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Hidden 11 yrs ago Post by MUG
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The War of Panitil

The land of Panitil is filled with ancient beasts, legendary magic and awe inspiring sights. From the great mountains of Singahal, to the beaches of Ninoa the land is full of adventure and wonder. But no one sees the land for what it is. All that replaces it is the fear and depression of war. The black shadow of death has covered the land for the last five years, and as the war continues to be stuck in a stalemate the people on Panitil fear that they will know the feel of the blade before they know what peace is again.

Panitil is controlled by the empire of Yid, founded by the great king Ginal. Before him, Panitil was just a random collection of barbarians and rouges with no loyalty. Ginal was able to unify many while destroying his opposition, but not without help. During his travels he met a golden dragon, a beast so rare one has not been seen since the days of Ginal almost two hundred years ago. Ginal, near death due to a battle he barely won, met with the dragon. The beast had been beaten and tortured by the very enemy Ginal had just defeated. The dragon extended an offer of gratitude, seeing Ginal as a capable fighter and worthy king. He offered him a pact, a joining of souls that would save them both and grant them immeasurable powers. Ginal saw no alternative and agreed, merging his soul with the great beast. Gaining the power of the dragon and its fire allowed Ginal to conquer the rest of the land. He named this empire Yid, after the dragon who gave him the strength to create it.

Now the great kingdom of Yid has been the focus of the war. Some view it still as the one place that order truly exist. Other see that order as tyranny in a clever guise. The great Goddess, Princess Quila, is the flag which this empire waves with pride. She is the first female ruler of Yid from Ginal's bloodline, as her father and mother could not produce a son. Quila took upon herself the duty that many women who marry into the royal line do and take on the job of becoming The Goddess. A living embodiment of perfection and innocence, whoever holds the title of Goddess is considered to be the very image of the land of Yid. All who see Yid see Quila as the living entity that represents the legendary kingdom. Yet she does not lead the charge for battle.

The voice that leads them is the great warlord Vikash, Quila's betrothed. Brought together through their parent's desire to settle a dispute in the kingdom, they were once a great presence of stability and love. Once Quila's parents fell ill however Vikash felt it necessary to take over control of Yid and all the lands it controls. Politics was not the make-do king's forte sadly. Instead, the blade and a mighty fist is what keeps the lands in line. A policy that has brought on the one thing Quila detests above all other things: War.

The people of Panitil are now raising banners against the Goddess and her husband. Tyranny and slaughter being the only thing that they can hold responsibility for. Not the so called order and peace they seem to throw out among their propaganda. A young man, Dina of Moushak, raises his blade against the terrors of Yid. Having lost his father and mother, the dukes of Moushak, he believes it is his duty to bring the false king and queen to justice with his own version of it. Yet in this world strength is given to the undeserving and taken from the just as quickly as the waves disappear back into the ocean. The tyranny must end, but do you have the strength to battle against the armies of Yid? Soldiers who fight for a man whose thirst for blood can be seen in his ruby eyes? Soldiers who fight with the only desire in their hearts is to protect their beloved Goddess?

Then again, you have suffered greatly as well have you not? Family, friends, homes, loved ones. Something must have been taken from you by now. And the only question you can ask yourself is thus. Will you accept a false king and Goddess, or will you raise more than a fist in defiance.

Never forgive...

Never forget...

In this war...

There is no regret...

World of Panitil

The land of Panitil is truly a sight to behold, full of diverse lands and cultures. Each part of the continent has a different feel to it and seems to have different traditions. All however are under the control of the Yid empire. So while each land may have their own bits of culture, all still fall under their control. And some are now sick of the rule. But others still are forced to live by it due to the different creatures that roam the lands and skies of the continent.

Panitil has a great diversity of creatures. From the majestic phoenixes to the powerful dragons and disgusting trolls. These creatures all carry some form of intelligence, and with that intelligence comes the desire for knowledge and power. Sometimes that power can be gained through training. Other times through gaining objects of immense power that have only been spoken of in myths. But the fastest, and sometimes the most dangerous way, is the way of the pact. First mentioned in ancient texts, it was never attempted until the great Golden Dragon Yid and Ginal merged their souls to create a being strong enough to unite the world around them. They paid for this strength however, with the rules of the pact.

It is said that while the pact has its benefits, it has its downfalls. Between the two people in the pact, a strength is shared. The great dragon Yid gave his control of fire to Ginal. Ginal then wielded this fire in countless ways. As a projectile. A sword. Some even said they saw Ginal waste entire villages in firestorms that covered villages and turned everything to ash. Man and building alike. Yet with that strength a price had to be paid.

