Hidden 11 yrs ago Post by A-Traveller
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The Stars Themselves



We are still accepting new players.


Introduction
The Stars Themselves is a sci-fi nation roleplay with a focus on a number of interstellar factions. It takes place in a small section of a single galactic arm, several dozen lightyears across and filled with hundreds upon hundreds of stars. There is no pre-described background history the players must build their factions around, to allow for the most creative freedom. The Stars Themselves is a character-driven nation roleplay, with the plot progressed and told by individuals within the story, rather than played out as an impersonal strategy game of grand scale.

Rules
Do not Metagame: Metagaming is the act of using information derived through out-of-character experience, discussion, or reading to use in-character when said character(s) do not possess such experience or knowledge.
Do not Godmod: Godmodding is the act of treading on another player’s domain through the control of their characters, factions, or other such in-character constructs, whether that be their actions, reactions, or thoughts.
Do not Powergame: Powergaming is the act of abusing the mechanics or rules of a system to gain an advantage, and otherwise treating the roleplay as a competitive game rather than collaborative storytelling.
And above all
Maintain the Verisimilitude and Fun of the roleplay







Here's a simple hexmap. Just tell me what hexes you've claimed, either by posting the numbers or filling in the map yourself. Each hex will roughly represent a parsec, but not every hex has a star, so you may end up with some empty hexes as part of your territory. I'd recommend selecting which hexes have systems you control, first, and then connecting them with empty hexes. You can open the image in a new tab for better zooming. Right-click. Map will be updated as players are accepted.


I'm using an IRC channel on the Mibbit network as a chat for the roleplay. You can connect by joining #tst at this link (http://client00.chat.mibbit.com/).

Or, if you have an IRC client, the server is irc.mibbit.com and the channel is #tst.
Link or post your application in the OOC below. I'll inform you if your application is accepted or if it needs some more work. After you've been accepted, you are free to begin posting in the IC. Remember to post or PM when you've finished a WIP, so I know to go back and review it for acceptance.

Hidden 11 yrs ago Post by Riemann
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The Depths of Tartarus







Played by MissingAxis, Riemann, Dragonruby, and REDSHEILD.

Thread for character sheets created.

Edited to more closely match the nation sheet and RP requirements.
Hidden 11 yrs ago Post by A-Traveller
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That was fast. I guess carrying your application over from another RP works out in your favor. A quick inspection makes it seem like an all right format, if a bit excessive. I'll give it a read through in a bit.
Hidden 11 yrs ago Post by Rare
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Rare The Inquisitor

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トピックスステム (Xai Qian)

Faction Type: Absolute Monarchy.

Species: シャオ (Xiao): Xiaos stand over six feet tall, have two long, proportionately thick fingers and an opposable thumb on each hand, each tipped with talons, and a set of mandibles around their mouths. They also have evolved the metallic carapace (which contains trace amounts of thulium) trait as a defense against the greater levels of solar radiation that penetrate their homeworld's weak magnetic field. As for other worlds with stronger magnetic fields, they get dizziness and fatigue for the first few weeks or a few months. But, once their bodies get used to the new magnetic field, they are good and well as they were on their homeworld.

Scale and Territory: At its end of The Interplanetary Era and the starting of Basic Interstellar Era. While their territory isn't large, it's growing bigger, they have their homeworld: リュキア (Lycia). The other two colonies are near the sun and are called: 新しいペルシャ (New Persia) and ケンタッキーマニ (Ky Mani). The population of the colonies and the homeworld is five billion. They also found other solar systems near them, that can be useful to them.

Culture: Artists are very common because of their drawings, books, poetry, and many other things. Music and plays are used as a form of entertainment within towns and cities and can be used during a holiday. People who break the law are sent to a mine to work, but if someone kills or rapes a person(s), they get torture in public. They must go to the Royal Court and they are allowed to be found guilty or not guilty. Everyone must be able to read, write, do math, and many other things. Education is needed in order to join the military, the Royal Court, and get a job (that can make more money than other jobs).

