Archetype: The Punisher, Ares, and Captain America? (open for opinion)
Name: Joseph “Joe” Fortune
Alias: Soldier of Fortune
Age: Appears to be in his late 20s.
Powers
Cognitive Manifestation -
The Faculty of Imagining or "The Imagination" is the brain’s ability to form new images and sensations that are not perceived through senses such as sight, hearing, or other senses. It is the innate ability and process of inventing partial or complete personal realms within the mind from elements derived from sense perceptions of the shared world. Jean Piaget believed that perceptions depend on the world view of the individual, and that the world view is the result of arranging perceptions into
existing imagery by imagination. Joe is capable of projecting his imagination outwards, creating objects which exist in the world but how they are planted in the immediate time and space would boggle the mind of any theorist. Joe uses this ability to become Soldier of Fortune and to perform feats he would otherwise not be capable of. Examples:
- Flight - Joe cannot summon wings, he does not use forms of energy or magic to propel himself, he cannot levitate, but using cognitive manifestation, he can catch a ride on an F-16 jet, a C-130, or even an Boeing AH-64 Apache.
- Ground Travel - Being a natural super soldier, Joe can run at most 45 mph. If he desires to go faster, then he can drive a Humvee, motorcycle (military grade), or any other military-grade vehicle.
- Weaponry - If it exists on planet Earth, then he can wield it, and if it has been used for conquest in the past or present, then he can use it. Joe can wield weapons from arachaic to modern-current. He cannot wield alien technology because if he doesn't know anything about it, then how can he imagine it? This ability applies to other forms of weaponry such as an attack helicopter or a warship.
- Armor - from the wear of the Centurions of old, to the samurai, and to the modern soldier, it is not unusual to see Joe wearing gear that fits the occasion. If he is in the Arctic, then he can be seen wearing an arctic warfare uniform to keep himself warm, if he is in the desert, then he’ll wear a desert uniform. If he is in a foreign country, then he can be seen wearing the uniform of that respective country. He cannot don the armor of alien military because he doesn't know about them. What he doesn't know or understand, he cannot create.
- Drones - These people do not exist realistically, but they are real for the moment. They are support personnel that Joe interacts with. They can at times be seen flying the helicopter or the C-130 or driving the Abram tank. They are his soldiers and he is their leader. They typical suit one purpose before they are either killed or they disappear after the mission is complete, such as in the case, they were just dropping Joe off somewhere.
- Health - Joe carries a medic kit at all times and can render immediate care to help stabilize a fallen hero in battle.
Weaknesses
Dog Tags - They are gold tags that hang from his neck. When they are removed, he is de-powered to the abilities of an average human. The tags themselves are a suppressor-release created by Joe in the case his imagination runs away from him (runs wild). They protect him from madness for without them, he may fall victim to his own creations.
Human Weaknesses - self-explanatory.
Alignment: Walking the Line (due to him not being against killing the enemy if it was for the good of mankind, I would say he is walking the line because several heroes like Daredevil would not agree with this ethic).
Personality:- Fearless
- Disciplined
- Stubborn
- Assertive
- Dutiful
BRIEF Bio: Joe was born in Durham, North Carolina to Frank and Maryanne Fortune. At the age of 4, where a human child’s pretend play becomes more realistic and detail-oriented, the Fortunes overlooked the mysterious toys Joe would play with. He played with stuffed animals, Army men, and even had a cardboard box fortress. Mrs. Fortune assumed that Mr. Fortune had bought him the toys and vice versa. It wasn't until elementary school that the Fortunes started to suspect something was wrong.
When outside playing Army with the other kids, Joe scared the other children when he managed to manifest a M16. The entire playground fell into chaos, while Joe was left frightened and confused. A school cop immediately was on the scene and attempted to separate the boy from the panic when a rescue chopter landed. Several men dressed in military uniforms ran to Joe’s aid and carried him off into the sky. The chopper managed to get Joe home before the police followed and the Fortunes were shocked to see a pararescue team deliver them their child.
When the police arrived, the Fortunes were briefed on what had happened. They found the story hard to believe until Joe generated one of his toy tanks in the front yard except that it wasn’t a toy. Not even a day later, two mysterious suit-wearing individuals arrived at the Fortune residence calling themselves S.T.R.I.K.E. agents. Ever since that meeting, Joe’s life took a dramatic change. He continued to attend school but it was a school created by the government to keep supermen like him in check. They helped him broaden the scope of his abilities, but kept his imagination bound to a specific theme. Their plan was to make Joe the ultimate soldier—and they succeeded.
Storylines:I am up for anything. It’s pretty broad what I can do with him. If there are other characters who are a part of or who work with S.T.R.I.K.E. (aka S.H.E.I.L.D)., then that makes character relations all the easier.Notes: None at this time.