-Name: Ashtara -Age: Unknown -Race and a brief description: Goddes of war and violence: Ashtara was born from the hate originated by the heart of humans,not as mighty as the world "God" may make you think gods are still fearsome warriors with great speed and strenght
-Powers or skills: 1)-Summoned sword: She can create an unbreakable sword she wields with maestry 2)-Fast healing: Her wounds heal quite quickly, yet it doesn't mean she cant get killed. 3)-Fast learner and creative: This helps her in all her jobs, understanding how the job is done and finding a quick solution to any problem that may appear
Not really her house, she founded it abandoned and repaired it
-Bussines/job: Ashtara prefers bot to work in one place, instead she goes around the village taking all kind of jobs to help people -Important items: A pendant made with pearls offered as payment by a girl for helping her save her parents 500 years ago. -Hobbies: Her only hobby is to lay on the grass and watch the clouds -More info: Bio: Carrying bloody past as the Goddes of War Ashtara has been in this bussines for over 3000 years but has never been happy about it, people praying for bloodshattering seem to follow her everywhere. Despite her evil nature Ashtara has been trying her best to become a good goddes
-Race and a brief description; -DragonBorn - A human with the blood of a dragon, this puts the very life essence of magic into their bodies. they are naturally stronger, and faster than a human though keep the human appearance until they can learn how to use their dragon blood and make semi-transformations. they tend to age extremely slowly compared to humans, by age 10 they have already lived over 3 human life times.
-Powers or skills; -Adaptive Magic - The ability to learn any and all magic along with creating new ones, even able to alter some magic abilities should he know enough inner workings of magic. (does not mean his all magical knowledge off the bat) -Alchemy - ability to create potions and other objects though special means, usually only used to create potions from various herbs. -Dragonic transformation - should he reach a certain understanding of dragons, he can begin transforming parts of his bodies into dragon like appearances, the final part being able to turn into a humanoid dragon.
(hard to find a not insane wizard tower homes)
-Bussines/job: Local Alchemist and Scholar - he created potions of various remedies for those of the town when they come to him, for only simple offerings never taking money. He is known as the scholar because of his giant collection of books and tomes in his home.
-Important items: A Storing Tome. a special book that turns items and beasts under his control into special Cards that he can use to call them forth as-long as their stored in the book before hand, normally bound to him by special chains and the book is able to change size for convenience.
-Hobbies: Reading various books both about magic and not, practicing magic in special areas, and studying things from plants, to beasts, to ancient ruins.
-More info: Once being an important figure in a kingdom long ago, he was trusted as the court wizard and given various things for his services. Until they found out the reason for his talent in magic and started to seek to kill him he was still only 12 years old at the time. His only desire is to study and learn everything about the world. After being drove out he found the isolated place where his home stands now, using his magic to build it and create a reasonable place he can call home.
-Name: William Felclaw -Age: 16 -Race and a brief description: Human Dracomancer (Mages/Druids that specialize in dragon magic, usually via being contracted with a dragon spirit)
Dracomancers often obtain dragon qualities such as increased strength, endurance, vitality. Other traits related to dragons William possesses are Glowing eyes, Elongated lifespan (Some dracomancers have been able to increase their qualities to a point where they can even attain eternal longevity.), resistance to diseases and other pathogens, immunity to fire/unable to burn, and the innate knowledge of Draconics (language of dragon, which helps Dracomancers communicate with dragons or cast certain dragon spells).
Changing or gaining body parts related to that of a dragon, which can vary between changing skin to scales, turning hands into claws or making them additional dragon heads, growing wings, etc. Can also be used to transform into a true dragon.
Druid magic that replicates the fire of dragons, the flames can only be produced from his body, so unlike the rest of his magic he cannot use his staff to cast or boost the effectiveness of it. Examples of its uses are creating fire tendrils, breathing flames, igniting his body on fire, or throwing a fire ball.
Druid magic that connects with the spirits of the dead, for Dracomancers they can call upon the spirits of dead dragons to their aid, usually the spirit that the user contracted with, however other spirits may also come to his aid if they hear his call and decide to obey him. The spirits can be used for multiple purposes, a tendril-like attack of a dragon serpent, creating ghost fire (ghostly magic that mimics the properties of fire, becoming a passive aura like form to protect the caster, and so fourth. Dragon spirits can also be summoned for longer periods to assist the caster at the cost of greater magic. Dragon spirits will resemble their once living state once summoned, except they are translucent and usually white (though some may have some other color like black or green instead), most of there former abilities are replicated by spiritual magic. Individual spirits may watch over certain dracomancers and readily assist him to his call, William has three spirits in addition the dragon he is contracted with. However the most advanced druids can temporarily revive their spirits, which grounds them to the reality of the living and puts them in the prime of their power, William has yet to be able to do this.
