@Witch Cat well it's not just a cat it'd probably be a cat that then grows to the size of a bear and would easily kill a man. These are demons not pets. They even have language its just only demonologists can understand them. And the familiar thing only applies to demonology.
As for minor spells or cantrips yeah you can snap your fingers to make little spells happen, but that's little stuff compared to your skills. Markiel could easily do some rather impressive offensive magic without a wand, but he's from a long line of warlocks, trained since he could speak, etc. Anything at your average or above will need the implement. Thanks to the spatial part of infernal magic familiars can appear by their master's sides whenever needed so it really isn't any trouble.
@AdobeFlashI'm jsut gonna hold off on letting anyone in for a bit now. I don't want to pick everyone before people have a chance to get their sheets up.
I mean unless jasonwolf is completely opposed to me rebuilding my character, I might switch away from Demonology to a shifter. I'm honestly kinda unhappy with how I wrote him up (he's kinda a mess if you hadn't noticed), and Poly did a much better job of filling the niche I was trying to go for. As it stands, demonology seems to be pretty damn popular, and I'm not terribly attached to the character as is.
I made a thing! I'm proud of this thing. Tell me if I need to tweak my thing. Also, I'm not a demonologist, so that's something! (Also I may occasionally re-read it and tweak the wording or grammar a bit, but I'll never change the story or idea for my character. Not without notifying you of course)
Name:
Coal
Original Name:
Currently Unknown
Age:
17
Gender:
Male
Species:
Homo Magi
A magic touched race of humans with an affinity for magic. Think Sorcerer, with many powers being inherited, and some having greater talent for a certain specialization. However, the powers may remain dormant in certain individuals.
While Coal may not have rippling abs, or a huge and muscular physique. He still shouldn't be underestimated. Within that lithe, and tall body, is magic. Swirling, ebbing, and flowing. But he'd still rather remain under the radar. Trying to fit into any crowd while adorned in black (like most modern Witches). Black jacket, black jeans, black shoes. Long gone are the days of comfortable, bright shirts, and shorts. His choice of clothes is due to a mixture of feeling self-conscious, and not wanting to be sniffed out by rouge hunters who want his head on a spike.
Personality:
Coal is that quite, shy, weird kid who sits at the back of the class. Incredibly shy, Coal prefers to stay away and wait for people to come to him rather than the other way around. Though underneath all that awkward shyness lies a good person wanting to make the world a better place. Coal always tries to avoid killing, harming, or fights. Out of kindness and self-preservation. And wanting to be that nice guy, he bottles up negative emotions and tries to always keep a cool head. However, if and when he does get mad, all that bottled up emotion bursts out in a fit of rage which leaves him exhausted and full of regret. Luckily, that's unlikely to happen near people he's comfortable with. Speaking of people he's comfortable with, if Coal feels safe and feels free from judgement, he can become very relaxed instead of uptight and nervous, and switch from his shy self to this talkative and fun guy. And he adores those moments that are sadly far and so little in between. Mostly because he is a nervous wreck. Riddled with fears like the fear of loosing, getting harmed, heights, and more, Coal will be less likely to take risks and would rather plan things out. But in a moment of desperation, he's always willing to take a deep breath and take a risk.
Background:
Long, long ago, in a place far, far away. Near the Middle East to be exact, a little over 300 years ago. There lived two families. One of Hunters, and the other of Casters. The two were joined by marriage, and lived merry. The Hunters usually took-care of troublesome demons on the side, and the Sorcerers and Witches helping along. All was well. No trouble arose and the two were peaceful. But good things must come to an end. One day, a Witch went rouge. Jamila Norooz(No-Ruse), a powerful witch seduced by demons, who made a pact with them. Vowed to spill innocent blood in exchange for power and a demon army of her own. She went on a killing spree, and targeted her own kin. Many died at the hands of the witch, and tension between the two families grew. Many escaped and fled to neighbouring countries, while those who stayed and tried to stop Jamila were killed off. However, Jamila mysteriously disappeared before the pact was completed. No one is sure what happened to her. The Hunter side of the family believed God himself came down and casted the Witch back to hell, and soon adopted the idea that all Witches must follow the same fate. Thus vowing to end the life of any supernatural being. The Caster side didn't get much time to come up with an explanation of their own, as violent hunters were already hunting them down. The Casters, what little was left, fled in the opposite direction. The years passed and both families grew. The Casters fading into obscurity, and the Hunters lurking in the shadows. Both constantly at each others throats as the modern world moved on oblivious to them. Until two lonely lovers chanced upon each other. Hossien(Hoe-Sane), a Hunter without the blood-lust or gall to murder an innocent Witch, and Sahar, a Witch with faith that the Hunters could change. Love blossomed between them and they both ran away, changing their names, fleeing their homes and putting all the troubles behind them as they moved to the West. Where they settled down and gave birth to a child. Coal. Coal's life was a troubled one to say the least. His parents marriage sadly wasn't meant to last. Sahar left without a tarce, and Hossien became an angry alcoholic. With the mix of being sour after the break-up, and having to take care of a child, Hossien became very violent towards Witches again. Even to the point of disliking his own son for being birthed by one. And ever since Coal could walk, Hossien made it his own personal goal to shape his son into a witch-hating killing machine. But that dream never came true. Coal wouldn't ever listen to his father's biased rants. And even if he did, Coal wasn't fit to be an assassin. He grew up thin, and physically weak, and nice. Hossien despised that, outwardly expressing his disapproval of Coal being so "tame" and "effeminate". Causing Coal to grow up disliking himself, and lacking certain confidence. And as Coal grew, nothing changed, and Hossien finally gave up. He cursed all the times he wasted trying to train Coal to aim, or try to teach him how to throw a strong punch. He now became this stranger to Coal who had to reluctantly feed and clothe him. A part of it was Hossien felt as if it was his "duty" as a man to take care of the child, but deep down, Hossien just secretly feared Coal. He wasn't well learnt on how magic works exactly, and he didn't know what Coal could do. So in the hopes of keeping Coal from trying anything, Hossien became cold towards Coal, trying to intimidate him. And for the most part, it worked. But not well enough. Behind the veils of the fake smiles, and the "I'm Fine"s, Coal was ripping apart every piece of knowledge he could find on magic. From Wiccian books, to websites online. He was secretly training himself in whatever he could. Exploring, learning, and having fun with the powers he was blessed with. He was happy. The digital clock in Coal's room beeped once, flashing the number "00:00". Coal stirred under his sheets and feel asleep again, drifting deeper into his own trippy dreamland. It was utterly quite. Nothing stirred, nothing moved. Everything was asleep. Thump, Thump, Thump. The sound of the heavy footfalls from Coal's father boomed and bashed against the empty, and carpeted corridor. Coal woke and raised his drowsy head, "Dad?" he asked faintly, his soft and slightly flamboyant voice barely making a peep, as he peered into the darkness. The foot-steps grew louder, and louder. More accompanied it, along with angry whispers outside his door. He didn't need clairvoyance to know something was wrong. "Hossien?", his voice grew in urgency as he got up from the tangle of thick sheets, sitting up straight, and wide-eyed with worry, as he let out an embarrassingly loud yelp when his door banged open. Hossien stood there, eyes burning with fury, and flanked by two other men. "What is this? What's going on?", Coal froze mid-action of getting up. He saw the glint of an arrow being aimed at him as his father huffed in annoyance. "Did you think you could hide this forever?", Hossien thrusted out a piece of paper. Poorly made sketches of sigils and runes were drawn on it, and the mere sight of it seemed to tick him off.
