[ ♚ ] P R E M I S E
Avalon Academy is a collaborative story that takes the boarding school setting most often seen in the writings of Frances Hodgson Burnett and turns it on its head by adding medieval fantasy elements and a more insidious backdrop underneath what would otherwise seem to be a simple slice of life tale in a boarding school, which while it has been proven interesting I’d like to do something a little bit different with my own spin of things. The setting itself will be based on one of my pre-designed worlds called Sathis, and while I’ve put a good deal of lore into it as a whole I’ve decided that I could make it more accessible by simplifying it and playing off an era that I never really developed beyond footnotes. The idea is to play princes and princesses sent off to a prestigious academy, not to put people off by pages and page of lore. So with that said, let me describe the general gist of things.
Each player character is a Princess or Prince of one of the many kingdoms underneath The Imperium of Gaealia and has been sent to The Citadel of Avalon to study underneath the best mentors, guardians, and educators that nobility can afford. However, as this is a boarding school this takes said princes and princesses away from their home and for many is seen more of a prison rather than a second home— but for one reason or another, even if these children are not heirs to their respective thrones are where they are now for probably the rest of their youth. Characters can be diverse in personality as their parentage and home life prior could vary. Some Kings are honorable, others deceitful, some kind, some cruel, others absent, others too present. Whichever the case, you got sent away to a glorified academic prison to be raised among your peers and away from your homeland.
Each player character is a Princess or Prince of one of the many kingdoms underneath The Imperium of Gaealia and has been sent to The Citadel of Avalon to study underneath the best mentors, guardians, and educators that nobility can afford. However, as this is a boarding school this takes said princes and princesses away from their home and for many is seen more of a prison rather than a second home— but for one reason or another, even if these children are not heirs to their respective thrones are where they are now for probably the rest of their youth. Characters can be diverse in personality as their parentage and home life prior could vary. Some Kings are honorable, others deceitful, some kind, some cruel, others absent, others too present. Whichever the case, you got sent away to a glorified academic prison to be raised among your peers and away from your homeland.
[ ♚ ] B R I E F H I S T O R Y & S E T T I N G
The Imperium of Gaealia was founded around twelve centuries ago by the Petty King of the Hulevian Expanse, Theodoric I Hulevia; though it was really the goddess of humanity, Gaea, who founded the imperial dominion by speaking out to her creations to unify under King Theodoric to stop the warring states period and be virtuous towards one another rather than sinful— for it was Gaea’s wish that her creations would prove themselves to be tenacious, resilient, and above all good. Unsurprisingly, none rejected when the word of god willed such a thing to be so. As a result, the rule of House Hulevia was uncontested and due to Gaea’s wish there would be no imposement upon its vassals and laws would be loose for the betterment of their culture and society. The resulting empire has been a long-standing achievement of mankind’s unity, ambition, and diligence as was wished. The Kingdoms that fall underneath it all supposedly descend from the first men to rise from the goddess’ divine grace and have worked with their brothers and sisters to prove that their goddess was right to believe they could be the best of all species.
However, the unity and love amongst humankind is not universal and the kingdoms have in recent gears gotten more brash and cynical as the word of the goddess herself has been silent for nearly two centuries to even the most devout of the faith— and without the goddess’ words some believe divinity has abandoned Gaealia. With the recent death of Patriarch Theodoric IV leading the rule of the imperial throne to be in question various kingdoms wonder if they should try to reach for more independent ambitions whilst others stick to their honor without question.
Beyond the above the world as known to humankind is pretty minimal— the recent colonial expansion on the northern continent of Dracos is less than a century old and the races there such as the fae, elvas have only briefly interacted with whilst the dragonkin that roam the world have often been mistaken for monsters on the rare chance of interaction. Within Humas, the central continent, the only consistent interaction humankind has had with non-humans have been the steham (derogatory slang being “dwarves”), furfolk (who are generally peaceful) and the people of Zogrokral such as orcs, goblins, ogres, gnolls, and wargs.
However, the unity and love amongst humankind is not universal and the kingdoms have in recent gears gotten more brash and cynical as the word of the goddess herself has been silent for nearly two centuries to even the most devout of the faith— and without the goddess’ words some believe divinity has abandoned Gaealia. With the recent death of Patriarch Theodoric IV leading the rule of the imperial throne to be in question various kingdoms wonder if they should try to reach for more independent ambitions whilst others stick to their honor without question.
Beyond the above the world as known to humankind is pretty minimal— the recent colonial expansion on the northern continent of Dracos is less than a century old and the races there such as the fae, elvas have only briefly interacted with whilst the dragonkin that roam the world have often been mistaken for monsters on the rare chance of interaction. Within Humas, the central continent, the only consistent interaction humankind has had with non-humans have been the steham (derogatory slang being “dwarves”), furfolk (who are generally peaceful) and the people of Zogrokral such as orcs, goblins, ogres, gnolls, and wargs.
