Hidden 9 yrs ago 9 yrs ago Post by Hael
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Hael

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Fade

Come for the space-murder, stay for the culture.
GM: @Hael, Co-GM: @Lauder


Interest Check: roleplayerguild.com/topics/125494-fade..

Sitting on the bridge of your Medusa Class Battlecruiser, you grip the leather armrests of your Captain's Chair until your knuckles turn white with stress.

The sound of your voice rises above the chaos of intergalactic battle. "Damn it all to hell, why won't they just leave us alone?"

The answer comes from your second-in-command, a pretty young blonde who may have loved you, if things had been different. "We're imperfect, sir."

Even knowing she couldn't possibly be a spy, you take the time to shoot her a questioning glare. "I mean, by their definition," she says, "Captain."

You were on your way to provide support for a colony of humans when you were ambushed by a Xim starship, a race of mutants, whose ultimate goal is to eliminate all imperfection in life. And as far as you can tell, they seem to view humanity as one gigantic imperfection, which must be either forcibly altered or simply scrubbed off the face of their galaxy.

A violet ray of energy emanates from the Xim vessel to strike your cruiser's key systems with the same unnatural precision those freaks did everything with.

"Captain," your tactical officer cries out at the ray makes contact, "they knocked out our shields! We're defenseless!"

It's warm in your Starship, but a chill runs down your spine. In the fifty years you have been at war, the Xim never once showed mercy to an open target.

Another flash of dazzling light from the Xim, this time carrying with it a Plasma Torpedo that will surely tear your ship into scraps.

There's no escaping it now. Your shields are down, your weapons are malfunctioning, your crew is in panic. You're doomed.

As the agent of your death draws closer, visions of a better world flash in your mind- a world where the war is over, a world where the Xim can finally shake the hand of the human, a world where different races work as one for a grander future... a world of peace and co-operation.

A world that can never exist.

The torpedo hits.




Welcome to Fade!

I apologize for the dramatic second-person intro, but I couldn't resist. I needed to be sure I had your attention!

This is a fairly sandbox sci-fi NRP and Adventure fusion, where you will switch back-and-forth between playing as an alien or human nation of your own creation and as an explorer in the employ of that nation.

I have a lot of rules, but only because I want to keep everything fair and balanced. Anything not mentioned in the rules should be assumed to be allowed. I mainly want this to be a sandbox, afterall.




On the state of the world:



The date is October 30th, 2323 A.D. The Chinese say it's a year of the Rabbit. The Alpha Quadrant of the Milky Way Galaxy is populated with dozens of sentient species- possibly more- each of them thirsty for knowledge, and hungry to carve out their little slice of the universe. It is a new world, dotted with stars as bright as the future, and voids as deep as the past.

Empires have long-since formed across the galaxy, and ships are being launched already into foreign territory, sometimes for diplomacy or exploration but all too often for war and espionage.

Of these empires, one stands out in strangeness, if not in power: the Xim Initiative. A semi-militant nation bent on creating the perfect organism at all costs, typically through genetic engineering. To the Xim, there is no question that cannot be answered with progress, no species which cannot be improved with bio-engineering, and no state of being which cannot be altered. They are perhaps the most dangerous opponent one could possess, for while their weaponry is far from cutting-edge, they are the only organization who does not simply defeat their enemy, but changes their enemy into a reflection of themselves.

Humanity was at war with the Xim for a grand total of fifty years before, just one decade ago, both sides finally put aside their deep-seeted hatred and agreed to a peace treaty.

But what of your people? Will they survive in this brutal world of crashing whims? Our will they fall to a greater empire, and be reduced to a mere footnote in the long story of history?

That is for you to decide.




On posting:


Often times, the goal of NRP becomes to destroy all other nations, and as our intro suggests, a lot of that is gonna be in here, two. But there is more to it than that. I feel strongly that the real potential of NRP does not lay in waging war, but in exploring the culture and life of the nations we create.

Therefore, I am going to strongly recommend that, while you totally invade other nations and fuck everything up for the other players as much as possible, also remember to delve into your own nation. I love nothing more than those random little posts about the day-to-day life of someone in one of our nations.

I also need at least 1/4th of your posts to be the "Explorer Posts", which will be explained in detail further down.

But regardless of what you post on, you must do so at least 2 times a month, and every post must be at least 4 paragraphs long, or the wrath of the ban-hammer will come upon you. I require decent grammar, some character development (for long-term characters), and lots of detail. You do not have to be a great writer, but you do have to put forth some effort.