History: A summary of the faction’s origins and major events involving the faction

Technology: An overview of the faction’s technological capabilities. Include their FTL method.

Military Forces: There is fifty million within the military forces on the homeworld and the colonies. Twenty million are in the army while another twenty million are in space and ten million are in other military forces (navy, air, etc).
Hidden 11 yrs ago Post by Avalant
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@Riemann



Wanted for questioning (I spy a KSP fan)

Anyway, I'll have my NS up tomorrow! Glad to see this getting started!
Hidden 11 yrs ago Post by Riemann
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Avalant said
@RiemannWanted for questioning (I spy a KSP fan)Anyway, I'll have my NS up tomorrow! Glad to see this getting started!

Yup. If at all possible I'll be trying to do everything space-related in KSP.
Hidden 11 yrs ago Post by Sigma
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This has caught my interest. Gonna think this over.
Hidden 11 yrs ago Post by HounderHowl
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Character Sheets
Hidden 11 yrs ago Post by guyvolk
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Hidden 11 yrs ago Post by HounderHowl
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HounderHowl

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Oooo
Hidden 11 yrs ago Post by A-Traveller
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@HounderHowl:
You should explain how your FTL drive works and what it does, in your sheet. Also, you may want to explain who the pirates are. Are they rogue members of ALF? Keep in mind that unless you and another person agree, no one knows each other before the start.
I'm leaving in a couple of hours and won't be back until later tonight. I'll start accepting factions at that point. Everything is looking good so far. I look forward to playing with all of you.
Hidden 11 yrs ago Post by Big Al Jefferson
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Faction Name: The Human Coalition of Akar (HCA)
Faction Type: Fascist-socialism.
Species: Species in the faction, including a brief description of any non-human species.
Scale and Territory: Basic Interstellar, although they are approaching the technological level for Interstellar. Despite the unreliability, they have already established infrastructure on two planets in a neighboring star system, as well as settled four other planets in their own, besides Akar. Only the home planet and one other have populations beyond the thousands, however.

Culture: Nationalism still runs high in Akar, although other planets in the coalition are not so fervent. Akarian humans do share a strong xenophobic tendency; few none-humans are found in Akarian space, and they generally seem to approve of their military, as many HCA soldiers are volunteers (although others are conscripts). This may have to do with the propaganda that has become standard in the HCA; sedition is a punishable offense (and is often punished), and the minds of Akarian citizens are constantly impressed upon with nationalist, xenophobic, pro-government opinions, with no others allowed to have a say (except as a strawman). Centuries of this draconian system have refined it and given it great cultural inertia; no one Akarian knows anything else.

History: Akarastle has undergone significant change over the past millennium; although it was originally a far-flung colony, the people of Akar underwent a nationalistic revolution, becoming their own sovereign state. Since then, they have developed from a large colony to a full-blown interplanetary regime, under the iron fist of fascist ruler after fascist ruler. Their startling research speed and population growth, as well as their heavily militaristic and xenophobic nature, would no doubt startle other nations, if the HCA kept in contact with any of them.

Their first colony, Chorrum, was the result of a startlingly-large-scale project that the HCA has become known for; half of the population of the capital planet was shipped to their new homes, over almost a century of hard labor and expense, on a neighboring planet. Despite this exhausting (and quite strange) population split, the HCA has continued to aggressively colonize other planets, although with much less expense. Nonetheless, the HCA finds itself overextended, and the current leader of Akar finds corruption and general unrest at an all-time high, as well as having to deal with the infinite problems inherit in keeping an empire afloat across the depths of space in hostile environments.

Technology: Basic Interstellar, bordering on Interstellar. Space travel as achieved through a device called the Specter's Ballista (or just the Ballista). A large device on the Akar Space Station transmits matter to a parallel plane, where relatively and the speed of light are not constraints. The ship must be specially-designed to leave the plane, called Plane S, and must place itself directly inside the boundaries of a Specter Target, a much more manageable device that can bring specialized ships back to the regular plane. Travels that can take centuries can occur in mere months, although the Ballista is massively expensive, and a Target must be built first. Ships CAN materialize without the Target, but the ship is destroyed four times out of five, even if specialized for the materialization; this is how the Targets were built in the first place. One can not return to Plane S without another Ballista, so all ships going out of Akar are one-way.

