Could I get an opinion on this guy and where he's at tier wise according to the current system, and how he can scale accordingly? I plan on bringing in a grown-up version of him.
This is a copy+paste of his Nexus tournament CS;
This is a copy+paste of his Nexus tournament CS;
Fuchsia
Name: Fuchsia
Age: 12
Gender: Male
Race: Demon
Random descriptors: Infernal child.
Character Tier: Intermediate
Character Type: Critical Character- Tournament Participant.
Physical Description: Fuchsia has semi-short black curly hair with two spike-like shapes shooting backwards, one on each side, like small horns. He has pale skin, sharpened teeth, and would appear somewhat weak and harmless, if not for his over-sized equipment. He stands roughly 4'9 feet tall, and weighs 70 pounds. He wears a black unbuttoned shirt, a pink t-shirt with a white smiling skull symbol on it's chest underneath, black pants, and black combat boots. His arms reaches down to his ankles, as a pair of huge iron gauntlets are worn on his hands.
Skills, powers and abilities:
- Strength: One of his two strongest qualities. His body is far stronger than his small, timid stature would suggest, able to tear cars apart like they were made of cardboard, and wield his own massive weapons with little to no effort whatsoever. A direct hit would leave more than a bruise. He lacks formal close combat training, but makes up for it with sheer ferocity.
- Speed: His other good quality. Due to his small frame and poor close combat defense, he relies a lot on speed and mobility to keep himself alive. He dances like a butterfly, and stings like a anti-tank missile to the face. While his running speed is somewhat poor, compared to his peers, only being able to run at up to 45mph, he is able to ignore gravity when it comes to solid surfaces due to his unnatural fiendish nature. He can walk, run, sit, sleep, and stand still on walls, upside down on ceilings, and whatever else that would be able to hold his weight.
- Durability: He is much less of a "tank" than most of his demonic kin. Much due to his young age. Most bullets will still bounce off him like he was metal, but anything beyond that is bound to leave quite a mark.
- Tail; His devil tail is as strong as any of his limbs, though it appears thin and harmless.
Character Equipment:
Hellzooka (Tier 5): A double-sized, 3 meter long, black rusted bazooka. Covering it's tip, a horned skull with jagged teeth, it's mouth wide open. On most of the tube itself, is an extreme amount of large metallic spikes pointing out all along the massive weapon from top to bottom. While dormant, the rocket launcher looks like someone went a little bit crazy when they decided to accessorize it. Once activated however, when willed so by it's owner, the skull adorning it's tip comes alive, fiery flames glowing in it's eyes, screaming insults every time it shoots. The weapon is semi-automatic, and has no need for the lengthy process of reloading, as it's summons it's ammunition directly from the bowels of hell. It literally fires live rockets, inhabited by the souls of murderers and the likes, their faces attached to the front; screaming all the way from the moment they leave the barrel, until they blow up at will when they get close enough to a victim. They use their eyes to determine such, and if they're unable to see someone, they will not detonate themselves until they hit something. These rockets travel in straight paths, and can do so for several miles before fuzzing out. The bazooka is capable of charging, and if it does, it will spend (x) amount of rounds to locate stronger souls, where (x) determines the strength of the next shot. The weapon can also be used as a spiked club, should it be necessary, a handle mounted at it's rear with a trigger located at it's grip. It is more than durable enough to clash with other weapons sharing it's tier without breaking.
Bigfists (tier 3): A pair of huge metallic gauntlets that are three times bigger than normal. They fit their wearer perfectly, and allows him to use the gauntlets as if his hands was actually that big. This, in turn, gives him access to weaponry he would normally never be able to wield. Like the Hellzooka. The gauntlets have no other special qualities, except for great durability, and an extreme lack of heat conductivity.
Skullnades (tier 3): Two separate human-looking skulls that, once armed by speaking their true names three times, will open their mouths and attach themselves to whatever they're thrown at. or currently next to. They will then detonate themselves upon someone saying "Hail Mary" loud enough for them to hear, or if hit by enough physical force to shatter their fragile skulls.
Slaughter (Tier 4): This odd-looking 18 inch sacrificial dagger has a very specific purpose. To kill, maim, injure, and otherwise physically impair others. For every hit that sheds blood landed by this blade, it's owner regains health equal to the damage done. For reasons unknown, this only works on targets of power almost equal to, or above the wielder.
Nexus Prize: Bobble-Khan: A tier 4 NPC that can be summoned once a fight, this NPC last for three posts.
Appearance:
- Weight: 48
- Height: 3’6”
- Hair color: N/A
- Hair style: Bald
- Skin color: Flayed desiccated flesh.
- Eye color: pin pricks of red light
- Body type: Boney skeletal being with extremely long arms and over-sized feet and hands.
- Miscellaneous: Wears a black ragged loincloth.
