Full Name: Insidiato Mk III or "Sid"
Age: 31
Race: Rampent Robotic
Appearance: Roughly 6'5" and weighing in at a meager 300lbs. Painted dark gray and black, the Rampents facial plate has two yellow x's and a jagged smile painted sloppily on. Though the body and frame are nicked and dented from years of neglect and abuse. Often times sid will cover its form with cloth usually fashioning hoods to hide its mechanical features.
Personality:Sid, a rampent robotic is very conflicted over the presence of humans, its mind is often jumbled on the matter. Showing no mercy to those that it has deemed "Non-Essential" yet willing to sacrifice the well being of its self and others for those that it calls "Essential" this often varies and can be totally random. In summary "unstable."
History:One of thirty ever manufactured by a now out of buisness company known as "Sentient Tech." Insidiatori was purchased by a wealthy Drug Lord with the sole purpose of covert action against his competition and BESC. Insidiatori is rated as a 1.1 AI Though during its tenth year of service while being assigned to guard Marco Droga ( Former owner ) across the vast desert. During their journy The craft they flew on was severly wounded by BESC operatives, having to make an emergency landing they were soon engulfed in A intense fire fight. A stray bullet found its way into the chest of Marco killing him almost instantly. At that point Insidiatori haulted all resistance and transfered to stand by ( a squaring position with its head between its knees. ) Soon after the kill was confirmed the team quickly departed leaving behind a few survivors. After several long hours Marco's son ( and clone ), Danny, found his murdered father. The presence of Danny caused sid to reactivate. Thus the two started traveling together, at first just surviving, but then finding work as mercenaries. Danny died at the age of 26 in a fire fight much like the one that tool his father. Because of the extreme age of Sid, and the fact that its operating systems had been seriously degraded due to time and lack of proper maintenance. Its mind was set free through rampancy.
Occupation: Covert Specialist, mercenary.
Weaponry: Sid uses the modified assault rifle, BA1 Harbinger it fires a .308 like round via electromagnetism. It has high accuracy, decent knock down power, and great range. It has a mag capacity of 25.
When not at close range Sid prefers the "Hand of God" a custom built rifle, curtsey of Danny, which boasts a 60inch barrel, a satalite capable link scope, fires a 20mm like round also via boosted electromagnetism, and significant recoil modifications. Has an effective range of 8,000 meters although with adjusting and calculations one maybe able to squeeze more out. The knock down is unparalleled. The magazine holds 5
Several specialty explosives: Tech Bang a small emp with a blast radius of 3 meters (TB) , Remote Explosive able to be shaped and placed then remotely detonated (RE), Shinners when the laser is tripped the explosive detonates exploding outwards taking out bipeds at their shins (LE), and the standard fragment Grenade. (FG)
Augmentation: Has had several black market patches downloaded such as giving sid the ability to pilot, and operate standard and certain special vehicles and long distance shooting 101.
Other: Sid currently uses the slightly outdated Troop Transport know as "Big Brother". It is equipped to hold 10 men with an armory. It has a .5 AI which it helps assist in navigation, flight and upkeep of Sid and its systems. Also Sid only is functioning on 48% plus or minus 3
which was acquired after the death of his comrades. (After Danny died, the rest followed shortly. )
Intereststs: Sids interests include Programming, weapon maintinence, long strolls through hostile territory, collecting and downloading data, firefights, baking, and hanging out with its organics.
Big Brother's armorySmall arms/Side arms:
P.A.C. s350, A medium sized handgun that fires .40 rounds. A simple design that almost never jams. Its the poor man's go to gun. Low range, low damage, moderate accuracy.
P.A.C. s500, this pistol fires plasma instead of lead bullets, it uses a small charge pack that's good for 15-20 shots depending on fire rate. It has low range, high damage out put, and moderate accuracy.
"Sweeper" semi-auto hand held shotgun, with a recoil barrel it can be held steady while firing in a some what quick fashion. It holds 10 rounds. Low range, high damage, low accuracy.
And
Traton Home Defence (THD) "Savage" Full auto SMG, which fires small caliber rounds that upon impact immediately begin breaking apart causing shrapnal to already evenly throughout the entry wound. Low range, high damage, medium accuracy. With an average rate of 900 rpm.
Light machine guns:
THC, Stoic liberator fires dense particle beams at roughly 1,300 rpm. Has decent range, low damage, low accuracy. Used mostly for crowd supression. Uses charge pack that's good for 1,000 rounds.
MBH ( Mercy brotherhood ) LM272 fires a hefty 8mm round at roughly 2000 rpm. Used frequently in covering troop movements, light vehicle penetration or enemy suppression. Has medium distance, high damage, low accuracy. It has a 500 round clip which attached to the bottom. Easily removed and replaced.
Assault rifles/Shot Guns:
BA1 Harbinger it fires a .308 like round via electromagnetism. It has high accuracy, decent knock down power, and great range. It has a mag capacity of 25.
Sweet Caroline, fires a massive .50Beo round. It has medium range, very high damage, and medium accuracy. Designed to tale out engines, and Armored units.
Knuckle Buster, a total of 36in. It has a forward and pistol grip. The fully auto shotgun can fire either frag rounds or buck shot. Its clip holds 50 rounds. Used in urban fighting its ment to take no prisoners and eliminate all threats or non threats in a room.
Sniper rifles:
"Hand of God" a custom built rifle, curtsey of Danny, which boasts a 60inch barrel, a satalite capable link scope, fires a 20mm like round also via boosted electromagnetism, and significant recoil modifications. Has an effective range of 8,000 meters although with adjusting and calculations one maybe able to squeeze more out. The knock down is unparalleled. The magazine holds 5
Anti-Vehicle:
MBH "Clipper" fires a 70mm guided rocket, with deep armor penetration. Rocket is guided via the sight, or when locked onto a target. It can either follow heat, IR, or radio waves.
THD R78 Fires a 100 mm high explosive middle which can be detonated after impact or upon impact. Another round for this weapon shoots a 50mm rocket, that upon impact throes plasma. Used for taking out heavy vehicles, and crowd suppression.
(WIP)