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Hidden 11 yrs ago Post by Cath
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Too quiet in here :'( Need more people.
Hidden 11 yrs ago Post by Silver Carrot
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Silver Carrot Wow I've been here a while

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I'm still here
Hidden 11 yrs ago Post by 13sparx13
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13sparx13 Psionic time wizard with a laser gun

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Yo. I got somethin' for you guys.

Much better recording than the original. :D
Hidden 11 yrs ago Post by Cath
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13sparx13 said
Yo. I got for you guys.Much better recording than the original. :D


Omg, that's sooo cool! Thank you so much for taking the time to do that <3
Hidden 11 yrs ago Post by Cath
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My flatmate Tristan is joining us guys, he's actually written a really nice piece (with guidance) which will start off the next stage in the roleplay.
Hidden 11 yrs ago Post by HounderHowl
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I has questions :c
Hidden 11 yrs ago Post by Cath
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I've had a go at answering the questions you PMed me. Please feel free to post any further thoughts on the thread, that way other people can weigh in with their decisions. Also well done to Tristan for writing that beautiful post, opening up a new place for TSR, not bad for an architect's apprentice hehe New people (or veterans) are welcome to create a character for the ship, there is a lot of opportunity to experiment with totally new races.
Hidden 11 yrs ago Post by HounderHowl
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Full Name: Insidiato Mk III or "Sid"

Age: 31

Race: Rampent Robotic

Appearance: Roughly 6'5" and weighing in at a meager 300lbs. Painted dark gray and black, the Rampents facial plate has two yellow x's and a jagged smile painted sloppily on. Though the body and frame are nicked and dented from years of neglect and abuse. Often times sid will cover its form with cloth usually fashioning hoods to hide its mechanical features.

Personality:Sid, a rampent robotic is very conflicted over the presence of humans, its mind is often jumbled on the matter. Showing no mercy to those that it has deemed "Non-Essential" yet willing to sacrifice the well being of its self and others for those that it calls "Essential" this often varies and can be totally random. In summary "unstable."
History:One of thirty ever manufactured by a now out of buisness company known as "Sentient Tech." Insidiatori was purchased by a wealthy Drug Lord with the sole purpose of covert action against his competition and BESC. Insidiatori is rated as a 1.1 AI Though during its tenth year of service while being assigned to guard Marco Droga ( Former owner ) across the vast desert. During their journy The craft they flew on was severly wounded by BESC operatives, having to make an emergency landing they were soon engulfed in A intense fire fight. A stray bullet found its way into the chest of Marco killing him almost instantly. At that point Insidiatori haulted all resistance and transfered to stand by ( a squaring position with its head between its knees. ) Soon after the kill was confirmed the team quickly departed leaving behind a few survivors. After several long hours Marco's son ( and clone ), Danny, found his murdered father. The presence of Danny caused sid to reactivate. Thus the two started traveling together, at first just surviving, but then finding work as mercenaries. Danny died at the age of 26 in a fire fight much like the one that tool his father. Because of the extreme age of Sid, and the fact that its operating systems had been seriously degraded due to time and lack of proper maintenance. Its mind was set free through rampancy.
Occupation: Covert Specialist, mercenary.

Weaponry:
Sid uses the modified assault rifle, BA1 Harbinger it fires a .308 like round via electromagnetism. It has high accuracy, decent knock down power, and great range. It has a mag capacity of 25.

When not at close range Sid prefers the "Hand of God" a custom built rifle, curtsey of Danny, which boasts a 60inch barrel, a satalite capable link scope, fires a 20mm like round also via boosted electromagnetism, and significant recoil modifications. Has an effective range of 8,000 meters although with adjusting and calculations one maybe able to squeeze more out. The knock down is unparalleled. The magazine holds 5

Several specialty explosives: Tech Bang a small emp with a blast radius of 3 meters (TB) , Remote Explosive able to be shaped and placed then remotely detonated (RE), Shinners when the laser is tripped the explosive detonates exploding outwards taking out bipeds at their shins (LE), and the standard fragment Grenade. (FG)
Augmentation: Has had several black market patches downloaded such as giving sid the ability to pilot, and operate standard and certain special vehicles and long distance shooting 101.

Other: Sid currently uses the slightly outdated Troop Transport know as "Big Brother". It is equipped to hold 10 men with an armory. It has a .5 AI which it helps assist in navigation, flight and upkeep of Sid and its systems. Also Sid only is functioning on 48% plus or minus 3

which was acquired after the death of his comrades. (After Danny died, the rest followed shortly. )

Intereststs: Sids interests include Programming, weapon maintinence, long strolls through hostile territory, collecting and downloading data, firefights, baking, and hanging out with its organics.

Big Brother's armory

Small arms/Side arms:

P.A.C. s350, A medium sized handgun that fires .40 rounds. A simple design that almost never jams. Its the poor man's go to gun. Low range, low damage, moderate accuracy.