Ginal was connected to the dragon in every sense. Every emotion and physical feeling one felt, the other shared the same feelings. Should one fall, the other dies with them. The souls are bound to each other and thus every injury is shared. You become connected, nothing private to your life at all. Such an invasion of privacy can be viewed as hell, and not worth the benefits of a pact. That is why most pacts end in desertion or murder. The pact is still used today, but very rare in the land of Yid.



Cities controlled by:

Humans: Yid, Hiiha, Lilopa, Rowal, Reshri, Gigew, Yuidish, Veganshi
Elves: Bisha, Quila, Jigiput
Dwarves: Xew, Kikope, Sidnil

Known creatures in Panitil.

Dragons (Stone, Fire, Water, Thunder, Wind,)
Phoenixes
Trolls
Pixies/Fairies
Griffons
Gargoyle
Manticore
Elemental spirits (Slamander, Undine, Sylph, Gnomes)
Basilisk
Chimera
Golems
Cerberus
Minotaur
(If you have ideas on other creatures, PM me too discuss it first please.)

Rules

1. No Godmodding or power gaming of any kind. No dodging every shot that comes your way, no catching arrows out of the air or just spamming magic like some kind of great sorcerer. Everyone is still human and therefore has limits. Same goes for beasts that you use as pact creatures.

2. Be sure to work on your posts. No two-four sentence paragraphs. Be sure to develop what you are doing as your character and how the world is reacting as well. The more you write, the more your fellow roleplayers will be able to write back. A minimum of three to four paragraphs a post please.

3. Be considerate of your posting speeds. If you and another person are in a sequence of just your characters, that's fine. But if you carry on for three pages of just the two characters that takes it a little far. Try to make opportunities for other people to become involved as well and push the story. The more plot lines we can make, the better.

4. Be sure to inform me if you are taking a hiatus for a period of time. Two days of no contact and I will begin to worry. By the third day I will send a message to you asking where you are at. The fourth day we will remove the character from a scene in some way. WE WILL NOT KILL YOUR CHARACTER OFF AT THIS TIME! You can come back later on

5. Be civil. If you disagree on a post or some other basic action bring it up in a polite manner and discuss it as people. No reason to start fanning flames in the OOC or making a scene in the IC either.

6. Should you have any plans of something you want to do with your or someone else's character, bring it up with them in the OOC or in the PMs before you do it. If someone starts doing something to your character and you don't want it to happen, see rule 5 on how to deal with it. Also, if you have an idea for a plot point, know that I am open to creative collaboration and feel free to PM me.

7. Enjoy your time in this story. This isn't meant to be work. The only work involved in this is myself making the rules and ground work for the story and you making characters to join. After that it is all fun and games. Please be sure to enjoy it as such.

8. Should you decide to engage in romance, know where to stop. Don't get too graphic with it. I don't know if people still do this, but if it does get more than just a little steamy take it to the messages and finish the scene out there.

9. In regards to pact beasts, we will stick with one creature per character. And again, pacts are not required. They are just something you can include if you want to add something different to your characters. Pact beasts will count as their own separate character so you will in essence be posting for two if you choose to have one.

10. The only character limit is the one you put on yourself. Make as many as you want but just be sure not to make too many that you can't keep up with them all.

Character Sheets

Name: The name of your character

Username: Your name on RPG

Age: How old you are?

Appearance: What do you look like? A picture or description works fine here.

Home Land: Where do you hail from?

Personality: What kind of person is your character towards others?

Back story: Explain to us where you stand in the land of Panitil.

Weapon of Skill: In these days you must defend yourself from oppressors. What weapon have you been trained it to kill your foes?

Magic: Have you developed a flair for that which goes beyond the boundaries of man? You can only know magic if you are in a pact.

Equipment: A simple weapon and garb will not due if you are to usurp Yid's tyranny. What all do you carry with you in case of trouble?