[ ♚ ] M A G I C
Magic was discovered by Mathis Thornwell (arcane) and Orland Tromvara (holy).
The Arcane Stream was a discovery initiated in 539 AR after several decades of study by Mathis Thornwell alongside other races such as the pacifist orcs, isolationist elves, and playful fae. These races evidently born with magical gifts and humans as not made Mathis look for answers until he learned that magical energy was a natural occurrence that only required a conduit to utilize. Mathis’ studies continued with the study of magical creatures of low intelligence as well as curious friends made during his travels. Eventually his theories became truth and he began writing book after book upon returning to Forlonia and founded the archive known as Thornwell’s Hand. Some years later he was approached by The Conclave’s chancellor about adding magic to the curriculum under his guidance.
The Divine Pool was a discovery that happened by chance— a giant “dragonwell” was discovered inside a cavern near the capital of Tromania by Orland Tromvara after miners were unsure how to progress called him in. Initial studies of the well to be of unknown origin outside of dragon-like etchings. Eventually, Orland vowed with a test of faith and dove into the well to which he was infused with extreme amounts of holy magic and when he awoke tumbling out of the well he could use it like he was a holy conduit. He returned to his oldest brother, the lord of Tromania to report his findings. Later on he would found the knightly order known as Knights of the Silver Dragon, a clerical knight order devoted to heal and protect the weak.
The Arcane Stream was a discovery initiated in 539 AR after several decades of study by Mathis Thornwell alongside other races such as the pacifist orcs, isolationist elves, and playful fae. These races evidently born with magical gifts and humans as not made Mathis look for answers until he learned that magical energy was a natural occurrence that only required a conduit to utilize. Mathis’ studies continued with the study of magical creatures of low intelligence as well as curious friends made during his travels. Eventually his theories became truth and he began writing book after book upon returning to Forlonia and founded the archive known as Thornwell’s Hand. Some years later he was approached by The Conclave’s chancellor about adding magic to the curriculum under his guidance.
The Divine Pool was a discovery that happened by chance— a giant “dragonwell” was discovered inside a cavern near the capital of Tromania by Orland Tromvara after miners were unsure how to progress called him in. Initial studies of the well to be of unknown origin outside of dragon-like etchings. Eventually, Orland vowed with a test of faith and dove into the well to which he was infused with extreme amounts of holy magic and when he awoke tumbling out of the well he could use it like he was a holy conduit. He returned to his oldest brother, the lord of Tromania to report his findings. Later on he would found the knightly order known as Knights of the Silver Dragon, a clerical knight order devoted to heal and protect the weak.
[ ♚ ] T H E A C A D E M Y
A few hundred years ago, the construction of an imperial barony responsible for the highest form of education for the nobility was finished during the reign of Patriarch Guidahn II, though it had been long in construction at the time of its completion. Guidahn installed his younger sister, Ariande, as its keeper. This barony would become known in time as The Conclave; a name that would become both inspiring and unnerving to many young members of the higher and lesser nobility within the imperium. Thus it was the job of the Grand Keeper (Lady Ariande, originally) to organize the members and servants to prepare heirs and non-heirs with the knowledge and safety they needed to become suitable members of their role as well as protect their interests. However, whilst it became so that The Conclave would be the highest and best archive as well as academy of knowledge many young nobles through the ages began to paint The Conclave as a sentence no different than priesthood even if their woes were the results of teenaged angst and melodrama, a reputation of being sent off by a loving parent instead of actively being raised by their family became a criticism that many voiced; a voice that was likely ignored.
The Conclave’s academic categorization is organized into six central categories: diplomacy, faith, martial, magic, intrigue, and stewardship. Various sub-classifications (etiquette, archery, lore, politics, etc.) persist and specializations can be learned through time. Most students have to be admitted to one area as their area of focus with a secondary before admittance (think of it as major/minor).
The assortment of studies available at The Conclave are diverse and extensive— as should be expected from the most prestigious imperial academy in the entire realm. Some of the best instructors employed by the imperium are among some of the most experienced and skilled practitioners of their craft and include everyone from alchemists, knights, wizards, priests, scholars, scribes, stewards, and others. There are even a small minority of members of non-human races who work as instructors of the academy itself including steham, furfolk, and elves.
Some of the categories offered by The Conclave:
Art Studies – Ranging from expressionism of painting, bardic poetry, music, theatre, and crafting; the study of the arts is a dedicated classification for those who need not practical skills and would like to comprehend their inner expression beyond wielding a sword or tome.
Faith Studies – The study of theology and the history of holy orders throughout the realm is possibly the least eclectic of the categories provided.
