@Orlan Funny you mention his 3 charisma. I contemplated reducing it to 2 in order to increase his intelligence to 8, but then decided against it. I wanted his lack of charisma to come from natural prejudice and from being a lone wolf, so any lower would be borderline incomprehensible of speech, or just a complete and total asshole.
Leather armor/What's in the picture Deathclaw Tooth Necklace Goggles leather gloves leather backpack: x10 bobby pins x1 stimpack x5 radaway canteen of water small pocket journal with 3 pencils x3 pork and beans x2 brahmin jerky x2 nuka cola x1 silver, flip lighter Anything I forgot to mention that's in the picture 10mm pistol hunting rifle combat knife x150 bottle caps A note state how much he owes to Don O'Donovan Biographical book of Heinrich Schliemann
Patches grew up in the coastal region referred to as Charlie's Town. Though, no one quite knows who Charlie is or how he claims ownership of the vast, South Carolina area. He, Patches, was born in The Citadel, built in and around what was once a military college, where he lived with his family; mom, dad, sister, and a brother. Being the middle child, Patches felt like an outsider in his family. He took to wading through the public library of The Citadel. There, he befriended the librarian, a crazy old man who had the energy of a toddler but the body of a dying scholar. Though his family was not poor, they certainly were not rich either as they took to living in The Dogs Den, a slum area in The Citadel, close to the Ashley River of Charlie's Town. His dad was part of The Citadel's science division, experimenting and finding ways to make life easier for everyone, while Patches' mom spent her days working in the diner closer to the center of town. His older sister, after attending class taught by the militia, would hang out with her friends while Patches and his younger brother kept to themselves.
And that's how they lived for a while. Patches would spend as much time as he could in the library with the old scholar, learning of times since gone, and of the wars people had fought. And the adventures they had. He eventually happened upon a, somehow still in tact, biography of a man named Heinrich Schliemann. A German archaeologist, or treasure hunter, who found locations mentioned in an old poem about war in Greece. Patches fell in love with the idea of doing what he did. There was so much to see of the world, though it was certainly dangerous, and he grew tired of seeing it through the eyes of writers. He wanted to see it with his own eyes.
This thought led to him venturing to different parts of The Citadel, finding all the nooks and crannies he could, eavesdropping on people, tailing others, climbing the buildings, he was a true explorer of the city. But as he grew older, after his mother died from a robbery, he felt he had outgrown his adventuring tendencies. His friends had convinced him to join the militia, to defend another robbery from taking someone else's mother. Although, as soon as he had finished his training, one of his friends, Jet Set, ran to his group gasping for breath. "I've found s-s-something wicked!" He said, "A place full of shiny shit!" It piqued everyone's interest, especially the adventurer inside of Patches.
It was agreed that after graduation, they would spend their last free day outside of The Citadel; to find where Jet Set had found treasure. They immediately got lost. Traveling the winding streets of the urban jungle that was Charlie's Town, each having only cadet weapons, they decided to rest inside an apartment building. That's when the raiders attacked. Faces painted white with powder and giant poofy wigs, the raiders took out half of them before they too were killed. Now only a group of three, Patches began to have second thoughts on finding the treasure but he couldn't let his friends die in vain. Together, he, Jet Set, and Carlos Vasquez ventured towards the Charleston museum.
But Jet had failed to mention the Deathclaw. Immediately, Carlos was killed as Patches and Jet ran through the museum as quick as they could to hide. Three days passed as they hid in the museum, the Deathclaw having them trapped, until they heard gunfire. Peeking their head out, Jet's uncle, a captain in the militia, and a few militia men calling for them. Sadly, they didn't know of the Deathclaw. The fight broke out, if you could call it a fight, as the Deathclaw killed the militia men while sustaining heavy injuries. Eventually only Jet's uncle was left. In an attempt to save Jet's uncle, he and Jet ran forward to kill the beast with a dilapidated spear cavemen used to wield. Right through the heart, the spear went, but not before the Deathclaw had taken one more life. He died a few minutes after.
All Patches remembers is waking up in the his bed back at the Citadel. He looked around to see his dad sleeping in a chair, his lab coat on and sweat on his brow. He soon found out that Jet lost his arm in the Deathclaw attack but made it out safely, the spear had killed the beast. His father told him to take getting back to normal life slowly, apparently Patches had sustained quite a few injuries from the attacks of both the Wig Wearing Raiders and the Deathclaw. Although, eventually, Patches was up and moving again feeling better than ever. His sister acted differently, most likely due to her training to join the militia, while his brother went to live at the dorms of the college; The Institute of Science. He'd seen him often, his younger brother checking up on Patches as Patches struggled to find a job or something to do to pass the time.
Over time, his sister would lead a campaign to a region near the mountains while his brother would delve deeper into his teachings. Patches turned to scavenging once more, much to the dissatisfaction of his father, and repairing whatever he found to sell. In his down time, he'd spend nights with Jet Set, now with a metal arm thanks to The Institute, at the bar gambling. As time would pass, Patches would accumulate a severe debt to pay for his father's medical bills, he had fallen ill from old age, and had missed too many payments. The man, Don O'Donovan, in charge of his debt took Patches to the outskirts of The Citadel to kill him. Until a messenger ran up and handed a slip of paper to Don.
"You've got an angel on your side. Get lost." He said with a gun pointed at Patches' head, "If I see you around these parts without my money...you and your family are dead." And on that note, Patches was exiled from Charlie's Town, left to wander and find money to pay off his debt and see his family and friend. One night, spending what little caps he had saved for food in a tavern, he overheard people talking about a dangerous, untapped place far south. A place where scavengers died, mutants ran rampant, a deadly stretch of land that no one had gone into.
