@Dynamo Frokane Can I get an opinion on my sheet and my choices?
@Dynamo Frokane Can I get an opinion on my sheet and my choices?
Okidoki @Dynamo Frokane I think my C.S may be ready for approval. Happy to add any more information if needed
Edit: After a bit of consideration would it be possible for my character to take the Compass in place of the sniper rifle? ( only if no one who hasn't submitted a c.s doesn't want it)
Finally got her done, took longer than it should have, sorry!Name:
Nashota Locklear; goes by Nash.
Age:
31.
Height:
5'6.
Weight:
In the range of 145-150.
Nationality:
American; full-blooded Native American.
Nash doesn't look very intimidating at all. She's of a smaller frame, with a very soft and womanly face. However, the hardness in her eyes, the set of her jaw, and the way she more so grins rather than smiles shows there's more to her than a pretty face. She will use her looks to manipulate and will act innocent/helpless if it would help her... then she would strike. Her skin is a darker-than-usual caramel color, being out in the sun did that to a person, but she does cover up to protect her skin, if she could handle the heat that day. She has been considering cutting her thick and dark hair for a while now, since it always seemed to get in the way, but the stupid, weak thing called melancholy that rose up in her at the thought made her not do it each time. Instead, she usually has her hair tied back, but pieces always manage to fall out and get in her face.
Fighting Style:
Nash fights dirty. She will throw sand in someone's eyes. She will hop onto taller things, if around, to be at a higher advantage. She will fight hard and fast and dirty, and have no shame about it. She had to learn quickly, at a young age, how to defend herself. However, she didn't learn a specific type of fighting style; instead, she ducks, weaves, dodges, and will do almost anything for the upper hand. She has too, because strength is not on her side compared to a lot of the people in this new world. She's very good at using the things around her for leverage and is light on her feet, adding to her advantage of being able to jump onto things with ease, or to move away quickly.
Specific Skill:
Lockpicking/breaking into things.
Bio:
Hailing from the Apalachee tribe in Northern Florida, life was hard from the get-go. Nash never talks about it. She learned how to be tough, adaptable, and how to take a good hit. So, when the basic end of the world came, she easily transgressed into the new, harsh world, fitting right in. She kept to Florida a lot, staying around her old tribe; some of the other members had survived and stayed at the reservation, whereas she came and went. She doesn't really need the money for anything special; she's just tired of sitting around and doing nothing, so what the hell. The money would be a hefty bonus for a dangerous yet exciting adventure.Name:
Malila (shortened meaning of name is quick). Sometimes, shortened down to Mal.
Firepower:
1.
Grip:
13.
Frame:
25.
Acceleration:
10.
Top Speed:
6.
Flavor Text:
Nash fought for this car. She isn't much of a car whiz, at all, so she knew she needed to steal one already prettied up to have good transportation on her side. A few weeks into the end, this car came rolling up onto her reservation, a guy thinking he could take easy advantage of the few people at the reserve. She wanted the car very badly. So, she fought for it, and won. It was a hard fight, a fight to death but she came out on top and got her car. She was able to modify some of the outside, it was under the hood that confused her, and before the journey, she had broken into a cargo trailer and found some things that could be spikes installed onto Mal, which she will install before the job.Barbed wire bat.
Border spikes that'll be installed before the journey is underway.
Just wondering how we might go about in-vehicle communications? Two way radio head sets? CB's? Etc. Any thoughts?