Akarian weapons systems rely on plentiful nuclear missiles to obliterate enemies on land and in space. Most 'warships' are little more than missile turrets, whose defense relies on an overwhelming offense. Any others are STL (space-to-land) Bombardment ships, who specialize in entering the atmosphere of enemy planets and bombarding them with nukes.

Military ground forces wield the Godhand Rifle Mark V, which transmits an enormous amount of energy into a specialized bullet that sends a powerful shockwave through the target, disintegrating most materials. Heavier ground forces wield more powerful and faster-firing Godhands, or simply have nuclear capabilities.

Military Forces: The military forces of the HCA are actually quite tame, comparatively, featuring mostly defensive and ground forces. Although their standing army is large, it also doubles as a police force, propaganda center, and justice system, with generals playing the role of judges. It also is heavily connected to hard labor, often using conscripts to build infrastructure or conscripting laborers. Akar itself boasts a defensive space station and a small fleet, but other colonies are mostly undefended from space.
Hidden 11 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

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Very interested. I will see about posting a sheet either later today or tomorrow.
Hidden 11 yrs ago Post by Rare
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This is going to be fun!
Hidden 11 yrs ago Post by HounderHowl
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A-Traveller said
@HounderHowl:You should explain how your FTL drive works and what it does, in your sheet. Also, you may want to explain who the pirates are. Are they rogue members of ALF? Keep in mind that unless you and another person agree, no one knows each other before the start.


1. Explained.

2. Explained

3. Explained via 2.

4. Of course
Hidden 11 yrs ago Post by A-Traveller
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HounderHowl said
1. Explained.2. Explained3. Explained via 2.4. Of course


All right. I've looked over your edits and it seems fine now. I'll double check later tonight and accept it along with any other complete ones tonight (7-8 hours from now).
Hidden 11 yrs ago Post by Riemann
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Just updated our faction sheet. It should more closely match the nation sheet and whatnot.
Hidden 11 yrs ago Post by A-Traveller
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@Big Al Jefferson
Your application looks good. You just need to fill out technology and you're good to go. A brief overview of their unique technologies and their FTL, if present. For example, do they have a focus on gene manipulation or cybernetics? Do they make use of coilguns, missiles, lasers? You don't need to exclude technologies (you could have gene manipulation and cybernetics), but I'd like to know what differentiates you from a near future Earth.

Sorry if you already know this and your app is still a WIP. It looked complete, other than that section.
Hidden 11 yrs ago Post by Big Al Jefferson
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A-Traveller said
@Big Al JeffersonYour application looks good. You just need to fill out technology and you're good to go. A brief overview of their unique technologies and their FTL, if present. For example, do they have a focus on gene manipulation or cybernetics? Do they make use of coilguns, missiles, lasers? You don't need to exclude technologies (you could have gene manipulation and cybernetics), but I'd like to know what differentiates you from a near future Earth. Sorry if you already know this and your app is still a WIP. It looked complete, other than that section.


Nope, I didn't actually know how specific I should get. I'll fill that out too soon.
Hidden 11 yrs ago Post by Isotope
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Faction Name: Central Endasian Government

Faction Type: Council among preeminent states on the homworld.

Species: Cason, humanoid bipedals the Cason have limited water breathing capabilities but greatly prefer the air. Standing on average 5 feet tall the Cason are a short people but are fiercely intelligent and often difficult to kill due to their strong scale covered skin, though this melts to softer skin around a bald head. The total population rests around 14 billion.

Scale and Territory: The CEG is in command of their entire home system and two nearby stars that were colonized with sleeper ships that arrived there some one hundred and five and again fifty years ago. The CEG developed a primitive intermittent FTL drive recently that enables travel speeds of 1.3c roughly twenty years ago. Though generally inefficient in terms of star travel the colonies and the home world now have to deal with each other and the sudden relative ease of travel (from many decades or centuries to three or four years). This has resulted in an increased control of colonial government and polices; changes which have strained relationships and led to growing independence movements on the colonies.

