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Hidden 9 yrs ago 9 yrs ago Post by BayRat
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@jasonwolf

Is magic equipment allowed/existing? because I was thinking of a sort of armor that bends to the user's form, so for a werecreature it will resize and shape itself to fit with its transformations as well as its normal human appearance.

Also, could my char spec in other schools two, I was thinking were creature morphology and pyrokinesis from arcanist?
Hidden 9 yrs ago Post by AdobeFlash
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@jasonwolf couple questions. 1. Do the residents of the town know of the supernatural/Wells and Raick 2. Is there going to be a stronger central plot thread or focus more on people interacting. Just curious. Thanks (I prefer NV to 4 simply due to the variety of choices. Survival mode sounds like something one would do on a new run in FO4, like one regular mode run with the Minutemen and one survival mode on with the Institute)
Hidden 9 yrs ago Post by Witch Cat
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@jasonwolf
Quick question. Will you be planning to adding people's CSs to the CS tab soon? Might show people who just glanced at this RP to know exactly how many people there are.
Hidden 9 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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@Witch Cat well the only person in there is the only person who is 100% I've approved. i dont want to exclude those who come late. This is based on being good not being first. Besides the spaces are basically up to about 12 (I'll split them into two groups of 6 and it'd be fine)
Hidden 9 yrs ago Post by AdobeFlash
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AdobeFlash Thrumunculus

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@jasonwolf
Quick question. Will you be planning to adding people's CSs to the CS tab soon? Might show people who just glanced at this RP to know exactly how many people there are.


yeah, we have quite a bit of people but adding more to the CS tab might help drum up some business
Hidden 9 yrs ago Post by Witch Cat
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@Witch Cat well the only person in there is the only person who is 100% I've approved. i dont want to exclude those who come late. This is based on being good not being first. Besides the spaces are basically up to about 12 (I'll split them into two groups of 6 and it'd be fine)


Yah but like, is mine up to standards? I mean there are some things I'd like to fix later when I have the time. But other than that, I think it's pretty good. Do I get the...
Hidden 9 yrs ago Post by AdobeFlash
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@Witch Cat well the only person in there is the only person who is 100% I've approved. i dont want to exclude those who come late. This is based on being good not being first. Besides the spaces are basically up to about 12 (I'll split them into two groups of 6 and it'd be fine)


yeah. i really hate nagging, but i'd like to know what if i got in so i can continue to improve my character and such. the sheet still needs some work but i think its decent(?)
Hidden 9 yrs ago Post by jasonwolf
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jasonwolf Hunter, Trainer, Ranger, Master

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@dragonmancer Yes. That's like a whole class of magic (hunters make magic gear). Multiple classes is a core concept. You balance between quality and quantity.

@AdobeFlash The majority of the world like 99.7% of the world don't know about magic. This number excludes everyone who is magic, so about.3% of normal people know about magic. 22,200,000 through the entire planet. Basically if they got together they could make NY state.

There is an idea for a central plot, but that will be done between more open stuffs for everyone to be really creative.
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@dragonmancer Yes. That's like a whole class of magic (hunters make magic gear). Multiple classes is a core concept. You balance between quality and quantity.

@AdobeFlash The majority of the world like 99.7% of the world don't know about magic. This number excludes everyone who is magic, so about.3% of normal people know about magic. 22,200,000 through the entire planet. Basically if they got together they could make NY state.

There is an idea for a central plot, but that will be done between more open stuffs for everyone to be really creative.


alright, thanks. I just wanted to know what to expect. This just keeps sounding more fun so I'm just a bit excited. Thanks
Hidden 9 yrs ago Post by Witch Cat
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I have no idea how to delete a post, and I kinda regret not refreshing the page before posting.
Hidden 9 yrs ago Post by AdobeFlash
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I have no idea how to delete a post, and I kinda regret not refreshing the page before posting.


rest in peace witch cat was a good cat
Hidden 9 yrs ago Post by jasonwolf
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@AdobeFlash Atlas 2 will is up to snuff. I think IC Seph will be doing a lot of work to help curb Atlas' appetite. Being a very highly skilled morphologist he could set his body to massively over produce blood which would help take care of Atlas' hunger for a while.

