Appearance:
If one should have the fortune to spot the ghost of a figure that is Esarrendil, his gaunt and lean frame, even by Eldar standards, might be startling. His wraithbone armor is old, likely older even than him, painted the matte black that might mistake him as one of another Craftworld entirely, but all markings stripped, the coloration for his own benefit vice declaring allegiance. Under his helmet is a gaunt, galaxy weary face that has seen sights that would make most of his Eldar kin, as long lived and experienced as they might be, pale in comparison to, with his sunken eyes glaring out at the world around him, ever alert and ever ready for the bite of trouble's maw.
Name: Esarrendil
Age: 2317
Aspect: Pathfinder of the Path of the Outcast
Equipment:
Ranger Long Rifle - Like many Long Rifles, Esarrendil's own was not crafted for him by the fine art of the Bonesingers, but handed down to him by a Ranger returning to the rigidity of the Eldar Paths. While this has made the Ranger Long Rifles unique in comparison to most crafted Eldar wargear, it means each Rifle has long histories that can often span millennia, transcending countless Rangers and Pathfinders, having stories and legends that often dwarf the Eldar wielding such weapons. Esarrendil's is no different, his own rifle dating back before the Horus Heresy of the monkeigh Imperium, and has a tale that he can name every moment of. Such is the inheritance of a Ranger Long Rifle, and when the time comes, he will pass the tale of the rifle onto another.
Shuriken Pistol - A conventional sidearm of most Eldar warriors, and holds no unusual designs or craftsmanship, making a reliable, if unremarkable by Eldar standards, pistol.
Powersword - It is hardly surprising that, when wandering the forgotten corners of reality, one might find things that can catch even a seasoned Pathfinder off guard and get too close for Long Rifle use. Esarrendil carries his predecessor's power sword, the same Ranger that passed his current Long Rifle on to him, a weapon with nearly as long a saga as the rifle it is paired with in ownership now. Technically speaking, it is little different than a standard Eldar power sword, but in the seasoned hands of one such as Esarrendil, it shines as a deadly weapon that, if all goes according to plan, should never see itself unsheathed.
Wraithbone Armor and Cloak - Esarrendil would not be alive today if not for his armor and cloak, old affairs each that seem all but inseparable now. Lightweight and lending itself well to concealment and stealth, his armor and cloak lend themselves well to the task of the Pathfinder.
Psyker Powers:
Personality: Esarrendil is an old figure amongst the Craftworld's current generation of Eldar, and has walked the path of the Exile for most of his days, two things that show in his demeanor. He is quiet and calm, almost serene whenever interacting with fellow Eldar, far too old to concern himself with glory or standing proudly as a member of some Aspect Temple, or mastery over a domain of knowledge. Passing on his experience and learnings is enough for the old Pathfinder, as is his constant hunt through both the twisting paths of the Webway, and the forgotten places to even the Eldar, for the salvation of his people. Whether it be hunting the merest mention of the nascent Ynnead, trailing the sightings and activities of the Harlequin, or delivering timely aid to any Eldar in need, Esarrendil is a figure of focus that intends to give every last moment of his life to the Path of the Outcast, for the good of his people.
His interactions with the lesser species of the universe are varied as the species themselves are. Humans, or mon'keigh as his kin call them, of the Imperium hold little interest outside of momentary alliances, and more than a few rogue traders, Imperial Commanders, even the odd Inquisitor has received the aid of Esarrendil, whether they know it or not, as the Pathfinder walked towards his next goal. Chaos followers have known his wrath, and entire warbands have stuttered to a halt, disassembled from the top down by a solitary sniper that would never be found, and his disdain and hate for the Gods of Chaos is no less, and perhaps greater, than most common Eldar. In all things, though, whether they be of Eldar dealings or otherwise, Esarrendil is a figure of experience and wisdom, ready to temper a young Eldar and, perhaps, save him from walking the Path of the Outcast, and make mistakes that he has already made.