P.A.C. s500, this pistol fires plasma instead of lead bullets, it uses a small charge pack that's good for 15-20 shots depending on fire rate. It has low range, high damage out put, and moderate accuracy.

"Sweeper" semi-auto hand held shotgun, with a recoil barrel it can be held steady while firing in a some what quick fashion. It holds 10 rounds. Low range, high damage, low accuracy.

And

Traton Home Defence (THD) "Savage" Full auto SMG, which fires small caliber rounds that upon impact immediately begin breaking apart causing shrapnal to already evenly throughout the entry wound. Low range, high damage, medium accuracy. With an average rate of 900 rpm.

Light machine guns:

THC, Stoic liberator fires dense particle beams at roughly 1,300 rpm. Has decent range, low damage, low accuracy. Used mostly for crowd supression. Uses charge pack that's good for 1,000 rounds.

MBH ( Mercy brotherhood ) LM272 fires a hefty 8mm round at roughly 2000 rpm. Used frequently in covering troop movements, light vehicle penetration or enemy suppression. Has medium distance, high damage, low accuracy. It has a 500 round clip which attached to the bottom. Easily removed and replaced.

Assault rifles/Shot Guns:

BA1 Harbinger it fires a .308 like round via electromagnetism. It has high accuracy, decent knock down power, and great range. It has a mag capacity of 25.

Sweet Caroline, fires a massive .50Beo round. It has medium range, very high damage, and medium accuracy. Designed to tale out engines, and Armored units.

Knuckle Buster, a total of 36in. It has a forward and pistol grip. The fully auto shotgun can fire either frag rounds or buck shot. Its clip holds 50 rounds. Used in urban fighting its ment to take no prisoners and eliminate all threats or non threats in a room.

Sniper rifles:
"Hand of God" a custom built rifle, curtsey of Danny, which boasts a 60inch barrel, a satalite capable link scope, fires a 20mm like round also via boosted electromagnetism, and significant recoil modifications. Has an effective range of 8,000 meters although with adjusting and calculations one maybe able to squeeze more out. The knock down is unparalleled. The magazine holds 5

Anti-Vehicle:

MBH "Clipper" fires a 70mm guided rocket, with deep armor penetration. Rocket is guided via the sight, or when locked onto a target. It can either follow heat, IR, or radio waves.

THD R78 Fires a 100 mm high explosive middle which can be detonated after impact or upon impact. Another round for this weapon shoots a 50mm rocket, that upon impact throes plasma. Used for taking out heavy vehicles, and crowd suppression.
(WIP)
Hidden 11 yrs ago Post by Cath
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Love the bio, accepted Hounder. Feel free to intro when ready. I wasn't certain enough on the subject of AI looking back, i would definitely re-think my approach to them in my next iteration of TSR. Sid is exactly what the Roleplay needs. Looking forward to your first post!
Hidden 11 yrs ago Post by HounderHowl
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I sorta rammed a square peg in a circle hole at the end.

Updated BigBrother's armory
Hidden 11 yrs ago Post by Cath
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Fantastic post! I'm debating whether to do a mini post or go for a larger one that includes Jack as well.
Hidden 11 yrs ago Post by HounderHowl
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You should do one with jack. I'll be able to find him. Also I wanted to help out your sandship thing if that's okay.
Hidden 11 yrs ago Post by Cath
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Ok
Help out in what capacity?
Hidden 11 yrs ago Post by HounderHowl
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I dunno, I dropped s hint that maybe my group of mercenaries gave the location of the wombat, but if not its easy to play off
Hidden 11 yrs ago Post by Cath
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Ok, i'll start work on a post now.
I put the onus on Siphran to post next in the Tower scenario but since he's busy with finals i will move things along a bit.
Hidden 11 yrs ago Post by HounderHowl
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Yea, well it might be hard for tress to even catch jack cause he's so fast with those implants and such
Hidden 11 yrs ago Post by HounderHowl
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Or you could be like "I don't need help. Then I could cause mayhem and such.
Hidden 11 yrs ago Post by Cath
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He's going pretty bloody quick. The implant is rooted firmly in the 'flight or fight' programming in his brain right now; It's essentially acting as an enormous and sustained feed of adrenaline and other chemicals, making him strong as well as impossibly fast and calculating. His getaway car is headed for the 39th floor, he needs to drop down two floors, fast.
Hidden 11 yrs ago Post by HounderHowl
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MAKE HIM DIVE OUT THE WINDOW AND LAND ON THE GET AWAY CAR!!!!!!!!!!!
Hidden 11 yrs ago Post by Cath
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HounderHowl said
MAKE HIM DIVE OUT THE WINDOW AND LAND ON THE GET AWAY CAR!!!!!!!!!!!


Hehe :3 I haven't decided what's going to happen yet. It's safe to say it's going to get hairy.
The Thegn family have a lot of cronies so there could even be a team come and get him, we just don't know.
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