So, I was planning on my character being a scavenger, and I'm thinking about their equipment. Would a .454 Caliber Taurus Raging Bull be enough to take down some of the smaller creatures? It can kill cape buffalo and african elephants. Also do they need any sort of protection other than gas masks?
Personality: Mirah is extremely outgoing, almost to the point to acting on impulse and what she would think is fun than thinking things through... but that isn't to say she doesn't think at all. Mirah loves everyone, unless they insult her or her profession as well as her way of life. She likes to stay as a neutral party in most situations, opting to make ties with more than one side so that she can be relatively safe. Mirah may come off as airheaded and not completely there at times but actually she is fairly smart, smart enough to know that making enemies is very bad for business. Even if she likes everyone, She has little qualms about hurting somebody if they are causing problems; and she is definatly big enough and strong enough to make an impression while starting and breaking up fights. There will only be a few times where she is depressed and that would be the times when heavy drinking is involved.
Biography: Mirah loves to talk, but not about her history, she doesn't like to bring up the fact that she was in the RazorFang group. Mirah was known as one of those gang members that you didn't send out unless you wanted to just intimidate somebody with a low chance of fighting, but one day Mirah got caught in the crossfire of her second worst gun fight after a deal went south. She got shot twice, once in the back and once in the arm, and laid down playing dead until the police and ambulance came and she was able to be carted off t a hospital where she denounced her ties to the RazorFang Gang, with a bit of trouble from the boss, and tried to just change her life for the better.
Now Mirah hangs around "The Hole" as a regular and at times she does get some jobs to do from either randoms who need protection or from a few gangs, proving that she hasn't completely gotten out of the gang business, and had failed to get on the straight and narrow like lot of others.
So, I was planning on my character being a scavenger, and I'm thinking about their equipment. Would a .454 Caliber Taurus Raging Bull be enough to take down some of the smaller creatures? It can kill cape buffalo and african elephants. Also do they need any sort of protection other than gas masks?
Sounds reasonable to me. The gas mask is the crucial part as the air is contaminated. Your fur and clothing will protect the rest of your body.
I'm almost done with my character and would like some current feedback if possible ._.
Personally, I like him. It's a nice change of pace for the "dark loner" to be nice to people, it's super overused to have the antisocial asshole dude. His arsenal is a bit large, but I like his two pistols. They show he does have a sense of humor, even if it's small.
Eerily androgynous and takes full advantage of it with their choices of attire as their occupation occasionally calls for. Their only definite article of clothing that stays consistent is their taste in scarves.
Name: Luciel J. Lavandou ("Angel" or "Lulu" (by those who know him (Hates it))) Gender: Androgynous Male Furry Species: Jackalope
Personality: Starting with the easiest summary, sociopathic. Like many others on the streets who fell apart when faced with the strife, Luciel broke at a young age. Luciel convinced himself that relying on others wasn't what gave anyone strength, and his mindset bent to see people as tools of their own design. He came back slower than the others in his archetype, but many are certain he's still not entirely there. Frequent bouts of disproportionate bite in response to their treatment and experiences landed them in trouble with the law a few times while still in practice after injuring "sparring partners". Of this, he'd gotten skilled at free-running to evade cops. They're known by those who've worked with him to be cold and calculating, heavily influenced by logic which they use as a mask to hide the bitterness they feel towards general existence, especially other anthros, in a nihilistic fashion with only small exception. On the topics of masks, even with their disposition considered, Luciel carries himself with a pleasant nature even in their own darkest moments but only until they feel genuinely threatened do the claws come out. It's obvious and disquieting how they frequently use emotion as a veil to keep themselves from others, while still coming off wholesomely approachable and even friendly in most situations. The tone and conveying of words wielded like a honed blade rather than of nature and sincerity. Aimed to cut where it can; he genuinely wants to fit in, but finds trouble empathizing the way others do and often dodges emotional conflict when he can. Luciel enjoys the company of women, though not in the physical way. This is hinted to by the scents they adorn their scarf with. Most attribute the scents towards making themselves appealing to the opposite sex...most are often wrong as this does not explain the use of both cologne and perfume. The ruse is in a lack of identity, as Luciel can pass as either and has no preference beyond actual anatomy. Simply, he finds their personalities intriguing if not alluring. Seeking to appease women could be considered the closest thing he has to a hobby...always was a mama's boy. All in all, Luciel is gritty and tough to handle in a single sitting, though absolutely adorable once you get over his glaring social flaws.
