Name:Jynmi Imsar
Appearance:Age: 415
Gender: Male
Height: 5'10
Weight: 220
Hair Colour: White
Eye Colour: Sky blue
Birthday: September 30
Clan/Family:Race: Soul
Rank: Captain
Spiritual Energy Colour: Maroon
Personality: Growth for growth's sake is the ideology of a cancer cell, not Jynmi Imsar. To Jynmi the purpose of all creation from now till the end of time is to make existence a little easier, and safety as close to a sure thing as possible. He is a Unitarian, and measures something as successful or not based on how much more happiness it brings to the world. Due to the level of care Jynmi feels for just about everyone he seals himself off from the rest of the world as best he can so he can objectively step back and see the big picture, and let logic guide him instead of his heart.
Jynmi also believes in determinism and so sees everyone, no matter how good or evil as a reaction to the world around them. For that reason the guilty are not guilty because of what they've chosen, but because their continued existence would only bring more misfortune to themselves and others. It is with a heavy heart he vanquishes what must be vanquished.
History: (Would like to be done but can be done later)
Relationships/Friendships/Rivalries/Siblings: Not sure if anyone's interested in having a relationship with Jynmi, but I'll ask around
(Any relationships your character has with another and also friendships, rivalries and such. It's something as simple as: "Joe Blogs - Friend" or "Joe Blogs - Good Friend" Things like that. you may add detail if you wish)
Other:(Can include unique clothing items, side jobs, unique traits and such)
Zanpakuto~
Zanpakuto name: Lilith
Type: Kido(I think)
Zanpakuto Shikai Release command: Smile, Lilith
Spirit Appearance(Optional): Lilith's spirit takes the form of a small, muscular, pale skinned woman. Her hair is divided into stripes of red and black. The black stripes are straight while the red stripes of hair are frizzy and tangled. The cornea of Lilith's eyes are black with glowing red pupils at the center. Usually she keeps herself wrapped with her large raven wings, which is the most she'll ever wear as she prefers all natural.
Inner world:
Jynmi's inner world consist of a tiny green forest surrounded on all sides by massive grey stoned mountains with freezing peaks. To the West there's the setting sun, and on the East a full moon rising.
Sealed appearance:
Shikai appearance:
Lilith's shikai appearance takes on the form of a long rapier. Upon first activation the blade is clear, and looks as if its made out of glass, but after using the "leech technique" the glass turns purple. As Jynmi uses Lilith's various skills the purple material within the hollowed container lowers towards the handle. The handle is jet black.
Bankai appearance:
Lilith's bankai takes the appearance of whatever shadow she's merged with, but if one were to look closely at a certain angle and in a certain light, one would notice a purple-silver sheen within the shadow.
Shikai special ability: In Lilith's release state she can create and manipulate a material he calls 'Dusk' A dark purple substance which is normally comes in a gel-like state, but which can be altered at will to change into different forms of matter. Dusk is different from most other materials in that it constantly absorbs any Reiatsu it comes into contact with, becoming denser the more energy it absorbs.
Shikai skills:
1. Burakkuhoru (Black Hole)- Jynmi plunge's Lilith's blade into something, dirt, sand, water, blood, dense gases, and activates this ability, which pulls in the material, filing up Lilith's blade and transforms whatever substance that was sucked in, into the dusk gel. The ability can't be used on solid objects like stones, steel, bones, etc, etc. (Max Capacity 25 gel points)
2. Kokuhatsu no kage no yubi (The shadowy Accusing Finger)-The blade's point is aimed at a target and dusk shoots out, to a maximum distance of fifty meters, like a bullet, carrying with it tremendous force. After fully extending, the dusk hardens and Jynmi is able to swing the elongated weapon as if it was any other melee weapon. At any point Jynmi can detach the dusk portion of the blade to either activate another move, swing a regular length sword, or detonate the extension (5 Dusk Points per ten meters)
3. Gurūmīu~ōtāzu (Gloomy Waters)-Jynmi aims the tip of his sword and unleashes a torrent of dusk, which quickly dries and hardens on whatever surface its attached to. The output of water, and the volume that's delivered depends on the amount of dusk Jynmi uses for the technique. It can go anywhere from a hose like spray to something akin to what a high pressure what cannon can produce (1-5 dusk points per second)
4. Daku Koki (Dark Exhale)-Lilith floods the area with a gaseous form of dusk. The gas pulls itself towards any strange reitsu in the area and latches on to the whatever object contains the area. This ability is also used to cause suffocation, and nullify fire based techniques(the gas is much heavier than oxygen and causes an effect similar to carbon monoxide poisoning.) (1 Dusk point per second activated)
5. Naitosuraisa(Night Slicer)- Lilith's blade surrounds itself with what appears to be purple flames. Then Jynmi swings the blade in an horizontal/ vertical arc and launches Dusk in a sweep of concentrated plasma. Each dusk arc is extremely dense and hot. This heat is usually used to cut objects, but failing that, unlike other states of Dusk, this technique of dusk will automatically explode once it hits something it can't go through. Jynmi can increase the amount of dusk in an arc to increase its power (4-10 Dusk points )
6. (Hikari No Nai Novu-A)Lightless Nova-Beneath Lilith's handle guard there's a tiny button Jynmi can push that causes any Dusk currently released to explode. The denser the dusk, the more powerful the explosion.
