed, fearless sense of invulnerability. Sure, for a few days our soldiers fought like sung and storied heroes on the battlefield. But the aggressions against one another became just as bad, as a rabid fury began to dwell inside them, often taking the lives of one another in frenzied, primate-like brawls of claw and tooth.

Somehow it had even entered the private sector. Good natured folks were arrested for brutally murdering their family, or found dead after jumping off of a bridge or building. We didn’t know then, that these deaths were exactly what it wanted.

It was only when someone lay dead, that the true nature of this new “Omegaplasmosis” became clear: We were puppets. Our sole purpose in their lifecycle was to end our lives and those of others to give them the means to spread and repeat the cycle. The corpses of those who had fallen ill rose again, even despite grievous injury. Their eyes lacked anything human however, and the first attacks made it very clear that we were no longer the apex predator. Feral, with intense strength and endurance, they would kill those in close proximity to them. Within a week, those killed by the original vector would rise as well, slower and with less capacity, but just as deadly if given the chance.”

The tape ends just as the sound of gunfire erupts in the background.



This time, this isn’t a story about the dead. It’s about the living and how they begin to rebuild their existence even after what many thought was their extinction event. In particular, this is a story about one particular group of the living, those known as Peace Keepers.

The US government, previously shamed into silence during the majority of the outbreak, came forward quite unexpectedly with a vaccine. Though it was far too late to repair the damage done, it was successful in not only preventing further infection, but also curing the infected that still lived. The mandatory vaccinations were initially administered by the military. Large FEMA camps formed with heavy military presence as the thousands left flocked to them in hopes of both safety and food. Any who entered were forced to be vaccinated, lest they be turned away.

Not long after the camps formed, organized military began to grow and reform. Aside from government funded troops, private militaries and militias also became a prominent sight patrolling the streets. Dispatching the remaining undead on the surface of the nation took only sixteen months. The worst was over, and the world began to recover.

However, the government’s attention was drawn to the rest of the world, where some countries without proper resources still suffered. As it was, the US military was divided heavily throughout the rest of the planet. Now, the private militaries were in control of a large portion of North and South America, working under federal governments as if they were enlisted soldiers.

The year is 2058, and PMC’s heavily police the safe zones. Walled cities and fortresses are the only place where survival is guaranteed. Heavily fortified checkpoints mark all major roads. Bands of raiders and marauders roam this new wild West. The only defense for those outside of the safe zones are the Peace Keepers.

In 2056, while the undead still ruled the streets, Boyd Devereaux III became the first Peace Keeper. Armed only with simple weapons and determination, he began cleansing the streets of Nashville, Tennessee. Slowly but surely, his determination became that of others’. His numbers grew and before long the Peace Keepers were the closest thing to an answer the world would see. Now two years later, with the human race slowly recovering, Peace Keeper can refer to anyone and not just those who fought alongside Boyd Devereaux. Anyone willing to cleanse the world of the undead and restore humanity to its former glory can call themselves such. Care must be taken however, as many who traveled under the honored name of Peace Keeper fell victim to base greed and wanton, devolving into nothing more than raiders.

Any job that the PMC’s deem too risky, the Peace Keepers are more than willing to take. The Peace keepers, or Peacers as they’re sometimes referred to, are at the bottom of the pyramid and yet their numbers are the fewest. This is due mostly to the fact that they live off the grid, following only the laws that their morals deem necessary.

Peacers can be contracted for any number of things, from escorting water shipments, to delving deep into the depths of buildings to eradicate the few undead scourge that remain. Each Peacer’s motivations are their own, whether that be valuables or otherwise.



Points of Interest:

-Money can only be used at Government or PMC outposts/checkpoints. Keep that in mind if you choose to take money as payment for your deeds.

-Peace Keepers do not have to give up their weapons at checkpoints, though they must still pass a medical exam and be searched.

-Peace Keepers do not have to enforce the law if they do not wish to. They do not have the same status as military and do not have to be obeyed by civilians either.

-Much of the Americas are still recovering, with only about 10-15% restored and operable. This means that power, water, and other conveniences are largely missing.

-The most common form of trade Is simple bartering. Shanty towns and markets can be found here and there, though the militias that guard them are nowhere near as trustworthy as PMC or government troops.

-“Dark zones” refer to any area without policing by a militia/PMC/Peacers, any area without electricity, or even areas controlled by raider or marauder groups.

-Urban exploration and scavenging are encouraged, but these activities are risky in dark zones.

-What remains of the undead consists of vectors and infected. Vectors are fast, violent, and intent on spreading the Omegaplasmosis. Infected are slow, shambling “zombies” and are much less quick to agitate. The ratio of vectors to infected is about 1 to 10.