Bio: Esarrendil is a long lived Eldar of his craftworld, loyal despite his isolation, and is a known name to many within the Craftworld's leadership. But this was not always the case, in fact, for the first several centuries of his life, he was not even Outcast. Rather, he was born into, for the lack of better terms, first path. Growing into adulthood, one would have been forgiven for thinking that Esarrendil would never walk the path of an Outcast, Warrior, or any that would require him to put on a mask of war. Early in his adulthood he fell into the Path of the Scholar, fascinated with the Webway and all he might glean from it, especially all that had been lost in the past. Indeed, his focus onto the Path of a Scholar was befitting him, as his insistent focus even made some question if he would be lost to a Path so soon. But such things were not to be, as his closest kin, his father, was lost, slain and his Spirit Stone stolen away.
Esarrendil could not focus on his Path anymore, the memory of his father lost, potentially irrevocably, to the machinations of the enemies of the Eldar, or worse, She Who Thirsts, would not stop haunting him. Despite, for his relative youth, such gifted knowledge into the skeins of the Webway, he could no longer bring himself to walk the path of the Scholar, or indeed, of any other path, leaving him but one option. Barely past three centuries in age, Esarrendil would turn to the Path of the Outcast not out of rebellion or to escape the chaffing of the Eldar Paths, but rather out of mourning and a desire to save his kin. He would meet with a Ranger who was returning from the Path of the Outcast, and inherited his equipment, from the black armor and cloak and Ranger Long Rifle down to having a spirit stone affixed prior to his departure, in some vein hope that he might survive death long enough to be discovered by other Eldar, he departed the Craftworld.
Originally, Esarrendil only intended to walk the Path long enough to track down his lost kin's spirit stone, vanishing into the Webway with this in mind. But he would not so readily find what was lost, and the raw impact that living outside of the rigid, safe, paths of the Eldar had upon him would forever change him. Every planet visited, from walking the Courts of the Exodite Eldar and serving their grandest, to hunting unspeakable abominations of the Warp, freed from their prisons by the hubris of lesser species, Esarrendil would find himself guided deeper and deeper down the Path of the Outcast, yet always found himself answering any call to arms made by the Craftworld, no matter where he was or however inconvenient it might be. His focus on the Webway early in life served him well, for he was able to navigate its treacherous skeins and lost pathways to a degree that, while certainly not as good as any Harlequin might maintain, was leaps and bounds above what most Craftworld Eldar might manage. Indeed, he had lead vital strikes from the Webway for their cause, disrupting from directions the enemy could not see.
But returning to his home to serve was only a fraction of his life, for Esarrendil would indeed find the Spirit Stone of his lost kin, in the hands of a powerful Chaos warlord who wore them like cheap trophies, either ignorant or uncaring of their true purpose. The Eldar Ranger would be born into a Pathfinder during these following years of tracking the Chaos Warlord, finding himself aligned with the mon'keigh Inquisition and an oddly flexible Inquisitor, willing to employ the methods of the Xenos to halt the methods of the Heretic and the Daemon. The allegience ended with the death of the Warlord, bringing relative peace back to the Imperial sector and, far more importantly, the reclamation of the Spirit Stones of his lost kin, both personal and the others stolen so vilely by the crude mon'keigh Chaos follower.
Esarrendil would vanish into the Webway, leaving the Imperials to their business the moment he had reclaimed his objectives, returning to the Craftworld to personally return the lost Spirit Stones. But, unlike what many expected, he felt no urge to finally stay and return to the Paths of the Eldar, turning his back upon their rigid nature again, this time without goal in mind. He would always be a ready figure, an Outcast more loyal than most, always ready to lend Rifle and increasing centuries of experience in the plights of the Craftworld. But he would walk places forgotten by all but the most ancient of Eldar, wandering places in the webway forgotten to all but the Harlequin and few others, often for good reason, sometimes being lost for centuries in their meandering paths. These centuries of experience with the Webway he would share with the Rangers he crossed paths with, never keeping their company for long yet teaching them all he could in the short time together they had.
Esarrendil would do battle with the same Imperium he would also sometimes find himself aligned with, never explaining himself to the mon'keigh, and he would grow to be incredibly knowledgeable in their primitive methodologies, often times growing able to, alongside his increasing experience as a Pathfinder, completely elude and leave the Imperial agents not even scratching their heads, his presence was that non existent. Every time he was recalled to the Craftworld, his name was well known, as one that was lost on the Path of the Outcast yet had not fallen to the dangers of the universe, or his own lack of rigid control that protected his fellow Eldar as much as it did guide them down the proper paths to suit them. Yet, his presence was tolerated on the Craftworld whenever he returned more than most, for one simple reason.
