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Hidden 9 yrs ago 9 yrs ago Post by Maxx
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Knights of Melarus





King Victor of Draco stood at the balcony of his castle in Maceron and looked down at the mob below. The city stretched out around him in every direction, nearly as far as they eye could see. . From high up above, the people looked like insects far below. They scurried through cracks in the city’s stone facade, bustling from building to building, visiting market squares, watching street performers swindle them out of good coin. Draco found the acts of poorer folk to be so peculiar. They walked around like clockwork toys, moving in the same circles every day. Occasionally, they’d move from circle to circle, and would do something at least a bit unique.

As King Draco stared down upon the city, he noticed a strange trend near the northern gate. Standing in a mob was a group of men in rags. They moved forwards slowly. Their heads were all fixed in the same direction. People screamed as they appeared and ran inside. Some stood in the alleyways and watched. Merchants hid under their benches. City guards stepped forward or followed them from behind. There must’ve been thousands of them. King Draco shrugged and turned to the left. Another mob of men walked in from the western gate. King Draco picked up a gold spyglass from a table next to him on the balcony. He extended the spyglass and looked down at the hordes walking in. He gasped and dropped the spyglass.

They were not men, but monsters. They were skeletons, devoid of flesh and clothed in tattered rags. Their unmoving eye sockets were fixed on the castle gates. Their jaws bobbed up and down as if they were trying to speak. They lurched forwards passively in no particular rhythm. Some held twisted branches between their fingers. Others held cleavers or swords. Their bleach-white skulls glowed in the cloudy sun. King Draco heard a noise from behind him. He jumped.

“Milord,” a deep voice said behind him, “We have a bit of a problem.” It was Othur, the captain of the guard. He was a grey, hardened man with a very large, grey beard. A great sword was sheathed on his back.

“Sir Othur,” King Draco said. “Why is it that your guards are allowing an army of skeletal beasts into my kingdom?” Othur frowned, stretching the deep white scar on his left cheek.

“We are not, milord,” Othur replied. “We-”

“Then why can I see them walking through the city gates?” Draco interrupted.

“That is what I’m trying to tell you, milord,” Othur said. “They’re-”

“Gods be damned! How are your men this incompetent!? I knew I should’ve disposed of you years ago!” Draco kicked the spyglass off of the balcony. A few seconds later, it shattered below.

“They’re walking through the walls, milord!” Othur fell to his knees. Draco looked over at the north wall, the nearest one to where he was. His jaw dropped. The wrought-iron gates were down. The heavy wooden siege doors were shut. The skeletons were walking through the gates. He stood there a moment, staring out in shock. His massive walls were powerless to the horde of undead. But yet, they were nonviolent. They simply walked straight, ignoring all other creatures near them. Some of the guards began to strike out at the monsters. Their spears pierced the skeletons’ rags. The skeletons fell over, rolled their skulls to the side, and then reformed. Then they kept walking.

King Draco leaned his palms on the railing around the balcony. Othur rose to his feet. He stepped forward gently. Then he reached out towards Draco’s shoulder. Draco wheeled around, swatted his hand, and walked back inside, his long gold cape flowing behind him. He walked into a large circular room. A man in blue and gold armor stood at attention near the door. A great helm with golden ram’s horns affixed to it was under his left arm.

“Sir Palmouth,” Draco said. “Scramble the Knights! I want every Knight of the Ram in this city in three days’ time!”

“YESSIR!” the knight shouted. He pounded his chest with his right hand. Then he turned towards the door and marched out. Draco walked to an ornate wooden chair in the leftmost spot of the room. He collapsed into the chair. Four guards entered the room to replace the knight. Othur timidly approached King Draco.

“W-what are your orders, milord?” Othur asked. He bent down on one knee and lowered his head. King Draco sighed.

“Of course this would happen to me,” Draco muttered. “Gods be damned, gods damn them all. Why is it that his cruelest of world would refuse to grant me mercy? What have I done wrong to deserve such spite?” He drew his sword. Othur fell backwards with fright. He dove out of the way of Draco. Draco held the sword high above his head with two hands. He shouted like a barbarian. Then he drove the sword towards the marble floor. It struck with a deafening “Clang!” The sword twirled on its tip and then clattered to the floor.



