The War of Panitil
The land of Panitil is filled with ancient beasts, legendary magic and awe inspiring sights. From the great mountains of Singahal, to the beaches of Ninoa the land is full of adventure and wonder. But no one sees the land for what it is. All that replaces it is the fear and depression of war. The black shadow of death has covered the land for the last five years, and as the war continues to be stuck in a stalemate the people on Panitil fear that they will know the feel of the blade before they know what peace is again.
Panitil is controlled by the empire of Yid, founded by the great king Ginal. Before him, Panitil was just a random collection of barbarians and rouges with no loyalty. Ginal was able to unify many while destroying his opposition, but not without help. During his travels he met a golden dragon, a beast so rare one has not been seen since the days of Ginal almost two hundred years ago. Ginal, near death due to a battle he barely won, met with the dragon. The beast had been beaten and tortured by the very enemy Ginal had just defeated. The dragon extended an offer of gratitude, seeing Ginal as a capable fighter and worthy king. He offered him a pact, a joining of souls that would save them both and grant them immeasurable powers. Ginal saw no alternative and agreed, merging his soul with the great beast. Gaining the power of the dragon and its fire allowed Ginal to conquer the rest of the land. He named this empire Yid, after the dragon who gave him the strength to create it.
Now the great kingdom of Yid has been the focus of the war. Some view it still as the one place that order truly exist. Other see that order as tyranny in a clever guise. The great Goddess, Princess Quila, is the flag which this empire waves with pride. She is the first female ruler of Yid from Ginal's bloodline, as her father and mother could not produce a son. Quila took upon herself the duty that many women who marry into the royal line do and take on the job of becoming The Goddess. A living embodiment of perfection and innocence, whoever holds the title of Goddess is considered to be the very image of the land of Yid. All who see Yid see Quila as the living entity that represents the legendary kingdom. Yet she does not lead the charge for battle.
The voice that leads them is the great warlord Vikash, Quila's betrothed. Brought together through their parent's desire to settle a dispute in the kingdom, they were once a great presence of stability and love. Once Quila's parents fell ill however Vikash felt it necessary to take over control of Yid and all the lands it controls. Politics was not the make-do king's forte sadly. Instead, the blade and a mighty fist is what keeps the lands in line. A policy that has brought on the one thing Quila detests above all other things: War.
The people of Panitil are now raising banners against the Goddess and her husband. Tyranny and slaughter being the only thing that they can hold responsibility for. Not the so called order and peace they seem to throw out among their propaganda. A young man, Dina of Moushak, raises his blade against the terrors of Yid. Having lost his father and mother, the dukes of Moushak, he believes it is his duty to bring the false king and queen to justice with his own version of it. Yet in this world strength is given to the undeserving and taken from the just as quickly as the waves disappear back into the ocean. The tyranny must end, but do you have the strength to battle against the armies of Yid? Soldiers who fight for a man whose thirst for blood can be seen in his ruby eyes? Soldiers who fight with the only desire in their hearts is to protect their beloved Goddess?
Then again, you have suffered greatly as well have you not? Family, friends, homes, loved ones. Something must have been taken from you by now. And the only question you can ask yourself is thus. Will you accept a false king and Goddess, or will you raise more than a fist in defiance.
Never forgive...
Never forget...
In this war...
There is no regret...
World of Panitil
The land of Panitil is truly a sight to behold, full of diverse lands and cultures. Each part of the continent has a different feel to it and seems to have different traditions. All however are under the control of the Yid empire. So while each land may have their own bits of culture, all still fall under their control. And some are now sick of the rule. But others still are forced to live by it due to the different creatures that roam the lands and skies of the continent.
Panitil has a great diversity of creatures. From the majestic phoenixes to the powerful dragons and disgusting trolls. These creatures all carry some form of intelligence, and with that intelligence comes the desire for knowledge and power. Sometimes that power can be gained through training. Other times through gaining objects of immense power that have only been spoken of in myths. But the fastest, and sometimes the most dangerous way, is the way of the pact. First mentioned in ancient texts, it was never attempted until the great Golden Dragon Yid and Ginal merged their souls to create a being strong enough to unite the world around them. They paid for this strength however, with the rules of the pact.