Culture: Extremely diverse due to its method of governance the CEG maintains wildly different cultures and ethnic groups through a policy of self-governed regions. The largest of these regions make up the council of ten that leads the CEG. The dominant cultures (usually spread over several governing states) are as follows:

Eastern Cultural Sphere: Within what was originally a political block several hundred years ago to the east of the recently more powerful Central region a very conservative culture is found. With an emphasis on morality and tradition Eastern culture is often among the most religious and it is there that the largest population of religious peoples is found. This modern culture is reinforced by a rich history that can be seen in Eastern cities as ancient stonework streets and houses are often located below the towering and often monolithic sky scrapers of the modern day. This historical remnant is left over from thousands of years of the East being the largest hub of science and prosperity prior to the rise of industry. It is this former glory that has brought about a nationalist and often racist sentiment in the East that persists despite constant campaigns aimed toward ensuring global stability. Old and prideful the East can be seen as the least socially developed in many aspects of society, namely in the often lower value of rights and the active movements attempting to stop minorities there from having voting rights.

Central Cultural Sphere: Several of the largest and most advanced regions of today exist here, liberal and secular the Central cultural sphere is changing and rarely holds a single value for more than a few decades before attitudes change in another direction. While culturally dynamic Central Sphere peoples often hold to values that promote science and thinking even if they come at the cost of morals, which in the Central Sphere come and go quickly enough. However that is not to say that there is no common thread in morality, usually those in the Central sphere hold strong to the concepts of equality and basic rights for all peoples. It is no wonder that a defining aspect of Central culture revolves around progress, something that often puts Central peoples at odds with the Eastern peoples.

Southern Cultural Sphere: An expansive and fractal landmass that may as well be called an island chain the Southern Cultural sphere is among the most superstitious and old of cultures. Among the least advanced but most populous the Southern sphere is where most colonists are drawn from seeking a better future, this has led to the Southern culture by and large being the one accepted on the colonies. Old religions and tribal culture abound in the South. Strangely with the addition modern technology to some degree the South has adapted and the shamanistic religions have come to be instead focused on technoshamanism, some idea that technology and magic operate the same and used in conjunction have the greatest effect. This mixture of primitive culture and advanced technology has made a very interesting society that is one foot in the distant past and one foot looking to the distant future. This has also made the South the greatest believer in augmentation, to superstitiously be in closer contact with the spirits and to gain wisdom genetic engineering and cybernetic enhancements abound.

This diversity has proved divisive in some ways as many decisions are stone walled by certain elements of the council that call them violations of their cultural identity. However as communication between all regions increases a growing push to a more unified state has begun and labelled itself the Unity movement. While smaller than any dominant regional culture the Unity movement has shown to be a very pro colonization pro science liberal group.

History:

The history of the Cason is one of conflict and conquest. Originating in the southern island chains the species first migrated to the east and eventually the north and west. Due to the difficulty of agriculture in the South tribal culture maintained its authority for thousands of years until the industrial revolution. In the East however things were much different.

In the east the Cason quickly discovered agriculture and within a few thousand years of the initial migration found nation states and became the most advanced peopled on the planet. However this advance often was the result of warring factions. The East would maintain this position of superiority until during a period of peace several explorations missions were sent and reported a vast continent to the west and north. This led to a scramble for new lands among the Eastern powers. It was during this period of colonial land grabs on a new continent that the eastern powers came into conflict with each other and fought the first long war. Lasting a hundred years the war eventually caused the colonial possessions to declare independence and caused the East to slump into massive depression in which many starved and most of the monarchies of the region were abolished. The lands once colonized by the rose above the Eastern powers and spearheaded a move to industry, and after the industrial revolution largely colonized the Southern islands. The Eastern nations slowly recovered from the first long war and began implementing the advances made in their former colonies.