Biography: Abandoned on the streets after their homeless parents were slain, Luciel started a trade of thievery for protection from a local gang. It was a robust tactic of cooperation with two other grown men who'd made a profit off of using him as a distraction while thieving, themselves. Through observation, Luciel eventually got his crew into trouble by using their methods to pin the blame on adults while making off with more than enough to sustain himself. He was quickly pinned as a snitch in his local underworld; "A...little girl with black fur..." didn't get far as Luciel became aware both that he had the resources to pay for his own needs both through selling out bounties as well as stealing for themselves. With the money to clean up, they faded into obscurity with the means to purchase dyes. Dyes, androgyny, and anyone paying anything under the sun to do virtually anything landed the jackalope in a fairly nice, yet small, apartment...but this story begins with Luciel pulling a knife from an associate's chest. 'Associate' being his way of referring to those he knew, regardless of if they knew him with his current persona, it wouldn't matter as they strode out of the VIP booth of a local dive, wiping their mouth for added affect to sell the point of what was expected to be a whore leaving their customer. Though gangs spent the next few days patrolling the area on the other side of town for a brunette bunny with red eyes, the albino went back to their roots a few blocks over from the Hole. Laying low, Luciel has been growing his antlers out while catching up on local gossip, looking for more jobs after getting his first taste of murder, going shopping for nice clothes with his paycheck after accounting for rent, and lastly, getting tips at bars while lingering around for the opportunity to interject into conversations regarding potential work. Whatever pays the bills; as to say, it isn't like he has the moral bearing to have a sense of standards. They've since made a tiny name for themselves as 'Angel', a mercenary hitman-face of sorts keen on establishing themselves as 'to the letter', though uncomfortable to work with for various obvious reasons than many are reluctant to talk about. As a day job, Luciel has been biding his time at a nearby inn, serving occasional days as a bartender of sorts.
Inventory: - 'Sandcastle' Custom PWD (12 round clip .45 acp) - Attire changes, though Luciel juggles between kevlar vests. One of which has a bit more armor around the chest...if you know what I mean. - Three throwing axes bandoliered to his right thigh. = In posession of a gas mask; paranoia in case the dome gives out, but he doesn't often keep it on him.
Other: - Speaks with a slight accent vhich I vill be inflictink upon readers. - Mild agoraphobia and prefers to be indoors. - Odd religious tendencies and mannerisms revolving around an affinity towards spiders.
I'll post my WIP as well. Digging all the characters coming in so far.
Alice T. ArouraĆos
Gender: Female Furry Species: Pink-Eyed White Rat
Height: 5'7" Weight: 127 lbs.
Personality: A fairly apathetic and dry woman by default. She rarely speaks, but on the occasions she does she can sometimes provide some scathing commentary about the life and times of those inside the dome. Even then, she's not particularly smart or stupid, just seems that some of Bob's wit has rubbed off onto her. She participates in many vices, her nihilism and hedonism running rampant. She smokes, drinks, and is very casual about her relationships and sexual encounters. Despite all this, she can find joy in the old art of the world outside the dome. Other cultures absolutely fascinate her, and she saves most of the pictures she finds outside the dome and displays them proudly in her abode.
Though she's primarily a scav, other forms of work aren't an immediate decline. She will not kill for money, but thieving, and self defence are other, much more sketchy stories. It heavily depends on circumstance if she will take a job, and most of the time she tries to get by simply by scav requests, and fencing her loot from the outside, even if it means she must limit herself to cheap beer most nights and a pack of cigs every three days.
Biography: Born, like many other rat families, with many siblings, Alice was decidedly not a favorite child. She was also not a problem child so she, like most others in her family, was trained as a scavenger outside the dome. This is where she had her first encounter with the past culture of life outside the dome and she fell in love with it. Even now, adding a nice painting to her collection is one of her only sources of true satisfaction. But other than those few moments, she was simply lazing through life and following the path laid out to her. Eventually, like all in her family, she was booted from the house at 16, now able to successfully scavenge outside the dome. She joined a scavenger's guild with some of her siblings, where she met the man who would change her life. Bob.
Bob was the absolute light of Alice's life. He was funny, smart, and always attended to her needs. He was also a master gunman, able to provide supporting fire for Alice, who was less suited to close combat. As a pair, they were unstoppable, and eventually, Bob asked her out. She agreed and for quite a while they had a healthy relationship. They even removed themselves from the guild, the pair being so great at scavenging they were able to freelance for request. Unfortunately, Bob seemed to grow farther apart from Alice every day. Another lingering second staring at the waiter or waitress. Another night out and about with his friends. Alice slowly began growing more and more into her old apathetic state of being. One day, he simply didn't return home. He left her a message detailing he had found a charming young man named Charlie and left it at that.
Alice fully bounded back into her apathetic personality, now with an added jadedness towards the dome and its inhabitants, from her ex. The guild wouldn't accept her return, so she now rents out a room in The Hole, and also serves as a freelancer, taking many request for those who want something from outside the Dome. Ask Sacha for Alice T., or place a request on the notice board. She may find what you're looking for. Or she may not. Life's just a tad capricious like that, ain't it?
Inventory and Equipment
Gas Mask - A sleek, white and red, rat-fitted gas mask. She also has a couple of filters for it. Though she keep the gas mask on her, all replacement filters are in storage until needed.
Erratic Phallus - A .454 caliber, double-action, revolver, with a 6" barrel. The cylinder features a manual front cylinder hatch, so reloading requires two hands since the cylinder can't simply be flipped out. She also has a speed loader for it, so she doesn't have to manually load all 5 bullets in combat. In public she only carries the loaded gun and 5 bullets in the speedloader. All other ammo is stored until needed.