Magical Studies – The research, study, and application of the magical sciences is relatively new to The Conclave with the most dedicated developments being headlined in the last ten and nine years by Mathis Thornwell and Tiberius Thornwell.
Martial Studies – Ranging from studies of military history, monster lore, strategic applications, weapon arts ranging from spear to sword to bow, and practical experience through mock battles or duels; the study of martial science is one of the most developed classifications at The Conclave.
Scholarly Studies – The studies of a scholar and sage are rich with varieties settled in writing, mathematics, cultural history, dating & notations, general history, and development of civilization. The original sole category of The Conclave serves mostly as the centerpiece in contemporary times.
Social Studies – The studies of manners, language, etiquette, political history, intrigue, diplomacy, mercantile science, and laws.
Technical Studies – The studies of practical science is broad ranging education about the history of innovations to teaching students applicable skills such as architecture, logistics, herbology, alchemy, and advanced sciences. It is after science the newest category and possibly the most challenging to grasp in full.
The Conclave’s academic categorization is organized into six central categories: diplomacy, faith, martial, magic, intrigue, and stewardship. Various sub-classifications (etiquette, archery, lore, politics, etc.) persist and specializations can be learned through time. Most students have to be admitted to one area as their area of focus with a secondary before admittance (think of it as major/minor).
The assortment of studies available at The Conclave are diverse and extensive— as should be expected from the most prestigious imperial academy in the entire realm. Some of the best instructors employed by the imperium are among some of the most experienced and skilled practitioners of their craft and include everyone from alchemists, knights, wizards, priests, scholars, scribes, stewards, and others. There are even a small minority of members of non-human races who work as instructors of the academy itself including steham, furfolk, and elves.
Some of the categories offered by The Conclave:
Art Studies – Ranging from expressionism of painting, bardic poetry, music, theatre, and crafting; the study of the arts is a dedicated classification for those who need not practical skills and would like to comprehend their inner expression beyond wielding a sword or tome.
Faith Studies – The study of theology and the history of holy orders throughout the realm is possibly the least eclectic of the categories provided.
Magical Studies – The research, study, and application of the magical sciences is relatively new to The Conclave with the most dedicated developments being headlined in the last ten and nine years by Mathis Thornwell and Tiberius Thornwell.
Martial Studies – Ranging from studies of military history, monster lore, strategic applications, weapon arts ranging from spear to sword to bow, and practical experience through mock battles or duels; the study of martial science is one of the most developed classifications at The Conclave.
Scholarly Studies – The studies of a scholar and sage are rich with varieties settled in writing, mathematics, cultural history, dating & notations, general history, and development of civilization. The original sole category of The Conclave serves mostly as the centerpiece in contemporary times.
Social Studies – The studies of manners, language, etiquette, political history, intrigue, diplomacy, mercantile science, and laws.
Technical Studies – The studies of practical science is broad ranging education about the history of innovations to teaching students applicable skills such as architecture, logistics, herbology, alchemy, and advanced sciences. It is after science the newest category and possibly the most challenging to grasp in full.
[ ♚ ] G R E A T H O U S E S // R E G I O N S
The realm is divided into kingdoms within their own regions— the north, the west, the east, and the south. The imperium has held these kingdoms for over a thousand years and gives a lot of autonomy to their functions, only recently imposing stricter laws that interact with how the kingdoms act out of fear that with Gaea’s absence the Kingdoms would plot against one another and destroy the unity of the realm.