Pact Beast: Have you met a beast worthy sharing a soul with? Explain your pact beast to all of us. Give us a name and what the beast is like. (Note: You do not need to have your pact beast at the beginning of the story. You can meet it later on in the story.)
Hidden 11 yrs ago Post by Razbat
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This sounds very cool. I'll start a CS if there is more interest.
Hidden 11 yrs ago Post by MUG
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MUG

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Bumping up for interest.
Hidden 11 yrs ago Post by Drache
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Drache Certified Dragon Expert

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Very interested. I will post my CS tomorrow.
Hidden 11 yrs ago Post by MUG
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MUG

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Rules have now been posted. Totally don't know why I didn't put those up earlier but they are there now. Haha!
Hidden 11 yrs ago Post by Tiberious
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Tiberious From the pits of Hell (Arizona)

Member Seen 9 yrs ago

might be interested
Hidden 11 yrs ago Post by Heliosa
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Heliosa

Member Offline since relaunch

Interested!
Hidden 11 yrs ago Post by Drache
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Where do you want our character sheets, and can we play more than one character?
Hidden 11 yrs ago Post by MUG
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MUG

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Character sheets can be placed here in posts for the time being. And you can totally play more than one character. The more the merrier.

Edit: Rules updated in regards to the state of pact beasts as well as the character limit to the RP.
Hidden 11 yrs ago Post by Razbat
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Making a CS. Will be posted tomorrow.
Hidden 11 yrs ago Post by Drache
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Name: Lilani Elaris

Username: Drache

Age: Lilani is 137, which makes her a young adult half-elf.

Appearance: (Brief description, will elaborate during game-play) Lilani is a willowy young woman with bright green eyes and long wild golden-brown hair. She has some elvish features, including slightly pointed ears and almond-shaped eyes, but to anyone familiar with elves would likely be able to identify her as a half-breed. She tends to dress in greens and browns, garbed for life in the deep wilderness.

Home Land: Lilani was raised primarily in the elven city of Bisha by her father, but since her parent's relationship was only a fleeting tryst, she did spend some time with her mother in a nearby human civilization. More recently she has lived deeper in the wilderness, learning the ways of the shaman and the healer.

Personality: Lilani tends to be cheerful and optimistic, and actively attempts to diffuse tension rather than inadvertently exacerbate it. Even as a relatively young woman, she possesses a nurturing instinct and is often the person that others feel they can confide in. She does occasionally surprise those around her by taking firm stands on issues she believes in.

Back story: Lilani's parents, an elven warrior and a human merchantess, had a brief fling when her mother's family visited the city of Bisha. At first Lilani lived with her mother, but the threat of war compelled her mother into sending her to stay with her father. Though he obviously loved his daughter, the social stigma of being a half-breed became too heavy a burden to bear. She left the city the night of her coming-of-age to learn the secrets of the earth and sky known by the reclusive druids and shamans of the world. In her travels and studies she chose to undergo the rites of the pact with her loyal friend and protector, a fierce griffon named Sarkonar.

Weapon of Skill: Lilani carries only an oaken quarterstaff carved deeply with eldritch runes of enchantment. The staff itself has several abilities (to be revealed later), but Lilani primarily uses it as a focus for the nature and healing magic she has learned to use through the Pact. She can still use magic without it, but having it in her hand can sometimes enhance certain spells. Lilani also has a passing skill with poisons and can either use them by themselves or to make regular weapons more deadly. She is also capable of using a sling or blowgun, but these are backup weapons.

Magic: Lilani is a druid. Her spells come from the neutral natural world and with them she can control beasts, plantlife, and the elements with varying degrees of skill. Her magic is mostly used for healing, and she has so far made a living as a traveling healer in the more remote forest villages, both elf and human. Due to being somewhat hermit-like and being bonded to a frightening magical beast, she prefers to use her power healing animals, but the magic works just as well on people. Having the ability to communicate and manipulate animals also makes her a valuable trainer. At the current time, she is on a mission to learn the next tier of druidic power, which is the ability to transform her own body into that of an animal.

Equipment: Lilani is skilled at finding what she needs to live off the land and carries only a few basic necessities for outdoor living, such as a hammock and cooking implements. She does carry a healer's kit and constantly adds to it, taking every opportunity to refresh her stores of healing plants and potions/substances. She also carries a flute which she plays as a hobby. Sarkonar serves willingly as a mount, so he is generally wearing a saddle with light saddlebags, but he requires no bridle. Lilani wears leather armour and carries a change of clothing to better fit into the city crowds.