On humanoids:


Pictured: not what an alien being should look like in any reality


Logically, it makes no sense whatsoever for any alien to appear even remotely like a human being. We evolved on different planets, so how much of our DNA should really match? That's right: exactly 0%

Of course, I realize that the reason we have such a fondness for bipedal, human-like aliens is because their resemblance to us allows us to empathize with them. It's much more difficult to feel a bond for a giant slug than it is to feel one for a semi-human girl.

As a result, it would be dictatorish of me to tell you not to use humanoid aliens.

But the only way this could happen in reality is if all humanoid species were somehow descended from a single, common ancestor. How is this possible, you ask? That will have to be explored IC, I cryptically answer.




On non-humanoids:



I know that some douchebags will see creating a non-humanoid species as a method to get away with anything and everything, by simply making up the rules as they go. Someone fires a plasma beam at one of your soldiers? Your species is suddenly immune to plasma! Some place can only be reached through flight? Your species can suddenly levitate!

One word: No.

I love, love, love non-humanoid species, and if it were possible, I would have nothing but non-humanoid races in this RP. But that doesn't mean that non-bipedal is suddenly an excuse for perfection (unless you're the Xim, because the Xim are totally perfect ), so I must create some rules.

1. All non-humanoids are different but equal to humans. They can't be superior or inferior in every imaginable way, but they can be inferior in some and superior and some. Keep it balanced.

2. Non-humanoids can't act exactly like humans. Their personality and behavior should be just as strange as their appearance.

3. Non-humanoids are awesome. This is simply a law of the universe, and as such is beyond refutation.

4. I'm more tolerant of non-humanoids using unlikely or implausible technologies than I am humanoids, because they think in different ways, and thus may be able to find solutions to problems that we cannot. But, no matter what, it must remain balanced.




On tech:



I am an open-ended person, but I need to lay down a few ground-rules for technology to ensure that all of our nations are on somewhat equal footing.

1. Warp drive is the general way of getting around. Other ways can be used, but I would prefer it if you stuck to warp.

2. All of our nations exist within the 1/4th of the Milky Way around Earth (i.e. the "Alpha Quadrant"). Only this quarter of our galaxy has been explored.

3. Virtually everyone is aware that all humanoids descend from a common ancestor. If, for some reason, your nation is too blissfully oblivious to have noticed the clear relations, then they should realize it very early into the IC.

4. Technology must be at least somewhat realistic. If I know for a fact that it can't happen, I won't allow it. Use common sense.

5. Explorer Characters may have slightly more advanced technologies than the rest of their nation, as it stands to reason that they would be supplied with high-end equipment by their government.




On the RPG elements:



This RP will still be 90% Nation-roleplay, but I fully intend incorporating some adventure elements through "explorer-characters".

What is an Explorer Character? I'm so glad you asked! It was very intelligent of you to inquire such of me.

This universe is an odd one, brimming with unexplored territory, hostile aliens, unexplained anomalies, and (much) more. With this in mind, how could any nation focus solely on conquest?

Therefore, every player-nation will have a Captain Kirk esque player-controlled-character who's goal is to boldly go where no *insert species here* has gone before! It will be the job of me and my co-GM to decide what exactly they encounter when they go exploring, but suffice to say, it will be some fairly weird shit. Giant aliens, wormholes to other dimensions, parasites that take control of the captain (*gasp*), and so on. Every "Explorer Post" will be like an episode of Star Trek, if Star Trek was written by RPers

I will RP any alien species or sentient creature you discover in the Explorer Posts.

It should also be noted that only some of your posts should be Explorer Posts, while the rest will be typical NRP style posts.

However, everything your Explorer does will impact your Nation. If your Explorer genocides a group of primitive sentients, you can expect other player-Nations will hear about it and most likely respond xD

When deciding what your Explorer encounters, I'm going to try my best to give you some difficult scenarios that may not always have an obvious answer. It is possible for your Explorer to die. If you provoke a more powerful entity, I will not hesitate to RP as that entity tearing your Explorer to bits.

So, you know, have fun and try not to die!




Notes:


Please note that the following is required reading to participate in the RP. In fact, this entire OP is. If you ask a question or pose a problem that is covered at any point in this post, I'll just passively-aggressively quote it, while judging you silently.








Character Sheets:


I will be playing the role of the previously mentioned Xim Initiative- humanity's bitter enemy- and I need someone else to play as humanity. What human society is like, how it has been shaped by the war, the form of government in use, and most other major details will be up to the player- just try and keep it realistic. I also need whoever plays as humans to be a fairly good writer. Everyone else will RP as a nation of their own creation.

Now, as for the CS:










Hidden 9 yrs ago Post by Lauder
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1x Laugh Laugh
Hidden 9 yrs ago Post by Hael
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Hael

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Now, to hope that every one of the people who expressed interest actually show up.