It is said that while the pact has its benefits, it has its downfalls. Between the two people in the pact, a strength is shared. The great dragon Yid gave his control of fire to Ginal. Ginal then wielded this fire in countless ways. As a projectile. A sword. Some even said they saw Ginal waste entire villages in firestorms that covered villages and turned everything to ash. Man and building alike. Yet with that strength a price had to be paid.
Ginal was connected to the dragon in every sense. Every emotion and physical feeling one felt, the other shared the same feelings. Should one fall, the other dies with them. The souls are bound to each other and thus every injury is shared. You become connected, nothing private to your life at all. Such an invasion of privacy can be viewed as hell, and not worth the benefits of a pact. That is why most pacts end in desertion or murder. The pact is still used today, but very rare in the land of Yid.
Cities controlled by:
Humans: Yid, Hiiha, Lilopa, Rowal, Reshri, Gigew, Yuidish, Veganshi
Elves: Bisha, Quila, Jigiput
Dwarves: Xew, Kikope, Sidnil
Known creatures in Panitil.
Dragons (Stone, Fire, Water, Thunder, Wind,)
Phoenixes
Trolls
Pixies/Fairies
Griffons
Gargoyle
Manticore
Elemental spirits (Slamander, Undine, Sylph, Gnomes)
Basilisk
Chimera
Golems
Cerberus
Minotaur
(If you have ideas on other creatures, PM me too discuss it first please.)
Rules
1. No Godmodding or power gaming of any kind. No dodging every shot that comes your way, no catching arrows out of the air or just spamming magic like some kind of great sorcerer. Everyone is still human and therefore has limits. Same goes for beasts that you use as pact creatures.
2. Be sure to work on your posts. No two-four sentence paragraphs. Be sure to develop what you are doing as your character and how the world is reacting as well. The more you write, the more your fellow roleplayers will be able to write back. A minimum of three to four paragraphs a post please.
3. Be considerate of your posting speeds. If you and another person are in a sequence of just your characters, that's fine. But if you carry on for three pages of just the two characters that takes it a little far. Try to make opportunities for other people to become involved as well and push the story. The more plot lines we can make, the better.
4. Be sure to inform me if you are taking a hiatus for a period of time. Two days of no contact and I will begin to worry. By the third day I will send a message to you asking where you are at. The fourth day we will remove the character from a scene in some way. WE WILL NOT KILL YOUR CHARACTER OFF AT THIS TIME! You can come back later on
5. Be civil. If you disagree on a post or some other basic action bring it up in a polite manner and discuss it as people. No reason to start fanning flames in the OOC or making a scene in the IC either.
6. Should you have any plans of something you want to do with your or someone else's character, bring it up with them in the OOC or in the PMs before you do it. If someone starts doing something to your character and you don't want it to happen, see rule 5 on how to deal with it. Also, if you have an idea for a plot point, know that I am open to creative collaboration and feel free to PM me.
7. Enjoy your time in this story. This isn't meant to be work. The only work involved in this is myself making the rules and ground work for the story and you making characters to join. After that it is all fun and games. Please be sure to enjoy it as such.
8. Should you decide to engage in romance, know where to stop. Don't get too graphic with it. I don't know if people still do this, but if it does get more than just a little steamy take it to the messages and finish the scene out there.
9. In regards to pact beasts, we will stick with one creature per character. And again, pacts are not required. They are just something you can include if you want to add something different to your characters. Pact beasts will count as their own separate character so you will in essence be posting for two if you choose to have one.
10. The only character limit is the one you put on yourself. Make as many as you want but just be sure not to make too many that you can't keep up with them all.
Character Sheets
Name: The name of your character
Username: Your name on RPG
Age: How old you are?
Appearance: What do you look like? A picture or description works fine here.
Home Land: Where do you hail from?
Personality: What kind of person is your character towards others?
Back story: Explain to us where you stand in the land of Panitil.
Weapon of Skill: In these days you must defend yourself from oppressors. What weapon have you been trained it to kill your foes?
Magic: Have you developed a flair for that which goes beyond the boundaries of man? You can only know magic if you are in a pact.
Equipment: A simple weapon and garb will not due if you are to usurp Yid's tyranny. What all do you carry with you in case of trouble?
Pact Beast: Have you met a beast worthy sharing a soul with? Explain your pact beast to all of us. Give us a name and what the beast is like. (Note: You do not need to have your pact beast at the beginning of the story. You can meet it later on in the story.)