"I don't know what you're-"
"Answer me!", Hossien's voice seemed to shake the room, the two men by his side raised what seemed like crossbows.
Coal let out a weak whimper as he tried to command his shaky voice to remain even, "L-look, I can explain. I was just-"
"Practising magic, and under my own roof! You're just like your whore mother, I should've killed you when I had the chance."
"Silence!", the three of them practically jumped back, Coal even scaring himself with how loud he was. Hyped up and not wanting this short boost of confidence to go to waste, he continued. "Just stop it, don't even think about coming near me with those things. Or, or." Coal raised his hand in warning, to which his father reacted the same to as if he just held out a live bomb. Which wasn't much reaction at all. He was determined to remain calm and intimidating, and continued with his cool, steely tone, "I'm giving you one last chance here, drop your hand or I'll-"
Shut Up!
No later than the second he thought it, his father immediately went dead quite. The veins on his neck became pitch black as he frantically clawed at his neck. Coal let go out of shock, hands clasped in disbelief, taking a step back as his father slowly got up.
"Oh no, please, I'm sorry! I didn't mean to-"
"I knew it."
Something rolled towards Coal's feet. It was small, it beeped once. And-
BOOM!
A ball of fire blew a chunk out of the house, fire engulfed and burnt the edges while debris blasted off in all directions. Coal watched silently from off in the distance. Wrapping his own arms around himself for warmth, while he stared at what used to be his room. They tried to kill me. HE tried to kill me, he thought to himself. He couldn't see his father from outside. Maybe he died too, he tip-toed across the cold ground bare-footed, Yah right. He'd consider himself lucky, being able to manage a teleportation spell when that close to death. His limbs felt weak. His head spinning. He just wanted to rest.
"Maybe I'm better off dead"
And without a word, he vanished.
Current Life:
Escaping his old home, just like his parents long ago, Coal ran in whatever direction. He didn't have close friends or family he could turn to. So he just, ran. Relying on what magic he learned to survive. He found it much more difficult to hide and steal in a bustling large city, so he retreated to a nearby dense forest where he lived his days. Usually spending his time either practising what he knew, or finding some free wifi to stream some films while he enjoyed his stolen bagel. Having to live secluded from people was easy for him, his lonely childhood allowed him to be less bothered by being alone and found talking to the nice old lady at the counter human interaction enough. The thought of joining a coven crossed him from time to time, but he found it difficult finding one that wasn't either involved in Dark Magic or a group of teens playing pretend with herbs. But the Wells & Raick Private Investigations has peaked his interest and is debating whether or not he should join.
Schools of Study:
Arcanology (Main Focus) and Ritualology (Self identifies as a Witch)
Specialization:
Control Spells(Voodoo, Elemental Control, etc.), Utilizing Magic Energy(Magic bolts, beams, traps, etc.) and Altering Reality(Levitation, teleportation, invisibility, etc.)
Spells:
Elemental Control
A good Witch knows more than just a fireball and ice shard. The manipulation of the four elements (Fire, Water, Earth, and Air) comes easy to Coal. Note, this is only manipulation. Coal can not create any of the four elements. They must be drawn from a source.
Divination
The stereotype of a Witch having a crystal ball is true with Coal. Just minus the crystal ball. With Divination, Coal can guess the most likely outcome of a situation, location of an object, see into the past and future, and into people's minds.
Telekinesis
Swish and Flick. However, telekinesis can do more than lift a feather. It has enough punch to it to throw a fully grown man back, levitate and manipulate objects great distances, and with enough concentration and force, make someone fly. Though this is a quick mana burner.
Teleportation
Self-explanatory. Coal can travel vast distances in an instant. Though this power has limits. Poorly defined limits. It usually relies on how much mana and concentration the caster can muster up.
Voodoo
Voodoo is more than just poking a doll with a needle. Coal can use himself as a voodoo doll and face no damage himself, control limbs on a target or sometimes the target's whole body for a brief amount of time.
Soul Traveller
Will your soul out of your body and roam free of constraints. Upon leaving the body, Coal will loose total control over his physical body, but gain a new "ghost" body. This ghost body acts like a ghost. Travel through walls, into people's dreams, tamper with small physical objects, and travel vast distances. Fly too far however, and risk never being able to get back in your body ever again. Wards can limit where Coal can go if it's powerful enough.
Health Manipulation
Witches can heal, but then again, there's no fun in that. With health manipulation, Coal can, well, manipulate a target's health. Heal flesh wounds, or poison them. Health Manipulation can even raise the dead, but not permanently. Using this power too much can affect the health of Coal. Causing patches of skin to randomly age, get afflicted with an illness, or any other dangers to his health.
Eldritch Energy
Create pure mana and use it however you like. From beams, to bolts, or even ticking time-bombs. They even can be used to create Light-Constructs.
