SamTheGingerNinja said
Keeping an eye on this because I love medieval, but I haven't forum RPed in a wihle and I've got a lot of stuff going on so I dunno if I'll be able to join.How fantasy is the setting? Realistic medieval with a few mundane monsters in the wilderness? Or are things full wizard and dragon tier?
Realistic Medieval (with light/subtle fantasy elements) and we still have certain fantastical creatures (dragons, serpents, gryphons, etc) in historical capacity though they currently havent been seen or heard of in a few hundred years and that was supposedly only in Adadon.
Rin said
So I'm starting to seriously consider using a Tsarevna (after all, this is fantasy and fantasy needs princesses). What's the situation like in the Vkaski lands, just so I have an idea of what I can work with? ^^;
Vecca, Himnar, and Volskar are the three big kingdoms of Vkaski culture with a merchant core in Govski. Outside of politics with one another being mild at best, there are a lot of nomadic pagan types all over their continent that are rather aggressive and such (think of norse vikings, pagan slavs, or even the wildlings from Game of Thrones). These three kingdoms are known for their skilled soldiers and mercenaries. They don't often deal with other continents in terms of trade, politics, etc. outside of selling out the occasional band of swordsman and such.
As for the situation, I think I might throw some "cold war" scenarios or perhaps a unified nomad band of pagans who are being very aggressive. Plenty of room for politics, but for now that's the brunt of it.
I do have one Vkasi character and he's pretty well-known hiresword/soldier in his homeland. His name is Zrefre.
Skythikon said
After giving it some thought, I think a soldier might not be a good character to RP, since it means I might not be interacting with other RP-ers and that sorta defeats the purpose of participating in an RP. I was thinking maybe I could play a Royal Guard sort of character, serving under a royal character played by someone else?
Sandboxes are a little different than linear (narrative or character-driven) roleplays, but if you want somebody to work with I'm sure there are some ideas to work from.
Excellent. By the way I was wondering if as flavor and motivation it would be an acceptable idea for my pirate/merchant to be a son of the Sultan of Matar. Perhaps an illegitimate or younger son, to explain why he's not stuck in the Sultanate?
Edit: Actually, he could easily be an orphan adopted by the Sultanate. Islam (and presumably a religion based in part off of it) encourages 'adoption' in the sense of raising a child in your household, although you aren't supposed to allow them to take your family name IIRC...
Bit different than Islam, but I don't exactly have religious-political laws and such written out for them yet. So, lots of wiggle room. =)
Xah’limThe people of the northern Ala'duin Desert are strong believers in a spiritual pantheon where the gods are as diverse as they are special—ranging from gods of every aspect of life including knowledge, war, hunting, weather, and trade; as such there are dozens of temples scattered north and west of the Ala’duin Desert. There is no “heaven” or “hell” in practitioners of this religion and prefer to live in the present rather than the future. This is also the central religion of the Forlandic peoples before many of them settled in southern Orlandis.