Pact Beast: Sarkonar is a proud male griffon who Lilani nursed back to health after he was hunted for sport by Yid soldiers. Returning to his clan's eyrie to find it torched to oblivion, he pledged his life to the young druid. He harbours a fierce resentment against Yid's tyranny and urges Lilani to use her power against them. Sarkonar speaks only telepathically and like most griffon's, enjoys the taste of horseflesh. He is a golden griffon.
Hidden 11 yrs ago Post by MUG
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Very nice character sheet there Drache. I have updated the information with a map as well as the city information and known creatures in the universe.
Hidden 11 yrs ago Post by Razbat
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Name: Nito Oaken-Heart

Username: Razbat

Age: 27

Appearance: Nito is a large, burly human who stands at about 6'2. He has short thick brown hair, and dark hazel eyes. His most common attire is his black leather armor, or the furs of the beasts he has slain. Although he looks rough he has been known to clean up nicely.

Home Land: Nito comes from the human city of Veganshi. His mother died birthing him so he was raised there by his father. Once his father was sent to war he was left alone, and he moved high into the Great Spine.

Personality: Nito is a proud warrior. He is sarcastic, stubborn, and has a bit of a temper. While he might not be the easiest to get along with, he can still be friendly as long as you aren't on his bad side. Nito is also very loyal, passionate about what he believes in, and isn't afraid to do what he feels is right.

Back story: Nito's mother died while he was being born, so he was raised by his huntsman father. His father is the one who taught him the way of the hunt, and how to wield a blade. Nito and his father had been close until war spread to their city. His father was sent to war and he never returned. Saddened by his fathers demise, Nito used what he had learned from his father and journeyed into the Great Spine. He hunted for food in the forests around it, and made shelter in the caves. One cave in particular is where he met Drolock, the fierce and powerful manticore.

Weapon of Skill: Nito carries a curved steel sword. The sword is engraved in an ancient tongue, long unknown to man. The sword not only has a unique shape, but it is surprisingly razor sharp.

Magic: Nito learned the secrets of magic from his pact. Like the manticore, Nito's magic is very dangerous. He has the ability to drain someone's energy if he touches their bare skin. He can also repel weak magic for a period of time.

Equipment: Nito is a hunter so he travels lightly. He carries supplies for trapping animals, and ropes for climbing. If he needs a fire he also has a few flints and sticks. Drolock can serve as a mount because he can fly, or run faster than a human or any horse. Nito prefers walking alongside his companion however.

Pact Beast: Nito found the manticore Drolock inside of a deep cavern in the Great Spine. Nito tried to kill the great beast, but he relented once it spoke to him. Drolock offered the secrets of magic, and great power to the hunter. Nito joined his soul with the mighty manticore, and they became a friendship born out of conflict. Drolock is an average size manticore with dark fur and like most manticores he dines on human flesh.

Hidden 11 yrs ago Post by MUG
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Another very good character there Razbat. I think one or two more characters pending Tiberious' interest and we can make the forum and start with the story.
Hidden 11 yrs ago Post by Razbat
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I might have someone who's interested if you'd like.
Hidden 11 yrs ago Post by DreadPirate
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Hey here is my chara. Let me know if it needs any fixes! :)

Name: Charlie Axland

Username: DreadPirate

Age: 29

Appearance:

Home Land: Yid

Personality: A rebel at heart Charlie tends to do things in a rather unorthodox way. His military background is something he is proud of but not willing to boast about. He was taught to be humble and not let arrogance cloud his mind. He is a usually cool and collected individual even in times of strife, though he is prone to arguing with others. Not one to fight fair he prefers a stealthy method of attack and using whatever he can to his advantage. He is a generally friendly person though more of an introvert and not one to start conversations.

Back story: His mother was his father's maid and his father was an acclaimed soldier Charlie was born into wealth. Never a day went by when they didn't have what they needed and this really allowed Charlie to explore the town. With the money he had he could do whatever he wanted and go wherever he wanted. However his parents didn't allow this kind of freedom and from a very young age he started sneaking out at night and exploring. He loved the thrill of sneaking around and possibly getting caught. This continued until he was of age for the army and he was enrolled immediately. Now no longer able to explore or adventure he was forced to play by the rules and train. He wasn't the greatest soldier but he was above average. However as soon as he was put in the field he realized what horrible thing he was apart of. This wasn't what he was meant for this was oppression and far from right. He deserted immediately and began working as a mercenary/assassin just trying to make his way in the slums he lives in.

Weapon of Skill: A longbow that was military issue, it has since been whittled and modified to Charlie's needs. (The bow is named Scarlet.) His arrows are handmade and always the finest quality, he has specialized arrows to match any opponent in combat.

Magic: None, he knows a few card tricks though.

Equipment: His custom bow,quiver and arrows. He wears a thick set of wool clothing that camouflages him in forested areas. Other than a small dagger, a flask with his initials engraved on it and some playing cards he carries nothing worth mentioning.