Dragon Invocations: Druid magic that can perform various dragon related spells, currently William knows several;
-Scalelord Trample- emits great force on physical contact, such as a stomp to the ground or heavy punch. This spell is strong enough to shatter a house-sized boulder, and can be used as a buff for physical combat or create tremors.
-Hellkite Burst- Creates an AOE Burst of strong, burning winds, great wind force combined with intense firey heat. Effective when given self wings
-crimson horn- A mixture of firey energy and dragon-related druid magic encases the user in a translucent, shell like aura of magic shaped like a crescent horn, which can be redirected and extended, acting as a giant blade with the strength to crack iron in addition to its intense heat.
-Wyrm Bolt- Electricity in the form of a bolt-shaped serpentine dragon, slow charge up time but has incredible long distance range, and having very destructive results. The fast moving, massive projectile can chase targets as well. (more may be learned.)
It should be noted that currently william can only use their spirit forms, and they do not always obey his commands, let alone answer. Additionally, if a spirit is 'killed' while summoned, it will go 'out of commission' for a while, usually a few days, before it can be summoned or used again, regardless if in spirit form or temporary ressurection. For a dracomancer to cast a resurrection summon, they must get into a meditation position while casted, eyes closed, and cannot move at all for the majority of the summon. If their pose or concentration is broken in anyway then the dragon 'dies' and the caster will recieve major backlask, usually resulting in the caster to pass out as a result. The dragon may carry the caster without disturbing him, but if the caster is moved from his position such as being attacked or pushed, or simply gets distracted off of his concentration, then the casting is broken.
(appearance unknown)
Little is known about Kilgarrah, and his power. His origins are far to ancient to bear any facts, only legends and tales weaved of who was referred to as a great, and perhaps one of the grandest, of dragons. However as a spirit Kilgarrah has shown many abilities, many of which often being partially used as to summon a massive claw or tail for a single attack, or even showing some sort of psychic power that can be used as a ward to protect William from other such powers of psychic, illusionary, or reality bending effects. However it seems to have yet shown its true appearance, even in spirit form. Not even William knows of the dragon's true power or appearance. Despite being contracted it shows reluctance to help William and only answers his calls in dire situations. The few forms he does offer such as showing his claws only appear in a skeletal form, which suggests that even a complete spirit form of a single part of his body is too great for a dracomancer to summon.
In its past life, Jormund was described as one of the greatest of the wurms, which are a type of serpentine, usually limbless, dragons. Jormund's sheer size made it much of a wild siege engine. Its believed to be at least 65 meters long, though it may exceed such lengths, even twice that much, as no measure was ever taken to it due to his size and nature. Jormund is much more ruthless then the rest of the spirits here, and it is unknown why it even followings William. It is not as cooperative and may even attack William if it is frustrated enough, however even in spirit form it has great use. In its living form, Jormund was both a great subterrean threat, digging through stone and earth in massive tunnels, as well as being a serpent of the ocean on occasion. In addition to its brute force, instead of a fire breath the serpent can breathe toxic fumes like clouds of smoke, which can quickly suffocate victims that breathe in the foul air. Jormund was known to constrict even creatures as mighty as giants and drag them down beneath the earth's surface to meet an unfortunate fate. In spirit form, Jormund is dwarfed, and in an incomplete state. Taking a form of a mere saurian-headed serpent that doesn't exceed 6 meters. However Uniquely, Jormund can become a great defensive ward, coiling around William almost like a shield of aura that can block energy based and even physical based attacks, or launching himself to tackle foes. Jormund can also copy himself in spirit form up to three separate bodies, which can make for some flurry of attacks and defenses.
While much smaller then any of the other dragons listed here, standing 5 meters tall, and a much slender build making it a lightweight, Nagasha makes up for her weaker strength with powerful toxins, and impressive speed. On foot she can outrun a cheetah with ease, and in the air she can fly at speeds over 50 miles an hour. Her snake-like features from the neck up allows her to make biting strikes just as fast. Her fangs can inject a paralyzing venom as effective as a rattlesnake, though its potency could take something down as big as a griffin or elephant in under two hours. Her talons and the blade-tipped tail have a different venom that acts similar to that of a monitor lizard's, in that it prevents blood from clotting, which keeps people from naturally healing. However the venom also has a property that prevents most forms of regeneration, which makes regeneration properties or most healing magic null unless the venom is cured. Her tail is used as a sort of weapon to slash or thrust at opponents if needed. She also makes a great mount. Her spirit form lacks the toxins she has, but her speed and weaponized tail and talons are still available and her speed makes an excellent mount.
