Star Wars
Galaxy Dividied
Its 643 ABY and the galaxy is just recovering from a devastating war with a newly formed Sith Empire. There is an uneasy truce between the Sith Empire and the re-instated Galactic Republic after the Triumvirate was dismantled through the assassination of many Imperial Knights that had once been a part of its government. The Republic is now licking its wounds from mostly defending and assisting its allied planets as well as negotiating with neutral systems for their aid in the war effort. The Jedi are doing their part as well and take an active role when it comes with skirmishes with reported Sith sightings.
There are rumors that the Sith Empire is armed with dangerous but experimental technology. Republic spies are doing their best to uncover what they are up to and what the tech is capable of but their efforts have been without success so far. They fear that if the rumors are true when the empire will unleash their secret weapon.
The planet Mandalore is neutral in the war, the new Manda'lore keeping his people happy despite the decrease in Beskar production. The other problem the Manda'lore was faced with were exiled Mandalorian clans, groups of scum that were too attached to the old ways of war over progress like the Deathwatch of old. Due to this the Mandalorians have had very little dealings with the Sith or the Republic outside of the exiles who are more focused with overthrowing the current Manda’lore.
With the rise of the Sith Empire and the war between it and the Republic, crime syndicates such as the Hutt Cartel have prospered. Smugglers, bounty hunters and other unsavory sort take great advantage of the opportunities that the war gives them. There are plenty of people that want other people disappear or some goods that cannot be transported the legal way
Important Notes and Rules:
I composed some of this late at night so Updates are pending
I take suggestions and requests seriously and will consider any and all that come my way. PM me if you have anything you'd like to see, should be added or if you have any questions and wish to run it through me first.
The Rp will start off rather linear but it will branch off. I do not want to see a character or two going off on their own doing their own thing that has little to nothing to do with the linear plot that is happening.
There will be multiple character arcs to follow. I plan on Smuggler/bounty hunter arc, Jedi Arc and a Sith Arc. These arcs may clash with each other at some point. These Arcs are for Scum (Smugglers, Bounty Hunters etc); Republic/Jedi and Sith/Empire arc.
Non-Jedi/Sith characters will not be allowed to possess lightsabers. You’ll have to really convince me to allow otherwise.
Character Limit will be 3-4 characters per player. They can be replaced.
Past Rivalries between players will be left outside of the roleplay.
Sith will be a little restricted at first. No Darths.
Beskar and Cortorsis have become rather scarce. Pure Beskar and Cortorsis will be restricted.
Atleast a single original race is allowed composed by Gemajinn. I was given 20+ pages worth of info on the species and I am allowing it. Gemajinn is pending.
CS Skeleton (Customize at your leisure)
Name:
Species: (Wookiepedia Link if other than Human)
Gender:
Age:
Appearance: (Hider or Link)
Homeworld:
Personality: (Not too necessary but nice to have)
Force-Sensitive: (Yes or No. Yes-Unknown means the character is but not aware of it9
Calling: (Profession such as bounty hunter/smuggler/jedi etc)
Equipment: (On your person gear. Describe Lightsabers)
Other Possessions: (*vehicles, droids, **homes etc. Erase if none)
Skills and Abilities: (include force powers)
History: (Synopsis is good)
*Even if you do list a ship, there's a chance it may never come to play. Not all are able to have ships at the start of the RP. This only concerns fighters. Anything larger will need permission first. Things like Swoops or smaller are likely to get in. Vehicles can be destroyed.
**Also may not come into play.
Name: Thalen Cairn
Species: Zabrak
Gender: Male
Age: 27
Appearance:
Horn Positions
Face Ref (Bald)
Skin Color: Red
Eye Color: Indigo
Eyebrows: Black
Homeworld: Nar Shaddaa
Personality: He puts on a sarcastic demeanor most of the time when it comes to addressing enemies or possible enemies but he is puts on a more respectable demeanor when conducting business that he suspects will turn a big profit. He’s a haggler and negotiator, preferring to have the odds be in his favor and isn’t above fighting dirty. Fairness is for fools when it comes to fighting or negotiations. He is confident in his skills and sometimes comes off as a little arrogant and cocky. He’s a fair captain to his crew and isn’t one to make needless sacrifices.
