I definitely thinking starting at the beginning level is best. Otherwise...its no fun.
Dazed said
So does this new magic setting make my character null? This is what i have to say about my character at least.......His level of strength and endurance or w.e is negotiable. Along with the amount of control Albane has over 'Bane'.Dr. Jeckyll & Mr. Hyde were essentially what I based Albane off of. A character who has to struggle with an inner demon, that can physically manifest itself as A secondary form. With the cost of this secondary form being monstrous and proves to be excruciatingly hard or impossible to control.
Bell said In the land of Forrosia, there are many groups of talented people who call themselves adventurers. These people come together in what are called guilds, a single place where jobs are sent known as quests, and the members of these guilds can take up the quests under their guild's banner. One such guild in the heart of the human capital of Sersia, is most notable for the recent expansion on their recruitment techniques. They have begun bringing in more and more members to become a part of their guild, and as a result a part of something greater than their individual selves.[/hider] This hider is hiding what this Roleplay was meant to be.
Guilds are like families. They help one another, from quests to more personal matters. They become rivals and challenge one another's strengths to see who can come out on top, but above all the members of a guild are friends. There is only one rule to join this particular guild, and that's that you not only respect your fellow guild members, but you do all you can to protect them and the guild as if it were your home and family.
Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.
So do you have what it takes, can you call yourself a member of Iron Tree?
OOC:
Iron Tree is a guild based in the human capital of Sersia. It is a noble guild requiring much more of its applicants than most guilds, and the members often form bonds that would rival that of an actual family. Of course this is not always the case, but Iron Tree certainly isn't the place for money hungry mercenaries. There are many guilds out there that cater to such people. Iron Tree is not one such guild.
The quests in the guild will be put up regularly by me with varying requirements to take them on. The main requirement to take on a quest is that your must have the appropriate rank. While anyone can take on a rank 2 quest on their own, they must prove themselves on multiple missions before they will be allowed to take on rank 2 quests. There is an exception however. If members group up together, then their ranks are cut in half and combined. This has some limits with it, as well as removing some limits. For example with this method a rank 2 guild member cannot take a single rank 1 member with them on a rank 2 quest. They can however take 2 rank 1 members with them on a rank 2 quest. As an example of the opposite scenario, normally rank 1 members cannot take on rank 2 quests. However, if a member managed to find 3 other rank 1 members, then their combined rank would be rank 2 and they could take on the rank 2 quest together. This is in place for everyone's safety. (Note, members have known to be sneaky in the past... this is story telling! Having your characters sneak off on quests that outrank them will get them in trouble, but it won't get them kicked out of the guild or anything. At most, the guild master would fear for their safety.)