Name:
Prince
Age:
18
Appearance:
Magic:
Caster-Type: Requip
Holder-Type: Masquerade
Magic Level:
B(?)
Team Members:
-
Three Strengths:
1. Great intellect.
2. Quite the versatile fighter
3. Compassionate
Three Weaknesses:
1. Coward
2. Changing between his masks takes a few precious seconds which the opponent may use to his advantage.
3. He is average, physically, without the aid of his magic.
Greatest Love:
Books and solitude.
Motivation:
To make the world respect him and if that is impossible, fear him.
Prince
Age:
18
Appearance:
Magic:
Caster-Type: Requip
Holder-Type: Masquerade
The Masquerade allows the person wearing the mask to enhance various aspects of his physical, mental or magical abilities by wearing various masks while having the capacity for the user to create his own masks with their own abilities, even with different magic types. The mask types are divided into Physical, Mental and Magic with each having clear advantages and disadvantages. Each Physical and Mental type mask can be used for a total of 10 minutes before having to cooldown for 24h. Repeated use will result in severe damage to the user.
Prince's Armory
Physical - Type
Mental - Type
Magic - Type
Notes
-Prince will gain access to Magic-Type masks after pages 'n' pages worth of posts.
-The Physical-Type masks will develop elemental affinities (ex. User's fists engulfed in flames) as the character progresses in order to eventually reach S-class status.
*Physical-Type Masks enhance the user's speed, strength, agility, durability etc.
*Mental-Type Masks enhance the user's wits, bravery, fear, determination, stress etc.
*Magic-Type Masks require mastery of the Masquerade and their abilities vary.
*Mental-Type Masks enhance the user's wits, bravery, fear, determination, stress etc.
*Magic-Type Masks require mastery of the Masquerade and their abilities vary.
Prince's Armory
Physical - Type
The Berserker [+Strength, +Durability // -Speed, -Agility]
The Boulder [++Strength, +++Durability // --Speed, --Agility]
The Assassin [-Strength, -Durability // ++Speed, ++Agility]
The Shadow [--Strength, --Durability // +++Speed, +++Agility]
The Boulder [++Strength, +++Durability // --Speed, --Agility]
The Assassin [-Strength, -Durability // ++Speed, ++Agility]
The Shadow [--Strength, --Durability // +++Speed, +++Agility]
Mental - Type
The Lion [+++Bravery // --Cunning]
The Snake [--Bravery // +++Cunning]
The Scholar [+++++Intelligence // Paralysis]
The Snake [--Bravery // +++Cunning]
The Scholar [+++++Intelligence // Paralysis]
Magic - Type
Nyx: This mask can only be worn on sleeping or unconscious people and it robs them of their souls. The soul then can either be sacrificed in order for one of the other masks to be made or eaten by the user in order to gain that persons magical ability. It's rendered useless after one use, requiring enough power to best one S-class mage in order to be recharged.
Stargazer: This mask gives the user the ability to exchange one full year of their life span in order to see ten seconds into the future. Once the trade is complete, it breaks and requires the magical power equivalent to five S-Class mages to be remade.
Hierophant: This mask gives the user the ability to mimic his target's magic and is broken after one use requiring the magical power equivalent of two S-class mages to be remade.
Nemesis: Once this mask is worn, it does not come off until the steep price of a life has been paid. In exchange for the sacrifice of the wearer, each hit on his body is reflected on the enemy therefore by killing himself, he ends the enemy as well.
Stargazer: This mask gives the user the ability to exchange one full year of their life span in order to see ten seconds into the future. Once the trade is complete, it breaks and requires the magical power equivalent to five S-Class mages to be remade.
Hierophant: This mask gives the user the ability to mimic his target's magic and is broken after one use requiring the magical power equivalent of two S-class mages to be remade.
Nemesis: Once this mask is worn, it does not come off until the steep price of a life has been paid. In exchange for the sacrifice of the wearer, each hit on his body is reflected on the enemy therefore by killing himself, he ends the enemy as well.
Notes
-Prince will gain access to Magic-Type masks after pages 'n' pages worth of posts.
-The Physical-Type masks will develop elemental affinities (ex. User's fists engulfed in flames) as the character progresses in order to eventually reach S-class status.
Magic Level:
B(?)
Prince's place of birth or parents is something that he is not aware of since he remembers himself to always have been struggling in the streets of Magnolia. From a young age he was recruited in a local gang and forced to lead unsuspecting civilians into a trap set by the rest of the gang which could then plunder freely. However, his magical ability soon became apparent and the leader of the small gang decided to send away the boy rather than deal with the Army's mage hunters. Up to the tender age of 14, Prince had survived purely on luck and instinct in a world that hated him with a passion.
Eventually, having had enough of people and their hate, he left the town and hid in a forest for the next three and a half years where he honed his abilities and trained as hard as he could for the day he would force the world to accept him. One day though, a group of outlaws who shared the forest with him, ambushed and subdued him before bringing him to their leader who had always been fearful of his magic. He, in turn, casually struck him down with a heavy stone club and ordered his men to let him rot.
Yet that was not how Prince's story would end, it'd rather be how his tale would actually begin.
Waking up in a busy town with no memories of anything but his name and the fact that he was a mage can be a little daunting to say the least. Yet the anxiety that filled every cell of his body vanished in front of the sight that his eyes worked overtime to engrave in his memory.
Before him stood Phoenix Wing and the first page of a long journey.
Eventually, having had enough of people and their hate, he left the town and hid in a forest for the next three and a half years where he honed his abilities and trained as hard as he could for the day he would force the world to accept him. One day though, a group of outlaws who shared the forest with him, ambushed and subdued him before bringing him to their leader who had always been fearful of his magic. He, in turn, casually struck him down with a heavy stone club and ordered his men to let him rot.
Yet that was not how Prince's story would end, it'd rather be how his tale would actually begin.
Waking up in a busy town with no memories of anything but his name and the fact that he was a mage can be a little daunting to say the least. Yet the anxiety that filled every cell of his body vanished in front of the sight that his eyes worked overtime to engrave in his memory.
Before him stood Phoenix Wing and the first page of a long journey.
Prince is a compulsive liar with delusions of grandeur, a combination which often leads to hilarious outcomes and even funnier situations. Add cowardice and his seemingly aloof demeanor and you have a character straight out of a comedy. That is the part of him that he shows to anyone who makes the effort to approach him despite the fact that it is only the surface of what he is. Deep down, beneath layers of walls that he raised in order to survive a rough childhood and his even harder teenage years, he is terribly afraid of the world and awfully ashamed of himself for being weak and useless, a thought that was pounded on him day after day in the dark alleys of Fiore where thieves hide still.
Team Members:
-
Three Strengths:
1. Great intellect.
2. Quite the versatile fighter
3. Compassionate
Three Weaknesses:
1. Coward
2. Changing between his masks takes a few precious seconds which the opponent may use to his advantage.
3. He is average, physically, without the aid of his magic.
Greatest Love:
Books and solitude.
Motivation:
To make the world respect him and if that is impossible, fear him.