Falling Skies: In our Final Hour
It is year 2899. Humanity has long since conquered the stars around them. The resources and riches from their conquests had brought the human race into an Golden Age of technological advancement. Powerful self sustaining AI's were developed to aid humans and their machines, and cyborg parts allowed cripples and the weak to continue working for society.With the advent of AI, biotech and cybertechnology several centuries prior, the advancement of humanity has grown exponentially. Starships of massive proportions were built, floating worlds in space were created, massive Utopia cities on lush green planets were erected. Worlds beyond even what humanity thought were possible were discovered. Wars weren't fought, the human race was too busy expanding at a breakneck pace. Life was perfect. Nothing could possibly go wrong.
And then it did. By the year 2480, Humanity had overextended itself; the great sprawling empire it had forged had become too large for it to support itself. The empire collapsed onto itself. In the course of 20 years, the mighty empire humanity had established splintered into thousands of factions. The fall of the Empire resulted in a massive power vacuum and the Galaxy erupted into a large feudal war. Some factions grew power by warring with other factions, taking them over; others stayed secluded for as long as they could. Many were taken back by the earth empire, and just as many were lost in deep space.
By the 25th Century, most of the numerous factions had consolidated into 3 major powers: The original Earth Empire, the largest and most numerous of the 3 powers, made up of most of the core empire planets; The Coalition, a group of separatists strictly opposed to the Earth Empire, spanning across most of colonial space; and the Krellian Republic, a reclusive, bizarre group focused mainly along the outskirts of known space. The Earth Empire and the Coalition fight bitterly, the Empire seeking to reclaim their lost territory, and the Coalition fighting for a new order in the galaxy. The Krellians choose to stay out of the conflict, their faraway frontier colonies too far away to be bothered by the other two factions.
By the turn of the 26th century, the Earth Empire and the Coalition had suffered dreadful casualties on both sides, and just as many worlds lost in the splintering had been razed by both sides. The two superpowers agreed to an uneasy truce. That marked the start of an intergalactic cold war, as the two superpowers begin a buildup of military strength and engage in proxy wars with smaller nations and colonies.
As the end of the 28th century drew near, a series of failed operations by the Earth Empire at an attempt at securing a rumored Coalition Superweapon has sparked up and reignited the flames of war. After almost 300 years of peace, war between the Coalition and the Empire had renewed in earnest. Millions of people from both sides are drafted as fleets of starships and planets are thrown into vicious war. The Coalition forces take advantage of the Empire’s overextended lines to take seize planet after planet.
The next planet to come into the path of the Coalition warpath is the Fortress World of Cerol. As the UEE world's defense fleets are engaged by a massive Coalition fleet, a huge invasion army is sent to the planet with the intention of capturing the strategic world and using it against the UEE. Caught off-guard, the UEE are slow to fortify their positions, and have pulled back to the major military bases and cities on the planet, where they lay under siege by vast numbers of Coalition soldiers.
As the soldiers of the Coalition begin to pour into the gates of Cerol's Capital City Leis, the men and women of the 8118th Mechanized Infantry prepare a desperate defense.
This is Falling Skies: In our Final Hour.
Hello everyone! Welcome to the OOC for "Falling Skies: In our Final Hour"! This RP is based in my (relatively) cannon universe known as "Falling Skies". The Falling Skies takes a page from several of my favorite sci-fi, games and anime series, from gundam and robotech to Front Mission and more. This series tries to combine some gritty hard science and realism with utterly fantastic things like giant robots and energy guns. Where my usual Falling Skies RPs usually puts us in the cockpit of some of these giant robots, this iteration of the series will see us with our boots on the ground as infantrymen with rifles in hand.
We the players will play the role of a squad from the United Earth Empire 8118th Mechanized Infantry Legion, as they mount a desperate defense against massive, overwhelming numbers. Our story will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will be forced to make desperate decisions, and face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this RP.
We the players will play the role of a squad from the United Earth Empire 8118th Mechanized Infantry Legion, as they mount a desperate defense against massive, overwhelming numbers. Our story will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will be forced to make desperate decisions, and face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits in this RP.
Terminology and Technology:
The Armory
Rules:
1. This Roleplay will have above average standards. I will be expecting at least a few well written paragraphs, and absolutely NO ONE LINERS.
2. Please do not write in first person.
3. No Mary/Gary Sues, its alright for your character to be a hero, but they're not perfect.
4. No God-modding. Its no fun for anyone. I value your characters, but I will not hesitate to injure them if they do something exceedingly stupid.
5. This RP will have mature content. Violence, foul language, and mature themes are freely allowed. However for the sake of decency any sexual acts will fade to black (or will be taken to PM) before it goes too far.
6. Player Knowledge is not necessarily character knowledge. Just because you know something (be it through OOC or someone else's post) does not necessarily mean your character knows.
7. As GM, my word is law, I will expect you to respect any executive decision I make.
8. If players find a ruling of mine unfair, they are allowed, and encouraged to speak up and offer sound reasoning to dispute my decisions. Provided the discussion is productive, polite, and reasonable, decisions I make may change.