-Despite the fact that the vaccine is administered freely by the government, PMC’s and other groups will often sell it for a very high markup. The scarcity of government installations makes this a viable source of income.

(Please feel free to bring up anything else that needs to be addressed. Due credit will be given!)
Hidden 11 yrs ago Post by Krieg
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Krieg

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Character Sheet Format:

Name:

Age:

Gender:

Ethnicity:

Occupation:

Appearance:

Personality Traits:

Brief History:

Specializes in:

Weaponry:

Other:

(I would like to make it clear that I’m looking for balanced, realistic characters and not walking death tanks. Also if you must use a picture, it has to be a photograph. No anime.)



Krieg’s sheets:

Name: Boyd Devereaux IV

Age: 26

Gender: Male

Ethnicity: Cajun-American

Occupation: Peace Keeper

Appearance: Boyd stands at 6’ and weighs approximately 164 pounds. His hair is the color of lightly burnt oak and his eyes are a mossy green. He takes after his father and grandfather in their high cheekbones and pointed nose, though his rounded point of a chin and thin lips are his mother’s. His complexion is rugged and his muscles are heavily toned from years of strict training. He wears his hair cut short but slightly longer on top of his head, with his hair combed slightly to the side and upward.

His clothing echoes that of his father’s, usually wearing a knee-length trench coat with a tactical vest and undershirt beneath it. He wears thick canvas chaps over his jeans and cowboy boots. Thick work gloves adorn his hands with the trigger fingers cut off to maintain precision and touch.

Personality Traits: Unlike his father and grandfather, Boyd is ambitious and a bit less honorable. He wants to lead the Peace Keepers like a general but does not maintain favor with his father due to his brutal and sometimes careless methods. With that said, he will still maintain order and act in a way that he was taught Peace Keepers should.

Brief History: Boyd IV was raised to be a Peace Keeper by his father, the original founder of the group. From a young age, he was taught, above all else, how to dispatch the undead. When the vaccine came around, much of this training went to waste, though it still made him a fierce combatant and survivalist. He answers only to his father, the leader of the Peace Keepers, despite not being second in command. Boyd’s mother tried her best to keep her son from becoming too violent or desensitized by the world but failed miserably. At one time, Boyd IV had broken off from his father’s Peace Keepers and started his own group. However, a conflict with a large raider group in Minnesota cost the lives of most of his men, and he returned home to Tennessee with his tails between his legs. Yet the taste of command and power stuck with Boyd and he now hopes to regain favor with his father and take control of his guild.

Specializes in: Gunfighting, undead hunting, survival, being a jackass.

Weaponry: S&W 66 Revolver, Boar spear.

Other: Boyd liked to drink and smoke, but would trade either for the company of a woman if he can’t have all three.
Name: Amira Herat

Age: 24

Gender: Female

Ethnicity: Iraqi-American

Occupation: Scavenger

Appearance: Amira is coy about her beauty. She doesn’t even like admit to having her features. Her brow line is dainty as well as her nose. Her eyes are like almond shaped pools of dark brown glass. Her hair is thick and dark, though cut short and hidden by her hood. Her lips are full and rounded on top and her skin is like flawless sand. She stands at 5’6” and weighs roughly 122 pounds. Her muscles are clearly defined for a runner and not a fighter.

Amira dresses discreetly in a dark grey hooded sweatshirt and a dark blue makeshift hijab . She wears tattered, patched together jeans and running shoes that have seen better days. Her hands are wrapped in bandaged cloth to protect them while climbing or foraging. She always carries a sling backpack over shoulder, it is dark grey with an orange stripe on the underside, the one feature on her clothes that stands out.

Personality Traits: Amira is quiet and composed, but harbors a lot of pent up rage. She’s determined to scrape together a living for her son and becomes violent at the thought of someone harming them.

Brief History: Amira was raised by raiders. Not born among them, but kidnapped from her mother’s embrace at an early age. Only one in the group of scum treated her as a human, a man named Walker, and despite being surrounded by such evil and mistreated on the daily, she chose not to be like them. When she was in her early teens, Walker had a falling out with the rest of his crew and took Amira away, leaving the band of raiders. For a short time they lived on their own, making ends meet by scavenging the city and completely avoiding the undead. However, when the undead began to vanish, it made their presence easily known to other raider groups. Walker’s reputation as a traitor was well known, and he was presumably killed on day. He simply did not return one evening and Amira knew she was on her own from then on. The only good thing that came from being taken from her parents was her son, Peter, Walker’s son.

Specializes in: Stealth, scavenging, escaping.

Weaponry: Medium crowbar, framing hammer.