Conjuration
It can be a drag to have to carry around talismans and vials everywhere you go for a ritual. But with a few clever words, Coal can summon ready made ingredients for rituals on the go. However, this power comes with a limit. There is a limited supply of these, and to "re-fill" it, Coal needs to prepare and individually store the ingredients for future use.
Abilities:
Multilingual
Being surrounded with so many cultures, and diverse magicks, casters tend to pick up some languages. Coal is fluent in magic languages like Enochian and Latin, and can also speak English, French, Arabic, and Persian.
Innocent
Coal may seem weak, and harmless. But that comes at an advantage. Make the opponent feel as if you aren't a threat, and you could easily sneak up on them or bargain your way out of danger
Slight of Hand
Years of stealing (and middle school magic shows) gave Coal nimble, quick fingers. Helpful for quick drawing, or pickpocketing a shiny metal.
Now you see me...
Coal learned to be quite and passive at a young age. Making it much easier for me to just stay quite and sneak around out of view.
Student
Coal, after a while of studying magic, is naturally curious, and an adept learner. He can quickly pick up new concepts and spells.
Equipment:
Ritual Dagger
Handy for a blood sacrifice, or suspenseful close-quartered combat. This enchanted blade never dulls, can cut through steel, and helps increase the power of a ritual. However, when used to fight, it can get dangerous if used by someone with little training in knife combat. Someone like coal. The knife can be summoned at any time by Coal.
Book of Shadows
Handy little spell book with never ending pages, filled out with spells and incantations. And there is always more room to write down more spells. The book can be summoned at any time by Coal.
Undetectable Extension Charmed Bag
Now have the Tardis in bag form. This never ending bag can fit anything into it as long as whatever you're fitting in can fit through the recess. Plunge your hand in and pull out anything you put in with only stating what it is you want.
Familiar:
Meet Coal's adorable three headed, three tailed cursed cat. He used to be named Coal, but after a freak accident caused by a spell went wrong, Coal (The Witch one) decided Cerberus fit better. The cat can teleport in and out whenever he wants to stay out of danger. He also has sharp claws just in case someone tries to pet him.
Other:
Coal isn't his real name. After fleeing his father, he decided he wanted to try to forgot his past completely and so named himself after a stray cat he found and took in. He tried enchanting that same cat, but it went wrong and the cat got some freak mutations. And so the cat got a name change, from Coal to Cerberus. He felt pity and love for the cat, so he kept him and took care of him.
@R31GN that's up to you dude. I swore hunter wouls be like everyone's subclass. Who doesn't like monster hunting in paranormal stuff? More power to jaklo I guess.
@R31GN that's up to you dude. I swore hunter wouls be like everyone's subclass. Who doesn't like monster hunting in paranormal stuff? More power to jaklo I guess.
A P P E A R A N C E Jacques stands at 6'5", and sports a rather skinny build -not terribly out of shape, but not powerful by any stretch of the imagination. Too skinny to be considered conventionally attractive, yet not hard on the eyes either. One of his more notable physical features is his lack of a right arm. Nothing but a stump at his shoulder, it was long ago replaced with a robotic prosthetic in sleek black and grey. The flesh surrounding his stump is ashen and leathery, resembling that of a corpse. Perhaps even more noteworthy than the prosthetic are his tattoos -intricate designs and sigils that wrap and twist around his body. They span from just below his neck to his waist, winding down his good arm just to the elbow. While they appear first to be tattoos, closer inspection reveals them to be iridescent lines of crystal embedded in his flesh. His face has a small scar less than an inch across just above his right eye. His eyes themselves sport dark brown irises, easily mistaken for black in poor lighting. Dark circles wreath his eyes, accenting bags caused by stress and lack of sleep.
Typically, Jacques is seen dressed well. Day to day, he is seen wearing a full suit -most commonly full white, with a silky black button up, and a vest of some varying color from day to day. Depending on the occasion, he may or may not put in the effort to wear a tie, though this is a rare sight. When feeling more casual, he will leave behind the suit jacket, rolling the sleeves of his button ups to the elbow. When wearing this more casual outfit, he tends to wear black slacks and white button up more often than the reverse. On his wrist he sports a shiny platinum watch, with a minimalistic face of simply two hands. Ever present in his robotic hand is a walking cane -simple black design, topped with a silver grip.
One looking at Jacques would notice first his seemingly laissez-faire attitude. In standing, he leans back to form an oddly obtuse angle with the ground at almost all times. Given a wall, counter of suitable height, or a table, he'll be seen using it for support. When such a crutch isn't available, Jacques puts his weight on the cane he carries so frequently. Everything he does, from speaking to walking, he does at an almost infuriatingly slow pace. His movements and words are always carefully measured, a necessary precaution to prevent any incidents relating to his extreme clumsiness.
B A C K G R O U N D The year, 1788. The place, France. A country on the verge of revolution faces problems far deeper rooted than the overturning of a king. Beneath the streets, hidden in the shadows, an ancient demon of immeasurable power stirred. Likely the cause of the raising chaos in the region, the demon known only to a very few locals as Baron had gone unchecked for far too long. A cult of demonologists live at the fringe of the city, shunned as witches, plot a solution to the utterly inevitable downfall of France, and likely all of Europe after that.
Plans were drawn, and resources were collected by the witches, who set a massive pyre in the square of Paris. Along with the fire and a thousand arcane reagents was the sacrifice of thirteen children -each child hand picked to be innocent and of pure bloodline. The demon, taking notice of the plot against him, reared an ugly head from the shadows to disrupt the ritual. Baron; however, was not the only one who seemed disapproving of the ritual. Records of history have expunged all note of the demons presence -those who recall the events from memory will more than likely fail to recall that which came to stop the demon. Tales passed down from generation to generation describe it only as a burst of light from the sky -simultaneously taking the sacrifices to safety and smiting down the demon. Fools regard it as an angel -those who know better believe it to simply be a more powerful demon.
...
New York, New York, 1923. A young child aged no more than ten is found wandering the streets, pale and wasting away, right arm missing. As luck would have it, or possibly fate, a philanthropist of a man was the first to find the boy, and took him in. A lawyer by trade, at least on paper, the man was in possession of far more... interesting talents off of the books. A master of the arcane, the lawyer by name of Frank Murdoch was a generous benefactor. Though he was able to teach his new prodigy the secrets of the arcane after introducing him to the world of magic, he never did give lessons on other schools of magic. Mr. Murdoch took special note of the boys interest towards morphology in particular. Their companionship was regrettably short lived -Mr. Murdoch made rather regrettable deals with some shady characters. When Frank was unable to pay a debt, the debtors came in storm. Realizing his time was coming to a rather swift end, Frank left the world in one final act of selflessness -sacrificing himself to hide away and save the child.