@Witch Cat You still need to change the hunters to only want that one clan. Also using morphology to change others into animals seems a bit too much for all the variety you have. Healing a person is one thing turning a person into a rabbit is a hell of a lot harder.
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<Snipped quote by Witch Cat>

rest in peace witch cat was a good cat


I'll be back soon enough. Salem couldn't kill me, and neither will embarrassment! Everyone else will instead have to die to save me from being embarrassed.
Hidden 9 yrs ago Post by AdobeFlash
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@AdobeFlash Atlas 2 will is up to snuff. I think IC Seph will be doing a lot of work to help curb Atlas' appetite. Being a very highly skilled morphologist he could set his body to massively over produce blood which would help take care of Atlas' hunger for a while.

@Witch Cat You still need to change the hunters to only want that one clan. Also using morphology to change others into animals seems a bit too much for all the variety you have. Healing a person is one thing turning a person into a rabbit is a hell of a lot harder.


ayy thanks great.
Hidden 9 yrs ago 9 yrs ago Post by Witch Cat
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@AdobeFlash Atlas 2 will is up to snuff. I think IC Seph will be doing a lot of work to help curb Atlas' appetite. Being a very highly skilled morphologist he could set his body to massively over produce blood which would help take care of Atlas' hunger for a while.

@Witch Cat You still need to change the hunters to only want that one clan. Also using morphology to change others into animals seems a bit too much for all the variety you have. Healing a person is one thing turning a person into a rabbit is a hell of a lot harder.


Done 'n' done! The Hunter clan only wants to end the Witch side of the family, and I just specified that the transformation is very brief and not anything long lasting. Not sure if that is considered "fair". But hey, it's something!
Hidden 9 yrs ago Post by AdobeFlash
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@jasonwolf can I add Atlas to the CS list? Also, whenever I imagine Seph I just think of Agent Graves from 100 Bullets even though they don't look alike at all.
Hidden 9 yrs ago Post by jasonwolf
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@Witch Catit said "all supernatural beings" when i read it (and i know its the second version)
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@Witch Catit said "all supernatural beings" when i read it (and i know its the second version)


You sure? I could've sworn I adjusted everything. I'll take another look and search for that mistake. Other than that, anything else?
Hidden 9 yrs ago 9 yrs ago Post by BayRat
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BayRat Oh No

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Name: Drake Sigurd

Age: 18

Gender: Male

Species: Human

Appearance: Drake is 6'0", has deep amber eyes, messy dark brown hair, and pale skin. He is somewhat muscular, but mostly slender.

In casual matters Drake will wear black sweat pants and a white t shirt, however other times he will be wearing his makeshift armor, which resembles something that would be made of black stone-like and/or metal material. In his normal form, the armor has a very similar appearance to a knight, especially the leggings, shoulder pads, and helmet. On some occasions, or on a cold day he will have a large brown cape-like coat with long brown sleeves and a hood that covers the face.

Background: Drake was born in New Jersey, and his family were the descendants of once a proud family of knights for Britain. His family were also fairly wealthy, and his father was a hunter. In his youth, Drake would always be out with nature, exploring the forest and collecting small critters, with a special interest for reptiles in particular. His father decided that he would be very interested in magic, and decided to teach him his ways. Most of the time, Drake would do his own studying with books on various magic types that his father owned, other times he would be taught briefly about the powers of a hunter. In his own studies, morphology and arcanist interested him most, and when his father wasn't home, he would go out in the woods and practice both magic and affinity to nature. It didn't take him long before he developed two forms of werecreature morphology, but he still couldn't develop anything from an arcanist. Later, his father continued to train him in the ways of the hunter, and to carry on family tradition, made him a suit of armor that would offer both create protection and continue to be worn when he transforms. Then he would take him hunting. His father would ask of him to track and kill certain beasts, rarely were any magical as New jersey lacks much special fauna, but regardless he started out a bit short of progress. Being more attune with his forms however, his serpent form allowed him for both steal by slithering into the trees, and a nice striking range for venomous fangs. However, if he failed to get the target in his serpent form, his would go into his lizard form to give chase and eventually catch or battle out the creature.

One day, still wanting to learn Arcanists, he would have the book in his hands and practiced the art of pyrokinesis. The magic was something he was trying to use for a while, but for years could never yield any results. His father saw this private study, and decided to help him. Trying to give his son a proper idea on pyrokinesis, he'd accidently set the very room a blaze in a bright explosion, with the house soon catching on fire. Drake went into his Lizard form to survive, however the smoke made it impossible to find or smell his father, or mother. Hours passed until all was burned, the armor and nature of his form allowed him to receive only minor burns, and no fatal suffocation. His house and family, were gone, debris, ash, and charred material were all that was left of his home. And the burnt corpses of his father and mother were both buried under such debris. He did however, find his father's hunting weapon, a great-axe with properties of fire. It was such a heavy weapon that his father never used it, rather is was sort of a family relic. However his affinity with his beasts made it easy to use.