Esarrendil would not woo the young Eldar with romantic tales of adventure and riches, nor did he openly wear such trophies as he strutted about. Rather, he would tell them of the dark places that the Universe held, of the dangers and how the Paths were a necessity for the Craftworld Eldar, and that the Path of the Outcast was a method of teaching rather than an option to so lightly take at chafing against the Paths rigid nature. He would teach any Ranger or Eldar he crossed paths with, of any subject he knew about from his wanderings, and would indeed tell awe inspiring tales alongside his horrific ones, but they would not be romanticized. Rather, they were honest, a rare thing indeed, and while the tales of things thought impossible or so rare that they might as well be were fantastic indeed, the blunt stories of the horrors he personally saw tempered them.
Esarrendil would find himself with near two millennia of experience wandering the universe and, some whisper, beyond. It was unlikely that he ever could tear himself from the Path of the Outcast now, even if he wanted to, and was considered lost to the Path and treated with the same equal parts respect, and revulsion, that Exarchs often faced. Lost to their Paths, they taught those that came after them in the hopes of preventing them from suffering the same fate, and when identifying those that might be lost as well, gently guiding them to their ultimate fates. Esarrendil did so with a demeanor of a parent figure, guiding those younger than him, serving humbly with those equal to him, and humbly advising those above him. It would be such that Esarrendil would answer every call made, not to prove himself, but to help guide the Craftworld in a manner that most could not provide. And should the day come that he must finally fall, he will do so without fail, content that he has done all he could.
Other: Esarrendil has an unusual affinity with the Webway and its shattered, forgotten paths, stemming from his time before turning to the Path of the Outcast as a researcher on the Webway, from the perspective of a Path of the Scholar scientist, coupled with the following years experience as a Ranger, then Pathfinder, of the Path of the Outcast.
ThemeSong: youtube.com/watch?v=S6lJI1Y_aWE
If one should have the fortune to spot the ghost of a figure that is Esarrendil, his gaunt and lean frame, even by Eldar standards, might be startling. His wraithbone armor is old, likely older even than him, painted the matte black that might mistake him as one of another Craftworld entirely, but all markings stripped, the coloration for his own benefit vice declaring allegiance. Under his helmet is a gaunt, galaxy weary face that has seen sights that would make most of his Eldar kin, as long lived and experienced as they might be, pale in comparison to, with his sunken eyes glaring out at the world around him, ever alert and ever ready for the bite of trouble's maw.
Name: Esarrendil
Age: 2317
Aspect: Pathfinder of the Path of the Outcast
Equipment:
Ranger Long Rifle - Like many Long Rifles, Esarrendil's own was not crafted for him by the fine art of the Bonesingers, but handed down to him by a Ranger returning to the rigidity of the Eldar Paths. While this has made the Ranger Long Rifles unique in comparison to most crafted Eldar wargear, it means each Rifle has long histories that can often span millennia, transcending countless Rangers and Pathfinders, having stories and legends that often dwarf the Eldar wielding such weapons. Esarrendil's is no different, his own rifle dating back before the Horus Heresy of the monkeigh Imperium, and has a tale that he can name every moment of. Such is the inheritance of a Ranger Long Rifle, and when the time comes, he will pass the tale of the rifle onto another.
Shuriken Pistol - A conventional sidearm of most Eldar warriors, and holds no unusual designs or craftsmanship, making a reliable, if unremarkable by Eldar standards, pistol.
Powersword - It is hardly surprising that, when wandering the forgotten corners of reality, one might find things that can catch even a seasoned Pathfinder off guard and get too close for Long Rifle use. Esarrendil carries his predecessor's power sword, the same Ranger that passed his current Long Rifle on to him, a weapon with nearly as long a saga as the rifle it is paired with in ownership now. Technically speaking, it is little different than a standard Eldar power sword, but in the seasoned hands of one such as Esarrendil, it shines as a deadly weapon that, if all goes according to plan, should never see itself unsheathed.