Pact Beast: Charlie's soul is not shared with anyone.
Hidden 11 yrs ago Post by Heliosa
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Name: Zalena Shibaba

Username: Heliosa

Age: 24

Appearance:

Zalena is short (5'3) and curvaceous. While she prefers the ease and mobility of her tribal clothing, she wears simple, light dresses while in Veganshi. Her dark curls are usually swept back into a long and messy ponytail.


Home Land: Zalena's family hails from the desert outskirts of Rowal, which is sparsely populated by various nomadic tribes. However, recent skirmishes troubling that area forced her family to leave and make the long journey to Veganshi. This was done despite the misgivings of the tribe Elder, who was also Zalena's mentor in the healing arts. The remainder of the tribe stubbornly chose to stay behind. Zalena made the arduous trek with her parents and her four younger siblings, and once they reached Veganshi they found a home at the very edge of the city.

Personality: Having been the eldest child and in charge of helpless children for the majority of her life, Zalena is used to shouldering responsibility. She is level-headed and rational though not without a sense of humor, which often presents itself as sarcasm. Zalena is also very persistent, almost to the point of it being a fault. As an apprentice healer in her tribe, she had been known for refusing to give up on those who came to her for her magic and knowledge. Though Zalena grew up in a tribe that did not find much importance for more urban skills like reading or writing, her father's experience as a well=traveled merchant taught him that these skills were necessary and so he passed them down to her. Consequently, Zalena is a bit of a bookworm. She is also fiercely protective of those she loves, especially her younger siblings.

Back story: Zalena was born to a nomadic desert tribe that had a proud history of producing talented pact-bearers.
As a small and still fairly unbalanced toddler, Zalena fell into an oasis and died. However, her demise had only lasted for a few seconds. Her tiny sinking body had caught the attention of Susiri, one of the undines residing in the oasis, and she had swiftly brought Zalena back to the surface. The undine had a particular knack for healing magic, and had used her ability to revive Zalena. Without realizing the brevity of such an action (given that four year olds are bad at gauging the brevity of any situation), Zalena accepted the undine's offer to form a pact. The magic manifested in her at a young age, and she had learned to heal small wounds and injured animals before she was of ten years of age. Despite not being pacted and lacking in magic, the tribe healer took her on as an apprentice to aid her in controlling her power.
Due to the rumors of war and the frequent brushes with foreign forces, youths of her tribe were also trained in basic combat skills. Being more proficient at being agile and evasive, Zalena preferred the speed of daggers. Despite their preparation, her tribe was outmatched when an unruly band of Vikash's forces decided to cause trouble while passing by. Zalena's uncle was among the four warriors who fought fiercely but inevitably fell. There would have been more trouble if the tribe Armsmaster had not called upon the Cerberus it was bonded with, and slain the enemy soldiers within a matter of minutes.
Fearing more trouble, her parents made the very difficult decision of leaving the tribe, despite Zalena's healer training being incomplete. They settled in a small house on the outskirts of Veganshi, and her father resumed being a merchant while her mother opened up a shop of exotic goods. Zalena spends her time caring for her siblings, exploring with Susiri, and attempting to enhance her healing abilities and knowledge.

Weapon of Skill: Healing magic, an extensive knowledge of medicinal botany, moderate proficiency at dual-weilding daggers.

Magic: Healing magic, not trained in using her magic for attacking or defense.

Equipment: A visible flask of water is always at Zalena's hip though she does not use it for drinking. Her daggers are strapped to her thighs, and out of sight if she is garbed in a long dress.

Pact Beast: Susuri is an Undine that resided in a desert oasis with her sisters. Susuri is a restless spirit, despite most Undines being calm and peaceful. She saved little Zalena partly out of compassion, but mostly because the drowning child was the most interesting thing to happen to her in a century. As far as Undines go, Susuri is relatively young, having lived for about three hundred and twenty years. Susuri is able to change size and shape, but she prefers to remain palm-sized. She can travel along with Zalena as long as there is any water on or around her.
Hidden 11 yrs ago Post by MUG
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Nice. We got two firsts with those characters. Our first non-pact character and our first female character. I'll set up the forum in the morning and look to get everything set for the story. Thanks guys.
Hidden 11 yrs ago Post by Drache
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Is my character not approved? She is female...
Hidden 11 yrs ago Post by MUG
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Oh shucks. My bad Drache. I forgot your character was a girl. But yeah she is accepted, as are all the other ones.
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