Force-Sensitive: Yes~Unknown
Calling: Private Contractor and Captain of the Krayt Mother (Pirate, Smuggler, Bounty Hunter)
Equipment: Reinforced Durasteel Armor and Helmet fitted with a HUD system and Rangefinder including a SIR-Z4 Blaster Rifle with Scope, semi, rapid fire and a 20 meter range stun setting (Blue Bolts)
Custom Heavy Blaster Pistol (Orange Bolts)
5-Bolt Scatterblaster carbine
Black Leather Coat with light seramic plates within
8 inch Vibroknife
Dur-24 wrist laser + Czerka ZX miniature flame projector Combo right wrist weapon
Fibercord Whip left wrist device
Data Breaker and Security Bladee
3x Stun Grenades
3x Frag Grenades
Other Possessions: Old R9-C5 Droid called Rusty due to its rusty brown color
Maka-Eekai L4000 transport “Krayt Mother”
A large Vornskr of the sleek breed instead of the fuzzy kind.
Skills and Abilities: Thalen is a skilled Sabacc and Pazaak player though prefers the former. He is an excellent shot and can handle himself with a blade. He has a basic understanding of the Jedi art Teräs Käsi and uses that understanding in his unarmed combat. He likes to employ gadgets when he fights to keep his enemies on their toes such as a flamethrower or a wrist blaster. Thalen is also an excellent pilot, capable of operating a vehicle from a simple starfighter to a large civilian transport. He knows his fair bit of slicing and has the know how to slice computers and locks though he isn’t a master at it. Civilian and basic Military locks and computers are things he can get through but anything more advanced than that is beyond him.
Unbeknownst to him, he is force-sensitive and possesses natural force-empathy. Although not as great as that of a full-fledged Jedi, he is capable of reading emotions of people and also form a connection with some animals that aren’t completely carnivorous or mad. This is a rather unreliable ability and rarely works. Best case in scenario: The animal will leave him alone. Very best case scenario: The beast will trust him and follow him as a companion.
His most valuable skill however would be the fact he is a natural linguist. He can speak Twi’lek, Mando’a and various other languages almost fluently with just a hint of an accent. He also knows droidspeak.
History: Thalen was born on the smuggler’s moon of Nar Shaddaa. His father was a deadbeat and his mother was barely in his life at all. She might’ve been a slave girl or just some one night stand chick. Hell, Thalen wasn’t even sure if his father was really his father. He didn’t really care at the moment due to the fact that on Nar Shaddaa, you had to fight to survive when you were born in the slums. Luckily, his father was a smuggler wash-out and he told Thalen all he knew about piloting, where to get hidden hatches and such.
Thalen earned money by doing two different jobs. He worked as a courier for the neighborhood gang-boss and also went with his dad on deliveries that were small time smuggling runs. As he got older he started to carry a blaster pistol due to the fact he was getting to rival gang territories and he needed protection. He was also shown how to operate a swoop and he got the hang of it quickly, top swooper in his block.
In his later teen life, Thalen’s dad began to run with some of his old crew and go on more profitable but also more dangerous runs and Thalen was with him. The crew also taught him various things. The muscle of the group was a war vet and trained in the Jedi unarmed style of Teräs Käsi. Thalen didn’t master it but with a bit of ingenuity and light feet he can use its basis to his adventage. The Techie of the group taught Thalen how to slice and he learned even more piloting and blaster skills.
As a pass time, the crew played pazaak and sabacc which Thalen participated in.
As a young adult, Thalen got more and more into the smuggling game and in turn the bounty hunting game. Nar Shaddaa was full of people that wanted other people dead or brought back alive due to debt or something. With the credits he earned from his smuggling runs with his father and his goons plus the total amount he got from hunting down small crooks he bought himself an old transport dated way back in the infamous clone war era. It was run down at first but with more credits for parts and repair, also help from what associets he knew, he fixed up the old thing and named it the Krayt Mother. When he ran with that ship and on his own, he earned more cash to upgrade its systems, engines and even cannons. The ship also came with an astromech, as old as the ship itself.
