Welcome to the village known as Nanban, of which the date of fundation is unknown, some think it was fundated by the long extint Hihgh Fairies, others say it was made by the first humans and others think the responsables are those known as the Daedra before they all moved to the Underworld. However one thing is sure: No one in this village is human...or at least completly ________________________________________ In this RP all kind of creatures will have the oportunity to co-exist or fight each other, without destroying the village of corse. The characters will be able to own a house and have their own bussines (or work for another player), they can adventure into the wild forests surrounding the village or even take small quests from NPC'S. I have some plots in mind but everyone is free to suggest me any idea through PM. ________________________________________ Character sheet: (Anime appearance) -Name: -Age: -Race and a brief description: -Powers or skills: -(House picture in hidder): -Bussines/job: -Important items: -Hobbies: -More info:
@IronWill here is my character, don't know if you want CS' in char section or not before you see it.
-Name: Charles (no last name known)
-Age: Appears 23
-Race and a brief description; -DragonBorn - A human with the blood of a dragon, this puts the very life essence of magic into their bodies. they are naturally stronger, and faster than a human though keep the human appearance until they can learn how to use their dragon blood and make semi-transformations. they tend to age extremely slowly compared to humans, by age 10 they have already lived over 3 human life times.
-Powers or skills; -Adaptive Magic - The ability to learn any and all magic along with creating new ones, even able to alter some magic abilities should he know enough inner workings of magic. (does not mean his all magical knowledge off the bat) -Alchemy - ability to create potions and other objects though special means, usually only used to create potions from various herbs. -Dragonic transformation - should he reach a certain understanding of dragons, he can begin transforming parts of his bodies into dragon like appearances, the final part being able to turn into a humanoid dragon.
(hard to find a not insane wizard tower homes)
-Bussines/job: Local Alchemist and Scholar - he created potions of various remedies for those of the town when they come to him, for only simple offerings never taking money. He is known as the scholar because of his giant collection of books and tomes in his home.
-Important items: A Storing Tome. a special book that turns items and beasts under his control into special Cards that he can use to call them forth as-long as their stored in the book before hand, normally bound to him by special chains and the book is able to change size for convenience.
-Hobbies: Reading various books both about magic and not, practicing magic in special areas, and studying things from plants, to beasts, to ancient ruins.
-More info: Once being an important figure in a kingdom long ago, he was trusted as the court wizard and given various things for his services. Until they found out the reason for his talent in magic and started to seek to kill him he was still only 12 years old at the time. His only desire is to study and learn everything about the world. After being drove out he found the isolated place where his home stands now, using his magic to build it and create a reasonable place he can call home.
@dragonmancer lol well looks like we are rivals in the terms of dragons man. I garnete us making contests in the future in regards to dragon related things.
-Name: William Felclaw -Age: 16 -Race and a brief description: Human Dracomancer (Mages/Druids that specialize in dragon magic, usually via being contracted with a dragon spirit)
Dracomancers often obtain dragon qualities such as increased strength, endurance, vitality. Other traits related to dragons William possesses are Glowing eyes, Elongated lifespan (Some dracomancers have been able to increase their qualities to a point where they can even attain eternal longevity.), resistance to diseases and other pathogens, immunity to fire/unable to burn, and the innate knowledge of Draconics (language of dragon, which helps Dracomancers communicate with dragons or cast certain dragon spells).
Changing or gaining body parts related to that of a dragon, which can vary between changing skin to scales, turning hands into claws or making them additional dragon heads, growing wings, etc. Can also be used to transform into a true dragon.
Druid magic that replicates the fire of dragons, the flames can only be produced from his body, so unlike the rest of his magic he cannot use his staff to cast or boost the effectiveness of it. Examples of its uses are creating fire tendrils, breathing flames, igniting his body on fire, or throwing a fire ball.
Druid magic that connects with the spirits of the dead, for Dracomancers they can call upon the spirits of dead dragons to their aid, usually the spirit that the user contracted with, however other spirits may also come to his aid if they hear his call and decide to obey him. The spirits can be used for multiple purposes, a tendril-like attack of a dragon serpent, creating ghost fire (ghostly magic that mimics the properties of fire, becoming a passive aura like form to protect the caster, and so fourth. Dragon spirits can also be summoned for longer periods to assist the caster at the cost of greater magic. Dragon spirits will resemble their once living state once summoned, except they are translucent and usually white (though some may have some other color like black or green instead), most of there former abilities are replicated by spiritual magic. Individual spirits may watch over certain dracomancers and readily assist him to his call, William has three spirits in addition the dragon he is contracted with. However the most advanced druids can temporarily revive their spirits, which grounds them to the reality of the living and puts them in the prime of their power, William has yet to be able to do this.
Dragon Invocations: Druid magic that can perform various dragon related spells, currently William knows several;
-Scalelord Trample- emits great force on physical contact, such as a stomp to the ground or heavy punch. This spell is strong enough to shatter a house-sized boulder, and can be used as a buff for physical combat or create tremors.
-Hellkite Burst- Creates an AOE Burst of strong, burning winds, great wind force combined with intense firey heat. Effective when given self wings
-crimson horn- A mixture of firey energy and dragon-related druid magic encases the user in a translucent, shell like aura of magic shaped like a crescent horn, which can be redirected and extended, acting as a giant blade with the strength to crack iron in addition to its intense heat.
-Wyrm Bolt- Electricity in the form of a bolt-shaped serpentine dragon, slow charge up time but has incredible long distance range, and having very destructive results. The fast moving, massive projectile can chase targets as well. (more may be learned.)
Doesn't own a house, but has a merchant tent that he often sleeps in, in addition to where he sells his wares.
-Bussines/job: Merchant (sells rare items, treasures, artifacts, and whatever else he discovers in his travels, in addition to making magic staffs and talismans for other magic users.)
-Important items:
A staff handed down from generations of dracomancers, it helps him cast most of his dragon spells. While his powers can be casted without the aid of a staff, the staff reduces the mana cost of his spells, and can boost their effectiveness, aside from his transformation and fire magics, which can only be casted by his own ability. Spirit calling his also easier, and can be used to telepathically communicate with his spirits which makes giving them commands instant and easy. However unlike the rest of his spirits, his contracted spirit resides within the staff in dormancy.
-Hobbies: Travelling, Exploring, Dungeon Crawling, Meditating, Researching/talking about/learning about dragons, gold and gems, artifacts and other archaeological items.
-More info: Ever since William moved to the town, at 10 years old, he has spoken little. He has been alone and his lack of communication with most make it impossible to find out who he really is or where he came from, other then the basic information of what he is. He often leaves town for some sort of task, such as treasure hunting or simply meditating, or perhaps finding the rare chance of a wild dragon. His travels lead him to finding many valuables and artifacts, which he collects and returns them to his store to sell. Despite his anti social behavior he is popular in town for his strange wares he has to sell as well his hand-made staffs, staves, and other simple magical equipments to help out both rookie and experienced magic users that need such crafts. The spirit that he is contracted with is named Kilgarrah.
@dragonmancer his interesting that's for certain lol, I can see them both getting along at times, and at other times being at each other's throats for various reasons, maybe even jealousy at one point lol.
@olcharlieboi I can definitely see jealousy, Your character was born being intune with dragons naturally, where as William had to work hard with magic in order to obtain such power. They also could be business rivals since they both dabble in magic wares. Other then that I imagine William will be more interested in studying him then fighting.
@dragonmancer lol, aye, and probably would be somewhat rivals, though Charles focuses more in selling potions and other remedies more than others. that would be interesting William suddenly showing up with a quill and a book and start jutting down everything Charles does lol.