Though the debtors came with a violent vengeance, they appeared to be satisfied on taking the life of Frank Murdoch and moved on after his blood was spilled. This left the young boy, a teenager now, heartbroken and alone. Whisked away from his life under unknown circumstances, only to have his new life torn away from him in a bloody mess. Had his relationship with Murdoch been stormy? Absolutely, the two seemed to disagree at every turn. But still, he loved Frank like a father, and was devastated at his loss. Depressed, he spent years locked away within the estate of Mr. Murdoch, studying all he could from the plethora of knowledge stacked on bookshelves. Though he briefly skimmed through all schools of magic, he was determined that Diabolism was the only place he would find the cure to his woes, and a way to save the life of his father.
Eventually, Jacques' sweet memories of Frank Murdoch turned bitter, leaving a sour taste in his mouth. Years of dealings with various demons gained him naught but pain and suffering, and he soon saw his 'father' to be at fault. He felt betrayed, abandoned by the man, and made an oath to himself to trust no one. He dedicated years of study to the study of self-transformation through morphology, inspired by his time surrounded by demons to make himself powerful, even moreso than the devils of legend. After much time dedicated to perfecting this art, Jacques found his scars only deepened after his training. In the rather mislead belief that only time now could heal his scars, Jacques found an arcane ritual from his fathers books -one to put him into an impenetrable stasis for a lifetime.
...
On his awakening, Jacques found himself in an entirely alien world. A small town by the coast -Belfast, Main, appeared to be his new home. The year 2016(?) and he had no idea how he had been moved to this small town, but he was soon confronted by Seph Kane and Markiel Relov, seemingly intrigued by the time-travelling morphologist. His skills in mixing and mingling the Arcane arts and Shifting arts were something prodigal, and almost unheard of.
Tl;Dr? 1788, Paris, France there's a massive demon attack. A cult sacrifices a bunch of kids to stop it, but an unknown force ends up whisking away the kids and smiting the demon. 1923, New York, NY a one-armed child is seen limping around. Cool-guy arcanologist Frank Murdoch saves the kid, tells him about magic. Frank gets in debt with the wrong people, and gets magic shiv'd. The kid gets all angst-y and starts summoning demons to bring back Frank. Doesn't work, so the kid turns himself into a magic squid The kid gets daddy issues, and casts a magic coma on himself. The kid wakes up face to face with the dynamic duo themselves Wells and Raick?Batman and Robin?Will Ferrel and Pharrel Williams? Seph Kane and Markiel Relov. Then goes on to train his magic squid powers further
----------------------------------------------------------------------------------------------------------------------------------------------------------- 1939-A year before present:
Jacques (age 24) wakes up under counsel of Wells and Raick
----------------------------------------------------------------------------------------------------------------------------------------------------------- A year before present-Present year:
Jacques acclimating to the new year, as well as training.
C U R R E N T L I F E While not officially on the payroll of Wells & Raick, Jacques has been in contact with the firm excessively. As of late, he has been rather reclusive, spending the bulk of his time acclimating to the new world as well as honing his skills.
P E R S O N A L I T Y Jacques' apparent laissez-faire attitude evident in simply looking at him is, more than anything else, a facade. One of his most prominent traits is his fake indifference. That being said, he tends to have trouble understanding consequences, instead seeking out instant gratification. He also has trouble taking things seriously. He makes wisecracks whenever he deems it fit, whether or not it is truly tasteful. Linked rather closely to his careless attitude is a chronic sense of boredom that plagues Jacques. Jacques has trouble finding interest in anything that doesn't show immediate results, and gets bored quickly with things and even people who don't further his goals.
Even then, Jacques' personality also shows a careful, measured side. His big picture skills are rather lacking, but in the face of immediate danger he is ever present, acting and reacting only with the utmost precision, as long as his relative clumsiness doesn't get in his way, that is. His paranoia is likely his greatest asset in this -having so much experience with demons has taught him to be paranoid of everything. Nothing is true until it's done as far as Jacques is concerned. Because of this paranoia induced stress, Jacques is often pushed to make impulsive decisions on the spot, often dangerous calls, despite seeming calculated and in control.
Hand in hand with this impulsive behavior comes his most dangerous trait -years of suffering and trials, has given him a deadly temper. He often has a rather inappropriate rage in reaction to relatively small transgressions. He has trouble controlling this often unsanctioned anger, especially when in reaction to perceived threats -he follows closely the philosophy of shoot first, ask questions later.
Of course, there is more to Jacques than just these negative traits. Though he has trouble putting enough effort into anything to care, when he finds a person whom he truly cares for, he is unfalteringly loyal. Despite his anger issues, vengeful is not a word one would use to describe Jacques. He is very forgiving, even of those who directly betray him. On a more general note, Jacques truly enjoys happiness. If he's in a good mood and sees an opportunity to make someone smile or laugh, he will take it happily. Seeing others sad tends to only bring down his own mood.
S C H O O L S O F S T U D Y Morphology / Arcanology
S P E L L S P E C I A L I Z A T I O N Jacques specializes in a arcane spellcasting augmented by self-transformation for powerful effects. He has less power in utility, and more in versatile burst effects to deal with situations in the most efficient manner.
