Knights of Melarus
King Victor of Draco stood at the balcony of his castle in Maceron and looked down at the mob below. The city stretched out around him in every direction, nearly as far as they eye could see. . From high up above, the people looked like insects far below. They scurried through cracks in the city’s stone facade, bustling from building to building, visiting market squares, watching street performers swindle them out of good coin. Draco found the acts of poorer folk to be so peculiar. They walked around like clockwork toys, moving in the same circles every day. Occasionally, they’d move from circle to circle, and would do something at least a bit unique.
As King Draco stared down upon the city, he noticed a strange trend near the northern gate. Standing in a mob was a group of men in rags. They moved forwards slowly. Their heads were all fixed in the same direction. People screamed as they appeared and ran inside. Some stood in the alleyways and watched. Merchants hid under their benches. City guards stepped forward or followed them from behind. There must’ve been thousands of them. King Draco shrugged and turned to the left. Another mob of men walked in from the western gate. King Draco picked up a gold spyglass from a table next to him on the balcony. He extended the spyglass and looked down at the hordes walking in. He gasped and dropped the spyglass.
They were not men, but monsters. They were skeletons, devoid of flesh and clothed in tattered rags. Their unmoving eye sockets were fixed on the castle gates. Their jaws bobbed up and down as if they were trying to speak. They lurched forwards passively in no particular rhythm. Some held twisted branches between their fingers. Others held cleavers or swords. Their bleach-white skulls glowed in the cloudy sun. King Draco heard a noise from behind him. He jumped.
“Milord,” a deep voice said behind him, “We have a bit of a problem.” It was Othur, the captain of the guard. He was a grey, hardened man with a very large, grey beard. A great sword was sheathed on his back.
“Sir Othur,” King Draco said. “Why is it that your guards are allowing an army of skeletal beasts into my kingdom?” Othur frowned, stretching the deep white scar on his left cheek.
“We are not, milord,” Othur replied. “We-”
“Then why can I see them walking through the city gates?” Draco interrupted.
“That is what I’m trying to tell you, milord,” Othur said. “They’re-”
“Gods be damned! How are your men this incompetent!? I knew I should’ve disposed of you years ago!” Draco kicked the spyglass off of the balcony. A few seconds later, it shattered below.
“They’re walking through the walls, milord!” Othur fell to his knees. Draco looked over at the north wall, the nearest one to where he was. His jaw dropped. The wrought-iron gates were down. The heavy wooden siege doors were shut. The skeletons were walking through the gates. He stood there a moment, staring out in shock. His massive walls were powerless to the horde of undead. But yet, they were nonviolent. They simply walked straight, ignoring all other creatures near them. Some of the guards began to strike out at the monsters. Their spears pierced the skeletons’ rags. The skeletons fell over, rolled their skulls to the side, and then reformed. Then they kept walking.
King Draco leaned his palms on the railing around the balcony. Othur rose to his feet. He stepped forward gently. Then he reached out towards Draco’s shoulder. Draco wheeled around, swatted his hand, and walked back inside, his long gold cape flowing behind him. He walked into a large circular room. A man in blue and gold armor stood at attention near the door. A great helm with golden ram’s horns affixed to it was under his left arm.
“Sir Palmouth,” Draco said. “Scramble the Knights! I want every Knight of the Ram in this city in three days’ time!”
“YESSIR!” the knight shouted. He pounded his chest with his right hand. Then he turned towards the door and marched out. Draco walked to an ornate wooden chair in the leftmost spot of the room. He collapsed into the chair. Four guards entered the room to replace the knight. Othur timidly approached King Draco.
“W-what are your orders, milord?” Othur asked. He bent down on one knee and lowered his head. King Draco sighed.
“Of course this would happen to me,” Draco muttered. “Gods be damned, gods damn them all. Why is it that his cruelest of world would refuse to grant me mercy? What have I done wrong to deserve such spite?” He drew his sword. Othur fell backwards with fright. He dove out of the way of Draco. Draco held the sword high above his head with two hands. He shouted like a barbarian. Then he drove the sword towards the marble floor. It struck with a deafening “Clang!” The sword twirled on its tip and then clattered to the floor.
Overview
Across the world of Tithe, the dead have been rising from their graves. Normally harmless, rare undead creatures, wights, skeletal creatures created from the bodies of those who died without being buried, have been appearing in alarming amounts all over Tithe. They travel in packs, going through cities and farmland, following the roads to Talbor. They have congregated in Maceron, the capitol of the kingdom of Talbor. They have yet to show any sense of aggression. They simply walk around the streets in groups, wandering aimlessly. It has become a tourist attraction, as people around Talbor have travelled there to see the Skeletal March. Many predict that the wights could soon break their streak of peace. As time has gone on, they have become more aggressive, occasionally lashing out at people nearby.
You play a character from somewhere in the fantasy world of Tithe. One way or another, they have ended up in Maceron, through following a trade route, carrying out an assassination mission, or traveling on a whim. Some way, they have ended up here, just as the wights are beginning to congregate in their greatest numbers. Perhaps you are all here for a reason. Perhaps you are about to embark on a quest to save Tithe from the clutches of the undead.
Recruitment Status: Currently Closed
Genre: High-Fantasy, Adventure, highly character-driven, interaction heavy
Number of Players: 6
Co-GMs: SepticGentleman, Spoopy Scary
NOTE: We will no longer be accepting any more Knight of the Ram characters.
Rules and Notes
Following this will be information on the world, an explanation of the magic system, a list of all important NPCs, and a list of all characters. There might also be a list of what’s happened in the RP so far incase anyone goes on hiatus.