Other: Amira would do anything for her son, even if it meant ending her own life.
Hidden 11 yrs ago Post by Krieg
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Krieg

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To whom it may concern: I will be gone for a few hours. Leave me any questions/comments and I'll get back to you ASAP.
Hidden 11 yrs ago Post by Krieg
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Krieg

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I have returned.
Hidden 11 yrs ago Post by MST3K 4ever
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MST3K 4ever I still love MST3K after all these years.

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A CS in 24 hours from me.
Hidden 11 yrs ago Post by Wreck
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Wreck

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I'm ambivalent towards posting.
Hidden 11 yrs ago Post by AYoungWarthog
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AYoungWarthog Your Friendly Neighborhood German

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Character Name: William Adler
Name Origin: Named by his mother, using William because of her odd infatuation for the famous poet and playwright, William Shakespeare.
Nicknames: "Doc" (also, just "Will")
Nickname Origins: As a Private-Trained field doctor, learning from the last bastions of a school in an Safe-Zone in Maryland, William is a self-proclaimed doctor specializing in the treatment of anything ranging from the Common Cold to the less common cases of the zombifying infection that destroyed the world.
Birth Date: November 21, 2020 (36 years old)
Place of Birth: The ruins of Washington, D.C.
Ethnic Background: German and English, he is obviously Caucasian
Religion: Atheist
Degree of Religious Practice: Strongly adamant against religion. But seriously, who isn't after what we've been through?
Living Arrangements: Wherever his feet take him and his head lays.
Occupation: Doctor and Gun-for-Hire.
Job Satisfaction: It gets him through the day, and keeps him active. That's about all that matters to Will.
Income: However much the contract is worth.
Sexuality: Heterosexual

Height: 5'11"
Weight: 175lbs
Body Type: Athletic and toned.
Eye Colour: Dark, ocean blue.
Skin Tone: Tanned
General Health Level: Addicted to pain-killers, but aside from that, he's generally very healthy.
Clothing Style Preferred: Jeans, boots, a black leather belt, an undershirt, a collared shirt, a shemagh scarf (black and white checkered), a black field jacket, a black overcoat, fingerless gloves, a black knapsack with personal effects.
Hairstyle: Cross-cropped and unkempt.
Natural Hair Colour: Dark Brown
Hair Texture: Rough hair, it's not as if he is able to wash it every day.





Hidden 11 yrs ago Post by Krieg
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Krieg

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Warthog, would you mind using the provided format, please? There's information in that one that is not only redundant, but also highly irrelevant.
Hidden 11 yrs ago Post by AYoungWarthog
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AYoungWarthog Your Friendly Neighborhood German

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Nothing is irrelevant to me, every aspect of a character is important. The sheet is more for my use than anything.
Hidden 11 yrs ago Post by Krieg
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Krieg

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Actually, it's for my use as well. As a character sheet dictates whether or not a character is accepted or denied.
Hidden 11 yrs ago Post by AYoungWarthog
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I didn't mean it like that, mate. I meant the "irrelevant" stuff is for my use. I could leave the "irrelevant stuff" in hiders, if that'd be acceptable.
Hidden 11 yrs ago Post by Krieg
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Well I can't force you. But I can't be assed to read through his dating profile.
Hidden 11 yrs ago Post by Reminie
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Name: Noella Allysandra

Age: 25

Gender: Female

Ethnicity: French

Occupation: Peace Keeper

Appearance: 5'9 weighing 130 lbs. She has long, roughly flowing brown hair with a random array of tan streaks. Dark brown eyes that shifts to a light brown ring around the edges. She has a slim frame with strong longs. Depending on the situation she wears a black, long sleeve turtle neck with a black leather jacket that ends at her belly button and elbow pads over the jacket. Also with black cargo pants and boots with knee pads. During hot seasons she strips the jacket, long sleeve shirt and elbow pads and just wears a white t-shirt.

Personality Traits: Being raised by only her mother, Noella has spent most of her life being molded into her mother's vision of a "desirable women" in this new world. Only recently has she adopted a fiercely rebellious attitude. Noella is quick to argue down anyone who appears to not have a strong conviction behind their statements. Very stubborn, easily frustrated and always having an aggressive demeanor, she is a difficult person to get alont with.

