Colony Name:
Encor
Colony Symbol:
VIPs:
Edward Woods - Supreme Leader of the colony
Neveer Woods - Head General of the Military
Ashton Grey - Naval Commander
Sylvia Zimmerman - Head of Medicine
Population: 5,500 estimated
Settlement
Food and Water production: (3)The people of Encor have basic knowledge of farming, thusly the people are not in a dire need for food though more is always wanted. The farms are located outside the city walls. As for water, the people run water from the nearby river.
Main production: (1) Encor hardly has any production and often are forced to rely on trade with others to supply themselves with the things they need. Though, they can craft medicines through the herbs and other plants that they have. There is also fish, though they hardly sell that as it is one of their sources of food.
Health: (5) Encor is a mainly sanitary location where health of the person is typically seen as the top priority over everything else. They have a few clinics and many doctors to work with so they are fine health wise. However, they hold a grade A hospital wh
Settlement Defenses: (2) Encore has wooden walls along the outer perimeter to protect themselves, they have wooden towers with guards that can man machine guns. There is the occasional steel reinforcement, but not it is not plenty.
Perks:
Hospital = A hospital in the truest sense of the word, where surgeries can be performed with loss of life is at a minimum. It is also a suitable spot to produce medicine and other pharmacuticals to keep a healthy populace. (Maintain a pop of <6000, +1 point to health)
Shipyard = Building a boat is neccessary for utilising the waterways and lakes of the Crater, thus any settlement on the banks of such can have facilities to build
galleys or xebecs. Both of which are powerful means of controlling the waters through either guns or trade. (Unique military units, capable of water trade)
Friends and Enemies:
After events that have happened in the past, the people of Encor have a long standing feud with the Red Suns due to their new cult and have been relying more heavily with the Cossairs with whom they share many traits.
History and Culture:
The damned Vacuum-Kaiju have driven many ships to this desolate planet, only craters to properly house life as a whole. Though it was boon that they would be able to survive on this planet at all in the first place. They hailed from a starting colony that relied heavily on its nuclear power to sustain itself, being able to mine many of the materials that it needed. However, those monsters drove people from the colony by the thousands- nay, hundreds of thousands. Ships tried to leave, but the Kaiju destroyed many of them and only two ships survived. In the end the two ships went searching for a wormhole and managed to get away from the terror that befell them.
However, there was a malfunction with the ships and they had to make a crash landing in the crater. Many were killed, many more were wounded. These people had landed at the intersection of what is now known as Flea River, two splitting rivers sir rounding them that lead to Helium Lake. Unfortunately, they did not land in a mineral rich area and having the ability to construct the necessary tools for survival was hard. That was until the Red Sun Hussars had shown up and aided them immensely by giving them tools to survive and gave them the know of the land. For that they became indebted to the Red Suns.
Not long after did they fully set up the settlement in its entirety and not long after that did they meet the Cossairs who gave them knowledge of shipbuilding in exchange for medicine. A democracy had been set up, letting them become able to lead themselves and make executive decisions to benefit the settlement as a whole.
This "golden age" for the settlement would only last sixty years before a revolution would sweep through the entire colony. The democracy had become weak and the people did not want to become victim to raids, it did not help the the Red Suns kept coming back and taking their children for their cult. A man by the name of Edward Woods would lead a revolt against the democracy and fight a small skirmish that ultimately led to the deaths of all representatives and the president of Encor.
Edward Woods declared himself Supreme Ruler of the colony and set in motion of chain of event that would "benifit" the colony in every way. First off, all crime is met as treason and traitors are often killed by beheading. Second, the Red Sun Hussars had become a pest and would be dealt with accordingly. Edward took some Cossairs and the war boats to lead an assault on a nearby Hussar base, the battle lasted for five days before the combined force breached the walls. There were no survivors from the Hussars, only the children that had been stolen. The Hussar base was razed to the ground and the Cossairs given extravagant gifts for their participation in the battle.
Never more will the Encor seem weak in the face of adversity and they would overcome all obstacles that would be presented with them. They will stand as one, they will fight as one, they would all die as brothers and sisters on the field of battle. Or they would die as shrewd merchants of the river, following their Cossairs brothers to oblivion.
Outposts:
Encor currently does not hold any outposts of their own.
Military:
Infantry =
There are currently 550 trained troops at peace, all of which use .358 rounds from rifles. During peacetime, these men hardly leave the walls of the colony. However, when wartime rolls around, the standing army goes up to 1,900. 1,000 of those men use varied melee weapons, typically spears and shields, while the 150 remaining use longbows. The original 550 are still there as well. However, there are 200 sailors armed with swords, manning the ships.
Vehicles =
The only vehicle that the Encor have available to them are Buggies and they are in short supply at the number of 100 operational, 36 remaining buggies tend to be scrapped for spare parts. However, 20 of the operational have been converted into heavy armored buggies which mount 50. Caliber machine guns on top, though they are too valuable to be used often.
Unique units =
The Encor hold 20 fully operational cogs, their main transport ship as well as trade vessel and they plan to get more underway as soon as they get a better lumber industry underway. As for true military ships, they hold 10 Caravels which come with catapults on the sides of the ships to provide artillery.