Overview




Across the world of Tithe, the dead have been rising from their graves. Normally harmless, rare undead creatures, wights, skeletal creatures created from the bodies of those who died without being buried, have been appearing in alarming amounts all over Tithe. They travel in packs, going through cities and farmland, following the roads to Talbor. They have congregated in Maceron, the capitol of the kingdom of Talbor. They have yet to show any sense of aggression. They simply walk around the streets in groups, wandering aimlessly. It has become a tourist attraction, as people around Talbor have travelled there to see the Skeletal March. Many predict that the wights could soon break their streak of peace. As time has gone on, they have become more aggressive, occasionally lashing out at people nearby.

You play a character from somewhere in the fantasy world of Tithe. One way or another, they have ended up in Maceron, through following a trade route, carrying out an assassination mission, or traveling on a whim. Some way, they have ended up here, just as the wights are beginning to congregate in their greatest numbers. Perhaps you are all here for a reason. Perhaps you are about to embark on a quest to save Tithe from the clutches of the undead.

Recruitment Status: Currently Closed
Genre: High-Fantasy, Adventure, highly character-driven, interaction heavy
Number of Players: 6
Co-GMs: SepticGentleman, Spoopy Scary

NOTE: We will no longer be accepting any more Knight of the Ram characters.



Rules and Notes


















Following this will be information on the world, an explanation of the magic system, a list of all important NPCs, and a list of all characters. There might also be a list of what’s happened in the RP so far incase anyone goes on hiatus.
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The World





This wonderful map was created by the sexy and talented SepticGentleman.
Click on the map above to view a larger version which is easier to read and zoom in on.


The name of the planet is debated. The humans call it Creation. The Fairfolk call it Mavara. The Dorak call it Ball. The orcs call it Lutuch. Nonetheless, there is no dispute that the continent on which all of these races live is known as Tithe. Tithe is a continent oriented on its planet with its northernmost point a hundred or so miles north of its arctic circle and its southernmost point approximately aligned latitudinally with North Africa. It is roughly 2500 miles wide and 3200 miles long. It has an approximate population of 100 million intelligent creatures.
Tithe contains a multitude of climates. From the harsh, unforgiving deserts of Dorakis to the cool, rainy forests of Concordius to the harsh jungles of Ostraca and Silvestre, Tithe has something to offer for everyone.

A few important facts about Tithe:


  • Tithe's currency is the Drune. It is accepted by every nation except for Ignion and Ostraca.
  • The primary business language is Faerspeake. To make things simple, all characters in the rp know how to speak Faerspeake. There are other languages, but I am way too lazy to make languages up for this thing and using only one language makes everything easier.
  • In general, the people of Tithe are accepting of other species. This is with the exception of Valkyries, who are discriminated against in Nepharie and Talbor, and cyclopes, who are generally not welcome in Southern Tithe. Fairfolk are not liked in Talbor either.










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The People




This section will contain a final list of all characters, as well as a list of notable NPCs.

Accepted Characters:

So I know that a lot of people around here like posting their character name in their point of view in a color. Let me know what colors you'd like to use for your character and I'll put their name here in said color.

Maxx

Pietro Machelli

Anna Strauss

SepticGentleman

Theresa ot an Bol'hjar

Karkadin Gatoa

Spoopy Scary

Kane Bounevialle

Wizzlebee LaShtup

Junkmail

The Lizard Man of Jersey

Arya Briarwood

Zorogami

Shux Nide, "Silvertongue"

Damiann47

Kathleen Wallis

Nicktrano

Royce Agathon

Nosuchthing

Vyri Underfoot

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The Events



Here will eventually be a summary of the events that have taken place in the IC.

Summary of Events

...but nothing happened!
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Hidden 9 yrs ago Post by SepticGentleman
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SepticGentleman 𝙼𝚊𝚗 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝙼𝚎𝚐𝚊𝚑𝚘𝚕𝚎

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WOO.
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JunkMail Shitpost Supreme

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ITS TIME FOR FATHER AFRICA TO GET HIS.
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Hello, I see you have quite a large group of people already interested, but I thought I could try my luck and see if there would still be a spot open for me? I was also considering creating a magic-user, and I still have some questions after reading the info:

1) My character has had to ingest magic blood to be able to use magic? Or can it be passed down throughout generations? This would concern a fairfolk character, to be more specific.