Wraithbone Armor and Cloak - Esarrendil would not be alive today if not for his armor and cloak, old affairs each that seem all but inseparable now. Lightweight and lending itself well to concealment and stealth, his armor and cloak lend themselves well to the task of the Pathfinder.
Psyker Powers:
Personality: Esarrendil is an old figure amongst the Craftworld's current generation of Eldar, and has walked the path of the Exile for most of his days, two things that show in his demeanor. He is quiet and calm, almost serene whenever interacting with fellow Eldar, far too old to concern himself with glory or standing proudly as a member of some Aspect Temple, or mastery over a domain of knowledge. Passing on his experience and learnings is enough for the old Pathfinder, as is his constant hunt through both the twisting paths of the Webway, and the forgotten places to even the Eldar, for the salvation of his people. Whether it be hunting the merest mention of the nascent Ynnead, trailing the sightings and activities of the Harlequin, or delivering timely aid to any Eldar in need, Esarrendil is a figure of focus that intends to give every last moment of his life to the Path of the Outcast, for the good of his people.
His interactions with the lesser species of the universe are varied as the species themselves are. Humans, or mon'keigh as his kin call them, of the Imperium hold little interest outside of momentary alliances, and more than a few rogue traders, Imperial Commanders, even the odd Inquisitor has received the aid of Esarrendil, whether they know it or not, as the Pathfinder walked towards his next goal. Chaos followers have known his wrath, and entire warbands have stuttered to a halt, disassembled from the top down by a solitary sniper that would never be found, and his disdain and hate for the Gods of Chaos is no less, and perhaps greater, than most common Eldar. In all things, though, whether they be of Eldar dealings or otherwise, Esarrendil is a figure of experience and wisdom, ready to temper a young Eldar and, perhaps, save him from walking the Path of the Outcast, and make mistakes that he has already made.
Bio: Esarrendil is a long lived Eldar of his craftworld, loyal despite his isolation, and is a known name to many within the Craftworld's leadership. But this was not always the case, in fact, for the first several centuries of his life, he was not even Outcast. Rather, he was born into, for the lack of better terms, first path. Growing into adulthood, one would have been forgiven for thinking that Esarrendil would never walk the path of an Outcast, Warrior, or any that would require him to put on a mask of war. Early in his adulthood he fell into the Path of the Scholar, fascinated with the Webway and all he might glean from it, especially all that had been lost in the past. Indeed, his focus onto the Path of a Scholar was befitting him, as his insistent focus even made some question if he would be lost to a Path so soon. But such things were not to be, as his closest kin, his father, was lost, slain and his Spirit Stone stolen away.
Esarrendil could not focus on his Path anymore, the memory of his father lost, potentially irrevocably, to the machinations of the enemies of the Eldar, or worse, She Who Thirsts, would not stop haunting him. Despite, for his relative youth, such gifted knowledge into the skeins of the Webway, he could no longer bring himself to walk the path of the Scholar, or indeed, of any other path, leaving him but one option. Barely past three centuries in age, Esarrendil would turn to the Path of the Outcast not out of rebellion or to escape the chaffing of the Eldar Paths, but rather out of mourning and a desire to save his kin. He would meet with a Ranger who was returning from the Path of the Outcast, and inherited his equipment, from the black armor and cloak and Ranger Long Rifle down to having a spirit stone affixed prior to his departure, in some vein hope that he might survive death long enough to be discovered by other Eldar, he departed the Craftworld.
Originally, Esarrendil only intended to walk the Path long enough to track down his lost kin's spirit stone, vanishing into the Webway with this in mind. But he would not so readily find what was lost, and the raw impact that living outside of the rigid, safe, paths of the Eldar had upon him would forever change him. Every planet visited, from walking the Courts of the Exodite Eldar and serving their grandest, to hunting unspeakable abominations of the Warp, freed from their prisons by the hubris of lesser species, Esarrendil would find himself guided deeper and deeper down the Path of the Outcast, yet always found himself answering any call to arms made by the Craftworld, no matter where he was or however inconvenient it might be. His focus on the Webway early in life served him well, for he was able to navigate its treacherous skeins and lost pathways to a degree that, while certainly not as good as any Harlequin might maintain, was leaps and bounds above what most Craftworld Eldar might manage. Indeed, he had lead vital strikes from the Webway for their cause, disrupting from directions the enemy could not see.