Bankai-Ririsu-san Shinjinbukaidesu Warai (Lilith's godly laugh)- skills:
1. Shadow Bound-Jynmi's bankai, upon activation, attaches itself to a nearby shadow of his choice. Once activated Lilith can freely move in the shadow she's anchored to, expand or contrast as the user sees fit(within the area of the shadow), and move between shadows so long as there's a sliver of darkness connecting them. Although it does limit it tactically, light, does not harm Jynmi's bankai. However, if Lilith's bankai shadow disappears entirely then the sword will be forced back into its sealed state.
2. Dark Constructs- From the shadow Lilith's bankai is infused into it can create multiple constructs of various sizes, shapes, states of matter, properties, etc, etc. However it is incapable of creating anything that would fall under plasma or energy. These constructs for the most part act as regular matter, but for the fact their an extension of himself and so he can "feel" through them. There are limits in creating a construct that depend on the surface area of a shadow and what its attached to. The larger the shadow's surface area the quicker and easier the construct is to produce(Think of the shadow as a hat and the construct as the rabbit that can be pulled from said it; it's going to be a hell of a lot faster with a smaller rabbit). The maximum size a construct can be depends on the surface the shadow is on. For example, if a shadow is on the ground the constructs can be much larger than what would be available if the shadow was under Jynmi's hoari. (Again, think of a rabbit, but this time the are the shadow is on is like the cage that holds the rabbit beneath the cap-bigger cage bigger rabbit). Unlike, a construct's bigness, which is limited by the amount of matter beneath the anchor shadow, there's no absolute to how small a construct can get. Due to the focus needed in creating a construct Jynmi cannot move while his bankai's products are being made, and must be physically touching the source shadow. Once a construct is pulled from the source shadow it can't be altered further and the user must keep focused on the object to keep it in existence, and cannot hold more than three unattached constructs in existence at any one time. Even under ideal conditions the longest an unattached construct can be held in creation is ten minutes.
3. Animate-Whenever a construct is pulled from a shadow there are thin lines of darkness attached. These lines constantly draw power into the constructs and allow Jynmi to animate and control these creations like puppets. Unlike the constructs that are severed, these animated objects cannot move further than a dozen yards from the source shadow and become physically weaker the further they get from the bankai's anchor point. The larger an animated constructed is the physically weaker it is, regardless of shape or form. For example, physics aside, a giant fist the size of a car constructed of shadow can do significantly less damage than a fist of regular sized. However, after a certain point, at about the size a baseball, the constructs become exponentially stronger the tinier they get.
4. Kenokinesis-More of an accidental component of Jynmi's bankai than anything else. Due to the way his constructs are brought out of existence, it's possible for Jynmi to manipulate vacuums. Normally, a construct normally disappears by gradually fading out of existence, taking its time to let to keep from leaving a large enough space of complete emptiness. However, he can create a vacuum large enough to do some damage by switching his constructs off instantly, leaving a big enough void of both energy and matter, to cause trouble. He prefers to avoid this ability though due to him not being immune to the phenomena.
5. Black deity- When in darkness, not mere shadow, but a lack of light with depth, the power of Jynmi's bankai becomes nearly godlike. In darkness Jynmi can use tiny shadow limbs to manipulate anything from kinetic energy, electricity, electromagnetism, telekinesis, etc, etc. This is because there's darkness everywhere so Jynmi can create nearly infinite nano sized arms which are small enough and strong enough to manipulate the sub-atomic world.
(Not sure about exchanging black deity. I mean, I can put something else, but ultimately that wouldn't remove the skill since its the logical conclusion of the previous bankai abilities. So to really get rid of it I would have to edit the other abilities, and I can do, but I'm so sleepy lol)
Skills & Masteries
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu-Master
Kido-Master
Hakuda-Expert
Hoho-Expert