S P E L L S A N D A B I L I T I E S Loup, Renard, Belette In using his powers, Jacques spawns a multitude of tentacles from his body, made of an ethereal energy. Though they are fluid and blur in and out of existence, any time they are in use he has a set of twelve active -never more, never less. The tentacles move in tandem, grouping themselves in groups of four as they weave in and out of existence. The tentacles themselves are able to exert influence within a range of about twelve feet of Jacques. While active, the tentacles present themselves in any of three forms. The first form, Loup, allows his tentacles to manifest in an iridescent teal color, appearing to be made of crystalline shards supported by arcane energy. Each set of tentacles manifesting as Loup increases his own magical resistances. In addition, Loup tentacles can fire small bolts of arcane energy -about as powerful as a heavyweight boxers punch. The second form, Renard, manifests as oily black tentacles surrounded in bright magenta smoke. Bright arcane energy can be seen sparking throughout the mist. Tentacles manifesting in the form of Renard passively makes Jacques more evasive. Faster to facilitate escape, and somewhat difficult to focus on. Direct contact with the oily black tentacles or long exposure to the smoke is quite disorienting, similar to the effects of a concussion grenade. When in the form of Belette, his tentacles are a matte black metal, impossibly fluid. Cracks run throughout the tentacles, each crack glowing with orange light. When in use, Belette tentacles increase Jacques durability and strength. Though naturally very frail, the use of enough Belette tentacles can put Jacques above even great athletes in physical power. The tentacles themselves, though not particularly special in effect, are effectively impenetrable to any mundane physical attacks. These tentacles put very little strain on Jacques' mana -and are in fact almost muscle memory to cast. His true power comes in his ability to 'detonate' the tentacles in a burst of arcane magic. This detonation has a different effect depending on what combination of Loup, Wex, and Belette are active. The possible effects are as follows-
Loup, Loup, Loup- Arcane Binding: Focused in a line that Jacques can aim, four feet wide and twelve feet long, Arcane Binding effectively stuns all caught in this range. The effect lasts for a matter of three seconds.
Loup, Loup, Renard- Arcane Sleight: Jacques turns effectively invisible, hidden from mundane perception. This effect lasts for about thirty seconds.
Loup, Loup, Belette- Arcane Barrier: A magical circle is drawn on the ground, about three feet in radius. The circle glows with arcane energy, and is generally impassable. Of course, a powerful enough creature of spell can break the line, but save for such conditions, it lasts as long as Jacques keeps it active.
Renard, Renard, Renard- Silence: A cone of energy cast in front of Jacques, reaching about fifteen feet out, dispels any magic effects in the zone. The silence lasts for about five seconds, indicated by shiny magenta particles that slowly fall to indicate duration left.
Renard, Renard, Loup- Flash: Jacques blinks anywhere between five and ten feet in a straight line. Anyone who is on the line between point A and point B of his travel is momentarily blinded, this effect lasting for about two seconds.
Renard, Renard, Belette- Counter:v Jacques surrounds himself with an iridescent field of magenta energy. The next attack to target Jacques will break the barrier and will instead target the aggressor. This lasts until the effect is triggered.
Belette, Belette, Belette- Challenge: A beam of energy is directed at an enemy, marking them with a pulsing energy. The next damage this enemy takes is amplified twofold by the energy. Lasts until triggered.
Belette, Belette, Loup- Spawn: A trio of spirits are summoned to do the bidding of Jacques. Taking a form of pure arcane energy, the spirits look and behave similar to attack dogs. Upon taking almost any damage from an arcane source, the spirits overload with energy before being dispelled in a blast of energy.
Belette, Belette, Renard- Phantom Limb: An extension of his will, Jacques gains a second phantom body that is invisible to most forms of perception. This body is capable of the vaguest mockery of locomotion, but is overall clumsy. Only useful for the movement or manipulation of objects as though it were telekinesis, it is useless in a fight. It lasts for about a minute at full strength, slowly fading from existence after a second minute.
Loup, Renard, Belette- Power Overwhelming: In a circle centered on Jacques with a radius of three feet, a wave of powerful energy is released. Anything caught in this blast is thrown back with impressive force.
After 'detonating' his spell, Jacques is no longer able to enter his tentacled form until the spells effect are completely resolved. While this allows him to jump instantly back into the action with some spells such as Power Overwhelming, other spells like Spawn leave him vulnerable for long periods of time. Detonating a spell is rather taxing on his mana -he can only do it about thrice before needing to replenish his energy.
E Q U I P M E N T
Textbook behavior- Jacques carries a tome filled with pages on pages of text and pictures, detailing thousands of arcane creatures and spells.
Handy-capped- His robotic arm -a simple prosthetic model made by the bebionic company. While it has little function past basic gestures and grips, a specialized magnetic grip is keyed to his walking cane.
"Lightning bolt!"- His walking cane has a rechargeable stun gun built into the tip -one that will only activate when used in tandem with his bionic arm.
O T H E R Skilled with a violin, card tricks, and painting.
Major edits made to school of study, spell specialization, and spells/abilities. Minor edits made in just about every other section. Let me know if I missed any demonic shit while editing, will you? EDIT: Updated equipment section
@Witch Cat ok well... uhm... theres some problems and one thing that needs serious expansion. Im going in top to bottom order.
Homo-magi if you want to make up a race (or you're referencing something ive not heard of) you really have to explain it more. I would not approve of just slughtly magical humans as that's terribly boring and humans can already do magic just fine.
If you are referinf to Hunters as beastiologists then this crusade is highly flawed as hunters are magic themselves. They just internaluze their magic into a couple traits and slight enhancemwnts to their being. Also all of their gear is magic.
Im fine with a group that hates your group, but this hunters want to eradicate all casters wouldn't work out. They would have been decimated centuries ago likely by other hunters who would see them as rogue. A small group with a small target can slip under radars and avoid the attention of the world community. In a sense these hunters would be fighting the entire rest of the magical world, limit their scope and they'd have less enemies.
Raw magic (your eldritch energy) is demonology exclusive. Raw magic is dangerous, but with the familiar you get enougj control to use it directly. As well eldritch is definitely a demonology term.
Teleportation is also demonology only. Its spatial magic (thats what blink is in the descriptions of the schools.)
Finally thats a pet not a familiar. Familiars are only demons in a pact with a demonologist. It's not a combat creature ao it's fine to stay just the wrong term here.
Now the story the charactet the concepts are good. These details just go against what I know I covered.
@Witch Cat i also noticed health manipulation and divination which are demonology and morphology respectively. I think you may just want to run a jack of all trades master of none.
Edit: noticed it last night but the site was being nuts
@R31GNonly gotten glances as i started my summer semester today. I like the system for the spells with the forms being minor but not mutually exclusive so you get combos from that.
@jasonwolf Oh, well I assumed Arcanologists would be able to utilize raw energy however they wished because of this quote;
"Brief combinations of words and actions give them control over the arcana to do with as they please...To cast spells without mana would cause great harm to a person possibly even death."