2) You also mention that magic usually influences the elements around the caster. I was thinking about creating a "bard-like" Satyr, who uses magic through songs and maybe one element to create illusions etc. Would that be acceptable?

Thanks in advance, and props on creating such a rich and interesting world :)
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Noice
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Hidden 9 yrs ago 9 yrs ago Post by Maxx
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Hello, I see you have quite a large group of people already interested, but I thought I could try my luck and see if there would still be a spot open for me? I was also considering creating a magic-user, and I still have some questions after reading the info:

1) My character has had to ingest magic blood to be able to use magic? Or can it be passed down throughout generations? This would concern a fairfolk character, to be more specific.

2) You also mention that magic usually influences the elements around the caster. I was thinking about creating a "bard-like" Satyr, who uses magic through songs and maybe one element to create illusions etc. Would that be acceptable?

Thanks in advance, and props on creating such a rich and interesting world :)


I'm glad that you're interested! Though lots of people are interested, I don't believe it's gotten to the point where I have to cut off new entries, plus few have actually posted sheets, so I don't know how many will actually follow through at this point.

1) With the exception of one family of Fairfolk, all characters must consume blood from one of the wells in order to use magic. This won't be a problem for a Fairfolk character, as Concordius is practically swimming in magic blood. I'll be done its lore page by tonight.

2) The satyr bard is perfectly fine (so long as he doesn't hit me with his damn ult). I made some of the magic system intentionally vague so that there could be variation among magic styles. I need to add like one more paragraph to that later. Basically, it'll just say that spellcasters use magical objects like wands or staves to concentrate their attacks and make them more focused (they're not necessary, however). Perhaps your character channels it through their musical instrument.

Thank you! I've been working on this world for a super long time, and I've tried to make it as unique as possible. I might've mentioned it in the OP, but I use this world for a lot of my own fantasy writing, so much of it is very well-developed. If you have any questions about the places where Fairfolk of satyrs generally come from (Concordius and Robore, respectively), just let me know!

@phase Transit Glad to see you made it! Let me know if you have any questions about making a character.
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@Maxx Thanks so much for the detailed and extensive answer, you cleared up any doubts i had!
I'll probably make the sheet for the Satyr, although to be honest, I'm having a hard time not going for the Valkyrie.
I guess you did an awesome job if every race sounds incredibly interesting to play as :D

If i have any other questions, I'll hit you up!
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SepticGentleman 𝙼𝚊𝚗 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝙼𝚎𝚐𝚊𝚑𝚘𝚕𝚎

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@Spoopy Scary Trump would be proud of that wall.
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@Maxx Thanks so much for the detailed and extensive answer, you cleared up any doubts i had!
I'll probably make the sheet for the Satyr, although to be honest, I'm having a hard time not going for the Valkyrie.
I guess you did an awesome job if every race sounds incredibly interesting to play as :D

If i have any other questions, I'll hit you up!


Alright, excellent!

@spoopy scary

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Humanity, fuck yeah. I'll either be making a scheming nobleman or a Knight of the Ram. Magic is for nerds. This looks like it's going to be great.
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Humanity, fuck yeah. I'll either be making a scheming nobleman or a Knight of the Ram. Magic is for nerds. This looks like it's going to be great.


Glad you're interested! If you have any questions about stuff, just let me know! I'm glad this RP is so popular.
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SepticGentleman 𝙼𝚊𝚗 𝚏𝚛𝚘𝚖 𝚝𝚑𝚎 𝙼𝚎𝚐𝚊𝚑𝚘𝚕𝚎

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Humanity, fuck yeah. I'll either be making a scheming nobleman or a Knight of the Ram. Magic is for nerds. This looks like it's going to be great.


There is glory in the mundane. Nothing manlier than raw steel over fucking magic missiles.
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<Snipped quote by NickTrano>

There is glory in the mundane. Nothing manlier than raw steel over fucking magic missiles.


Wanna fucking BET?

BARE HANDS or BUST.
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@junkmail @SepticGentleman I'll beat down both of you with my charming personality! No weapons required, baby!
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@junkmail @SepticGentleman I'll beat down both of you with my charming personality! No weapons required, baby!


Dating advice from Maxx, everyone.
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@Maxx@JunkMail Space Randy.
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