But returning to his home to serve was only a fraction of his life, for Esarrendil would indeed find the Spirit Stone of his lost kin, in the hands of a powerful Chaos warlord who wore them like cheap trophies, either ignorant or uncaring of their true purpose. The Eldar Ranger would be born into a Pathfinder during these following years of tracking the Chaos Warlord, finding himself aligned with the mon'keigh Inquisition and an oddly flexible Inquisitor, willing to employ the methods of the Xenos to halt the methods of the Heretic and the Daemon. The allegience ended with the death of the Warlord, bringing relative peace back to the Imperial sector and, far more importantly, the reclamation of the Spirit Stones of his lost kin, both personal and the others stolen so vilely by the crude mon'keigh Chaos follower.
Esarrendil would vanish into the Webway, leaving the Imperials to their business the moment he had reclaimed his objectives, returning to the Craftworld to personally return the lost Spirit Stones. But, unlike what many expected, he felt no urge to finally stay and return to the Paths of the Eldar, turning his back upon their rigid nature again, this time without goal in mind. He would always be a ready figure, an Outcast more loyal than most, always ready to lend Rifle and increasing centuries of experience in the plights of the Craftworld. But he would walk places forgotten by all but the most ancient of Eldar, wandering places in the webway forgotten to all but the Harlequin and few others, often for good reason, sometimes being lost for centuries in their meandering paths. These centuries of experience with the Webway he would share with the Rangers he crossed paths with, never keeping their company for long yet teaching them all he could in the short time together they had.
Esarrendil would do battle with the same Imperium he would also sometimes find himself aligned with, never explaining himself to the mon'keigh, and he would grow to be incredibly knowledgeable in their primitive methodologies, often times growing able to, alongside his increasing experience as a Pathfinder, completely elude and leave the Imperial agents not even scratching their heads, his presence was that non existent. Every time he was recalled to the Craftworld, his name was well known, as one that was lost on the Path of the Outcast yet had not fallen to the dangers of the universe, or his own lack of rigid control that protected his fellow Eldar as much as it did guide them down the proper paths to suit them. Yet, his presence was tolerated on the Craftworld whenever he returned more than most, for one simple reason.
Esarrendil would not woo the young Eldar with romantic tales of adventure and riches, nor did he openly wear such trophies as he strutted about. Rather, he would tell them of the dark places that the Universe held, of the dangers and how the Paths were a necessity for the Craftworld Eldar, and that the Path of the Outcast was a method of teaching rather than an option to so lightly take at chafing against the Paths rigid nature. He would teach any Ranger or Eldar he crossed paths with, of any subject he knew about from his wanderings, and would indeed tell awe inspiring tales alongside his horrific ones, but they would not be romanticized. Rather, they were honest, a rare thing indeed, and while the tales of things thought impossible or so rare that they might as well be were fantastic indeed, the blunt stories of the horrors he personally saw tempered them.
Esarrendil would find himself with near two millennia of experience wandering the universe and, some whisper, beyond. It was unlikely that he ever could tear himself from the Path of the Outcast now, even if he wanted to, and was considered lost to the Path and treated with the same equal parts respect, and revulsion, that Exarchs often faced. Lost to their Paths, they taught those that came after them in the hopes of preventing them from suffering the same fate, and when identifying those that might be lost as well, gently guiding them to their ultimate fates. Esarrendil did so with a demeanor of a parent figure, guiding those younger than him, serving humbly with those equal to him, and humbly advising those above him. It would be such that Esarrendil would answer every call made, not to prove himself, but to help guide the Craftworld in a manner that most could not provide. And should the day come that he must finally fall, he will do so without fail, content that he has done all he could.
Other: Esarrendil has an unusual affinity with the Webway and its shattered, forgotten paths, stemming from his time before turning to the Path of the Outcast as a researcher on the Webway, from the perspective of a Path of the Scholar scientist, coupled with the following years experience as a Ranger, then Pathfinder, of the Path of the Outcast.
ThemeSong: youtube.com/watch?v=S6lJI1Y_aWE