Brief History: Noella was raised by a single parent. Her mother, who knew very little english, raised Noella french while she picked up english on the side from others. Noella's mother was an international forestry technician and taught her daughter almost all her knowledge of how to utilize all that nature has to offer. From all things edible, curative remedies, farming, to creating tools.
But as helpful as that may seem, the older Noella got the more she noticed what others were doing and how she did not truly want to just be the single use asset her mother was so motivated for them both to be. So when a group of mercenaries came to her encampment, she was enlightened to everything that's going on in the world and when the leader Boyd Deverearux IV asked her to join she did not hesitate to accept. She left after saying her goodbyes to her mother who did not accept her decision. Since then Boyd and his group broke Noella down and rebuilt her into something better. She admired Boyd and his leadership but when the group fell, she kind of lost her way. She joined the Peace Keepers like Boyd but she does not follow any leader as strongly as she used to.

Specializes in: Archery, Forestry,

Weaponry: Bow, Hunting Knife
Hidden 11 yrs ago Post by AYoungWarthog
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AYoungWarthog Your Friendly Neighborhood German

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Krieg said
Well I can't force you. But I can't be assed to read through his dating profile.


Not even if I say pretty please?
Hidden 11 yrs ago Post by Krieg
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Like I said, I can't force you to use my format. Just don't let details and realism trip you up too much. There's nothing realistic about zombies anyway.
Hidden 11 yrs ago Post by Reminie
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Alright cs is up. Let me know what needs fixing.
Hidden 11 yrs ago Post by Krieg
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Pretty nice. Good balance. Accepted.
Hidden 11 yrs ago Post by Krieg
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Alright, I've made an IC post that you can either build off of, or feel free to start on your own.
Hidden 11 yrs ago Post by MST3K 4ever
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MST3K 4ever I still love MST3K after all these years.

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Character Sheet Format:

Name: Veronica Holland (Nickname: Ronnie/ V-H/ Holland no one is allowed to call her Veronica.)

Age: 28

Gender: Female

Ethnicity: Caucasian

Occupation: Peace Keeper

Appearance: Veronica has long flaming red hair, green eyes, and stands about 5’6”. She has an athletic build, wears a black leather duster, hiking boots, a white t-shirt, a belt with several pouches on it, and black jeans. Her prized possession is her black fedora and a digital watch that was given to her by her father. There is something off about the way she stands and the way she walks. Veronica doesn’t

Personality Traits: Veronica doesn’t say a whole lot she is very introspective, but when she does speak she means what she says. Inspite of her quiet nature Veronica does have a sarcastic streak that she isn’t afraid to use on friend or foe alike. Veronica believes that there is always a way to win in any situation she refuses to just give up. The crew she works alongside she views them as family, and they have her loyalty to the end. However if you ever cross her that’s it there is no second chance, and she will look for a chance for payback one way or another.

Brief History: Veronica was a tomboy who grew up in a small town in Arizona named Grantham Falls where justice was usually found at the barrel of a gun or any other weapon you could find. Veronica's parents ingrained in her the principals of right and wrong and to always choose "the right thing" whenever humanly possible. Both her parents were killed when she was very young and Veronica grew up with her Grandparents who were in the military. They knew they wouldn't be around but for so long, so they taught her everything they could about survival & combat She lived in a very closed off community that wasn't welcoming of outsiders and relied very much on one another. Overtime Veronica;s sense of right and wrong began to take hold and was appointed as Sheriff. She did what she could to maintain law and order within the community and most of the people respected her. During a “situation” at one of the local bars on a Friday night though Veronica was shot in the left leg by a sawed off shotgun. She lost the leg but was fitted with an artificial leg, and it didn’t affect her ability to do her job.

Overtime Veronica discovered how much corruption and deceit made up the town, and she did what she could to try and stop it. However it was just too much and Veronica was dying inside, so she declared the town beyond repair and walked away. She drifted about helping where she could because her sense of right and wrong pushed her on, but she had no real focus in what she was doing. It wasn’t until she Boyd Devereaux IV and he offered her a postion within the Peace Keepers.

Specializes in: Explosives and hand to hand combat in closed quarters.

Weaponry: Sticks of dynamite in her belt and coat, a Sig Sauer, and a baseball bat.

Other: There are times today though that Veronica has trouble dealing with her leg, and those issues are more psychological than physical. As much as she has fought many battles alone Veronica hates being by herself for long periods of time.
Hidden 11 yrs ago Post by AYoungWarthog
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Krieg said
Like I said, I can't force you to use my format. Just don't let details and realism trip you up too much. There's nothing realistic about zombies anyway.


I disagree. A fungal infection could, in theory, allow for a zombie. Fungi can preform neurological and vascular functions on a corpse, making it appear alive, we know this from studies. Theoretically, a fungus that infects a human could be transferred via a bite, lie dormant until death, then restart the neurological and vascular functions to aid in spreading the fungi to continue the species's growth. Highly improbable, but not impossible. Your idea, with a parasite, is actually very similar to the most likely scenario, which is why I like it so much.
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