When the East had fully recovered the world was not situated in the West and North, but the Central region. Mass migrations followed and for a time there was trade and peace on most fronts. It was the south however that ended this, seeking independence from the Central powers a massive guerrilla war in the South brought the Central powers industry to a halt. Needing the South’s resources the Central powers eventually negotiated treaties and many new southern nations were born, although they would continue their own wars for the next twenty years before stability began to return. Things went on as expected for hundreds of years beyond this point, wars were fought and empires toppled but nothing truly revolutionary changed. That was until a powerful Central region nation launched a rocket into space and soon after demonstrated an Atomic weapon. This sent the entire world into an arms race in an attempt to overpower this Central nation by the name of Endasia. The race never ended for ninety three years it drove on, space colonies were founded and Endasia continued to keep the lead, politically taking over much of the Central region and founding the Endasian Union. However when the race ended it was because the second long war had begun.

Lasting eighty six years and averting nuclear war though a constant series of coincidences the war was largely conventional. It was for the first time waged on the ground sea air and in space. Hundreds of millions would die but by the end of the War the Endasian Union was simply in a better position than the other nations, and surrender was the only option. In the wake of the war the Central Endasian Government was formed allowing all nations that surrendered and many that didn’t political autonomy and a seat on a new council that would rule the new world nation.

The next six hundred years saw scientific progress as their chief. A push to colonize the rest of the star system succeeded and eventually resulted in the sending of sleeper ships to two verified worlds. Those ships arrived roughly one hundred and five, and fifty years ago. Twenty years ago primitive FTL was discovered and a true stellar empire was on its first legs.

Technology:

FTL: Recent FTL advances have allowed a space warp drive capable of 1.3c to be developed. Primitive but reliable the drive is the first step in a plan to develop a 10c drive that would facilitate mass colonization of nearby star systems.

Sub Light: Nuclear fusion engines are used to accelerate to an operationally safe speed of .45c.

Weapons:

Ground arms: Kinetic rifles such as hand held railguns are the primary ground weapons used by the CEG.

Ship Arms: 100mt-1000mt guided missiles are the main weapons on all CEG ships, however recently Graser technology has been added to all large ships as their new primary weapon.

Bodily Enhancement: Cybernetic and genetic enhancement is common in the CEG but is only widely accepted as right and good in the Southern region.

Military Forces:
Enlisted Personnel: 24 Million
Logistical Support Personnel: 38 Million

Ship Classifications:

Kosan Light Frigate: (18 in service; 12 CS, 6 HWDF) (84 in reserve; 58 CS, 26 HWDF)

Engines:
Lacking FTL the Kosan is a small ship that’s runs off old fusion engines capable of acceleration to .23c in some nine hours of acceleration. Exceeding this sublight speed limit risks shield failure upon collision with microparticles.

Shields:
The Kosan operates weak shielding that is mainly designed to counter particulates hitting the shit at c-frac speeds.

Arms:
Point Defense Solid State Laser x20
Nuclear Rated Missile Tube Warhead x4

Bio:
First deployed some 43 years ago the Kosan is outdated in most respects and serves little more than a limited scouting and combat support role among Colonial security divisions. Stores hold 8 missiles.

Basong Cruiser: (48 in service; 5 CS, 43 HWDF) (0 in reserve; 0 CS, 0 HWDF)

Engines:
The Basong carries an FTL drive and optimized fusion engines capable of acceleration to .45c in one hour of acceleration. Past this speed micro particles threaten shield integrity; though .60c travel is possible shields will operate in a severely weakened state.

Shields:
The Basong operates combat oriented fluctuating frequency energy shields rated to 140 exajoules impact energy before failure.

Arms:
Point Defense Ultraviolet Laser x60
Nuclear Rated Missile Tube x20
STS X-Ray Laser x12
STS Gamma Ray Laser x4

Bio:
Deployed ten years ago the Basong is the newest vessel in service. Equipped with Graser technology as well as X-Ray lasers the Basong is a ship built for space combat with limited bombardment options having only 20 nuclear missile tubes and only 100 missiles in store.
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