Scarred from the event, but he felt as though there was a meaning behind it. Some may have interpretted it as to never use the arcane magic again, but Drake thought of it as a way to carry the memory of his father was both the axe and the use of pyromancy, which his father did successfully teach him, or at least, got him started on the power before the tragedy.

Drake lived alone, but heard of the company hiring magic users in Maine. While he didn't like the idea of going to Maine, being a cold state and all, he figured his powers would be put to good use there. IF his father could see him he would be smiling at him, was what he figured by applying to this job.

Current Life: Though still considered a rookie from his late arrival, he is a well valued asset too the W&R company. He lives in a mostly vacant apartment by himself. He spends much of his time practicing pyrokinesis in safe and fire-hazard free environments, and his skills with his great-axe in the woods. When he isn't training, he is either sleeping at home or conversing with his peers.

Personality: He doesn't let his past get the hold of him, while he may seem reclusive he doesn't mind conversations and seems very outgoing when talking. He holds his family name with pride, owing all of his skills to both his family and their ancestors. He does have episodes of uncontrolled rage at times, though while it doesn't happen randomly or often, it may be dangerous because such a wrathful display may unintentionally harm others nearby.

He loves nature and has a respect for the creatures that dwell in it, he considers it a sin for those that would destroy or ruin the natural environment or those that kill creatures without reason.

Suprisingly he is terrified of spiders, usually the small ones in fact. One of the few creatures he cannot stand. He is also somewhat fearful of fire due to his trauma, but it really only applies to fire he can't control.

His current side-goal is to tame a great reptilian beast of some sort, however he is unlikely to find any in Maine.

Schools of Study: Morphology, Arcanologists, Beastiologists

Specialization: Pyrokinesis, were creature transformations, melee combat.

Spells:



Werecreature forms:





Abilities:

Berserk: When enraged, he gains a demonic blood-lust craze and goes on a rampage, ignoring any pain or damage dealt to him while destroying whatever is in his way, or at least attempts to. He looses all restraint and morality as rage only fills him now, and as such he will not hold back any strength and will proceed with a flurry of attacks and actions, becoming relentless. His fury is blind and becomes dangerous not only to any opponents, but allies as well. If he has transformed to either his lizard or serpent form, then he will become much more animistic in nature and aggression. His berserk state only activates in extreme stress such as great fear, pain, or other extreme emotional stress. The downside to Berserker mode is that he will not only become exhausted after it wears off, but whatever pain he had received will take full effect, and he is more then likely to go unconscious.

Serpent Tongue: With his tongue, he can smell scents from great distances and can locate the source of the smell. this works better with his beast forms.

Shed skin: He can shed his skin which removes minor wounds, and heals larger more major wounds faster.

Venom: In his serpent form, his bite can inflict a narcotic venom that slowly makes the user exhausted and pass out, in addition the venom doubles as an effect that prevents wounds from regenerating, both by natural and organic means, until the venom wears off. This venom isn't fatal in itself, but because the venom prevents wounds from regenerating or clotting, victim's can die easily from blood loss should they receive bleeding injuries. Of course if the victim passes out from the narcotic effect, they won't wake up until the venom wears off. Those with great immune systems can beat off the venom naturally within a day or two, and can be cured with cobra venom or certain potions that can cure such toxins. This venom is also applied in salivia, and his lizard form's barbed tail.

Heat resistance: He has an extremely high heat resistance both from the ways he trained himself with pyrokinesis and the mythical properties of both beast forms, making fire ineffective against him.

Unnatural strength: Due to his affinity with his beast forms he can lift his half-ton axe with ease, he struggles to lift anything heavier then a ton.

Equipment:
His armor is made of rare materials, and changes with each form in both size, texture, and shape. The armor is both very durable and has high heat resistance.



The great axe he wields is a massive half-ton hulk of metal, resembling black iron. The axe has fire properties as it can emit jets of flames from arcanic runes lining the blade and parts of the handle and shaft, or apply an explosive, firey force upon contact with a swing.
Hidden 9 yrs ago Post by Witch Cat
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Woo, time to celebrate! We hit a 100 posts!
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