Oh, who am I kidding, that never happens.
Hidden 9 yrs ago Post by RWDS
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I'm Here
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Hidden 9 yrs ago 9 yrs ago Post by Sigma
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Here's my sheet, still a work in progress however, will work on it as we go.
*moved*
Hidden 9 yrs ago Post by Hael
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@Sigma
I like the sheet so far, though your "population and demographics" section should also list the number of people living in your Federation.

I said before that a military can only be 7% of your total population.

Your army is 1.2 billion. Your navy is 2.3 billion. Your system defense forces are 800 million. Your marines are 500 million. Your special forces are 1 million.

All together, that adds up to be (I think) 4.801 billion, or four-billion and eight-hundred-and-one million.

Assuming that is 7% of your population, that means your total population is 68.58 billion.

I think. My math is awful.

Hidden 9 yrs ago Post by Sigma
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@Hael
Was going something of that amount of people, yes :)

Edit: Also, would having say one hundred or so systems be too much?
Hidden 9 yrs ago Post by Hael
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@Hael
Was going something of that amount of people, yes :)


Cool.

Now, I ruled that a nation could have up to 100 solar systems in its domain, and one inhabited planet for every 3 solar systems. 18 billion people can live on each inhabited planet.

This means the maximum population an empire can have is a little under 600 billion.

Of course, the "average" empire should be about 50 solar systems, meaning a little over 300 billion people.

So this Federation of yours is kinda on the small side, being less than a third the average size. But that's okay- I'm just letting you know

EDIT: 100 solar systems would be way too much for your nation, sense you don't have nearly enough people to back that up. Your population is too small for that much.
Hidden 9 yrs ago Post by Sigma
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@Hael Ah, ok then. Since my pop is low, I assume I would have something below 50 Systems? Like say 40 or 30?
Hidden 9 yrs ago 9 yrs ago Post by Hael
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@Hael Ah, ok then. Since my pop is low, I assume I would have something below 50 Systems? Like say 40 or 30?


18 billion people can live on each inhabited planet, one inhabited planet for every 3 solar systems.

65.58 billion people in your nation.

18*4= 72

So you have could have 4 FULLY inhabited planets, or 8 halfway inhabited planets, or 16 quarter inhabited planets, and so on...

To find out the size of your nation, multiply the number of inhabited planets by 3- that's how many solar systems you have.

EDIT: So your empire should be somewhere in the 30s at most, or in the teens at least, depending on how inhabited each planet is. Am I making sense?

EDIT 2: If you don't feel like doing the math yourself, we can just say the Sol Federation has about 25 solar systems in its direct control
Hidden 9 yrs ago Post by Sigma
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@Hael I'm thinking of going half and half in that, some worlds are underpopulated compared to the densely populated Core Worlds such as Earth, this region of space will be my Frontier.
Hidden 9 yrs ago Post by Hael
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@Hael I'm thinking of going half and half in that, some worlds are underpopulated compared to the densely populated Core Worlds such as Earth, this region of space will be my Frontier.


If most the worlds are only halfway populated, then you should have about 24 Solar Systems.
Hidden 9 yrs ago Post by Hael
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I DID NOT INTEND TO BE DOING THIS MUCH MATH.
Hidden 9 yrs ago Post by Sigma
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@Hael Sounds good and sorry about that :P
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Hidden 9 yrs ago Post by Hael
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Doing all this math is making me question my desire to GM



Hidden 9 yrs ago Post by rush99999
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Doing all this math is making me question my desire to GM


I can help with the math if you want.
Hidden 9 yrs ago Post by Lauder
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I have 9 fully populated planet... Which would be 162 billion ravenous creatures. 7% of those would be around 11 billion soldiers. Huh. Smaller than I imagined
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<Snipped quote by Hael>

I can help with the math if you want.


I already finished the math.

You came too late to save me. My soul has died a little.
Hidden 9 yrs ago Post by rush99999
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<Snipped quote by rush99999>

I already finished the math.

You came too late to save me. My soul has died a little.


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Hidden 9 yrs ago Post by Hael
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I have 9 fully populated planet... Which would be 162 billion ravenous creatures. 7% of those would be around 11 billion soldiers. Huh. Smaller than I imagined


If you want it to be bigger, you can have a few colonies here and there that aren't fully populated.

I think it makes sense that most planets wouldn't be fully populated, because it takes a lot of time for that many people to be born

If you want your nation to be bigger or something, just say you have like 5 "buffer" colonies on the outskirts of your territory, which aren't fully populated with 18 billion each but provide a layer of defense.
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