One of Thalen’s first solo smuggling runs was to the planet Zeltron where some underground mooks had a great taste in death sticks. There he met up with a troublesome Zeltros girl named Serana. The girl proved to be just annoying at first but Thalen eventually grew to find her charming. One thing lead to another and she became his first crew member and so much more.
Name: Haklo Varien
Species: Near-Human
Gender: Male
Age: 25
Appearance: Haklo
Homeworld: Corellia
Personality: Haklo is a rather ambitious Jedi and can be a bit reckless. Although he had a wise master, he can overestimate his own abilities and think with his lightsaber.
Force-Sensitive: Yes
Calling: Jedi
Equipment: Clothing
Utility belt
Armored boots
Other Possessions: He has access to a Jedi Starfighter but he doesn’t really own anything of interest
Skills and Abilities: Haklo is a competent duelist and force user. His preferred lightsaber styles are Makashi, Ataru, Shien- and Djem So and the unarmed Teräs Käsi. He attempted training at Juyo though it proved to be too taxing on his force training.
Haklo’s force training was less excessive than his lightsaber training though he mastered the basic force powers and proved to be a natural adept at others. Telekinesis, Speed and even Mind Trick came rather easily to him as well as Empathy, Sight and Hearing. His most impressive force ability was tutaminis though the ability is very risky and not supposed to be relied upon extensively.
Outside of Jedi training, Haklo is a good pilot though he has seen better non-force-sensitive pilots.
Haklo is agile and quick on his feet which he uses to his advantage in combat.
He has little to no slicing or robotics expertise.
History: Haklo was born on Corellia though he was quickly noticed by a Jedi and then brought to the Temple on Coruscant to be trained in the ways of The Force. His master was Master Kol’Dun, a venerable Twi’lek who treated Haklo like a kind wise uncle. He taught him the ways of the force and how to handle a lightsaber. As a Padawan, Haklo was pretty much stuck to Kol’Dun, observing his master during diplomatic missions and even battles to keep the peace.
Before Haklo reached knighthood, Kol’Dun was given a seat on the Jedi Council and becoming even more influential with not only Jedi but also the Republic in the war effort against the Sith Empire.
Name: Traya Kree
Species: Human
Gender: Female
Age: 26
Appearance: Traya
Homeworld: Tatooine
Personality: Traya is an elusive individual, preferring to play with people’s exepctations and taking them off guard. She is unpredictable at times but in safe zones she shows disdain for lesser citizens.
Force-Sensitive: Yes
Calling: Sith Agent
Equipment: She usually wears fancy and expensive clothing when she isn’t performing espionage. She has makeup set with her, data breaker and slicer tools at nearly all time. She is known to be equipped with a wrist Dart Shooter as well.
Other Possessions: She has some access to Imperial resources such as ships and a limited amount of troops
Skills and Abilities: Traya is an experienced duelist, her preferred style being Juyo and is skilled in Soresu and Niman. She is known for using Force Choke, Lightning and Scream in combat including the basic Mind Trick, Push and Telekinesis.
She is an experienced Slicer and infiltrator, capable on set up a façade and act her way through an enemy complex though she often needs outside help to guaranteed success.
History: Traya was born on the desert world Tatooine where she lived on one of the port cities. There she lived a hard life but at a young age, the time when the Sith Empire went in to place their mark on Tatooine, she caught the attention of a Sith who sensed her potential for the force. She was forcibly taken from her family and to the Sith world of Koribban which was the first world to be taken by the Empire. Her training was harsh and trained under multiple masters before she was designated to a single master.
Her master, an old human skeletal man who was strong with the force, trained her in lightsaber combat. He intended for her to be his own personal assassin and raise his own prestige. She became just that, assassinating troublesome roadblocks that were in his way until she reached her adulthood. Then she turned her lightsaber against him. The arrogant old man didn't even see it coming. She plunged her lightsaber through his chest from behind, allowing him to see the burning blade of her weapon before she used it to remove his head.
With that, she caught the attention of Darth Scorn, a human sith who was in charge of governing the planet Naboo. He wasn't as arrogant as her old master but he didn't lack it either. He was way more powerful though and Traya won´t dare to turn on him…at least not yet.