Hidden 8 yrs ago 8 yrs ago Post by LloydTurquoise
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LloydTurquoise

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Under A Strange Sun


Co-GM = Open

Art by the incredibly skilled bradwright.deviantart.com along with marko-djurdjevic.deviantart.com


It was the 22nd Century. The Sol system was a vast collection of megacities, colonies, orbital habitats and stations. Interstellar travel was attained with nuclear fusion and many companies and chartered expeditions ventured out beyond the solar system. Most of the worlds discovered were uninhabitable, so in response, many companies stook up terraformation and atmospheric conditioning to mold new paradises.

The Frin-Eden Company were on the cutting edge of terraformation technology; going far enough to experiment with dangerous wormhole travel to find suitable worlds. One of these worlds was Bastion, a barren, arid planet with a promising future as a garden world.
After some twenty five years in development, terraformation was scrapped. Frin-Eden filed for bankruptcy and many of it's terraformation projects were abandoned, including Bastion.
Over a century went past for Bastion, it's life sustaining itself in a handful of craters over it's scarred surface. While far across the galaxy, humanity was in a losing war.


The frontier colony of Pilgrim's Rest was attacked by immense monsters, capable of hopping between planets and even solar systems in pursuit of nuclear energy to consume.
Besides wanton destruction of colonies and cities, they also brought with them ravenous offspring, fed on human flesh. Along with noxious diseases that swept through refugee camps and aboard fleeing ships.
For their deranged pursuit of nuclear sustinence, they were named, Vacuum-Kaiju.

As year after year went past, the number of humans dwindled, their ships engines the very thing drawing the Vacuum-Kaiju to each new haven. Nowhere was safe for the humans, if they returned to worlds left behind by the Kaiju, they would encounter swarming masses of their offspring that took many years to develop.
It seemed with each world that was lost, a slither of everyone's hope was lost with it.


One promising hope remained however.
Vacuum-Kaiju naturally avoid wormholes, from either primal fear or a past lesson learned.
A radical plan was formed, that a collection of ships plunge through a wormhole to a system where a suitable planet lingered. They would cut off their fusion engines and by refraining from utilising nuclear energy, the colony could effectively go into hiding and be undiscovered by the vacuum-kaiju.
This of course would mean that the colonists would be condemning themselves to an existence of pre-nuclear energy. At least for a few centuries.
Big dangers offered bigger rewards however, as many volunteer colonists made preperations for the journey while a suitable wormhole was looked for.

The Sekelj, the Vlamingh, the Gagarin and numerous smaller vessels were assembled into a ragtag fleet by the time a wormhole was found.
With the vacuum-kaiju breathing down their neck, the fleet dipped one by one into the wormhole.
The first stroke of luck came up for them as soon as they popped through, as no Kaiju came after them through the wormhole. The second was that they arrived near the planet of Bastion. Unfortunately there good luck was the exception and not the rule.


Not only did the wormhole destabilise and collapse, but sabotage of the fleet sent many of the ships crashing down onto Bastion. Those that survived the crashes were fortunate to have fallen into the habitable region of Bastion simply called the Crater. Just about a thousand five hundred kilometers in diameter, the Crater was an ideal location for the colonists with flowing rivers, great lakes and lush forests.

The Crater was inhabited by animals both familiar and strange. Generally of the North American variety of flora and fauna, they are joined by cloned versions of previously extinct species, such as mammoths and smilodons. While also competing with bastion native species such as the Water-Wyverns.
As time went on, the peoples of the different crash sites banded into settlements to survive, united only in their proclamation to not use nuclear energy or technology. Eventually the territories were marked out and various groups and organisations ruled them with open palms or closed fists.


Eighty years after the crashes, the Crater is still a dangerous place, despite the efforts of the territories. There is no shortage of bandits along the roads and people still turn on each other for many reasons both noble and vile.
The territories have made alliances with one another and wars have been fought. Technologies once prevelant to the original colonists are vanishing and minds capable of replacing them are few and far between. Less munitions are being produced than spent in the Crater and violence is carried out by swords and bows as well as pistols and artillery.

Talk of uniting the territories is rife among the settlements, it's the 'how' that diversifies that talk however.













If you have any questions or suggestions, just ask.
Hidden 8 yrs ago 8 yrs ago Post by TommyToledo
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Here's mine. Hope it's alright.

Hidden 8 yrs ago Post by LloydTurquoise
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@TommyToledo Your NS is really good! I got a few points though. Firstly in military, you have to give a number of troops in the categories and also you have to give a percentage to the ranged/melee infantry and the fast/armoured vehicles sections.

Also another issue, which is totally my fault is the unique units. A unique unit must be chosen from the perks list. If you don't pick a perk with a unique unit attached, then you don't get any unique units.
However I have decided to review this and change so that people can pick Two perks. In your case, my suggestion is that you keep your Arsenal perk but also choose one of your unique units to keep as your second perk. Be aware though that whichever perk you pick, I will add to the perk list, so anyone else who wants the same perk can get it too.

Apart from that, very well done.
Hidden 8 yrs ago Post by Lauder
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I will be getting my NS underway when I get home later.
Hidden 8 yrs ago Post by TommyToledo
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@LloydTurquoise

I edited mine. Placed in the actual numbers of sanctioned troopers and operational buggies in my colony. Also made a costume perk as you said. If anything else needs fixing, I'll be on it.
Hidden 8 yrs ago Post by Lauder
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Glad to say, my form is almost finished. It should be up tonight or tomorrow night
Hidden 8 yrs ago Post by LloydTurquoise
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@TommyToledo Splenda mate

@Lauder I eagerly await!
Hidden 8 yrs ago Post by Lauder
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Hidden 8 yrs ago Post by LloydTurquoise
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@Lauder Brilliant, coolio stick it in Characters :D

@TommyToledo Coolio, stick it in characters too :D
Hidden 8 yrs ago Post by Lauder
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@LloydTurquoise

Thanks! I didn't know if it would be good since I did the entire thing on my phone =P
Hidden 8 yrs ago Post by TommyToledo
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The Hussars are racking up enemies fast.
Hidden 8 yrs ago Post by LloydTurquoise
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@TommyToledo But are they the real enemy?
Hidden 8 yrs ago Post by TommyToledo
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@TommyToledo But are they the real enemy?


My backstab senses are tingling.
Hidden 8 yrs ago Post by Lauder
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@TommyToledo But are they the real enemy?


Yes they are.
Hidden 8 yrs ago Post by LloydTurquoise
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Oh trust me, I gotta few ideas up my sleeves.

I'll probably get my NS up soony soons.
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