And the "possibly even death" gave me the idea for health manipulation. And I fail to see how using a crystal ball is morphology, as it doesn't involve, well, morphing. But I'll still make a few tweaks, I'll either remove those problematic powers, or keep them. I do think of Witches as Jack-Of-All trade type of magic-users. What do you suggest?
Also something about the topic of familiars. I thought of familiars as pets that help focus power through your emotional connection with them. But in this RP, familiars are demons you made pacts with, which is Demonology. In the first post you word it as if all casters need a familiar, but in future posts, you talk about them solely in the terms of demonology. So, what is it?
@jasonwolf Oh, well I assumed Arcanologists would be able to utilize raw energy however they wished because of this quote;
"Brief combinations of words and actions give them control over the arcana to do with as they please...To cast spells without mana would cause great harm to a person possibly even death."
And the "possibly even death" gave me the idea for health manipulation. And I fail to see how using a crystal ball is morphology, as it doesn't involve, well, morphing. But I'll still make a few tweaks, I'll either remove those problematic powers, or keep them. I do think of Witches as Jack-Of-All trade type of magic-users. What do you suggest?
Also something about the topic of familiars. I thought of familiars as pets that help focus power through your emotional connection with them. But in this RP, familiars are demons you made pacts with, which is Demonology. In the first post you word it as if all casters need a familiar, but in future posts, you talk about them solely in the terms of demonology. So, what is it?
As far as familiars go, I believe that's just poor formatting. Demonology is the last subject on the list, and the familiar section is tacked onto the end of it. As I understand it, familiars are exclusive to Demonology, it just appears separate because RPG is wonky
@Witch Cat The divination and health manipulation was backwards. Divination is demonology (as the demons have such esoteric knowledge) and health manipulation is morphology where instead of casting it on yourself you change other people to a healthy state.
Now while I admit it is vague, but the line before is "With knowledge of the raw arcana and mana that permeates reality they can affect the world in precise ways" This was intended as their magic has to affect the world they refine it into spells with various abilities rather than just blasts of energy.. The more important point is that it is SPECIFICALLY stated as a demonology skill "raw magical control (blasts of raw arcana and other ways to weaponize it)". Now I'll admit it was vague and I'm sorry about that but it was still defined. The classes are meant to be largely mutually exclusive. The Ritualologist is the one with the most cross over as they have access to the same magics (except demonology), but use rituals and tons of ingredients instead of tons of mana.
As for the jack of all trades thing I'd suggest you put down everything but hunter. Witches brew potions (alchemy), cast spells (arcanology), do a bit of demon speaking (demonology), would probabaly use rituals for some spells (ritualology), and if you want healing then you need morphology. Since you are so spread out having demonology really isn't an issue since you're only 1/5th a demonologist. This way you get a little of each and lots of variety.
EDIT: If anything my best guess is that you are thinking of familiar as a generic when in this universe is is specific. Familiars are only demons/infernal beings from the infernal plane (hell) used to channel the ether. They are not just magic pets.
Familiars are only ever refereed to under demonology. I don't see them any other place. it says the a familiar is require to channel "ether and mana" ether is only for demonology magics.
Also I totally will agree my formatting sucks. It's just not my strong area. I'm way more of a concept man.
@jasonwolf Thanks for clearing it all up! I'll just put on the other schools of magic, little tweaks here and there. Probably shouldn't have used my first draft as a CS (but I just thought it'd be a good idea to remind y'all I'm still alive and in this). But hey, got stuff cleared up so that's good. I'll do the necessary adjustments later in the day when I have some free time.
@Witch CatWait a person who can take a critical analysis and not call me a collection of rude words because they don't agree!? What happened to the internet while I was getting food?
This isn't updated. If you want the updated version, go the CS tab.
Name:
Coal
Original Name:
Currently Unknown
Age:
17
Gender:
Male
Species:
Human
While Coal may not have rippling abs, or a huge and muscular physique. He still shouldn't be underestimated. Within that lithe, and tall body, is magic. Swirling, ebbing, and flowing. But he'd still rather remain under the radar. Trying to fit into any crowd while adorned in black (like most modern Witches). Black jacket, black jeans, black shoes. Long gone are the days of comfortable, bright shirts, and shorts. His choice of clothes is due to a mixture of feeling self-conscious, and not wanting to be sniffed out by rouge hunters who want his head on a spike.
Personality:
Coal is that quite, shy, weird kid who sits at the back of the class. Incredibly shy, Coal prefers to stay away and wait for people to come to him rather than the other way around. Though underneath all that awkward shyness lies a good person wanting to make the world a better place. Coal always tries to avoid killing, harming, or fights. Out of kindness and self-preservation. And wanting to be that nice guy, he bottles up negative emotions and tries to always keep a cool head. However, if and when he does get mad, all that bottled up emotion bursts out in a fit of rage which leaves him exhausted and full of regret. Luckily, that's unlikely to happen near people he's comfortable with. Speaking of people he's comfortable with, if Coal feels safe and feels free from judgement, he can become very relaxed instead of uptight and nervous, and switch from his shy self to this talkative and fun guy. And he adores those moments that are sadly far and so little in between. Mostly because he is a nervous wreck. Riddled with fears like the fear of loosing, getting harmed, heights, and more, Coal will be less likely to take risks and would rather plan things out. But in a moment of desperation, he's always willing to take a deep breath and take a risk.
