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CAUTION! Entering the wizard's dungeon (err...dungeun as it is spelled by wizards of old) is not recommended for those who wish to continue living. Proceed any further and you WILL DIE!
**********
Before you read any further, let it be known that the above warning is no joke. This is inspired by a game called Dark Souls, known as one of the hardest games ever. This dungeon is designed to be incredibly grueling, having enemies far outnumbering and overpowering your own characters and traps capable of one hit killing you the moment you let your guard down. You must be at your A game the entire time to have a chance of surviving through until the end, and even then getting through by the skin of your teeth. There are multiple retries and as many of you can join as you want, as you need all of the help you can get, learning from your mistakes and using teamwork to come out victorious where you couldn't alone.
Your characters can have medieval technology, peak human abilities, and minor magic, at best being able to blow a one story masonry house down after a long charged up spell and using up most of your energy. They don't have to be human, just along that level of ability. If they specialize in only one thing such as strength then they can exceed the normal limitations but must be weakened considerably in other areas. The more useful their magic the more energy it must take, so if you had a spell so powerful it could stop time then it would cause you to run out of energy nearly instantly. You cannot bring people back to life but you can slowly heal injuries. All of these restrictions don't apply to your enemies, so some of them can do some crazy things.
My character will help things out because she also has very powerful magic, able to revert time, which is why we can have multiple attempts at this roleplay while still retaining memories of our missteps. You will have to protect her until she can escape the dungeon, which is when you all win and the roleplay is completed. Don't worry about most of the problems with escort missions because she's actually intelligent so won't actively seek out her death as some computer A.I. does. If you guys let her get killed it's your fault for not protecting her adequately.
So that's about all the info you will get going into this because your characters don't know either. They were knocked out and when they woke up they were hanging by their wrists in an old cell in who knows where, each in their own cell but able to see the other characters in adjacent cells. Their weapons are gone and a drug is in their system limiting magic for a couple of minutes. Where are their weapons? Where is the way out? Who is this mysterious girl who demands you help her escape and how is her magic so powerful, yet she can't escape on her own? You must find all of this out while dealing with hundreds of angry monsters who want to make sure my character doesn't escape, and if you stand in their way then God help your soul.
This is a prequel to a possible sequel called Wizard's Tower, which will be like this but going up floors that get harder every floor (luckily you can save your progress on certain floors), so if we get to the higher floors you will look back on this dungeon like it was adventure time on a preschool playground in comparison. I can't say this enough, only join this roleplay if you are fine with going through multiple attempts of getting crushed. The victory at the end may be worth it for some, but for others they might just want to punch their computer screen. Even in our anger as the lizard people bite our heads off for the 100th time, let's all have fun!
Rules
1. There are some rules mentioned in the text above such as the capabilities of your characters. Make sure you read everything.
2. You only have control over your character.
3. You can hit and kill the baddies I send at you if done realistically. I will say the enemies you cannot do this too. Those enemies must be treated like a normal fight where only I'd say in my posts when they take damage.
4. You can harm your companions, but no auto hits, meaning you need to give them a chance to respond to your attack. However, attacking your teammates is highly unadvised. My character can leave them in their cell in the next play through. (Seriously. She's the one who will let you guys out).
5. You must wait until at least 2 others have had a chance to post, but it's even better if you wait until everyone involved posts so you don't go out ahead of them and get yourself killed.
6. If you keep people waiting for 3 days then I can do something to your character to get things moving again, whatever that may be. After 6 days I can have a monster randomly pop up and kill them. If you don't show up by the time next playthrough comes around then they will have vanished from their cell in some temporal anomaly caused by your death to that monster.
7. A playthrough ends in defeat if all of your characters or my character dies, and it ends in victory if mine makes it out of the dungeon. At that point your characters are assumed to be able to make it out as well even if they had died (being in the dungeon stopped her from being able to do certain stuff like that). If you're the last one alive and keeping everyone waiting, that's a different story then rule number 6 and I can have the monster pop up to kill you on the 3rd day.
8. Only one character per person. However, you may change your character on the next playthrough. The previous character will be missing from their cell with the new character in their place, another temporal anomaly.
9. I have the final say on things. If you have your guy wildly swing his broadsword around at my enemy and say I totally should have died there, I can say they didn't and that's the end of the story. I'll keep consistency so don't worry. I won't have some enemy get killed by a dagger then all of a sudden have the same enemy immune to your more powerful attacks. If it makes sense for you to win based on previously mentioned facts then I will rule in your favor.
10. Prepare to die!!!
Character Sheet
You may use your own as long as it includes the following information.
Name-
Age-
Gender-
Race- (If making one up, please explain)
Personality-
Appearance- (picture or written)
Strengths-
Weaknesses-
Powers- (Any magic your character has)
Equipment- (It's stolen from your character at the start, but they'll be able to get it all back)
History- (You can assume the world we live in is a generic fantasy one. You can make up location names, the history of said location, etc.)
Bucket List
Accepted characters go here.
Audeleiss V. Syntenia
Jeremy Smith
Maybird Cross
Thyraelon (Raen)
Diēscogitō Khan
Kenzo "Iron Tail" Cley
Rick Goings
Garrok Ironfist
CAUTION! Entering the wizard's dungeon (err...dungeun as it is spelled by wizards of old) is not recommended for those who wish to continue living. Proceed any further and you WILL DIE!