Scav's Tools - A light pack containing a multitool, a crowbar, and a machete. Useful for getting into abandoned buildings. Stored until needed.
Messenger's Bag - A scavenged sack that seems to be referring to some kind of old game. It's light and has quite a few pockets, so Alice stores her loot here. Stored until needed.
Armor Vest - A knife and blunt-trauma resistant vest. It's quite light and can be worn under regular clothes, but most days Alice keeps it in storage.
Red Bow - A red bow Bob gave to her on their first date. She wears it always.
@VKAllen Of sorts. What sophisticated people call 'agents' and 'spies', his usual clientele know his profession more along the lines of 'hitmen' and 'snoops'.
Well I believe Alice T. is done. I tried hard to try and balance her out to where she won't miss out on all the fun with those pesky morals, but she's still by far the least murdery of our current group, except maybe Ghost's character.
@VKAllen Of sorts. What sophisticated people call 'agents' and 'spies', his usual clientele know his profession more along the lines of 'hitmen' and 'snoops'.
Soooo, essentially a PI with VERY loose morals.
All green. Please moves the sheets to the Char tab.
I'll post my WIP as well. Digging all the characters coming in so far.
Alice T. ArouraĆos
Gender: Female Furry Species: Pink-Eyed White Rat
Height: 5'7" Weight: 127 lbs.
Personality: A fairly apathetic and dry woman by default. She rarely speaks, but on the occasions she does she can sometimes provide some scathing commentary about the life and times of those inside the dome. Even then, she's not particularly smart or stupid, just seems that some of Bob's wit has rubbed off onto her. She participates in many vices, her nihilism and hedonism running rampant. She smokes, drinks, and is very casual about her relationships and sexual encounters. Despite all this, she can find joy in the old art of the world outside the dome. Other cultures absolutely fascinate her, and she saves most of the pictures she finds outside the dome and displays them proudly in her abode.
Though she's primarily a scav, other forms of work aren't an immediate decline. She will not kill for money, but thieving, and self defence are other, much more sketchy stories. It heavily depends on circumstance if she will take a job, and most of the time she tries to get by simply by scav requests, and fencing her loot from the outside, even if it means she must limit herself to cheap beer most nights and a pack of cigs every three days.
Biography: Born, like many other rat families, with many siblings, Alice was decidedly not a favorite child. She was also not a problem child so she, like most others in her family, was trained as a scavenger outside the dome. This is where she had her first encounter with the past culture of life outside the dome and she fell in love with it. Even now, adding a nice painting to her collection is one of her only sources of true satisfaction. But other than those few moments, she was simply lazing through life and following the path laid out to her. Eventually, like all in her family, she was booted from the house at 16, now able to successfully scavenge outside the dome. She joined a scavenger's guild with some of her siblings, where she met the man who would change her life. Bob.
Bob was the absolute light of Alice's life. He was funny, smart, and always attended to her needs. He was also a master gunman, able to provide supporting fire for Alice, who was less suited to close combat. As a pair, they were unstoppable, and eventually, Bob asked her out. She agreed and for quite a while they had a healthy relationship. They even removed themselves from the guild, the pair being so great at scavenging they were able to freelance for request. Unfortunately, Bob seemed to grow farther apart from Alice every day. Another lingering second staring at the waiter or waitress. Another night out and about with his friends. Alice slowly began growing more and more into her old apathetic state of being. One day, he simply didn't return home. He left her a message detailing he had found a charming young man named Charlie and left it at that.
Alice fully bounded back into her apathetic personality, now with an added jadedness towards the dome and its inhabitants, from her ex. The guild wouldn't accept her return, so she now rents out a room in The Hole, and also serves as a freelancer, taking many request for those who want something from outside the Dome. Ask Sacha for Alice T., or place a request on the notice board. She may find what you're looking for. Or she may not. Life's just a tad capricious like that, ain't it?
Inventory and Equipment
Gas Mask - A sleek, white and red, rat-fitted gas mask. She also has a couple of filters for it. Though she keep the gas mask on her, all replacement filters are in storage until needed.
Erratic Phallus - A .454 caliber, double-action, revolver, with a 6" barrel. The cylinder features a manual front cylinder hatch, so reloading requires two hands since the cylinder can't simply be flipped out. She also has a speed loader for it, so she doesn't have to manually load all 5 bullets in combat. In public she only carries the loaded gun and 5 bullets in the speedloader. All other ammo is stored until needed.
Scav's Tools - A light pack containing a multitool, a crowbar, and a machete. Useful for getting into abandoned buildings. Stored until needed.
Messenger's Bag - A scavenged sack that seems to be referring to some kind of old game. It's light and has quite a few pockets, so Alice stores her loot here. Stored until needed.
Armor Vest - A knife and blunt-trauma resistant vest. It's quite light and can be worn under regular clothes, but most days Alice keeps it in storage.
Red Bow - A red bow Bob gave to her on their first date. She wears it always.