Ethnic group key:
Aladori — Light-skinned, Black & Brown Hairs, Short (5’0” – 5’6”)
Forloni — Light-skinned, Amber & Red Hairs, Short (5’1” – 5’7”)
Hulevi — Tan-skinned, Black Hair, Medium (5’6” – 6’0”)
Phoeni — Dark-skinned, Black Hair, Medium (5’6” – 6’0”)
Tromani — Light-skinned, Blonde & Brown Hairs, Medium (5’4” – 5’10”)
Zkreli — Light-skinned, Blonde & Brown Hairs, Tall (6’0” – 6’6”)
The North
Notable houses include:
The West
Notable houses include:
The East
Notable houses include:
The South
Notable houses include:
Ethnic group key:
Aladori — Light-skinned, Black & Brown Hairs, Short (5’0” – 5’6”)
Forloni — Light-skinned, Amber & Red Hairs, Short (5’1” – 5’7”)
Hulevi — Tan-skinned, Black Hair, Medium (5’6” – 6’0”)
Phoeni — Dark-skinned, Black Hair, Medium (5’6” – 6’0”)
Tromani — Light-skinned, Blonde & Brown Hairs, Medium (5’4” – 5’10”)
Zkreli — Light-skinned, Blonde & Brown Hairs, Tall (6’0” – 6’6”)
The North
Notable houses include:
- House Blackwater, The Kingdom of Skyhaven, Lordship of The Skyheart. "Don't Look Down"
- House Fel, The Kingdom of Aladore, Lordship of Ebonheart Keep. "Believe in Nothing"
- House Primrose, The Kingdom of Ironthorn, Lordship of The Rosehall. "Virtue through Compassion"
- House Swiftwind, The Kingdom of Northwatch, Lordship of Switftwind Keep. "Ride for Glory"
- House Taake, The Kingdom of Darkthrone, Lordship of Darkthrone Keep. "Nothing Ever Dies"
- House Vauxdvihl, The Kingdom of Karadore, Lordship of Solitude "Tranquility is Defiance"
The West
Notable houses include:
- House Heartspire, The Kingdom of Iscarion, Lordship of Heart's Spire "Born to Fly"
- House Hawkhart, The Kingdom of Kalcia, Lordship of Hawk's Rest "Fly Free"
- House Lothlahr, The Kingdom of Lothloryen, Lordship of Lakeisle Keep. "Witness Our Might"
- House Minhyr, The Kingdom of Minhyriath, Lordship of Spiderstone. "We Shall Not Yield"
- House Pridedane, The Kingdom of Vespira, Lordship of Pridehold. "Ever Diligent"
- House Tromvara, The Kingdom of Tromania, Lordship of Silverhall Keep. "We Shield the Weak"
- House Thorne, The Kingdom of Grameria, Lordship of Rivervale Keep "Heeding the Call"
The East
Notable houses include:
- House Forletus, The Kingdom of Forlonia, Lordship of Forletian Keep. "Strength through Knowledge"
- House Halectus, The Kingdom of Imperia, Lordship of Oldcliffe "Masked & Guarded"
- House Marlowe, The Kingdom of Sikth, Lordship of Ravenhook. "Quake with Fear"
- House Porlanis, The Kingdom of Lanelia, Lordship of The Mantiswood. "Into the Storm"
- House Turanis, The Kingdom of Xahria, Lordship of Xahr Keep. "No Compromise"
- House Warwic, The Kingdom of Ralneria, Lordship of Riverholm. "Never Forget"
The South
Notable houses include:
- House Avion, The Kingdom of Ohanior, Lordship of Sandstone. "From Broken Vessels"
- House Hahra, The Kingdom of Faeron, Lordship of The Goldtooth. "Fields of Hope"
- [GM ONLY] House Hulevia, The Imperium of Gaealia, Lordship of Gaea's Gift. "Strength in Unity"
- House Maurin, The Kingdom of Olthonis, Lordship of Heaven's Gate. "Hammer of Justice"
- House Queon, The Kingdom of Phoenis, Lordship of Sand's Sanctum. "Free the Fire"
- House Wyrm, The Kingdom of Riyahi, Lordship of Wyrm Keep. "Dawn Within"
[ ♚ ] E T I Q U E T T E
Honestly, I feel like it is a bit superfluous going over an established rules section; but I guess this might be a bit necessary to go over for the RP’s sake. Let me be clear, I believe I am a fair GM albeit a bit of one with a serious disposition— but if you respect me and your fellow players, I respect you. Don’t… and well, I turn into a shark. Let’s not turn this into a shark movie, we have enough of those don’cha think? With that said, here are some brief guidelines to note so we can have a fun time and not a shitty time.
- Every single person should be aware that we will respect and obey RPG’s rules. Mahz and his staff are really reasonable and have designed a site where we can have fun without too much hassle. So let’s not contradict those guidelines and rules.
- The GM staff should be respected at all times, but not just them. Your fellow players should not be belittled, condescended, or felt unwelcome. Even if you are frustrated you should make sure you are not antagonizing your peers. This is not to say you have to “handhold” them or “sugarcoat” yourself— but you need to follow rules of civility. There is no question about that.
- Don’t powergame! You should know what is and isn’t okay. We’ve all been (assumingly) RPing for a long time but we know what meta-gaming, power-playing, god-modding, and the other variations of the “don’ts” of RPing are. Don’t do them.
- This is a collaborative RP! But we shouldn’t focus on collabing every other day on unfair schedules. Not everyone is from the eastern side of the United States— I want potential players to feel like they are involved as well as try to keep a good rhythm going for the story. This means I will try not to time-skip or scene shift unless it is the right time.
- Players who drop should not be surprised to see their characters become brief NPC’s for a time. I will find a way to write them out, but if you quit in the middle of a battle there will be consequences to that. This is not be taking over your characters but keeping consistency of the RP cohesive and not allowing a “dead stop”.
- It is the PLAYER's RESPONSIBILITY to keep up with the IC. It is not the GM's or others to mention, ping, or otherwise inform you that you should be posting.
- Character applications will be posted in the OOC, Accepted applications will be posted in the Characters tab.
- Have fun!
CS Format is in the CHAR tab!