- Other features: Carries a large femur bone of a troll.
Powers/talents/skills:
Summon the fires of the dead(3) With this simple energy, Bobble-Khan can start the beginnings of a small black fire, which can grow into a large forest blaze. This is mostly a starter ability and is rarely used to directly damage an opponent. He can also use it to channel flames down any weapon he currently holds in his hands, most likely the femur.
Mini-Khans(3) Bobble-Khan can manifest two smaller versions of himself, standing 28-inches tall, these mini-Khans can shoot bony spires in varying size, from small pea sized flicks(Fastest to employ) to massive misshapen balls of knobby bones.(Slowest to employ). These mini-khans are tier 1 opponents and last only two rounds. Their missiles may or may not harm someone depending on where they strike their opponent.
Ride the Bone Dragon(3) This is one of Bobble-Khans secondary forms of energy usage. As a wave; the bone fragment blast ripples slightly as it makes its way towards an opponent or chosen item. These ripples of bone are like a wave, overlapping each other, adding to their power overall. Therefore, in theory; the longer it takes to get to an opponent, the more damage it will do inclusively. Also, these fragments of bone aren't limited to one direction shots. They can potentially; and with great energy, be sent off in 360°.
Bone Spikes of DOOOM(3) Being an avid bone enthusiast, Bobble-Khan has developed the ability to send spikes of bone from his body in an Omni-directional field. They don’t gain energy, or power, since they don’t overlap. They can be sent in a single direction. When he employs this manifestation, it appears as a series of bony spikes no more than six-inches in length. There are literally a hundred or so of these bony spikes that rocket towards an opponent.
Proximity Step: (4)In a nutshell, this ability allows Bobble-Khan to be undetectable by sight, so long as he is in the range of his opponents shadow. This is to say, if his opponents shadow extends ten feet out, Bobble-Khan can be anywhere within ten feet of his opponent, and not be seen. However, this magic is negated once he makes an attack, and reinstated once the attack ends. Practice has extended this to all shadows.
-Silent Step: (3) Prevents sound from Bobble-Khan being heard, if he is walking or running.
- Master Troll Femur Weapon Mastery -(4)
Bobble-Khan is an expert at wielding the troll femur; specifically the enchanted one he has on him at all times. This is due to his affinity with close-range combat, and his warrior like mentality. Being highly versed in their usage, Bobble-Khan can systematically counter many long-range weapon usages with surprising speed, and brute force. The damage the troll femur can inflict are limited by the imagination of the Bobble-Khan. *Primary Weapon*
Name: Fuchsia
Age: 12
Gender: Male
Race: Demon
Random descriptors: Infernal child.
Character Tier: Intermediate
Character Type: Critical Character- Tournament Participant.
Physical Description: Fuchsia has semi-short black curly hair with two spike-like shapes shooting backwards, one on each side, like small horns. He has pale skin, sharpened teeth, and would appear somewhat weak and harmless, if not for his over-sized equipment. He stands roughly 4'9 feet tall, and weighs 70 pounds. He wears a black unbuttoned shirt, a pink t-shirt with a white smiling skull symbol on it's chest underneath, black pants, and black combat boots. His arms reaches down to his ankles, as a pair of huge iron gauntlets are worn on his hands.
Skills, powers and abilities:
- Strength: One of his two strongest qualities. His body is far stronger than his small, timid stature would suggest, able to tear cars apart like they were made of cardboard, and wield his own massive weapons with little to no effort whatsoever. A direct hit would leave more than a bruise. He lacks formal close combat training, but makes up for it with sheer ferocity.
- Speed: His other good quality. Due to his small frame and poor close combat defense, he relies a lot on speed and mobility to keep himself alive. He dances like a butterfly, and stings like a anti-tank missile to the face. While his running speed is somewhat poor, compared to his peers, only being able to run at up to 45mph, he is able to ignore gravity when it comes to solid surfaces due to his unnatural fiendish nature. He can walk, run, sit, sleep, and stand still on walls, upside down on ceilings, and whatever else that would be able to hold his weight.
- Durability: He is much less of a "tank" than most of his demonic kin. Much due to his young age. Most bullets will still bounce off him like he was metal, but anything beyond that is bound to leave quite a mark.
- Tail; His devil tail is as strong as any of his limbs, though it appears thin and harmless.