Background:
Long, long ago, in a place far, far away. Near the Middle East to be exact, a little over 300 years ago. There lived two families. One of Hunters, and the other of Casters. The two were joined by marriage, and lived merry. The Hunters usually took-care of troublesome demons on the side, and the Sorcerers and Witches helping along. All was well. No trouble arose and the two were peaceful. But good things must come to an end. One day, a Witch went rouge. Jamila Norooz(No-Ruse), a powerful witch seduced by demons, who made a pact with them. Vowed to spill innocent blood in exchange for power and a demon army of her own. She went on a killing spree, and targeted her own kin. Many died at the hands of the witch, and tension between the two families grew. Many escaped and fled to neighboring countries, while those who stayed and tried to stop Jamila were killed off. However, Jamila mysteriously disappeared before the deal was completed. No one is sure what happened to her. The Hunter side of the family believed God himself came down and casted the Witch back to hell, and soon adopted the idea that Witches must follow the same fate. Thus a small rouge hunter group formed that vowed to end the life of the Witch side of the family. The other hunters tried to stop them, but soon enough, all who believed in needing to "cleanse" the world of the Casters were long gone and already hunting. The Caster side didn't get much time to come up with an explanation of their own, as violent hunters were already hunting them down. The Casters, what little was left, fled in the opposite direction. The years passed and both families grew. The Casters fading into obscurity, and the Hunters lurking in the shadows. Both constantly at each others throats as the modern world moved on oblivious to them. Until two lonely lovers chanced upon each other. Hossien(Hoe-Sane), a Hunter without the blood-lust or gall to murder an innocent Witch, and Sahar, a Witch with faith that the Hunters could change. Love blossomed between them and they both ran away, changing their names, fleeing their homes and putting all the troubles behind them as they moved to the West. Where they settled down and gave birth to a child. Coal. Coal's life was a troubled one to say the least. His parents marriage sadly wasn't meant to last. Sahar left without a tarce, and Hossien became an angry alcoholic. With the mix of being sour after the break-up, and having to take care of a child, Hossien became very violent towards Witches again. Even to the point of disliking his own son for being birthed by one. And ever since Coal could walk, Hossien made it his own personal goal to shape his son into a witch-hating killing machine. But that dream never came true. Coal wouldn't ever listen to his father's biased rants. And even if he did, Coal wasn't fit to be an assassin. He grew up thin, and physically weak, and nice. Hossien despised that, outwardly expressing his disapproval of Coal being so "tame" and "effeminate". Causing Coal to grow up disliking himself, and lacking certain confidence. And as Coal grew, nothing changed, and Hossien finally gave up. He cursed all the times he wasted trying to train Coal to aim, or try to teach him how to throw a strong punch. He now became this stranger to Coal who had to reluctantly feed and clothe him. A part of it was Hossien felt as if it was his "duty" as a man to take care of the child, but deep down, Hossien just secretly feared Coal. He wasn't well learnt on how magic works exactly, and he didn't know what Coal could do. So in the hopes of keeping Coal from trying anything, Hossien became cold towards Coal, trying to intimidate him. And for the most part, it worked. But not well enough. Behind the veils of the fake smiles, and the "I'm Fine"s, Coal was ripping apart every piece of knowledge he could find on magic. From Wicca books, to websites online. He was secretly training himself in whatever he could. Exploring, learning, and having fun with the powers he was blessed with. He was happy. Happy as he may have been, hiding in his room with candles and chalk. There was an outside world he had to venture out to, and that wasn't always exactly pleasant. He was usually so quite, never making a peep, and thus never making a lot of friends. He kept up with his school work and managed to be a A/B student, while watching the world go by without noticing him. But some did notice, and were quite freaked out. Rumours of him being a cultist circulated, existing rumours got twisted and worse, and some people thought toying with him would be fun. He'd mostly ignore them as they swat his ear, or spilled his books, learning to keep quite and duck under cover as soon as someone even looked at him. He regularly thought of cursing everyone there and forcing them quite, becoming their God. However, he never had the gall to even make someone trip. Practising magic in secret was burning him up inside enough without even using it outside of school. Years of trying to battle your conditioning and bias against yourself can do that. The digital clock in Coal's room beeped once, flashing the number "00:00". Coal stirred under his sheets and feel asleep again, drifting deeper into his own trippy dreamland. It was utterly quite. Nothing stirred, nothing moved. Everything was asleep. Thump, Thump, Thump. The sound of the heavy footfalls from Coal's father boomed and bashed against the empty, and carpeted corridor. Coal woke and raised his drowsy head, "Dad?" he asked faintly, his soft and slightly flamboyant voice barely making a peep, as he peered into the darkness. The foot-steps grew louder, and louder. More accompanied it, along with angry whispers outside his door. He didn't need clairvoyance to know something was wrong. "Hossien?", his voice grew in urgency as he got up from the tangle of thick sheets, sitting up straight, and wide-eyed with worry, as he let out an embarrassingly loud yelp when his door banged open. Hossien stood there, eyes burning with fury, and flanked by two other men. "What is this? What's going on?", Coal froze mid-action of getting up. He saw the glint of an arrow being aimed at him as his father huffed in annoyance. "Did you think you could hide this forever?", Hossien thrusted out a piece of paper. Poorly made sketches of sigils and runes were drawn on it, and the mere sight of it seemed to tick him off.
"I don't know what you're-"
"Answer me!", Hossien's voice seemed to shake the room, the two men by his side raised what seemed like crossbows.
Coal let out a weak whimper as he tried to command his shaky voice to remain even, "L-look, I can explain. I was just-"
"Practising magic, and under my own roof! You're just like your whore mother, I should've killed you when I had the chance."
"Silence!", the three of them practically jumped back, Coal even scaring himself with how loud he was. Hyped up and not wanting this short boost of confidence to go to waste, he continued. "Just stop it, don't even think about coming near me with those things. Or, or." Coal raised his hand in warning, to which his father reacted the same to as if he just held out a live bomb. Which wasn't much reaction at all. He was determined to remain calm and intimidating, and continued with his cool, steely tone, "I'm giving you one last chance here, drop your hand or I'll-"
Shut Up!
No later than the second he thought it, his father immediately went dead quite. The veins on his neck became pitch black as he frantically clawed at his neck. Coal let go out of shock, hands clasped in disbelief, taking a step back as his father slowly got up.
"Oh no, please, I'm sorry! I didn't mean to-"
"I knew it."
Something rolled towards Coal's feet. It was small, it beeped once. And-
BOOM!
A ball of fire blew a chunk out of the house, fire engulfed and burnt the edges while debris blasted off in all directions. Coal watched silently from off in the distance. Wrapping his own arms around his thin body for warmth, while he stared at what used to be his room. They tried to kill me. HE tried to kill me, he thought to himself. He couldn't see his father from outside. The heat from the split-second blast still radiated off his skin. Maybe he died too, he tip-toed across the cold ground bare-footed, Yah right. His sapphire blue eyes moistened and watered, his tangled mess of wavy black hair sweeping across his face. He'd consider himself lucky, being able to manage a teleportation spell when that close to death. His limbs felt weak. His head spinning. He just wanted to rest.