**********
Before you read any further, let it be known that the above warning is no joke. This is inspired by a game called Dark Souls, known as one of the hardest games ever. This dungeon is designed to be incredibly grueling, having enemies far outnumbering and overpowering your own characters and traps capable of one hit killing you the moment you let your guard down. You must be at your A game the entire time to have a chance of surviving through until the end, and even then getting through by the skin of your teeth. There are multiple retries and as many of you can join as you want, as you need all of the help you can get, learning from your mistakes and using teamwork to come out victorious where you couldn't alone.
Your characters can have medieval technology, peak human abilities, and minor magic, at best being able to blow a one story masonry house down after a long charged up spell and using up most of your energy. They don't have to be human, just along that level of ability. If they specialize in only one thing such as strength then they can exceed the normal limitations but must be weakened considerably in other areas. The more useful their magic the more energy it must take, so if you had a spell so powerful it could stop time then it would cause you to run out of energy nearly instantly. You cannot bring people back to life but you can slowly heal injuries. All of these restrictions don't apply to your enemies, so some of them can do some crazy things.
My character will help things out because she also has very powerful magic, able to revert time, which is why we can have multiple attempts at this roleplay while still retaining memories of our missteps. You will have to protect her until she can escape the dungeon, which is when you all win and the roleplay is completed. Don't worry about most of the problems with escort missions because she's actually intelligent so won't actively seek out her death as some computer A.I. does. If you guys let her get killed it's your fault for not protecting her adequately.
So that's about all the info you will get going into this because your characters don't know either. They were knocked out and when they woke up they were hanging by their wrists in an old cell in who knows where, each in their own cell but able to see the other characters in adjacent cells. Their weapons are gone and a drug is in their system limiting magic for a couple of minutes. Where are their weapons? Where is the way out? Who is this mysterious girl who demands you help her escape and how is her magic so powerful, yet she can't escape on her own? You must find all of this out while dealing with hundreds of angry monsters who want to make sure my character doesn't escape, and if you stand in their way then God help your soul.
This is a prequel to a possible sequel called Wizard's Tower, which will be like this but going up floors that get harder every floor (luckily you can save your progress on certain floors), so if we get to the higher floors you will look back on this dungeon like it was adventure time on a preschool playground in comparison. I can't say this enough, only join this roleplay if you are fine with going through multiple attempts of getting crushed. The victory at the end may be worth it for some, but for others they might just want to punch their computer screen. Even in our anger as the lizard people bite our heads off for the 100th time, let's all have fun!
Rules
1. There are some rules mentioned in the text above such as the capabilities of your characters. Make sure you read everything.
2. You only have control over your character.
3. You can hit and kill the baddies I send at you if done realistically. I will say the enemies you cannot do this too. Those enemies must be treated like a normal fight where only I'd say in my posts when they take damage.
4. You can harm your companions, but no auto hits, meaning you need to give them a chance to respond to your attack. However, attacking your teammates is highly unadvised. My character can leave them in their cell in the next play through. (Seriously. She's the one who will let you guys out).
5. You must wait until at least 2 others have had a chance to post, but it's even better if you wait until everyone involved posts so you don't go out ahead of them and get yourself killed.
6. If you keep people waiting for 3 days then I can do something to your character to get things moving again, whatever that may be. After 6 days I can have a monster randomly pop up and kill them. If you don't show up by the time next playthrough comes around then they will have vanished from their cell in some temporal anomaly caused by your death to that monster.
7. A playthrough ends in defeat if all of your characters or my character dies, and it ends in victory if mine makes it out of the dungeon. At that point your characters are assumed to be able to make it out as well even if they had died (being in the dungeon stopped her from being able to do certain stuff like that). If you're the last one alive and keeping everyone waiting, that's a different story then rule number 6 and I can have the monster pop up to kill you on the 3rd day.
8. Only one character per person. However, you may change your character on the next playthrough. The previous character will be missing from their cell with the new character in their place, another temporal anomaly.
9. I have the final say on things. If you have your guy wildly swing his broadsword around at my enemy and say I totally should have died there, I can say they didn't and that's the end of the story. I'll keep consistency so don't worry. I won't have some enemy get killed by a dagger then all of a sudden have the same enemy immune to your more powerful attacks. If it makes sense for you to win based on previously mentioned facts then I will rule in your favor.
10. Prepare to die!!!
Character Sheet
You may use your own as long as it includes the following information.
Name-
Age-
Gender-
Race- (If making one up, please explain)
Personality-
Appearance- (picture or written)
Strengths-
Weaknesses-
Powers- (Any magic your character has)
Equipment- (It's stolen from your character at the start, but they'll be able to get it all back)
History- (You can assume the world we live in is a generic fantasy one. You can make up location names, the history of said location, etc.)
Bucket List
Accepted characters go here.
Audeleiss V. Syntenia
Jeremy Smith
Maybird Cross
Thyraelon (Raen)
Diēscogitō Khan
Kenzo "Iron Tail" Cley
Rick Goings
Garrok Ironfist