Character Equipment:
Hellzooka (Tier 5): A double-sized, 3 meter long, black rusted bazooka. Covering it's tip, a horned skull with jagged teeth, it's mouth wide open. On most of the tube itself, is an extreme amount of large metallic spikes pointing out all along the massive weapon from top to bottom. While dormant, the rocket launcher looks like someone went a little bit crazy when they decided to accessorize it. Once activated however, when willed so by it's owner, the skull adorning it's tip comes alive, fiery flames glowing in it's eyes, screaming insults every time it shoots. The weapon is semi-automatic, and has no need for the lengthy process of reloading, as it's summons it's ammunition directly from the bowels of hell. It literally fires live rockets, inhabited by the souls of murderers and the likes, their faces attached to the front; screaming all the way from the moment they leave the barrel, until they blow up at will when they get close enough to a victim. They use their eyes to determine such, and if they're unable to see someone, they will not detonate themselves until they hit something. These rockets travel in straight paths, and can do so for several miles before fuzzing out. The bazooka is capable of charging, and if it does, it will spend (x) amount of rounds to locate stronger souls, where (x) determines the strength of the next shot. The weapon can also be used as a spiked club, should it be necessary, a handle mounted at it's rear with a trigger located at it's grip. It is more than durable enough to clash with other weapons sharing it's tier without breaking.
Bigfists (tier 3): A pair of huge metallic gauntlets that are three times bigger than normal. They fit their wearer perfectly, and allows him to use the gauntlets as if his hands was actually that big. This, in turn, gives him access to weaponry he would normally never be able to wield. Like the Hellzooka. The gauntlets have no other special qualities, except for great durability, and an extreme lack of heat conductivity.
Skullnades (tier 3): Two separate human-looking skulls that, once armed by speaking their true names three times, will open their mouths and attach themselves to whatever they're thrown at. or currently next to. They will then detonate themselves upon someone saying "Hail Mary" loud enough for them to hear, or if hit by enough physical force to shatter their fragile skulls.
Slaughter (Tier 4): This odd-looking 18 inch sacrificial dagger has a very specific purpose. To kill, maim, injure, and otherwise physically impair others. For every hit that sheds blood landed by this blade, it's owner regains health equal to the damage done. For reasons unknown, this only works on targets of power almost equal to, or above the wielder.
Nexus Prize: Bobble-Khan: A tier 4 NPC that can be summoned once a fight, this NPC last for three posts.
Appearance:
- Weight: 48
- Height: 3’6”
- Hair color: N/A
- Hair style: Bald
- Skin color: Flayed desiccated flesh.
- Eye color: pin pricks of red light
- Body type: Boney skeletal being with extremely long arms and over-sized feet and hands.
- Miscellaneous: Wears a black ragged loincloth.
- Other features: Carries a large femur bone of a troll.
Powers/talents/skills:
Summon the fires of the dead(3) With this simple energy, Bobble-Khan can start the beginnings of a small black fire, which can grow into a large forest blaze. This is mostly a starter ability and is rarely used to directly damage an opponent. He can also use it to channel flames down any weapon he currently holds in his hands, most likely the femur.
Mini-Khans(3) Bobble-Khan can manifest two smaller versions of himself, standing 28-inches tall, these mini-Khans can shoot bony spires in varying size, from small pea sized flicks(Fastest to employ) to massive misshapen balls of knobby bones.(Slowest to employ). These mini-khans are tier 1 opponents and last only two rounds. Their missiles may or may not harm someone depending on where they strike their opponent.
Ride the Bone Dragon(3) This is one of Bobble-Khans secondary forms of energy usage. As a wave; the bone fragment blast ripples slightly as it makes its way towards an opponent or chosen item. These ripples of bone are like a wave, overlapping each other, adding to their power overall. Therefore, in theory; the longer it takes to get to an opponent, the more damage it will do inclusively. Also, these fragments of bone aren't limited to one direction shots. They can potentially; and with great energy, be sent off in 360°.
Bone Spikes of DOOOM(3) Being an avid bone enthusiast, Bobble-Khan has developed the ability to send spikes of bone from his body in an Omni-directional field. They don’t gain energy, or power, since they don’t overlap. They can be sent in a single direction. When he employs this manifestation, it appears as a series of bony spikes no more than six-inches in length. There are literally a hundred or so of these bony spikes that rocket towards an opponent.
Proximity Step: (4)In a nutshell, this ability allows Bobble-Khan to be undetectable by sight, so long as he is in the range of his opponents shadow. This is to say, if his opponents shadow extends ten feet out, Bobble-Khan can be anywhere within ten feet of his opponent, and not be seen. However, this magic is negated once he makes an attack, and reinstated once the attack ends. Practice has extended this to all shadows.
-Silent Step: (3) Prevents sound from Bobble-Khan being heard, if he is walking or running.
- Master Troll Femur Weapon Mastery -(4)
Bobble-Khan is an expert at wielding the troll femur; specifically the enchanted one he has on him at all times. This is due to his affinity with close-range combat, and his warrior like mentality. Being highly versed in their usage, Bobble-Khan can systematically counter many long-range weapon usages with surprising speed, and brute force. The damage the troll femur can inflict are limited by the imagination of the Bobble-Khan. *Primary Weapon*