A massive, 15 meter long, lizard-like dragon. While it can breathe intense flames its greatest strength is its raw power, easily plowing through the toughest stone and even fairly strong metals like iron. Its scales are harder then most steels, and its claws, horns, and other sharp protrusions are even tougher then that. In addition to the horns and claws it has as deadly weapons, the trident-like tail is even more so lethal, offering quick and well ranged jabs with a spear-like motion. While it lacks wings, it is both an excellent swimmer and sprinter, and can even move through molten rock with ease. Its spirit form is much smaller, a hollow shell of its former self. Not nearly as powerful as its living form, but powerful enough to plow through walls and small armies. It is the fastest runner and most durable of the spirit dragons that follow william, with the exception of its vulnerable underbelly that is softer then the rest of its scales, Agi can tank through most damage, whether physical or energy based, and even resistant to acids and chemicals. In spirit form, it has a dwarfed form that can still be used to trample and ram into enemies like a rhino, or simply crush them underfoot. It may also be used just for its tail as a sort of massive spear.
Doesn't own a house, but has a merchant tent that he often sleeps in, in addition to where he sells his wares.
-Bussines/job: Merchant (sells rare items, treasures, artifacts, and whatever else he discovers in his travels, in addition to making magic staffs and talismans for other magic users.)
-Important items:
A staff handed down from generations of dracomancers, it helps him cast most of his dragon spells. While his powers can be casted without the aid of a staff, the staff reduces the mana cost of his spells, and can boost their effectiveness, aside from his transformation and fire magics, which can only be casted by his own ability. Spirit calling his also easier, and can be used to telepathically communicate with his spirits which makes giving them commands instant and easy. However unlike the rest of his spirits, his contracted spirit resides within the staff in dormancy.
-Hobbies: Travelling, Exploring, Dungeon Crawling, Meditating, Researching/talking about/learning about dragons, gold and gems, artifacts and other archaeological items.
-More info: Ever since William moved to the town, at 10 years old, he has spoken little. He has been alone and his lack of communication with most make it impossible to find out who he really is or where he came from, other then the basic information of what he is. He often leaves town for some sort of task, such as treasure hunting or simply meditating, or perhaps finding the rare chance of a wild dragon. His travels lead him to finding many valuables and artifacts, which he collects and returns them to his store to sell. Despite his anti social behavior he is popular in town for his strange wares he has to sell as well his hand-made staffs, staves, and other simple magical equipments to help out both rookie and experienced magic users that need such crafts. The spirit that he is contracted with is named Kilgarrah.
*NAME* Pietra di Fiume *AGE* ????? *RACE* Earthial incarnation: A human like species born as an incarnation of one of earths resources. The incarnations are ageless but cannot escape death. Once their birthstone is destroyed or given away they will die and reincarnate in another 100 years. Their purpose is to maintain and control their resource among the earth for example,They make rain in the dry seasons, make fire in the wet seasons, make wind for ect. Some incarnates abuse their power however and thus explains the typhoons and volcanic eruptions that devastates the earth. They need to be near theri element or they will become weak and ill. They hide their identity and try to live as common folk, such creatures are best kept a secret....or are they? *POWERS* -Manipulate water and weather as long as water is involved -Creates mass destruction using oceans at his whim -controls sea life *HOME*
*JOB* Owns a bookstore and reads palms. The books he sells are those of witchcraft and spiritual literature. *BIRTHSTONE*
wears as amulet *BIO* Pietra doesn't remember anything of a childhood . In fact cant quite remember the beginning of his incarnation. The earliest memory was when there was a serious drought. Pietra's river was gone...He tried to find another water source. As he traveled the hot woods he collapsed. When he woke up..he found himself in a bed, near the hearth of a fire place. There an woman took care of him and took him to her wishing well where there she would pulls up buckets of water for him to drink. Soon they became friends. Eventually...The woman found out what he was after seeing him hold the water as it hovers above his hands. She told all of the towns people hoping for them to be excited and amazed just like she was. The towns people were horrified thinking it was against god and was witch craft. They formed a mob and barrage her home in search of the evil man. Pietra and the woman hid in the home as they threw torches of fire at the house trying to smoke them out. Pietra, feeling sick again used the rest of of his strength to get her out of the burning home. His efforts were nothing when a beam fell on her and the house collapsed. Ophilia Dissolvenza was announced dead the next day, Pietra was left among the ashes. His torso and legs were burnt severely. After the incident Pietra has vowed to help and help anyone in need even just like ophilia had even if they were disgusting humans.