"Maybe I'm better off dead"
And without a word, he vanished.
Current Life:
Escaping his old home, just like his parents long ago, Coal ran in whatever direction. He didn't have close friends or family he could turn to. So he just, ran. Relying on what magic he learned to survive. He found it much more difficult to hide and steal in a bustling large city, so he retreated to a nearby dense forest where he lived his days. Usually spending his time either practising what he knew, or finding some free wifi to stream some films while he enjoyed his stolen bagel. Having to live secluded from people was easy for him, his lonely childhood allowed him to be less bothered by being alone and found talking to the nice old lady at the counter human interaction enough. The thought of joining a coven crossed him from time to time, but he found it difficult finding one that wasn't either involved in Dark Magic or a group of teens playing pretend with herbs. But the Wells & Raick Private Investigations has peaked his interest and is debating whether or not he should join.
Schools of Study:
Arcanology (Main Focus), Ritualology, Demonology, Alchemy, and Morphology. (Self identifies as a Witch)
A good Witch knows more than just a fireball and ice shard. The manipulation of the four elements (Fire, Water, Earth, and Air) comes easy to Coal. Note, this is only manipulation. Coal can not create any of the four elements. They must be drawn from a source.
Divination
The stereotype of a Witch having a crystal ball is true with Coal. Just minus the crystal ball. With Divination, Coal can guess the most likely outcome of a situation, location of an object, see into the past and future, and into people's minds.
Telekinesis
Swish and Flick. However, telekinesis can do more than lift a feather. It has enough punch to it to throw a fully grown man back, levitate and manipulate objects great distances, and with enough concentration and force, make someone fly. Though this is a quick mana burner.
Teleportation
Self-explanatory. Coal can travel vast distances in an instant. Though this power has limits. Poorly defined limits. It usually relies on how much mana and concentration the caster can muster up.
Voodoo
Voodoo is more than just poking a doll with a needle. Coal can use himself as a voodoo doll and face no damage himself, control limbs on a target or sometimes the target's whole body (alive or dead) for a brief amount of time.
Soul Traveller
Will your soul out of your body and roam free of constraints. Upon leaving the body, Coal will loose total control over his physical body, but gain a new "ghost" body. This ghost body acts like a ghost. Travel through walls, into people's dreams, tamper with small physical objects, and travel vast distances. Fly too far however, and risk never being able to get back in your body ever again. Wards can limit where Coal can go if it's powerful enough.
Health Manipulation
Witches can heal, but then again, there's no fun in that. With health manipulation, Coal can, well, manipulate a target's health. Heal flesh wounds, or poison them. Health Manipulation can even raise the dead, but not permanently. Using this power too much can affect the health of Coal. Causing patches of skin to randomly age, get afflicted with an illness, or any other dangers to his health.
Eldritch Energy
Create pure mana and use it however you like. From beams, to bolts, or even ticking time-bombs. They even can be used to create Light-Constructs.
Conjuration
It can be a drag to have to carry around talismans and vials everywhere you go for a ritual. But with a few clever words, Coal can summon ready made ingredients for rituals on the go. However, this power comes with a limit. There is a limited supply of these, and to "re-fill" it, Coal needs to prepare and individually store the ingredients for future use.
Beast Within
Where would a morphologist be without his morphs? Coal can quickly shape-shift his body into small animals, usually a black cat, but his powers can turn into anything from a bird to a lion. Obviously, larger morphs take more out of him so turning into a T-rex won't be a common sight, and the transformation lasts only a brief time. Affective for a quick distraction to escape. This power can also be used to affect foes.
Abilities:
Multilingual
Being surrounded with so many cultures, and diverse magicks, casters tend to pick up some languages. Coal is fluent in magic languages like Enochian and Latin, and can also speak English, French, Arabic, and Persian.
Innocent
Coal may seem weak, and harmless. But that comes at an advantage. Make the opponent feel as if you aren't a threat, and you could easily sneak up on them or bargain your way out of danger
Slight of Hand
Years of stealing (and middle school magic shows) gave Coal nimble, quick fingers. Helpful for quick drawing, or pickpocketing a shiny metal.
Now you see me...
Coal learned to be quite and passive at a young age. Making it much easier for me to just stay quite and sneak around out of view.
Student
Coal, after a while of studying magic, is naturally curious, and an adept learner. He can quickly pick up new concepts and spells.
Prepared
Needing to always be on his toes, and ready to scrap a spell as soon as he heard someone walking up the stares. Coal learned to be able to quickly prepare and arrange. This ranging from preparing ritual circles, to organizing a spice rack.
Green Thumb
Working with herbs has always been a necessity for the modern witch. Being able to distinguish and locate herbs, know the effects of them, and for what spells they could be used for. This knowledge can be used in making magic, or just finding a nice spice to go with his home-cooked meals
Equipment:
Ritual Dagger
Handy for a blood sacrifice, or suspenseful close-quartered combat. This enchanted blade never dulls, can cut through steel, and helps increase the power of a ritual. However, when used to fight, it can get dangerous if used by someone with little training in knife combat. Someone like coal. The knife can be summoned at any time by Coal.
Book of Shadows
Handy little spell book with never ending pages, filled out with spells and incantations. And there is always more room to write down more spells. The book can be summoned at any time by Coal.
Undetectable Extension Charmed Bag
Now have the Tardis in bag form. This never ending bag can fit anything into it as long as whatever you're fitting in can fit through the recess. Plunge your hand in and pull out anything you put in with only stating what it is you want.
Familiar:
True, Coal can easily survive being alone for long periods of time. It can get lonely at times and it helps to have a familiar around to talk to. After successfully summoning and making a pact with a cat-demon, Coal had a new friend nicknamed Cerberus (according to the demon, his true name is impossible to pronounce by mere humans, and so, a nickname was made). Cerberus can teleport anywhere, anytime. Become intangible, communicate telepathically with consenting or weak-minded targets. And finally disguise his extra eyes and heads and walk among mortals without giving them a heart attack.
Other:
Coal isn't his real name. After fleeing his father, he decided he wanted to try to forgot his past completely and so named himself after a stray cat he found and took in in his younger years.