<Snipped quote by Witch Cat>
please stop licking my face
Is this not how humans show affection?
Damn, quick, abort mission Zordblag! They humans figured us out!
<Snipped quote by Witch Cat>
please stop licking my face
<Snipped quote by Polyphemus>
Terrifying and nerve wrecking. Just found the balls bravery to join a second RP and and possibly a third. I'm dripping adrenaline right now.
So my weekend is pretty chill.
I have no idea what a shitpost is.
Hi.
Is it possible to be a spooky ghostie in this?
A temporal body stuck between this world and the next allowing this person to affect the physical world and the after world but only in limited ways due to the conflict of being stuck between both worlds? This character could serve by communicating with the dead or scouting ahead for potential dangers, tracking people unseen, etc...
A potential explanation of this type of ghost could be necromancy mistake or a seance gone wrong, maybe.
It could be super interesting, maybe. But it is up to you guys, I guess.
<Snipped quote by Pirouette>
While I think it'd be an interesting character it doesn't really fit the RPG's main purpose. First and foremost it is about the study of magic and use of the knowledge. If you were a ghost I'd consider you to no longer have normal magical abilities meaning you couldn't be an ologist. You'd just have ghost abilities. Something about it just doesn't feel right for the grand scheme of things. While I admit things are light right now on the "science of magic" it'll be fairly important to the larger overarching story. The way i have this planned is story arc, free roam, story arc, free roam, etc. The whole time over though hints to a larger story that very heavily deals with the scientific study of magic.
I suppose if you could sell me on how a ghost still fits into that aspect I'd be willing to listen. For now it just seems that a ghost doesn't work well when the focus shifts to ologists and the studies of magic.
Woo, more people!
There's always a "honeymoon period" with roleplays.