The ultimate place to hunt for treasure...Florida.
I changed my history, changed a skill I had, and added a note to my inventory. Please review to see if it's alright with you. I just changed all paragraphs down from the fourth one from the bottom.
@ImpLaughs Not a bad change. It does have a very southern feel. I accept the change. Nice to have a synthetic along.
Anyways, to everyone, I plan to have the intro post up either later tonight or tommorrow morning. I will still accept CSs. I will write anyone in whenever they show up. It is not like there is an effective cellphone service in the wastes and not everyone has access to vertibird travel. I expect getting to a place in time can be difficult sometimes.
@ProProIn the old world, people would communicate with portable hand held devices over vast distances. However, little did they know that it caused minor radiation to their bodies! THE FOOLS! We are far more advanced now, with safe ways to communicate long distances by putting cups on strings and speaking into the cups. You'll only have an 80% chance of radiation poisoning now!
Oh yes telephones, good targets for drifters and scavvers because you can open the case and examine the damage done to the innards, pretend it's a protectron caught in a landfill crusher and survived.
@ProProIn the old world, people would communicate with portable hand held devices over vast distances. However, little did they know that it caused minor radiation to their bodies! THE FOOLS! We are far more advanced now, with safe ways to communicate long distances by putting cups on strings and speaking into the cups. You'll only have an 80% chance of radiation poisoning now!
Incorrect. The technology of the Fallout world never created cellular telephones by never leaving vacuum tube computerized technology. Short wave radios are the closest they had to cell phones. You're right about cups and strings, though. Clearly the safest, most advanced method of communication available!
Incorrect. The technology of the Fallout world never created cellular telephones by never leaving vacuum tube computerized technology. Short wave radios are the closest they had to cell phones. You're right about cups and strings, though. Clearly the safest, most advanced method of communication available!
You know, I heard that yelling long distances was the best form of communication but if both people are in an area where there is no Raditaion, they will have a net gain of no radiation. It only comes with the minor risk of alerting raiders/monsters.
@Voltus_Ventus Is.. Is seriously nobody going to point out you can't just be half-ghoul and still claim to be immune to radiation? I mean, correct me if I'm wrong, but your Character Sheet states that only the left side is ghoulified. Which means the right side is still human. Which makes no sense, considering the right side would then be subject to radiation and aging. You're either a full ghoul or you're not, from what I remember. And if you do half-ghoul, it's really minor and not to the point that every bit of skin is torn off and aging stops entirely.
also stop calling in the 100's young. that aint young. ghouls don't look young either.
@Ammokkx The GM did not seem to have a problem with any of those things when I PMed him the CS, so I guess it's fine. It's just a bit of flavor, mate. No harm done.
@Voltus_Ventus No, No. That's just wrong. There is NO confirmed case of a half ghoul in the entirety of fallout for a good reason. I don't even know how a half-ghoul body would function. I mean, you'd have to keep in mind most of a ghoul's organs stopped functioning... And some of those are going to be on the left side. And a human body needs them all to properly function. And you mentioned him living in radiation! How is he NOT a full ghoul by that point?
Sheesh, now I know how Lunar felt when I fucked up that name.
@Voltus_Ventus No, No. That's just wrong. There is NO confirmed case of a half ghoul in the entirety of fallout for a good reason. I don't even know how a half-ghoul body would function. I mean, you'd have to keep in mind most of a ghoul's organs stopped functioning... And some of those are going to be on the left side. And a human body needs them all to properly function. And you mentioned him living in radiation! How is he NOT a full ghoul by that point?
Sheesh, now I know how Lunar felt when I fucked up that name.
If it hurt you so much, just give me the word and I'll tear it down and delete it because I don't want to put complete garbage on the guild.
@Voltus_Ventus Don't be irrational. I'm just saying you shouldn't try to half-ghoul, since it shouldn't be possible. Not with the way you described it. I'd consider half ghouls, if they were even possible, to be people who just barely escaped radiation and die within the year because their body is so messed up and can't function without the bodily structure of a full human or full ghoul. You can't just claim half the body is still human and immune to radiation since that would rot away as well.
@Ammokkx I'm not being irrational, another person on this RP sent me a PM regarding the same thing and had similar things to say, so clearly it's not an appreciated characteristic (one that I am unwilling to change) so I will just take it and be on my way.
@Voltus_Ventus So you're just going to up and leave after your ideas have been criticised and challenged? What kind of writer/rper are you? If you can't handle changing a character because they're factually incorrect to the fallout universe, I see that as being irrational, sorry.
Ultimately it comes down to what the GM is willing to allow. If Mars is fine with it, then that's all that matters. I have my own reservations, but took it to pm and offered additional suggestions rather than calling anyone out in public. Let's be respectful of other players and the GM's decisions, alright? Ultimately in game it will only come down to cosmetics anyway.
@ProPro If you're putting up something publicly, you should be open to public criticism. If someone had called me out for my character having survived a deathclaw encounter and given valid reason, I would have taken that and changed it even if they're not the GM. If you're going to base something off of an established, canon universe the least amount of respect you could have is actually following their rules. Sure, ti's just aesthetic, but it's also just aesthetic if I wanted to play as sentient, smart deathclaw. What? That's not allowed because not possible? Then why is a half-ghoul allowed? Lock out one thing, lock out the rest.
Listen, I know I may come over as a prick for doing this. I'm very much aware of that fact. But I take the attitude I would like to see everyone take; unafraid to challenge someone's ideas even if it may paint you in a bad light or hurt someone's feelings. If an idea appears to be wrong, and no valid reasoning is given for said idea, I am well within my right to call it out. I do not take things to PM because it's not a PM issue. If you put something out into the public eye, the public can also judge it publicly.