I just wanted to show you this spell list in case your player will be a steady spell user. You will have to talk to Makarov but you may have to have a spell set. I'm not sure though, it depends.
Ma'at - "Order" - The most powerful spell in existence and can restore order in times of chaos or disaster. Used by Sadie Kane.
Ilen En-mar- This is a spell which causes the target to approach you. Used by Amos.
Khefa - "Fist" - Summons a fist of energy; for people channeling the power of the god, the Fist of Horus. Used by Carter Kane.
Sa-mir - "Pain" - Causes extreme agony for the victim. Used by Carter.
Ha-di - "Destroy" - This is a spell which causes the target to explode. Used by Sadie and Sarah Jacobi.
Hah-ri - This is a spell which causes silence. It can be used to disable earthquakes and put people to sleep. Used by Sadie and Iskandar.
Ha-tep - "Be at peace" - This spell destroys all negative feelings and also calms rogue creatures. Used by Carter.
Ha-wi - "Strike" - This is a spell used to strike the opponent; for people channeling the power of the god, the Fist of Horus. Used by Set and Carter.
Hi-nehm - "Join" - This is a spell used to join or re-construct broken objects. It can also be used to connect two things like statues and shadows or pebbles and rocks and can even be used to bind a sheut to a shabti once it is summoned inside. Used by Sadie, Walt, Desjardins, Carter and Amos.
A'max - "Burn" - This spell summons a fire to burn the target. It is the opposite of Maw. Used by Amos and Zia.
Sa-hei - "Bring down" - This is a spell which brings down entire buildings like the Hall of Ages. Used by Kwai.
N-dah - "Protect" - This is a spell used to shield people or objects. It is stronger if used with protective circles. Used by Carter and Sadie.
Heh-sieh - This causes something to halt and turn back. Used by Desjardins.
W'peh - "Open" - It is used to open things, even portals and summon gods. Used by Sadie, Zia, and Julius Kane.
Zeheb - This spell makes the target return to its home. Used by Sadie. Opposite of Ilen En-mar used by Amos and closely related to Heh-sieh used by Desjardins.
Sahad - This spell is closely related to W'peh except that it unlocks doors and opening is not involved. Used by Sadie and Zia.
Tas - "Bind" - This command spell causes any string-related object to wrap around a foe and can be used to control the Seven Ribbons of Hathor. It can also disable any present magic. Used by Sadie, Carter, Zia, Julius, and Setne.
Heqat - It is the command spell to transform a rod into a staff and to summon a staff.Used by Sadie, Leonid, Zia, and Julius.
Med-wah - "Speak" - A spell used to communicate between two or more different languages by turning the foreign language(s) into English. Used by Amos.
Fah - "Release" - A spell that is used to release something or a spell's magic. Used by Sadie and Isis.
Hapi u-ha ey pwah - "Hapi, arise and attak" - A spell used to summon Hapi, the God of the Nile. This can only be used in the Nile. Presumably used numerous times by Setne prior to the books. Used by Setne and Carter.
Se-kebeb - "Make Cold" -This spell is used to summon ice or cold. Used by Felix.
Isfet - "Chaos" - This spell is the opposite of Ma'at and reeks chaos. Used by Apophis and Menshikov.
I'mun - "Hide" - This spell turns releases a dark cloud which turns the user(s) invisible. However the spell requires black linen and the same number shabtis as the number of people. Can be seen through be a powerful magician. Used by Zia and Carter.
Sa-per - "Miss" - This spell causes the target to completely miss their target. Used by Alyssa.
Drowah - "Boundry" - This spell causes a wall of light to appear to separate two things or defend something. Used by Sadie.
Maw - "Water" - This spell summons water to douse the target. Used by Carter.
I-ei - "Come" - This spell causes any god or mystical object to come. Used by Julius.